Luke_Parry
|
Jean-Pierre dodges all three gouts, but it throws him completely off his game, and all arrows miss.
His force missiles, however, work just fine.
The three worms try to bite him...
Jaws: 1d20 + 38 ⇒ (18) + 38 = 56, for 5d10 + 8 ⇒ (10, 2, 2, 10, 1) + 8 = 33, +2d10 Persistent Fire.
1d20 ⇒ 1
Jaws: 1d20 + 33 ⇒ (7) + 33 = 40, for 5d10 + 8 ⇒ (1, 9, 5, 7, 6) + 8 = 36, +2d10 Persistent Fire.
1d20 ⇒ 15
Jaws: 1d20 + 28 ⇒ (7) + 28 = 35, for 5d10 + 8 ⇒ (4, 4, 10, 6, 2) + 8 = 34, +2d10 Persistent Fire.
1d20 ⇒ 9
Jaws: 1d20 + 38 ⇒ (13) + 38 = 51, for 5d10 + 8 ⇒ (4, 3, 8, 8, 7) + 8 = 38, +2d10 Persistent Fire.
1d20 ⇒ 11
Jaws: 1d20 + 33 ⇒ (14) + 33 = 47, for 5d10 + 8 ⇒ (4, 6, 5, 6, 10) + 8 = 39, +2d10 Persistent Fire.
1d20 ⇒ 9
Jaws: 1d20 + 28 ⇒ (18) + 28 = 46, for 5d10 + 8 ⇒ (4, 2, 6, 10, 5) + 8 = 35, +2d10 Persistent Fire.
1d20 ⇒ 18
Jaws: 1d20 + 38 ⇒ (18) + 38 = 56, for 5d10 + 8 ⇒ (3, 2, 7, 5, 4) + 8 = 29, +2d10 Persistent Fire.
1d20 ⇒ 9
Jaws: 1d20 + 33 ⇒ (15) + 33 = 48, for 5d10 + 8 ⇒ (8, 6, 7, 10, 8) + 8 = 47, +2d10 Persistent Fire.
1d20 ⇒ 2
Jaws: 1d20 + 28 ⇒ (1) + 28 = 29, for 5d10 + 8 ⇒ (3, 7, 10, 8, 10) + 8 = 46, +2d10 Persistent Fire.
1d20 ⇒ 2
...and by some miracle, only hit twice.
Dealing With Some Spawn, Round 3:
Jean-Pierre (-220)
X (-331, -, -)
| Jean-Pierre de Suis |
"Scheisse!"
Jean keeps firing frantically...
Hunted Shot: 1d20 + 36 + 3 ⇒ (10) + 36 + 3 = 49, for 4d8 + 6 ⇒ (5, 8, 6, 5) + 6 = 30 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (13) + 34 + 3 = 50, for 4d8 + 6 ⇒ (7, 8, 6, 7) + 6 = 34 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (11) + 32 + 3 = 46, for 4d8 + 6 ⇒ (3, 5, 7, 4) + 6 = 25 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (19) + 32 + 3 = 54, for 4d8 + 6 ⇒ (7, 6, 2, 3) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
...and then tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (3) + 38 + 3 = 44.
Magic Missile: 15d4 + 24 ⇒ (3, 4, 1, 2, 3, 4, 3, 3, 4, 4, 1, 4, 2, 2, 2) + 24 = 66 Force damage.
2d10 - 15 ⇒ (10, 7) - 15 = 2
1d20 ⇒ 1
Luke_Parry
|
Jean-Pierre blows up the first worm, which explodes in a fiery conflagration!
The other two then unerringly head straight for him...
Jaws: 1d20 + 38 ⇒ (11) + 38 = 49, for 5d10 + 8 ⇒ (5, 1, 8, 8, 9) + 8 = 39, +2d10 Persistent Fire.
1d20 ⇒ 20
Jaws: 1d20 + 33 ⇒ (14) + 33 = 47, for 5d10 + 8 ⇒ (8, 5, 2, 7, 4) + 8 = 34, +2d10 Persistent Fire.
1d20 ⇒ 6
Jaws: 1d20 + 28 ⇒ (5) + 28 = 33, for 5d10 + 8 ⇒ (1, 10, 6, 8, 4) + 8 = 37, +2d10 Persistent Fire.
1d20 ⇒ 1
Jaws: 1d20 + 38 ⇒ (12) + 38 = 50, for 5d10 + 8 ⇒ (4, 8, 7, 2, 2) + 8 = 31, +2d10 Persistent Fire.
1d20 ⇒ 9
Jaws: 1d20 + 33 ⇒ (4) + 33 = 37, for 5d10 + 8 ⇒ (4, 1, 5, 1, 3) + 8 = 22, +2d10 Persistent Fire.
1d20 ⇒ 15
Jaws: 1d20 + 28 ⇒ (15) + 28 = 43, for 5d10 + 8 ⇒ (8, 6, 1, 9, 9) + 8 = 41, +2d10 Persistent Fire.
1d20 ⇒ 10
...but only land a single nasty bite.
Dealing With Some Spawn, Round 4:
Jean-Pierre (-261)
X (-, -)
| Jean-Pierre de Suis |
Relieved that his problem has been reduced by 33%, Jean-Pierre targets a new foe!
Hunted Shot: 1d20 + 36 + 3 ⇒ (13) + 36 + 3 = 52, for 4d8 + 6 ⇒ (7, 3, 6, 1) + 6 = 23 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (6) + 34 + 3 = 43, for 4d8 + 6 ⇒ (5, 5, 2, 4) + 6 = 22 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (19) + 32 + 3 = 54, for 4d8 + 6 ⇒ (1, 6, 2, 1) + 6 = 16 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (3, 2, 4, 3) + 6 = 18 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
...and then tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (18) + 38 + 3 = 59.
Magic Missile: 12d4 + 19 ⇒ (4, 1, 1, 4, 2, 3, 1, 2, 3, 1, 3, 2) + 19 = 46 Force damage.
2d10 - 15 ⇒ (9, 4) - 15 = -2
1d20 ⇒ 17
Luke_Parry
|
Jean-Pierre inconveniences one of the worms, slightly.
