Age of Ashes - A Grand Tour of the Inner Sea

Game Master Luke_Parry

MAPS

Loot Sheet

Hero of Breachill - 5% Discount
Friend of the Ekujae
Hero of Kintargo
Honorary Citizen of Kovlar - Free training with a Guild for 10 years
Favored by the Pactmasters of Katapesh


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Sovereign Court

Jean-Pierre's first arrow misses, but his second and third hit, letting him know that cold iron and good harm this creature!

It also wilts slightly under his force missile barrage, and again when Archibald bites it.

Perception: 1d20 + 30 ⇒ (20) + 30 = 50.

Spotting Jean-Pierre, it moves over, and takes a swing...

Longsword: 1d20 + 35 ⇒ (20) + 35 = 55, for 6d8 + 32 ⇒ (5, 6, 5, 6, 1, 8) + 32 = 63 damage, +2d6 ⇒ (2, 6) = 8 Evil damage.
1d20 ⇒ 20

...landing a terrifying accurate blow!

Don't Summon Things Bigger Than Your Head, Round 2:

EM (-136)
Jean-Pierre (-244)
Archibald (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Hissing in pain, and remembering what happened to the Triad agents, Jean-Pierre unleashes!

Hunted Shot: 1d20 + 31 ⇒ (6) + 31 = 37, for 3d8 + 6 ⇒ (3, 6, 2) + 6 = 17 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (2) + 29 = 31, for 3d8 + 6 ⇒ (2, 4, 2) + 6 = 14 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 27 ⇒ (10) + 27 = 37, for 3d8 + 6 ⇒ (6, 3, 2) + 6 = 17 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 27 ⇒ (19) + 27 = 46, for 3d8 + 6 ⇒ (4, 8, 7) + 6 = 25 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.

Magic Missile: 15d4 + 24 ⇒ (2, 3, 3, 4, 1, 1, 3, 1, 3, 3, 2, 2, 1, 2, 1) + 24 = 56 Force damage.

Meanwhile, Archibald moves over to threaten it.

Sovereign Court

Jean-Pierre only manages a single hit with his arrows, but his force missile storm continues to do a number upon the demon.

It responds by unleashing another bladestorm!

Longsword: 1d20 + 35 ⇒ (10) + 35 = 45, for 3d8 + 16 ⇒ (6, 3, 1) + 16 = 26 damage, +1d6 ⇒ 6 Evil damage.
1d20 ⇒ 18
Longsword: 1d20 + 35 ⇒ (16) + 35 = 51, for 6d8 + 32 ⇒ (2, 7, 4, 4, 7, 7) + 32 = 63 damage, +2d6 ⇒ (1, 4) = 5 Evil damage.
1d20 ⇒ 17
Longsword: 1d20 + 35 ⇒ (7) + 35 = 42, for 3d8 + 16 ⇒ (2, 6, 7) + 16 = 31 damage, +1d6 ⇒ 3 Evil damage.
1d20 ⇒ 17
Longsword: 1d20 + 35 ⇒ (19) + 35 = 54, for 3d8 + 16 ⇒ (2, 8, 6) + 16 = 32 damage, +1d6 ⇒ 5 Evil damage.
1d20 ⇒ 1
Longsword: 1d20 + 35 ⇒ (12) + 35 = 47, for 3d8 + 16 ⇒ (8, 8, 5) + 16 = 37 damage, +2d6 ⇒ (1, 1) = 2 Evil damage.
1d20 ⇒ 20
Longsword: 1d20 + 35 ⇒ (15) + 35 = 50, for 6d8 + 32 ⇒ (2, 4, 7, 4, 4, 3) + 32 = 56 damage, +2d6 ⇒ (2, 6) = 8 Evil damage.
1d20 ⇒ 12
Tail:1d20 + 23 ⇒ (7) + 23 = 30, for 3d12 + 16 ⇒ (12, 3, 8) + 16 = 39 damage, +1d6 ⇒ 1 Evil damage.
1d20 ⇒ 10

When she is done, Jean-Pierre is quite badly lacerated!

Don't Summon Things Bigger Than Your Head, Round 3:

EM (-255)
Jean-Pierre (-481)
Archibald (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Legitimately getting worried, Jean-Pierre pushes hard!

