Iron Fellowship’s Passing the Torch (Inactive)

Game Master TriOmegaZero


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On Hiatus

"Scrubs."

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

"Ok, what I figured. We might ought to remove some parts of his body, just to make raising him more difficult. Though I don't think he'll be much touble to us soon." says Munny.

"Nym, should we off to the temple, then? At this point, we can probably just hurry over there... maybe requisition some horses and a cart from the Grand Lodge here. Assuming any are left."

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

"Yes, let's be about it. Ushyle grows cold and I don't like it."


On Hiatus

With the troll dealt with by a burning torch, the body reverts to a much smaller half-orc form, dressed much like the first one to attack. A cart is easily acquired to carry Kulik's still form to the nearest temple of the Ascendant Court.

Any other actions to take while out in Absalom?

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

Nym ensures that KULIK is brought back to life, but otherwise has no other pressing concerns.

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

Munny will take the time to pick up a couple of flasks of alchemists's fire, and another 100 bullets.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Sorry I've been lax everyone. Being overworked sucks. I can see the light at the end of the tunnel (even if it's an illusion.) Let's kick this into high gear and see it through.

Bishop and Timber will stay with Nym. He'll ask Munny to bring back some arrows (I'll mark them on my sheet

Once the ritual is complete, let's do it.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

KULIK blinks back the bright light. What happen?

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

"The assassin is dead, has is his lackey. We did get some information though, thanks to a clever use of magic from Munny," Nym says, recounting everything that occurred since the inquisitor died.

"It might be worthwhile for you to call in a favour and restore some of the vitality to your soul. But quickly, as I think we've dallied too long already."


On Hiatus

True resurrection does not leave negative levels, so Kulik is fully restored.


On Hiatus

Making your way back through the streets of Absalom, you see the sky has darkened significantly. The roiling storm clouds are clearly unnatural, drawing worried glances from those you can see on the streets and in a few open windows. It quickly becomes obvious that the weather centers on the Grand Lodge.

Entering through the gap of the main gate, a deeply crimson disc pulses above one of the towers of Skyreach. The glow seems to pulse with each flash of lightning as the storm above grows in intensity, severe winds ripping tiles from the slopes roofs of the high towers.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"We're headed to the tower?" Let's go! Bishop casts Longstrider upon himself via wand, and leads the way.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Worth mentioning for Bishop: KULIK has restoration on his spells known list. He would just need to be told it needs to be cast.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"Hey KULIK, welcome back. First trip to the Boneyard? Hey, you still have your power buddy? Feeling a little... a lot drained."

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

KULIK nods. Never died before, he says. Don't like it.

Eighteen seconds later, Bishop's vitality returns.

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

Munny looks to the storm clouds over Skyreach. ”Well, I reckon that’s where we are needin’ to be.

“Kulik, buddy, glad to see you back in action. Varmint done you a bad, but we put him in his place.”

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

"Forgive me for being curt, but we need to hurry. The pleasantries will have to wait," Nym says, urging the group onward. He gestures for Hayato to take point as usual, then forms up with the rest of the group. "To the tower. And we need to be smart about it, as I expended a great deal of magic today."

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Bishop nods and keeps a brisk pace.

Silver Crusade

Male Human Samurai 4/Paladin 4/Fighter 1/Ranger 1/Bloodrager1/ Swashbuckler 1/Brawler 1/Slayer1 (Hp:148/148 | Init: +9 | AC: 40 FF: 37 Touch: 16 | Perception: +18 | F:+31 R: +25 W: +18)

"Onward, then."


On Hiatus

While entering the halls of Skyreach allows shelter from the driving rain, you quickly find evidence of someones passage. The stairs ascending to the towers above are choked with debris, making the ascension a tiresome affair.

Acrobatics checks can be made to speed your progress.

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

Acrobatics roll: 1d20 + 28 ⇒ (1) + 28 = 29

Munny picks his way through the wreckage, quite clumsily for him (though still quite acrobatic).

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Acrobatics (Bishop): 1d20 + 12 ⇒ (6) + 12 = 18

Acrobatics (Timber): 1d20 + 8 ⇒ (12) + 8 = 20


On Hiatus

With some stumbles along the way, after a quarter of an hour climbing the stairs, you find the upper reaches of the tower empty, with only the open windows suggesting where your quarry could have gone.

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Bishop takes some time trying to track said quarry. It's been said that he can track a falcon on a cloudy day.... Timber can't fail the assist. Add +6 if foe has human blood. Survival: 1d20 + 30 + 2 ⇒ (12) + 30 + 2 = 44


On Hiatus

Bishop confirms that whoever was here left through the windows.