Perception: 1d20 + 39 ⇒ (10) + 39 = 49.
Perception: 1d20 + 39 ⇒ (3) + 39 = 42.
Perception: 1d20 + 39 ⇒ (9) + 39 = 48.
Perception: 1d20 + 39 ⇒ (15) + 39 = 54.
After sniffing him out, they each take a bite...
Jaws: 1d20 + 38 ⇒ (6) + 38 = 44, for 5d10 + 8 ⇒ (10, 7, 10, 3, 6) + 8 = 44, +2d10 Persistent Fire.
1d20 ⇒ 18
Jaws: 1d20 + 38 ⇒ (11) + 38 = 49, for 5d10 + 8 ⇒ (9, 7, 1, 4, 8) + 8 = 37, +2d10 Persistent Fire.
1d20 ⇒ 18
...each landing a solid one!
Dealing With Some Spawn, Round 5:
Jean-Pierre (-342)
X (-56, -)
| Jean-Pierre de Suis |
"Damn it!"
Jean-Pierre does his best...
Hunted Shot: 1d20 + 36 + 3 ⇒ (8) + 36 + 3 = 47, for 4d8 + 6 ⇒ (3, 1, 2, 6) + 6 = 18 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (10) + 34 + 3 = 47, for 4d8 + 6 ⇒ (8, 6, 7, 7) + 6 = 34 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (7, 6, 2, 6) + 6 = 27 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (7, 2, 5, 2) + 6 = 22 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
...and then tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (5) + 38 + 3 = 46.
Stealth - : 1d20 + 38 + 3 ⇒ (14) + 38 + 3 = 55.
Magic Missile: 12d4 + 19 ⇒ (2, 4, 3, 3, 3, 4, 3, 3, 2, 4, 2, 1) + 19 = 53 Force damage.
2d10 - 15 ⇒ (8, 3) - 15 = -4
1d20 ⇒ 4
Luke_Parry
|
Jean-Pierre's force missile barrage continues to work well.
The creatures Seek...
Perception: 1d20 + 39 ⇒ (3) + 39 = 42.
Perception: 1d20 + 39 ⇒ (19) + 39 = 58.
...and then try to gnaw some more...
Jaws: 1d20 + 38 ⇒ (11) + 38 = 49, for 5d10 + 8 ⇒ (8, 1, 3, 7, 4) + 8 = 31, +2d10 Persistent Fire.
1d20 ⇒ 16
Jaws: 1d20 + 33 ⇒ (19) + 33 = 52, for 5d10 + 8 ⇒ (10, 1, 10, 1, 1) + 8 = 31, +2d10 Persistent Fire.
1d20 ⇒ 3
Jaws: 1d20 + 38 ⇒ (8) + 38 = 46, for 5d10 + 8 ⇒ (7, 9, 3, 7, 9) + 8 = 43, +2d10 Persistent Fire.
1d20 ⇒ 17
Jaws: 1d20 + 33 ⇒ (6) + 33 = 39, for 5d10 + 8 ⇒ (9, 8, 8, 5, 1) + 8 = 39, +2d10 Persistent Fire.
1d20 ⇒ 9
...each landing a solid one!
Dealing With Some Spawn, Round 6:
Jean-Pierre (-416)
X (-131, -)
| Jean-Pierre de Suis |
"Scheisse!"
Hunted Shot: 1d20 + 36 + 3 ⇒ (6) + 36 + 3 = 45, for 4d8 + 6 ⇒ (3, 4, 4, 4) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (1, 4, 3, 8) + 6 = 22 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (2) + 32 + 3 = 37, for 4d8 + 6 ⇒ (8, 6, 6, 4) + 6 = 30 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (9) + 32 + 3 = 44, for 4d8 + 6 ⇒ (7, 4, 4, 2) + 6 = 23 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
...and then tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (17) + 38 + 3 = 58.
Magic Missile: 12d4 + 19 ⇒ (2, 2, 4, 2, 4, 2, 1, 3, 2, 4, 4, 4) + 19 = 53 Force damage.
2d10 - 15 ⇒ (5, 10) - 15 = 0
1d20 ⇒ 10
Luke_Parry
|
None of Jean-Pierre's arrows hit.
However, his force missiles continue to work well.
The creatures Seek...
Perception: 1d20 + 39 ⇒ (3) + 39 = 42.
Perception: 1d20 + 39 ⇒ (9) + 39 = 48.
Perception: 1d20 + 39 ⇒ (15) + 39 = 54.
Perception: 1d20 + 39 ⇒ (19) + 39 = 58.
...and then try to gnaw some more...
Jaws: 1d20 + 38 ⇒ (20) + 38 = 58, for 5d10 + 8 ⇒ (2, 6, 6, 2, 5) + 8 = 29, +2d10 Persistent Fire.
1d20 ⇒ 1
Jaws: 1d20 + 38 ⇒ (14) + 38 = 52, for 5d10 + 8 ⇒ (8, 3, 10, 6, 8) + 8 = 43, +2d10 Persistent Fire.
1d20 ⇒ 8
Fortunately, this time, they guess wrong.
Dealing With Some Spawn, Round 7:
Jean-Pierre (-416)
X (-184, -)
| Jean-Pierre de Suis |
Getting a bit worried, Jean-Pierre keeps pushing!
Hunted Shot: 1d20 + 36 + 3 ⇒ (14) + 36 + 3 = 53, for 4d8 + 6 ⇒ (2, 3, 4, 8) + 6 = 23 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (2, 1, 6, 3) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 4d8 + 6 ⇒ (5, 5, 7, 2) + 6 = 25 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (13) + 32 + 3 = 48, for 4d8 + 6 ⇒ (6, 6, 8, 1) + 6 = 27 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
...and then tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (15) + 38 + 3 = 56.
Magic Missile: 9d4 + 14 ⇒ (1, 1, 4, 3, 4, 1, 3, 1, 1) + 14 = 33 Force damage.
2d10 - 15 ⇒ (8, 3) - 15 = -4
1d20 ⇒ 8
Luke_Parry
|
Jean-Pierre is a bit luckier this time, but he really just seems to be tickling the great beasts.