Hunted Shot: 1d20 + 31 ⇒ (18) + 31 = 49, for 3d8 + 6 ⇒ (4, 7, 3) + 6 = 20 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (17) + 29 = 46, for 3d8 + 6 ⇒ (7, 4, 3) + 6 = 20 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 27 ⇒ (6) + 27 = 33, for 3d8 + 6 ⇒ (3, 6, 7) + 6 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 27 ⇒ (8) + 27 = 35, for 3d8 + 6 ⇒ (3, 3, 5) + 6 = 17 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.

Magic Missile: 15d4 + 24 ⇒ (2, 2, 1, 1, 2, 3, 1, 4, 1, 2, 1, 3, 1, 3, 3) + 24 = 54 Force damage.

Meanwhile, Archibald takes a bite...

Jaws: 1d20 + 26 ⇒ (17) + 26 = 43, for 3d8 + 9 ⇒ (7, 2, 7) + 9 = 25 damage.

Sovereign Court

It takes all of his Strikes, his force missile barrage, *and* a bite from Archibald...

...but finally, the snake-demon goes down!

Combat over.

On the bodies:

Longsword x6, +2 striking composite shortbow x2, good manacles x2, moderate healing potion x2, +1 striking sap x2, +2 greater striking scimitar x2, +2 resilient studded leather x2.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre retreats to heal...

3d6 + 6 ⇒ (4, 6, 6) + 6 = 22
3d8 + 10 ⇒ (3, 5, 2) + 10 = 20
3d8 + 10 ⇒ (2, 2, 7) + 10 = 21
3d8 + 10 ⇒ (7, 5, 3) + 10 = 25
3d8 + 10 ⇒ (7, 6, 4) + 10 = 27
3d8 + 10 ⇒ (1, 4, 5) + 10 = 20
3d8 + 10 ⇒ (6, 3, 8) + 10 = 27
7d6 + 18 ⇒ (3, 6, 3, 4, 5, 1, 1) + 18 = 41
7d6 + 18 ⇒ (1, 3, 1, 6, 4, 5, 1) + 18 = 39

...feeling *somewhat* normal after nearly a minute.

He then moves on down the corridor, to see what fresh horrors await!

Stealth(Jean-Pierre): 1d20 + 33 ⇒ (10) + 33 = 43.
Stealth(Archibald): 1d20 + 37 ⇒ (2) + 37 = 39.

Sovereign Court

C8:

This wide room includes numerous desks, cabinets for holding documents, and an offset sitting area for holding meetings.

Jean-Pierre finds a pleasant note from the Aspis Consortium leader, the shaitan Ytrim Azas, voicing her appreciation for your efforts over the past few weeks—in particular helping her recognize the Scarlet Triad for the sinking ship that it is and getting out. The note also states that
there are a few gifts in one of the cabinets.

Specifically, a Disintegration Arrow, and Truesight Potion.

C9:

Jean-Pierre: 1d20 + 32 ⇒ (14) + 32 = 46.

Moving down the corridor, Jean-Pierre spots a nasty magical trap!


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre pauses, and tries to disable it!

Thievery: 1d20 + 34 ⇒ (7) + 34 = 41.

Sovereign Court

Jean-Pierre *barely* manages to scratch out the runes.

Continuing on down the corridor...

C10:

Easing open the door...

This chamber holds eight sets of bunk beds, a table for dining, and several easily covered lanterns.

There are also three Triad thugs relaxing in the room.

Surprise Round.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre unleashes!

Hunted Shot: 1d20 + 31 ⇒ (12) + 31 = 43, for 3d8 + 6 ⇒ (6, 2, 2) + 6 = 16 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (16) + 29 = 45, for 6d8 + 12 + 1d10 ⇒ (1, 5, 5, 2, 7, 4) + 12 + (7) = 43 damage, +2d6 ⇒ (2, 6) = 8 Sonic damage, +2d6 ⇒ (5, 4) = 9 Good damage.
Iterative: 1d20 + 27 ⇒ (8) + 27 = 35, for 3d8 + 6 ⇒ (5, 1, 7) + 6 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 27 ⇒ (2) + 27 = 29, for 3d8 + 6 ⇒ (7, 2, 7) + 6 = 22 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (3, 1, 2, 4, 2, 3, 1, 3, 4) + 13 = 36 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Archibald gets stuck in!