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

Time for an interesting spell, then

Seeing that their prey has left the building, Munny casts aerial tracks and prepared to follow.


On Hiatus

The air currents remain still in the room, save for where the party has passed, minus Nym.

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

"If the tracks aren't in the air then they are on the ground. Unless they have, for some inexplicable reason, started to hide their tracks then our master ranger ought to be able to find them."

Nym says all this while flying and invisible, of course.

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

”well, maybe they could walk or climb up the walls? Check there perhaps?”

Munny will aid for +3

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

Frustrated, Bishop resumes tracking, aided by Timber and Munny. "Ground level tracking. Let's go. Survival: 1d20 + 30 + 3 + 2 ⇒ (15) + 30 + 3 + 2 = 50


On Hiatus

Stepping out onto the walkway, the storm beats down hard on the exposed upper reaches. While the winds make visibility poor, Munny's spell does reveal the passage of some creature from the western tower and its pulsing red disc upwards, towards the highest spire of the towers.

Severe winds are in effect, with the -4 penalty to Perception and ranged attacks.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

After Muny relays the info, KULIK scratches his oversized head with a furrowed brow. Maybe KULIK and KULIK friends fly to high tower? he says, pulling out a potion bottle.

Silver Crusade

Male Human Samurai 4/Paladin 4/Fighter 1/Ranger 1/Bloodrager1/ Swashbuckler 1/Brawler 1/Slayer1 (Hp:148/148 | Init: +9 | AC: 40 FF: 37 Touch: 16 | Perception: +18 | F:+31 R: +25 W: +18)

"That does seem like the quickest way to get there."


On Hiatus

Hayato Perception: 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 17
Bishop Perception: 1d20 + 25 - 4 ⇒ (1) + 25 - 4 = 22
Nym Perception: 1d20 + 16 - 4 ⇒ (9) + 16 - 4 = 21
Kulik Perception: 1d20 + 28 - 4 ⇒ (15) + 28 - 4 = 39
Munny Perception: 1d20 + 33 - 4 ⇒ (8) + 33 - 4 = 37

Before the party can begin ascending the tower, Kulik and Munny see a gaunt figure hiding on the gentle sloped roof above. A fishy head stares from the perch, lanky limbs raising in a undulating threat.

Character init:

Hayato: 1d20 + 9 ⇒ (5) + 9 = 14
Bishop: 1d20 + 8 ⇒ (12) + 8 = 20*
Nym: 1d20 + 13 ⇒ (3) + 13 = 16
KULIK: 1d20 + 10 ⇒ (12) + 10 = 22
Munny: 1d20 + 18 ⇒ (11) + 18 = 29
Timber init: 1d20 + 4 ⇒ (14) + 4 = 18
Red: 1d20 + 7 ⇒ (8) + 7 = 15
Green: 1d20 + 8 ⇒ (2) + 8 = 10

Surprise Round Initiative wrote:

29 Munny

26 Bishop
22 Kulik
18 Timber
16 Nym
15 Red
14 Hayato

Enemy is 50ft above the party.

Grand Lodge

M Male LN Garundi Human Musketmaster 5, Inquisitor of Abadar 11 | HP: 102/102 | AC: 40 (27 tch, 28 Fl) | CMB: +17 CMD: 44 | F: +17, R: +17, W: +14 (+2 trait bonus vs. charm, compulsion, and emotion effects, +4 dodge bonus vs. allies spells\) | Init: +18 | Perc: +33, SM +34 | Speed 40 | Spells: 4th: 2/3, 3rd: 3/5, 2nd: 3/5, 1st: 7/7 | Runestones: 1: 0/2 , Gr Bane: 8/9, Judgements 3/4, Grit 4/5 Rerolls: 0/1 + coin Adjustments: see sheet + Judgements (AC/Saves)

Monster ID: 1d20 + 5 ⇒ (6) + 5 = 11 arcana, dungeoneering +12, nature +10, planes +15, planes, local +16 on top of that roll

”Nym, what is it?”

Not waiting for an answer, Munny declares a judgement (damage, ac),
AC currently 38, unless 3 hours have passed.