The creatures Seek...
Perception: 1d20 + 39 ⇒ (20) + 39 = 59.
Perception: 1d20 + 39 ⇒ (10) + 39 = 49.
...and then try to gnaw some more...
Jaws: 1d20 + 38 ⇒ (2) + 38 = 40, for 5d10 + 8 ⇒ (4, 1, 4, 4, 9) + 8 = 30, +2d10 Persistent Fire.
1d20 ⇒ 13
Jaws: 1d20 + 33 ⇒ (14) + 33 = 47, for 5d10 + 8 ⇒ (7, 10, 5, 3, 4) + 8 = 37, +2d10 Persistent Fire.
1d20 ⇒ 11
Jaws: 1d20 + 38 ⇒ (5) + 38 = 43, for 5d10 + 8 ⇒ (7, 3, 3, 10, 3) + 8 = 34, +2d10 Persistent Fire.
1d20 ⇒ 2
Jaws: 1d20 + 33 ⇒ (9) + 33 = 42, for 5d10 + 8 ⇒ (7, 1, 8, 1, 8) + 8 = 33, +2d10 Persistent Fire.
1d20 ⇒ 14
...and give Jean-Pierre a single 'love tap'.
Dealing With Some Spawn, Round 8:
Jean-Pierre (-453)
X (-234, -)
| Jean-Pierre de Suis |
Jean-Pierre tries a different option...
Hunted Shot: 1d20 + 36 + 3 ⇒ (7) + 36 + 3 = 46, for 4d8 + 6 ⇒ (1, 3, 4, 6) + 6 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (19) + 34 + 3 = 56, for 4d8 + 6 ⇒ (8, 8, 1, 1) + 6 = 24 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (8, 5, 1, 2) + 6 = 22 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 4d8 + 6 ⇒ (2, 8, 5, 2) + 6 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
...and then tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (10) + 38 + 3 = 51.
Cone of Cold: 18d6 + 8 ⇒ (1, 4, 1, 5, 6, 6, 6, 1, 6, 4, 2, 2, 2, 4, 5, 5, 4, 3) + 8 = 75 Cold damage. DC 42 Reflex.
2d10 - 15 ⇒ (9, 9) - 15 = 3
1d20 ⇒ 20
Luke_Parry
|
Reflex: 1d20 + 33 ⇒ (12) + 33 = 45.
Reflex: 1d20 + 33 ⇒ (13) + 33 = 46.
Both creatures avoid the worst of the blast, but it still chills them.
The creatures Seek...
Perception: 1d20 + 39 ⇒ (18) + 39 = 57.
Perception: 1d20 + 39 ⇒ (5) + 39 = 44.
...and then try to gnaw some more...
Jaws: 1d20 + 38 ⇒ (7) + 38 = 45, for 5d10 + 8 ⇒ (8, 1, 4, 2, 6) + 8 = 29, +2d10 Persistent Fire.
1d20 ⇒ 16
Jaws: 1d20 + 33 ⇒ (8) + 33 = 41, for 5d10 + 8 ⇒ (1, 3, 10, 6, 7) + 8 = 35, +2d10 Persistent Fire.
1d20 ⇒ 17
Jaws: 1d20 + 38 ⇒ (11) + 38 = 49, for 5d10 + 8 ⇒ (3, 1, 8, 7, 5) + 8 = 32, +2d10 Persistent Fire.
1d20 ⇒ 15
Jaws: 1d20 + 33 ⇒ (18) + 33 = 51, for 5d10 + 8 ⇒ (8, 4, 8, 10, 5) + 8 = 43, +2d10 Persistent Fire.
1d20 ⇒ 12
...and give Jean-Pierre a single 'love tap'.
Dealing With Some Spawn, Round 9:
Jean-Pierre (-557)
X (-308, -59)
| Jean-Pierre de Suis |
Reeling, Jean-Pierre goes for broke...
Hunted Shot: 1d20 + 36 + 3 ⇒ (20) + 36 + 3 = 59, for 8d8 + 12 + 1d10 ⇒ (8, 7, 4, 4, 4, 2, 2, 1) + 12 + (6) = 50 damage, +2d6 ⇒ (3, 3) = 6 Sonic damage, +2d6 ⇒ (3, 3) = 6 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (10) + 34 + 3 = 47, for 4d8 + 6 ⇒ (8, 7, 2, 4) + 6 = 27 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (8, 4, 1, 3) + 6 = 22 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (7, 5, 5, 7) + 6 = 30 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
...and then tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (1) + 38 + 3 = 42.
Stealth - Hero Point: 1d20 + 38 + 3 ⇒ (12) + 38 + 3 = 53.
Cone of Cold: 18d6 + 8 ⇒ (1, 6, 4, 5, 2, 2, 6, 2, 2, 6, 3, 3, 2, 5, 1, 4, 3, 2) + 8 = 67 Cold damage. DC 42 Reflex.
2d10 - 15 ⇒ (9, 7) - 15 = 1
1d20 ⇒ 11
Luke_Parry
|
Two arrows strike true...
Reflex: 1d20 + 33 ⇒ (6) + 33 = 39.
Reflex: 1d20 + 33 ⇒ (6) + 33 = 39.
..and then Jean-Pierre freezes the injured one solid, wounding the other.
It attempts to Seek...
Perception: 1d20 + 39 ⇒ (6) + 39 = 45.
Perception: 1d20 + 39 ⇒ (10) + 39 = 49.
Perception: 1d20 + 39 ⇒ (7) + 39 = 46.
...but does not Find!
Dealing With Some Spawn, Round 10:
Jean-Pierre (-558)
X (-148)
| Jean-Pierre de Suis |
Breathing a ragged sigh of relief, Jean-Pierre keeps up the pressure!