Jaws: 1d20 + 26 ⇒ (2) + 26 = 28, for 3d8 + 9 ⇒ (4, 7, 6) + 9 = 26 damage.

Sovereign Court

Reflex: 1d20 + 26 ⇒ (19) + 26 = 45.
Reflex: 1d20 + 26 ⇒ (19) + 26 = 45.

Jean-Pierre's volley catches the thugs completely off-guard!

STE: 1d20 + 25 ⇒ (3) + 25 = 28.
Jean-Pierre: 1d20 + 34 ⇒ (15) + 34 = 49.

Interrupting The Off-Shift, Round 1:

Jean-Pierre (-248)
Archibald (-)
STE (-127, -18, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre lets loose with another volley!

Hunted Shot: 1d20 + 31 ⇒ (18) + 31 = 49, for 6d8 + 12 + 1d10 ⇒ (3, 5, 4, 7, 8, 7) + 12 + (2) = 48 damage, +2d6 ⇒ (4, 6) = 10 Sonic damage, +2d6 ⇒ (6, 4) = 10 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (4) + 29 = 33, for 3d8 + 6 ⇒ (6, 2, 8) + 6 = 22 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 27 ⇒ (5) + 27 = 32, for 3d8 + 6 ⇒ (4, 8, 1) + 6 = 19 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (20) + 27 = 47, for 6d8 + 12 + 1d10 ⇒ (8, 5, 3, 8, 8, 4) + 12 + (6) = 54 damage, +2d6 ⇒ (4, 5) = 9 Sonic damage, +2d6 ⇒ (3, 3) = 6 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (2, 2, 4, 3, 3, 4, 3, 4, 3) + 13 = 41 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Archibald keeps trying to get stuck in!

Jaws: 1d20 + 26 ⇒ (18) + 26 = 44, for 6d8 + 18 ⇒ (3, 1, 2, 1, 6, 1) + 18 = 32 damage.

Sovereign Court

Reflex: 1d20 + 26 ⇒ (2) + 26 = 28.
Reflex: 1d20 + 26 ⇒ (11) + 26 = 37.

The heavily injured Triad operative fries in Jean-Pierre's electrical discharge...

...whilst the other one gets a nasty bite from Archibald!

"Gah! What the feck is that?"
"I don't know, but it has support! Find them!"

They both look around...

Perception: 1d20 + 25 ⇒ (18) + 25 = 43.
Perception: 1d20 + 25 ⇒ (3) + 25 = 28.

and spot both Archibald and JEan-Pierre!

"Hey! There's something blocking the doorway!"
"Well, kill it, so we can get to the archer!"

They draw scimitars, and move to flank Archibald...

Interrupting The Off-Shift, Round 2:

Jean-Pierre (-248)
Archibald (-)
STE (-70, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 31 ⇒ (6) + 31 = 37, for 3d8 + 6 ⇒ (1, 3, 8) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (15) + 29 = 44, for 6d8 + 12 + 1d10 ⇒ (2, 4, 7, 8, 5, 1) + 12 + (6) = 45 damage, +2d6 ⇒ (6, 1) = 7 Sonic damage, +2d6 ⇒ (4, 1) = 5 Good damage.
Iterative: 1d20 + 27 ⇒ (2) + 27 = 29, for 3d8 + 6 ⇒ (2, 3, 1) + 6 = 12 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 27 ⇒ (3) + 27 = 30, for 3d8 + 6 ⇒ (3, 8, 8) + 6 = 25 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (1, 1, 1, 4, 1, 4, 4, 2, 3) + 13 = 34 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Archibald keeps chomping!

Jaws: 1d20 + 26 ⇒ (2) + 26 = 28, for 3d8 + 9 ⇒ (4, 1, 8) + 9 = 22 damage.

Sovereign Court

Reflex: 1d20 + 26 ⇒ (14) + 26 = 40.
Reflex: 1d20 + 26 ⇒ (6) + 26 = 32.

"Damn, that stings!"
"Oh, quit your whining!"