He then takes a single shot at the creature. within 80’ so first range band, and no cover or other due to seeking.
Vera, vital strike, deadly aim: 1d20 + 29 - 4 ⇒ (11) + 29 - 4 = 36 Cold iron, magic, deadly, sacred: 3d12 + 17 + 8 ⇒ (6, 11, 4) + 17 + 8 = 46

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

KULIK takes his cue from Muny and passes judgment of his own (sacred destruction, sacred justice, and sacred smiting), loosing a single shot at the figure.

pew: 1d20 + 23 + 4 ⇒ (3) + 23 + 4 = 30
thunk: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19
plus holy if evil: 2d6 ⇒ (3, 6) = 9
Overcomes magic & adamantine DR


On Hiatus

Munny blasts a heavy shot into the creature's shoulder, while Kulik's shot goes awry in the high winds. The creature responds in kind, firing a black ray at Munny.

Ranged Touch: 1d20 + 24 - 4 ⇒ (13) + 24 - 4 = 33
Negative Levels: 2d4 ⇒ (3, 4) = 7

The dark energy saps the lawman's vitality before he can get another shot off! Cackling evilly, the creature steps back from the edge of the roof to avoid further volleys.

Round 1 Initiative wrote:

29 Munny (7 Negative Levels)

26 Bishop
22 Kulik
18 Timber
16 Nym

15 Red (Damage: 36)
14 Hayato

Munny notices the damage reduction on the creature. Hopefully Nym can ID it. (Knowledge Planes)

Liberty's Edge

Male Human, Reroll: USED Ranger Lord 16 (HP: 106/208), Init: +8* (+10 mountains/Hills/Jungle, +14 Urban), AC: 25 T: 18, FF: 20, Perception +25, +31 v Humans, +27 v. Undead/constructs), F: +21, R: +23, W: +14, CMB: +18, CMD: 36

"What the hell is that?!" Bishop keeps Timber close, and simply opens up non the thing.

M: 1d20 + 25 + 4 - 4 ⇒ (3) + 25 + 4 - 4 = 28 for DMG: 2d8 + 34 + 8 ⇒ (7, 8) + 34 + 8 = 57
R: 1d20 + 25 + 4 - 4 ⇒ (18) + 25 + 4 - 4 = 43 for DMG: 1d8 + 17 + 4 ⇒ (5) + 17 + 4 = 26,
2: 1d20 + 20 + 4 - 4 ⇒ (7) + 20 + 4 - 4 = 27 for DMG: 1d8 + 17 + 4 ⇒ (3) + 17 + 4 = 24,
3: 1d20 + 15 + 4 - 4 ⇒ (9) + 15 + 4 - 4 = 24 for DMG: 1d8 + 17 + 4 ⇒ (2) + 17 + 4 = 23,
4: 1d20 + 10 + 4 - 4 ⇒ (6) + 10 + 4 - 4 = 16 for DMG: 1d8 + 17 + 4 ⇒ (1) + 17 + 4 = 22

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

Knowledge Planes: 1d20 + 30 ⇒ (15) + 30 = 45
Nym would focus on knowing its special attacks, resistances, and whether it is immune to mind affecting effects. He will share what he knows.

The enchanter flies over Timber before casting a spell and touching Hayato, Bishop, and his wolf. Instantaneously they reappear near their foe!
Cast Dimension Door


On Hiatus

Nym recognizes an astradaemon, a fiend from Abaddon that preys on the souls of the living and dad. Daemons are usually immune to acid and death effects as well as disease and poison. They commonly resist all other elements. Astradaemons are capable of devouring the soul a victim in their grasp and are capable grapplers with their bite. They also siphon the souls near them, dealing damage to incorporeal spirits and recently deceased. Even their physical attacks tear at their preys souls.

Energy drain on all attacks, grab, Fort save or die for grappled foes, and bonuses gained from dead creatures within their aura. Full update to come tonight after our movie outing.

Silver Crusade

Male Human Samurai 4/Paladin 4/Fighter 1/Ranger 1/Bloodrager1/ Swashbuckler 1/Brawler 1/Slayer1 (Hp:148/148 | Init: +9 | AC: 40 FF: 37 Touch: 16 | Perception: +18 | F:+31 R: +25 W: +18)

I'm assuming it's Evil?

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

If it's a daemon, its NE.

Scarab Sages

Male Human Wizard(Enchanter)/16 (HP: 146/146) | Init: +13 | AC: 17 T: 13, FF: 14 | Perception +16 | F: +16, R: +14, W: +16 | CMD: 20 (17Fl) | 3* reroll 0/1 | Buffs: Darkvision, Mage Armor, Mind Blank, Moment of Prescience, Overland Flight

points at all the things hideous and nasty bits

Silver Crusade

Male Human Samurai 4/Paladin 4/Fighter 1/Ranger 1/Bloodrager1/ Swashbuckler 1/Brawler 1/Slayer1 (Hp:148/148 | Init: +9 | AC: 40 FF: 37 Touch: 16 | Perception: +18 | F:+31 R: +25 W: +18)

Excellent... Favoured Enemy...