Hunted Shot: 1d20 + 36 + 3 ⇒ (18) + 36 + 3 = 57, for 4d8 + 6 ⇒ (5, 2, 8, 7) + 6 = 28 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (9) + 34 + 3 = 46, for 4d8 + 6 ⇒ (8, 1, 4, 1) + 6 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (3, 5, 3, 3) + 6 = 20 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (2, 8, 5, 6) + 6 = 27 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (17) + 32 + 3 = 52, for 4d8 + 6 ⇒ (4, 2, 7, 1) + 6 = 20 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Cone of Cold: 18d6 + 8 ⇒ (6, 3, 1, 4, 3, 5, 4, 4, 6, 5, 6, 1, 1, 4, 2, 5, 5, 6) + 8 = 79 Cold damage. DC 42 Reflex.
2d10 - 15 ⇒ (3, 6) - 15 = -6
1d20 ⇒ 20
Luke_Parry
|
Reflex: 1d20 + 33 ⇒ (12) + 33 = 45.
The remaining worm avoids the worst of the blast, but is still hurt.
Flailing around, it tries to spot him...
Perception: 1d20 + 39 ⇒ (10) + 39 = 49.
Perception: 1d20 + 39 ⇒ (4) + 39 = 43.
Perception: 1d20 + 39 ⇒ (19) + 39 = 58.
...but only manages to do so, once it is too late to act.
Dealing With Some Spawn, Round 11:
Jean-Pierre (-558)
X (-227)
| Jean-Pierre de Suis |
Breathing a ragged sigh of relief, Jean-Pierre keeps firing!
Hunted Shot: 1d20 + 36 + 3 ⇒ (18) + 36 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (8, 3, 3, 7, 2, 2, 1, 5) + 12 + (5) = 48 damage, +2d6 ⇒ (5, 2) = 7 Sonic damage, +2d6 ⇒ (2, 1) = 3 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (13) + 34 + 3 = 50, for 4d8 + 6 ⇒ (3, 4, 8, 5) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (16) + 32 + 3 = 51, for 4d8 + 6 ⇒ (4, 1, 4, 3) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (8, 5, 8, 3) + 6 = 30 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (15) + 32 + 3 = 50, for 4d8 + 6 ⇒ (8, 7, 8, 7) + 6 = 36 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.
Cone of Cold: 18d6 + 8 ⇒ (1, 3, 6, 3, 5, 6, 3, 4, 2, 1, 2, 2, 2, 6, 3, 1, 3, 2) + 8 = 63 Cold damage. DC 42 Reflex.
He then tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (17) + 38 + 3 = 58.
Luke_Parry
|
Reflex: 1d20 + 33 ⇒ (19) + 33 = 52.
With ninja-like grace, the giant worm dodges the blast!
Perception: 1d20 + 33 ⇒ (4) + 33 = 37.
Perception: 1d20 + 33 ⇒ (5) + 33 = 38.
Perception: 1d20 + 33 ⇒ (1) + 33 = 34.
However, it loses track of Jean-Pierre in the process.
Dealing With Some Spawn, Round 12:
Jean-Pierre (-558)
X (-287)
| Jean-Pierre de Suis |
"Oh, for the love of..."
Jean-Pierre grits his teeth, and keeps blasting!
Hunted Shot: 1d20 + 36 + 3 ⇒ (19) + 36 + 3 = 58, for 8d8 + 12 + 1d10 ⇒ (4, 1, 5, 3, 6, 5, 6, 5) + 12 + (6) = 53 damage, +2d6 ⇒ (2, 2) = 4 Sonic damage, +2d6 ⇒ (5, 6) = 11 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (9) + 34 + 3 = 46, for 4d8 + 6 ⇒ (8, 1, 7, 8) + 6 = 30 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (3, 4, 2, 1) + 6 = 16 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (16) + 32 + 3 = 51, for 4d8 + 6 ⇒ (4, 4, 2, 5) + 6 = 21 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (4, 4, 6, 8) + 6 = 28 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Cone of Cold: 14d6 + 6 ⇒ (3, 5, 6, 1, 2, 2, 4, 6, 5, 2, 3, 4, 4, 2) + 6 = 55 Cold damage. DC 42 Reflex.
Luke_Parry
|
Half of Jean-Pierre's arrows find their mark...
Reflex: 1d20 + 33 ⇒ (6) + 33 = 39.
...and then the great beast freezes solid.
Combat over.
With the final one destroyed, all three turn to dust, and the lava instantly cools.
Once again, Jean-Pierre feels empowered!
Fire Resistance 20.
Jean-Pierre (-558)
| Jean-Pierre de Suis |
Jean-Pierre breathes a ragged sigh of relief.
"That was painful!"
He then retreats back to Hermea, to rest, and try his luck again the following day.
Same preparations as before.
Luke_Parry
|
Mengkare and your other allies are alarmed when you return, badly injured, but are relieved and impressed with what you have accomplished.
"Don't push yourself too hard," Mengkare notes. "You are no use to anyone, dead..."
When you head back in, you will need to repeat the Ritual, which means another Religion check.
| Jean-Pierre de Suis |
Jean-Pierre rests, then takes another shot at things.
Going for the next 'pseudo-gate'.
Religion: 1d20 + 31 + 3 ⇒ (14) + 31 + 3 = 48.
Stealth: 1d20 + 38 + 3 ⇒ (16) + 38 + 3 = 57.
Luke_Parry
|
I:
A river flows below a stone platform in this sprawling, steaming jungle. An obsidian archway stands in the center of the structure, while a small stone altar lies at the far end of it. The forest around the clearing is on fire, filling the dark sky with orange flame, though the flames have yet to reach the river’s banks, where dozens, perhaps hundreds, of Ekujae soldiers lie dead. Periodically, the smoke parts just enough to reveal an eclipsed sun in the sky above.
Of more immediate concern, however, is the gargantuan skeleton, decked-out like some ancient Aztec prince, attended to be four incorporeal creatures with glowing red eyes, who look they might have once been elves, long ago, although their forms have long since warped and twisted...
Counteract: 1d20 + 28 ⇒ (16) + 28 = 44.
None of them appear to have noticed you.
Jean-Pierre: 1d20 + 31 + 3 ⇒ (7) + 31 + 3 = 41.
Jean-Pierre: 1d20 + 31 + 3 ⇒ (6) + 31 + 3 = 40.