They both swing wildly at Archibald...

Scimitar: 1d20 + 32 ⇒ (7) + 32 = 39, for 3d6 + 15 ⇒ (2, 6, 4) + 15 = 27 damage.
1d20 ⇒ 7
Scimitar: 1d20 + 27 ⇒ (16) + 27 = 43, for 3d6 + 15 ⇒ (5, 5, 2) + 15 = 27 damage.
1d20 ⇒ 6
Scimitar: 1d20 + 22 ⇒ (14) + 22 = 36, for 3d6 + 15 ⇒ (3, 5, 5) + 15 = 28 damage.
1d20 ⇒ 1

Scimitar: 1d20 + 32 ⇒ (1) + 32 = 33, for 3d6 + 15 ⇒ (5, 1, 3) + 15 = 24 damage.
1d20 ⇒ 14
Scimitar: 1d20 + 27 ⇒ (15) + 27 = 42, for 3d6 + 15 ⇒ (2, 4, 6) + 15 = 27 damage.
1d20 ⇒ 10
Scimitar: 1d20 + 22 ⇒ (3) + 22 = 25, for 3d6 + 15 ⇒ (4, 6, 4) + 15 = 29 damage.
1d20 ⇒ 8

Unfortunately for them, not a single strike hits...

Interrupting The Off-Shift, Round 3:

Jean-Pierre (-248)
Archibald (-)
STE (-174, -34)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre and Archibald keep up the pressure!

Hunted Shot: 1d20 + 31 ⇒ (18) + 31 = 49, for 6d8 + 12 + 1d10 ⇒ (4, 7, 8, 6, 2, 7) + 12 + (2) = 48 damage, +2d6 ⇒ (4, 2) = 6 Sonic damage, +2d6 ⇒ (5, 1) = 6 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (1) + 29 = 30, for 3d8 + 6 ⇒ (8, 1, 2) + 6 = 17 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 27 ⇒ (14) + 27 = 41, for 3d8 + 6 ⇒ (1, 1, 8) + 6 = 16 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 27 ⇒ (20) + 27 = 47, for 6d8 + 12 + 1d10 ⇒ (7, 4, 8, 2, 8, 7) + 12 + (10) = 58 damage, +2d6 ⇒ (4, 4) = 8 Sonic damage, +2d6 ⇒ (4, 2) = 6 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (2, 3, 2, 2, 4, 4, 4, 4, 3) + 13 = 41 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Jaws: 1d20 + 26 ⇒ (9) + 26 = 35, for 3d8 + 9 ⇒ (6, 2, 2) + 9 = 19 damage.

Sovereign Court

Jean-Pierre puts a trio of arrows into the injured one, dropping him.

Reflex: 1d20 + 26 ⇒ (20) + 26 = 46.

The remaining one dodges the electrical blast, but that takes him directly into Archibald's waiting jaws!

"Aaah! Damn It!"

Scimitar: 1d20 + 32 ⇒ (2) + 32 = 34, for 3d6 + 15 ⇒ (3, 6, 3) + 15 = 27 damage.
1d20 ⇒ 5
Scimitar: 1d20 + 27 ⇒ (1) + 27 = 28, for 3d6 + 15 ⇒ (6, 1, 5) + 15 = 27 damage.
1d20 ⇒ 13
Scimitar: 1d20 + 22 ⇒ (6) + 22 = 28, for 3d6 + 15 ⇒ (5, 4, 5) + 15 = 29 damage.
1d20 ⇒ 7

In a frenzy, the final thug keeps swinging...

...but still can't hit the broad side of an (invisible) barn.

Interrupting The Off-Shift, Round 4:

Jean-Pierre (-248)
Archibald (-)
STE (-53)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre tries to finish-off the final annoying thug.

Hunted Shot: 1d20 + 31 ⇒ (18) + 31 = 49, for 6d8 + 12 + 1d10 ⇒ (3, 6, 4, 3, 4, 8) + 12 + (3) = 43 damage, +2d6 ⇒ (4, 6) = 10 Sonic damage, +2d6 ⇒ (2, 5) = 7 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (11) + 29 = 40, for 3d8 + 6 ⇒ (4, 6, 5) + 6 = 21 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (7) + 27 = 34, for 3d8 + 6 ⇒ (1, 6, 6) + 6 = 19 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (2, 3, 4, 1, 1, 1, 2, 3, 1) + 13 = 31 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Jaws: 1d20 + 26 ⇒ (8) + 26 = 34, for 3d8 + 9 ⇒ (5, 7, 1) + 9 = 22 damage.