On Hiatus

Displacement Miss Chance, Over 50 Hits: 1d100 ⇒ 19

Bishop finds himself in a moment of bad luck, as the daemon dodges his flurry, aided by the fact that it does not appear to be present exactly where it looks to be.

Round 1 Initiative wrote:

29 Munny (7 Negative Levels)

22 Kulik
16 Nym
16 Bishop
16 Timber
15 Red (Damage: 36)
14 Hayato

Liberty's Edge

Male Canis Lupus Boon Companion (HP: 153/153), AC: 30 T: 13, FF: 28, F: +13, R: +12, W: +5, CMB: +18, CMD: 32

Timber takes a pair of bites:

Bite 1: 1d20 + 19 + 4 ⇒ (8) + 19 + 4 = 31
Bite 2: 1d20 + 14 + 4 ⇒ (13) + 14 + 4 = 31

but doesn't even come close to connecting.

Liberty's Edge

In effect: Male Half-orc Inquisitor 16 | hp -39/130 | Init +10 | AC 28, T 19, FF 23 | CMB +22, CMD 36 | F +16, R +17, W +18 | Prcptn +28 (drkvsn), SM +31 |

KULIK takes a step back, clicks the heels of his boots of speed together, activates bane vs. outsider (daemon), and releases a full attack on it.

Improved Precise Shot so no AC bonus for cover. Manyshot, Rapid Shot, sacred justice/destruction/smiting, greater bane, haste. Clustered Shots and bypassing DR/adamantine. All arrows durable cold iron, plus holy on damage.

KULIK full attack:

Manyshot: 1d20 + 21 + 4 + 2 + 1 ⇒ (11) + 21 + 4 + 2 + 1 = 39
51-100 is good: 1d100 ⇒ 92
Manyshot dmg: 2d8 + 18 + 12 + 4d6 + 8d6 ⇒ (2, 3) + 18 + 12 + (3, 3, 2, 4) + (1, 3, 2, 2, 2, 6, 5, 1) = 69

Rapid Shot: 1d20 + 21 + 4 + 2 + 1 ⇒ (13) + 21 + 4 + 2 + 1 = 41
51-100 is good: 1d100 ⇒ 96
Rapid Shot dmg: 1d8 + 9 + 6 + 2d6 + 4d6 ⇒ (4) + 9 + 6 + (5, 5) + (6, 2, 6, 6) = 49

secondary: 1d20 + 16 + 4 + 2 + 1 ⇒ (1) + 16 + 4 + 2 + 1 = 24
51-100 is good: 1d100 ⇒ 53
secondary dmg: 1d8 + 9 + 6 + 2d6 + 4d6 ⇒ (5) + 9 + 6 + (3, 1) + (6, 2, 4, 6) = 42

tertiary: 1d20 + 11 + 4 + 2 + 1 ⇒ (7) + 11 + 4 + 2 + 1 = 25
51-100 is good: 1d100 ⇒ 25
tertiary dmg: 1d8 + 9 + 6 + 2d6 + 4d6 ⇒ (8) + 9 + 6 + (5, 1) + (2, 1, 3, 4) = 39

haste: 1d20 + 21 + 4 + 2 + 1 ⇒ (2) + 21 + 4 + 2 + 1 = 30
51-100 is good: 1d100 ⇒ 32
haste dmg: 1d8 + 9 + 6 + 2d6 + 4d6 ⇒ (7) + 9 + 6 + (6, 4) + (6, 3, 1, 1) = 43


On Hiatus

Is Kulik able to get himself onto the tower roof?


On Hiatus
Slack Discussion wrote:

thunderspirit

Okay, I wasn't clear it was total cover. This map is confusing.
I'll grab Muny and dim hop up.

Timber Displacement Miss Chance, Over 50 Hits: 1d100 ⇒ 56

Timber crunches down on rubbery flesh, not quite able to fully rend the fiends tough hide but dealing a hard bite.

Kulik punches two hard shots through the defenses of the daemon, leaving it bloody but resolute.

Round 1 Initiative wrote:

22 Kulik

22 Munny (7 Negative Levels)
16 Nym
16 Bishop
16 Timber
15 Red (Damage: 165)
14 Hayato

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