Jean-Pierre recognises the skeletal creature as a Tzitzimitl, thought to be servitors of the Gods sent to destroy worlds whose time has passed (they are resistant to non-bludgeoning physical attacks, weak to Good, and have Fast Healing 15).
However, he has no idea what the incorporeals are.
| Jean-Pierre de Suis |
Jean-Pierre unleashes upon the incorporeals!
Hunted Shot: 1d20 + 36 + 3 ⇒ (9) + 36 + 3 = 48, for 4d8 + 6 ⇒ (8, 6, 7, 3) + 6 = 30 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (15) + 34 + 3 = 52, for 4d8 + 6 ⇒ (3, 3, 4, 2) + 6 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (13) + 32 + 3 = 48, for 4d8 + 6 ⇒ (1, 5, 3, 2) + 6 = 17 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (18) + 32 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (4, 8, 5, 6, 6, 6, 3, 5) + 12 + (5) = 60 damage, +2d6 ⇒ (4, 3) = 7 Sonic damage, +2d6 ⇒ (3, 1) = 4 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (4, 2, 5, 4) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (11) + 32 + 3 = 46, for 4d8 + 6 ⇒ (8, 8, 1, 6) + 6 = 29 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Magic Missile: 15d4 + 24 ⇒ (4, 4, 3, 2, 4, 1, 2, 3, 3, 1, 1, 4, 3, 2, 1) + 24 = 62 Force damage.
Luke_Parry
|
Jean-Pierre's arrows and force missiles slams into one of the incorporeals, wounding it.
Tzitzimatl: 1d20 + 32 ⇒ (4) + 32 = 36.
AW: 1d20 + 33 ⇒ (14) + 33 = 47.
Jean-Pierre: 1d20 + 41 ⇒ (8) + 41 = 49.
Apocalypse Now, Round 1:
Jean-Pierre (-)
AW (-260, -, -, -)
Tzitzimatl (-)
| Jean-Pierre de Suis |
Wincing, Jean-Pierre keeps up the steady stream of missiles that he is so well known for!
Hunted Shot: 1d20 + 36 + 3 ⇒ (16) + 36 + 3 = 55, for 8d8 + 12 + 1d10 ⇒ (6, 5, 2, 8, 7, 1, 6, 4) + 12 + (6) = 57 damage, +2d6 ⇒ (4, 5) = 9 Sonic damage, +2d6 ⇒ (5, 3) = 8 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (7) + 34 + 3 = 44, for 4d8 + 6 ⇒ (4, 1, 5, 3) + 6 = 19 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (1, 5, 6, 8) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (3, 6, 2, 6) + 6 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (18) + 32 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (6, 8, 5, 3, 1, 7, 7, 4) + 12 + (1) = 54 damage, +2d6 ⇒ (3, 4) = 7 Sonic damage, +2d6 ⇒ (2, 1) = 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (3, 6, 1, 3) + 6 = 19 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Magic Missile: 15d4 + 24 ⇒ (3, 3, 2, 3, 2, 1, 3, 2, 4, 2, 4, 3, 3, 2, 4) + 24 = 65 Force damage.
Luke_Parry
|
Jean-Pierre's first arrow discorporates the wounded spirit.
His subsequent attacks then give the next spirit moment for pause.
Perception: 1d20 + 33 ⇒ (20) + 33 = 53.
Perception: 1d20 + 33 ⇒ (8) + 33 = 41.
Perception: 1d20 + 33 ⇒ (15) + 33 = 48.
After spotting him, all three charge forward, and take a swipe!
Spectral Hand: 1d20 + 35 ⇒ (7) + 35 = 42, for 4d10 + 16 ⇒ (9, 5, 3, 2) + 16 = 35 Force damage, and two DC 40 Fort saves.
1d20 ⇒ 12
Spectral Hand: 1d20 + 35 ⇒ (13) + 35 = 48, for 4d10 + 16 ⇒ (9, 10, 1, 10) + 16 = 46 Force damage, and two DC 40 Fort saves.
1d20 ⇒ 14
Spectral Hand: 1d20 + 35 ⇒ (9) + 35 = 44, for 4d10 + 16 ⇒ (7, 4, 10, 5) + 16 = 42 Force damage, and two DC 40 Fort saves.
1d20 ⇒ 18
Two hit, draining his life-force, and bolstering their own!
The Tzitzimatl then moves forward, and starts swinging...
Claw: 1d20 + 34 ⇒ (20) + 34 = 54, for 12d8 + 20 ⇒ (6, 7, 6, 5, 8, 8, 2, 4, 7, 1, 3, 3) + 20 = 80 damage, +6d8 ⇒ (5, 4, 3, 3, 6, 6) = 27 Electricity damage, and a DC 41 Fort save.
1d20 ⇒ 16
Claw: 1d20 + 34 ⇒ (10) + 34 = 44, for 6d8 + 10 ⇒ (1, 3, 3, 8, 5, 6) + 10 = 36 damage, +3d8 ⇒ (1, 7, 3) = 11 Electricity damage, and a DC 41 Fort save.
1d20 ⇒ 17
...ripping away at Jean-Pierre's life-force!
Apocalypse Now, Round 2:
Jean-Pierre (-232)
AW (-191, +18, +18)
Tzitzimatl (+20)
| Jean-Pierre de Suis |
Fort: 1d20 + 33 + 3 ⇒ (20) + 33 + 3 = 56.
Fort: 1d20 + 33 + 3 ⇒ (15) + 33 + 3 = 51.
Fort: 1d20 + 33 + 3 ⇒ (16) + 33 + 3 = 52.
Fort: 1d20 + 33 + 3 ⇒ (3) + 33 + 3 = 39.
Fort: 1d20 + 33 + 3 ⇒ (14) + 33 + 3 = 50.
"Scheisse!"
Jean-Pierre frantically unleashes again...
Magic Missile: 15d4 + 24 ⇒ (2, 3, 4, 3, 3, 2, 1, 3, 4, 3, 2, 1, 3, 3, 3) + 24 = 64 Force damage.