Sovereign Court

Reflex: 1d20 + 26 ⇒ (15) + 26 = 41.

Jean-Pierre and Archibald each manage to hit, but the man stubbornly refuses to fall.

"You may kill me, but the Triad will get you in the end, scum!"

Scimitar: 1d20 + 32 ⇒ (16) + 32 = 48, for 3d6 + 15 ⇒ (5, 2, 4) + 15 = 26 damage.
1d20 ⇒ 3
Scimitar: 1d20 + 27 ⇒ (16) + 27 = 43, for 3d6 + 15 ⇒ (1, 1, 6) + 15 = 23 damage.
1d20 ⇒ 13
Scimitar: 1d20 + 22 ⇒ (16) + 22 = 38, for 3d6 + 15 ⇒ (2, 5, 4) + 15 = 26 damage.
1d20 ⇒ 19

The man finally manages to land a single strike on Archibald!

Interrupting The Off-Shift, Round 5:

Jean-Pierre (-248)
Archibald (-23)
STE (-203)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"I think not."

With a weary sigh, Jean-Pierre keeps firing.

Hunted Shot: 1d20 + 31 ⇒ (12) + 31 = 43, for 3d8 + 6 ⇒ (4, 4, 7) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (11) + 29 = 40, for 3d8 + 6 ⇒ (7, 2, 1) + 6 = 16 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (16) + 27 = 43, for 3d8 + 6 ⇒ (5, 4, 4) + 6 = 19 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 27 ⇒ (10) + 27 = 37, for 3d8 + 6 ⇒ (2, 1, 6) + 6 = 15 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (2, 2, 1, 3, 4, 1, 2, 2, 4) + 13 = 34 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Jaws: 1d20 + 26 ⇒ (5) + 26 = 31, for 3d8 + 9 ⇒ (1, 2, 4) + 9 = 16 damage.

Sovereign Court

It takes all four arrows, but Jean-Pierre manages to drop the man!

Combat over.

Searching the bodies:

+2 striking composite shortbow x3, good manacles x3, moderate healing potion x3, +1 striking sap x3, +2 greater striking scimitar x3, +2 resilient studded leather x3.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Nodding grimly, Jean-Pierre grabs everything quickly, and moves on to the next room.

Stealth(Jean-Pierre): 1d20 + 33 ⇒ (4) + 33 = 37.
Stealth(Jean-Pierre) - Hero Point: 1d20 + 33 ⇒ (1) + 33 = 34.
Stealth(Archibald): 1d20 + 27 ⇒ (8) + 27 = 35.

Sovereign Court

C11:

Boxes stuffed with papers and scrolls crowd the shelves along this archive’s walls, with yet more cabinets and shelves stuffed into the three side chambers.

A well-muscled man is directing two men in robes as they hurriedly search through the documents here.

Unfortunately, as the door opens, it squeaks, attracting their attention!

STB: 1d20 + 30 ⇒ (19) + 30 = 49.
STM: 1d20 + 26 ⇒ (16) + 26 = 42.
Jean-Pierre: 1d20 + 34 ⇒ (5) + 34 = 39.

The muscled man draws a shortbow, and starts firing at Archibald!

Shortbow: 1d20 + 34 ⇒ (2) + 34 = 36, for 3d6 + 9 ⇒ (6, 5, 4) + 9 = 24 damage.
1d20 ⇒ 10
Shortbow: 1d20 + 29 ⇒ (2) + 29 = 31, for 3d6 + 9 ⇒ (6, 6, 4) + 9 = 25 damage.
1d20 ⇒ 14

Meanwhile, the men in robes each dump a Horrid Wilting into the corridor!

Horrid Wilting: 10d10 ⇒ (2, 6, 10, 7, 5, 4, 9, 7, 9, 4) = 63 Negative damage. DC 36 Fort.
Horrid Wilting: 10d10 ⇒ (5, 6, 9, 7, 8, 5, 2, 4, 7, 5) = 58 Negative damage. DC 36 Fort.

Sanitising The Files, Round 1:

STB (-)
STM (-)
Jean-Pierre (-248)
Archibald (-23)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 29 + 1 ⇒ (12) + 29 + 1 = 42.
Fort: 1d20 + 27 ⇒ (13) + 27 = 40.

Fort: 1d20 + 29 + 1 ⇒ (20) + 29 + 1 = 50.
Fort: 1d20 + 27 ⇒ (18) + 27 = 45.

Jean-Pierre completely ignores the negative energy, and Archibald powers through it.

"Well then..."

He Focuses upon the spellcasters...

Hunted Shot: 1d20 + 31 ⇒ (3) + 31 = 34, for 3d8 + 6 ⇒ (7, 4, 1) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (18) + 29 = 47, for 6d8 + 12 + 1d10 ⇒ (4, 8, 3, 8, 4, 5) + 12 + (2) = 46 damage, +2d6 ⇒ (5, 4) = 9 Sonic damage, +2d6 ⇒ (1, 1) = 2 Good damage.
Iterative: 1d20 + 27 ⇒ (2) + 27 = 29, for 3d8 + 6 ⇒ (3, 6, 8) + 6 = 23 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.

He then decides that what is good for the goose, is good for the gander, and tosses his own Horrid Wilting into their room.

Horrid Wilting: 10d10 + 8 ⇒ (4, 1, 5, 2, 9, 6, 8, 4, 2, 8) + 8 = 57 Negative damage. DC 37 Fort.

...before trying to Hide.

Stealth: 1d20 + 33 ⇒ (15) + 33 = 48.

Archibald then does the same.

Stealth: 1d20 + 27 ⇒ (15) + 27 = 42.

Sovereign Court

"Where did the fecking archer go?"
"Don't know! The bastard stings, though!"
"I think I can still see the pet - get it!"

Fort: 1d20 + 27 ⇒ (7) + 27 = 34.
Fort: 1d20 + 23 ⇒ (9) + 23 = 32.
Fort: 1d20 + 23 ⇒ (5) + 23 = 28.

All three wilt in the blast of negative energy!

The boss stubbornly keeps firing at Archibald...

Shortbow: 1d20 + 34 ⇒ (17) + 34 = 51, for 3d6 + 9 ⇒ (2, 4, 3) + 9 = 18 damage.
1d20 ⇒ 9
Shortbow: 1d20 + 29 ⇒ (11) + 29 = 40, for 3d6 + 9 ⇒ (4, 4, 2) + 9 = 19 damage.
1d20 ⇒ 8
Shortbow: 1d20 + 24 ⇒ (7) + 24 = 31, for 3d6 + 9 ⇒ (1, 1, 4) + 9 = 15 damage.
1d20 ⇒ 6

...whilst the mages toss blasts of electricity.

Lightning Bolt: 9d12 ⇒ (9, 6, 4, 8, 12, 8, 9, 8, 6) = 70 Electricity. DC 36 Reflex.
Lightning Bolt: 9d12 ⇒ (4, 6, 8, 1, 9, 5, 3, 4, 10) = 50 Electricity. DC 36 Reflex.

Sanitising The Files, Round 2:

STB (-57)
STM (-114, 57)
Jean-Pierre (-248)
Archibald (-83)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reflex: 1d20 + 30 ⇒ (8) + 30 = 38.
Reflex: 1d20 + 30 ⇒ (12) + 30 = 42.

Jean-Pierre continues to carpet-bomb the room!

Hunted Shot: 1d20 + 31 ⇒ (8) + 31 = 39, for 3d8 + 6 ⇒ (2, 4, 3) + 6 = 15 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (11) + 29 = 40, for 3d8 + 6 ⇒ (3, 2, 1) + 6 = 12 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 27 ⇒ (11) + 27 = 38, for 3d8 + 6 ⇒ (3, 7, 6) + 6 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (15) + 27 = 42, for 3d8 + 6 ⇒ (5, 3, 5) + 6 = 19 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.