Hunted Shot: 1d20 + 36 + 3 ⇒ (14) + 36 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (3, 7, 4, 8, 8, 2, 3, 7) + 12 + (9) = 63 damage, +2d6 ⇒ (3, 4) = 7 Sonic damage, +2d6 ⇒ (2, 3) = 5 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (20) + 34 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (3, 4, 1, 6, 8, 8, 3, 1) + 12 + (2) = 48 damage, +2d6 ⇒ (1, 1) = 2 Sonic damage, +2d6 ⇒ (5, 6) = 11 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 4d8 + 6 ⇒ (5, 1, 1, 8) + 6 = 21 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (7) + 32 + 3 = 42, for 4d8 + 6 ⇒ (8, 1, 3, 3) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (13) + 32 + 3 = 48, for 4d8 + 6 ⇒ (5, 8, 8, 6) + 6 = 33 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (8, 8, 7, 7) + 6 = 36 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (3) + 32 + 3 = 38, for 4d8 + 6 ⇒ (5, 6, 2, 8) + 6 = 27 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
...and tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (3) + 38 + 3 = 44.
Luke_Parry
|
Jean-Pierre resists all of the effects thrown at him (thanks to his 'Fort Evasion'), and his force missile barrage and first arrow combine to destroy the already injured spirit.
His subsequent attacks then start to whittle away at another one.
They frantically glance around...
Perception: 1d20 + 33 ⇒ (4) + 33 = 37.
Perception: 1d20 + 33 ⇒ (11) + 33 = 44.
Perception: 1d20 + 33 ⇒ (17) + 33 = 50.
Perception: 1d20 + 33 ⇒ (1) + 33 = 34.
Perception: 1d20 + 33 ⇒ (7) + 33 = 40.
Perception: 1d20 + 33 ⇒ (17) + 33 = 50.
...but don't manage to spot him.
Perception: 1d20 + 32 ⇒ (12) + 32 = 44.
Perception: 1d20 + 32 ⇒ (13) + 32 = 45.
Perception: 1d20 + 32 ⇒ (10) + 32 = 42.
The Tzitzimatl similarly has bad luck.
Apocalypse Now, Round 3:
Jean-Pierre (-232)
AW (-115, +18)
Tzitzimatl (+20)
| Jean-Pierre de Suis |
Breathing a sigh of relief, Jean-Pierre keeps up the pressure!
Magic Missile: 12d4 + 19 ⇒ (2, 3, 3, 3, 1, 3, 1, 1, 2, 1, 2, 2) + 19 = 43 Force damage.
Hunted Shot: 1d20 + 36 + 3 ⇒ (12) + 36 + 3 = 51, for 4d8 + 6 ⇒ (3, 7, 2, 8) + 6 = 26 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (1) + 34 + 3 = 38, for 4d8 + 6 ⇒ (3, 5, 2, 4) + 6 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot - Hero Point: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (7, 6, 1, 1) + 6 = 21 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 4d8 + 6 ⇒ (1, 7, 8, 7) + 6 = 29 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (19) + 32 + 3 = 54, for 8d8 + 12 + 1d10 ⇒ (8, 6, 6, 1, 7, 6, 7, 6) + 12 + (7) = 66 damage, +2d6 ⇒ (3, 2) = 5 Sonic damage, +2d6 ⇒ (2, 5) = 7 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (6) + 32 + 3 = 41, for 4d8 + 6 ⇒ (3, 5, 5, 7) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative - Hero Point: 1d20 + 32 + 3 ⇒ (15) + 32 + 3 = 50, for 4d8 + 6 ⇒ (3, 5, 4, 1) + 6 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (12) + 32 + 3 = 47, for 4d8 + 6 ⇒ (1, 5, 6, 1) + 6 = 19 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Luke_Parry
|
Jean-Pierre's swarm attack takes out the injured spirit, and then his final arrow removes the bolstering that the last spirit took from his life force.
Perception: 1d20 + 33 ⇒ (7) + 33 = 40.
Perception: 1d20 + 33 ⇒ (12) + 33 = 45.
Perception: 1d20 + 33 ⇒ (13) + 33 = 46.
Perception: 1d20 + 32 ⇒ (5) + 32 = 37.
Perception: 1d20 + 32 ⇒ (16) + 32 = 48.
Perception: 1d20 + 32 ⇒ (14) + 32 = 46.
Luckily, neither manages to spot him.
Apocalypse Now, Round 4:
Jean-Pierre (-232)
AW (-11)
Tzitzimatl (+20)
| Jean-Pierre de Suis |
Feeling a little more confident, Jean-Pierre stops recklessly burning through his resources...
Hunted Shot: 1d20 + 36 + 3 ⇒ (19) + 36 + 3 = 58, for 8d8 + 12 + 1d10 ⇒ (1, 5, 4, 5, 1, 2, 4, 7) + 12 + (4) = 45 damage, +2d6 ⇒ (6, 4) = 10 Sonic damage, +2d6 ⇒ (1, 6) = 7 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (16) + 34 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (8, 4, 5, 5, 1, 6, 7, 4) + 12 + (6) = 58 damage, +2d6 ⇒ (3, 1) = 4 Sonic damage, +2d6 ⇒ (1, 5) = 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (1, 6, 1, 3) + 6 = 17 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (18) + 32 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (5, 6, 1, 2, 7, 6, 3, 5) + 12 + (2) = 49 damage, +2d6 ⇒ (2, 4) = 6 Sonic damage, +2d6 ⇒ (5, 5) = 10 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (9) + 32 + 3 = 44, for 4d8 + 6 ⇒ (7, 4, 3, 1) + 6 = 21 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Magic Missile: 12d4 + 19 ⇒ (1, 3, 3, 2, 4, 2, 2, 3, 2, 3, 4, 4) + 19 = 52 Force damage.
Luke_Parry
|
Jean-Pierre's barrage takes down the final spirit!
Perception: 1d20 + 32 ⇒ (19) + 32 = 51.
The Tzitzimatl finally spots Jean-Pierre, and charges forward...
Claw: 1d20 + 34 ⇒ (16) + 34 = 50, for 6d8 + 10 ⇒ (2, 8, 6, 3, 8, 6) + 10 = 43 damage, +3d8 ⇒ (1, 2, 1) = 4 Electricity, and a DC 41 Fort save.
1d20 ⇒ 6
...but it chooses its location poorly.
Apocalypse Now, Round 5:
Jean-Pierre (-232)
Tzitzimatl (+20)
| Jean-Pierre de Suis |
Jean-Pierre shifts his attention to his final foe!
Hunted Shot: 1d20 + 36 + 3 ⇒ (18) + 36 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (2, 5, 2, 6, 3, 6, 7, 3) + 12 + (8) = 54 damage, +2d6 ⇒ (4, 2) = 6 Sonic damage, +2d6 ⇒ (6, 4) = 10 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (2) + 34 + 3 = 39, for 4d8 + 6 ⇒ (3, 3, 7, 5) + 6 = 24 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (8) + 32 + 3 = 43, for 4d8 + 6 ⇒ (8, 6, 1, 3) + 6 = 24 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (1) + 32 + 3 = 36, for 8d8 + 12 + 1d10 ⇒ (4, 3, 2, 6, 6, 4, 8, 6) + 12 + (6) = 57 damage, +2d6 ⇒ (1, 6) = 7 Sonic damage, +2d6 ⇒ (3, 3) = 6 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (12) + 32 + 3 = 47, for 4d8 + 6 ⇒ (5, 8, 8, 7) + 6 = 34 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Magic Missile: 12d4 + 19 ⇒ (1, 2, 3, 2, 4, 3, 3, 1, 4, 3, 1, 4) + 19 = 50 Force damage.
Luke_Parry
|
The Tzitzimatl finally spots Jean-Pierre, and charges forward...
Jean-Pierre, despite using Piercing attacks, starts to crack apart the skeleton!
Claw: 1d20 + 34 ⇒ (19) + 34 = 53, for 6d8 + 10 ⇒ (6, 7, 2, 8, 1, 8) + 10 = 42 damage, +3d8 ⇒ (4, 3, 3) = 10 Electricity, and a DC 41 Fort save.
1d20 ⇒ 15
Claw: 1d20 + 30 ⇒ (16) + 30 = 46, for 6d8 + 10 ⇒ (4, 1, 4, 4, 3, 2) + 10 = 28 damage, +3d8 ⇒ (2, 7, 3) = 12 Electricity, and a DC 41 Fort save.
1d20 ⇒ 6
Claw: 1d20 + 26 ⇒ (2) + 26 = 28, for 6d8 + 10 ⇒ (7, 6, 8, 2, 1, 6) + 10 = 40 damage, +3d8 ⇒ (5, 6, 1) = 12 Electricity, and a DC 41 Fort save.
1d20 ⇒ 7
It responds with a nasty hit, even as its broken bones start to repair themselves...
Apocalypse Now, Round 6:
Jean-Pierre (-284)
Tzitzimatl (-163+20)
| Jean-Pierre de Suis |
Fort: 1d20 + 33 + 3 ⇒ (10) + 33 + 3 = 46.
Cursing loudly, Jean-Pierre fires again...
Magic Missile: 9d4 + 14 ⇒ (3, 4, 1, 3, 1, 2, 2, 4, 3) + 14 = 37 Force damage.
Hunted Shot: 1d20 + 36 + 3 ⇒ (18) + 36 + 3 = 57, for 8d8 + 12 + 1d10 ⇒ (5, 1, 7, 8, 4, 3, 4, 8) + 12 + (4) = 56 damage, +2d6 ⇒ (4, 4) = 8 Sonic damage, +2d6 ⇒ (6, 3) = 9 Good damage.
Hunted Shot: 1d20 + 34 + 3 ⇒ (16) + 34 + 3 = 53, for 8d8 + 12 + 1d10 ⇒ (2, 4, 4, 6, 2, 7, 7, 8) + 12 + (10) = 62 damage, +2d6 ⇒ (3, 6) = 9 Sonic damage, +2d6 ⇒ (4, 3) = 7 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (9) + 32 + 3 = 44, for 4d8 + 6 ⇒ (1, 8, 6, 4) + 6 = 25 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 + 3 ⇒ (10) + 32 + 3 = 45, for 4d8 + 6 ⇒ (2, 4, 2, 4) + 6 = 18 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.
...and tries to Hide.
Stealth: 1d20 + 38 + 3 ⇒ (6) + 38 + 3 = 47.
Luke_Parry
|
After *that* barrage, the gargantuan skeleton is held together by the faintest whisper of negative energy.
It was reduced to 1hp!
Nevertheless, it slowly starts to repair, and glances around...
Perception: 1d20 + 32 ⇒ (3) + 32 = 35.
Perception: 1d20 + 32 ⇒ (15) + 32 = 47.
Perception: 1d20 + 32 ⇒ (10) + 32 = 42.
...but does not spot Jean-Pierre.
Apocalypse Now, Round 7:
Jean-Pierre (-284)
Tzitzimatl (-374)
| Jean-Pierre de Suis |
"Dust to dust..."
Jean-Pierre fires another force missile volley!
Magic Missile: 9d4 + 14 ⇒ (2, 1, 3, 4, 3, 3, 4, 1, 4) + 14 = 39 Force damage.
He then retreats back to Hermea to rest.
Luke_Parry
|
Jean-Pierre's final volley shatters the skeleton into thousands of shards!
As they drift to the ground, the entire chamber warps, twists, and then all of the bodies slowly fade away.
Jean-Pierre is once again infused with power!
Whenever you attempt a saving throw against an effect that would deal negative damage or inflict the drained condition, you use the outcome for one degree of success better than the result of your saving throw.
| Jean-Pierre de Suis |
After resting, Jean-Pierre participates in the re-application of the Ritual...
Religion: 1d20 + 31 ⇒ (18) + 31 = 49.
...then Stealths back to the next pseudo-Gate!
Stealth: 1d20 + 38 + 3 ⇒ (5) + 38 + 3 = 46.
Stealth - Hero Point: 1d20 + 38 + 3 ⇒ (15) + 38 + 3 = 56.