Horrid Wilting: 10d10 + 8 ⇒ (8, 3, 9, 8, 1, 6, 6, 9, 8, 4) + 8 = 70 Negative damage. DC 37 Fort.

Meanwhile, Archibald tries to Hide.

Stealth: 1d20 + 27 ⇒ (2) + 27 = 29.

Sovereign Court

Jean-Pierre continues to pin-cushion one of the mages...

Fort: 1d20 + 27 ⇒ (5) + 27 = 32.
Fort: 1d20 + 23 ⇒ (7) + 23 = 30.
Fort: 1d20 + 23 ⇒ (2) + 23 = 25.

...who promptly turns into a desiccated husk. Meanwhile, his colleague looks decidedly worse for wear!

The boss keeps firing arrows...

Shortbow: 1d20 + 34 ⇒ (9) + 34 = 43, for 3d6 + 9 ⇒ (3, 1, 2) + 9 = 15 damage.
1d20 ⇒ 8
Shortbow: 1d20 + 29 ⇒ (11) + 29 = 40, for 3d6 + 9 ⇒ (1, 3, 3) + 9 = 16 damage.
1d20 ⇒ 14
Shortbow: 1d20 + 24 ⇒ (16) + 24 = 40, for 3d6 + 9 ⇒ (5, 5, 5) + 9 = 24 damage.
1d20 ⇒ 4

...whilst the mage tosses a volley of force missiles!

Magic Missile: 9d4 + 9 ⇒ (1, 4, 3, 2, 3, 4, 1, 2, 4) + 9 = 33 Force damage.

Sanitising The Files, Round 3:

STB (-127)
STM (-197)
Jean-Pierre (-248)
Archibald (-192)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Easing back a little, Jean-Pierre focuses on dropping the final mage!

Hunted Shot: 1d20 + 31 ⇒ (9) + 31 = 40, for 3d8 + 6 ⇒ (3, 3, 2) + 6 = 14 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (9) + 29 = 38, for 3d8 + 6 ⇒ (6, 5, 7) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 27 ⇒ (9) + 27 = 36, for 3d8 + 6 ⇒ (4, 4, 8) + 6 = 22 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (6) + 27 = 33, for 3d8 + 6 ⇒ (1, 8, 1) + 6 = 16 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (2, 3, 1, 4, 1, 3, 1, 4, 3) + 13 = 35 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Archibald tries to Hide again.

Stealth: 1d20 + 27 ⇒ (19) + 27 = 46.

Sovereign Court

Reflex: 1d20 + 33 ⇒ (2) + 33 = 35.

The second mage collapses following Jean-Pierre's arrow volley!

Their boss curses.

"Damn it! Do you have any idea how difficult it will be to replace them? High level magic users don't just grow on trees!"

Perception: 1d20 + 30 ⇒ (14) + 30 = 44.

After spotting Archibald, he takes another shot...

Shortbow: 1d20 + 34 ⇒ (10) + 34 = 44, for 3d6 + 9 ⇒ (4, 3, 3) + 9 = 19 damage.
1d20 ⇒ 13
Shortbow: 1d20 + 29 ⇒ (16) + 29 = 45, for 3d6 + 9 ⇒ (2, 6, 3) + 9 = 20 damage.
1d20 ⇒ 16

...landing two solid blows!

Sanitising The Files, Round 4:

STB (-127)
Jean-Pierre (-248)
Archibald (-231)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Frowning, Jean-Pierre keeps firing...

Hunted Shot: 1d20 + 31 ⇒ (1) + 31 = 32, for 3d8 + 6 ⇒ (8, 4, 1) + 6 = 19 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (1) + 29 = 30, for 3d8 + 6 ⇒ (6, 6, 1) + 6 = 19 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 27 ⇒ (16) + 27 = 43, for 3d8 + 6 ⇒ (3, 8, 5) + 6 = 22 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 27 ⇒ (18) + 27 = 45, for 3d8 + 6 ⇒ (5, 3, 8) + 6 = 22 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.

He then tosses a Disintegrate...

Disintegrate: 1d20 + 27 ⇒ (10) + 27 = 37, for 12d10 ⇒ (6, 9, 5, 7, 6, 8, 3, 9, 9, 10, 2, 8) = 82 damage. DC 37 Fort.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, a rather angry Archibald moves in!