Luke_Parry
|
J:
A large fortress stands here, rising from rippling fields of grassland. The fortress’s walls rise to a height of thirty feet, while its central stone tower rises to a height of sixty feet. A large, red pentagram is emblazoned on the walls of the central tower. A few cypress trees grow nearby. The sky above is sunny and clear, and a coastal cliff’s edge nearby grants a majestic view of a vast, blue sea.
Jean-Pierre: 1d20 + 25 ⇒ (14) + 25 = 39.
Jean-Pierre recognizes the surrounding terrain as matching that where modern-day Kintargo stands; yet instead of a sprawling city, there is only a single small fortress...
Standing atop the battlements is a human...
Jean-Pierre: 1d20 + 25 ⇒ (8) + 25 = 33.
...whom Jean-Pierre recognises as former lord-mayor of Kintargo, Barzillai Thrune!
He does not appear to have noticed you.
| Jean-Pierre de Suis |
Not taking any chances, Jean-Pierre just unleashes!
Hunted Shot: 1d20 + 36 ⇒ (18) + 36 = 54, for 8d8 + 12 + 1d10 ⇒ (8, 1, 3, 1, 5, 7, 8, 6) + 12 + (8) = 59 damage, +2d6 ⇒ (6, 1) = 7 Sonic damage, +2d6 ⇒ (5, 4) = 9 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (5) + 34 = 39, for 4d8 + 6 ⇒ (7, 4, 5, 5) + 6 = 27 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot - Hero Point: 1d20 + 34 ⇒ (12) + 34 = 46, for 4d8 + 6 ⇒ (5, 1, 5, 4) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 ⇒ (7) + 32 = 39, for 4d8 + 6 ⇒ (4, 8, 7, 1) + 6 = 26 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative - Hero Point: 1d20 + 32 ⇒ (13) + 32 = 45, for 4d8 + 6 ⇒ (1, 3, 1, 8) + 6 = 19 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 ⇒ (17) + 32 = 49, for 4d8 + 6 ⇒ (7, 2, 8, 6) + 6 = 29 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 32 ⇒ (20) + 32 = 52, for 8d8 + 12 + 1d10 ⇒ (1, 7, 2, 8, 8, 2, 5, 1) + 12 + (9) = 55 damage, +2d6 ⇒ (1, 3) = 4 Sonic damage, +2d6 ⇒ (6, 2) = 8 Good damage.
Magic Missile: 15d4 + 24 ⇒ (4, 4, 3, 4, 2, 4, 4, 3, 2, 3, 4, 4, 2, 4, 4) + 24 = 75 damage.
Luke_Parry
|
Jean-Pierre finds that normal arrows don't work that well, nor does Cold Iron, but Silver punches through the man's skin with ease!
As he dies, his form warps and shifts, taking on the likewise of a large fiend with dark red skin, enormous wings, and powerful horns.
There is a roar to one side, as another one of the creatures shimmers into existence...
Counteract: 1d20 + 32 ⇒ (5) + 32 = 37.
...but it doesn't see Jean-Pierre.
PF: 1d20 + 37 ⇒ (10) + 37 = 47.
Jean-Pierre: 1d20 + 38 + 3 ⇒ (9) + 38 + 3 = 50.
Are You Sure You Don't Want A Contract, Round 1:
Jean-Pierre (-)
PF (-)
| Jean-Pierre de Suis |
Pleasantly surprised, Jean-Pierre attempts to rinse and repeat...
Hunted Shot: 1d20 + 36 ⇒ (4) + 36 = 40, for 4d8 + 6 ⇒ (7, 8, 8, 6) + 6 = 35 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (17) + 34 = 51, for 4d8 + 6 ⇒ (2, 4, 7, 5) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 ⇒ (6) + 32 = 38, for 4d8 + 6 ⇒ (1, 2, 8, 1) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 ⇒ (7) + 32 = 39, for 4d8 + 6 ⇒ (2, 1, 2, 4) + 6 = 15 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 32 ⇒ (1) + 32 = 33, for 4d8 + 6 ⇒ (5, 3, 1, 3) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.
Magic Missile: 15d4 + 24 ⇒ (4, 3, 3, 1, 1, 4, 3, 3, 2, 1, 4, 1, 2, 2, 4) + 24 = 62 damage.
Luke_Parry
|
This time, Jean-Pierre is far less effective, with only one arrow striking its target.
The raging fiend glances around...
Perception: 1d20 + 37 ⇒ (2) + 37 = 39.
Perception: 1d20 + 37 ⇒ (3) + 37 = 40.
Perception: 1d20 + 37 ⇒ (16) + 37 = 53.
...but only manages to locate Jean-Pierre, once it is too late to do anything about it.
Are You Sure You Don't Want A Contract, Round 2:
Jean-Pierre (-)
PF (-109)
| Jean-Pierre de Suis |
Jean-Pierre makes a concerted attempt to finish-off the fiend!
Hunted Shot: 1d20 + 36 ⇒ (13) + 36 = 49, for 4d8 + 6 ⇒ (4, 4, 6, 8) + 6 = 28 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 34 ⇒ (20) + 34 = 54, for 8d8 + 12 + 1d10 ⇒ (6, 1, 4, 8, 5, 1, 3, 3) + 12 + (10) = 53 damage, +2d6 ⇒ (2, 5) = 7 Sonic damage, +2d6 ⇒ (2, 5) = 7 Good damage.
Iterative: 1d20 + 32 ⇒ (15) + 32 = 47, for 4d8 + 6 ⇒ (4, 3, 5, 6) + 6 = 24 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 32 ⇒ (9) + 32 = 41, for 4d8 + 6 ⇒ (1, 2, 7, 5) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 32 ⇒ (9) + 32 = 41, for 4d8 + 6 ⇒ (1, 3, 2, 3) + 6 = 15 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Magic Missile: 15d4 + 24 ⇒ (2, 2, 1, 3, 2, 1, 2, 3, 1, 2, 3, 3, 1, 1, 3) + 24 = 54 damage.
Luke_Parry
|
It takes all of his attacks, but Jean-Pierre downs the second fiend.
Combat over.
As it dies, the entire fortress shimmers, and disappears; Jean-Pierre feels another influx of energy, as new vistas are opened to him!
You can now cast True Seeing once per day as an innate spell.