Sovereign Court

Fort: 1d20 + 27 ⇒ (7) + 27 = 34.

The man takes two solid arrow hits, and starts to 'fray' around the edges...

Snarling, he shakes his head to get a grip, and keeps firing...

Shortbow: 1d20 + 34 ⇒ (9) + 34 = 43, for 3d6 + 9 ⇒ (6, 2, 1) + 9 = 18 damage.
1d20 ⇒ 20
Shortbow: 1d20 + 29 ⇒ (13) + 29 = 42, for 3d6 + 9 ⇒ (3, 4, 4) + 9 = 20 damage.
1d20 ⇒ 10
Shortbow: 1d20 + 24 ⇒ (9) + 24 = 33, for 3d6 + 9 ⇒ (3, 1, 6) + 9 = 19 damage.
1d20 ⇒ 19

...sinking a single shot into Archibald's flank.

Sanitising The Files, Round 5:

STB (-268)
Jean-Pierre (-248)
Archibald (-249)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Frowning, Jean-Pierre tries to finish the man off!

Hunted Shot: 1d20 + 31 ⇒ (6) + 31 = 37, for 3d8 + 6 ⇒ (7, 2, 2) + 6 = 17 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (4) + 29 = 33, for 3d8 + 6 ⇒ (2, 6, 8) + 6 = 22 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (16) + 27 = 43, for 3d8 + 6 ⇒ (8, 6, 2) + 6 = 22 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (1) + 27 = 28, for 3d8 + 6 ⇒ (8, 3, 5) + 6 = 22 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 3 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (4, 3, 4, 3, 3, 2, 4, 4, 3) + 13 = 43 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Jaws: 1d20 + 26 ⇒ (2) + 26 = 28, for 3d8 + 9 ⇒ (1, 3, 5) + 9 = 18 damage.

Sovereign Court

Reflex: 1d20 + 33 ⇒ (2) + 33 = 35.

Only two arrows hit, but those, along with the electrical blast, are enough to snuff-out the man's life-force.

Combat over.

Searching the bodies:

+2 greater striking composite shortbow (28 arrows), +2 striking shortsword, +2 resilient studded leather armor, infiltrator thieves’ tools, +2 striking dagger x2, greater healing potion x2, wand of crushing despair x2.

Among the gathered papers, Jean-Pierre also finds a Scroll of Spirit Song (9th level), as well as the deed for the Bhetshamtal Estate!

Perception: 1d20 + 32 ⇒ (11) + 32 = 43.

Jean-Pierre also notices a secret door, which leads to a passage that spirals down deeper into the complex...

What now?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre heads down the corridor to the next area on this level!

Stealth (Jean-Pierre): 1d20 + 33 ⇒ (3) + 33 = 36.
Stealth (Archibald): 1d20 + 27 ⇒ (4) + 27 = 31.

Sovereign Court

Down the corridor...

The passage west is blocked by a portcullis, beyond which is a heavy iron door.

To the south, Jean-Pierre faintly hears the sound of heavy crates being moved, and things being smashed.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre heads towards the sound of destruction!

Stealth (Jean-Pierre): 1d20 + 33 ⇒ (14) + 33 = 47.
Stealth (Archibald): 1d20 + 27 ⇒ (19) + 27 = 46.

Sovereign Court

C13:

This oddly shaped chamber seems almost unfinished, its walls bare of decoration. Crates, chests, boxes, and other storage containers fill the chamber, making it difficult to discern its exact dimensions.

Jean-Pierre sees two Triad thugs busily sorting through records and items, then handing any they don't want to a construct which you recognise as a spirit-bound aluum.

None of them have spotted you.

Jean-Pierre: 1d20 + 32 ⇒ (15) + 32 = 47.

Jean-Pierre also notices a secret door to the north-east!


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Wincing, as he recalls how dangerous the aluum was last time, Jean-Pierre focuses upon it, and starts tossing adamantine in its direction!

Hunted Shot: 1d20 + 31 ⇒ (18) + 31 = 49, for 6d8 + 12 + 1d10 ⇒ (8, 1, 8, 6, 7, 7) + 12 + (7) = 56 damage, +2d6 ⇒ (3, 1) = 4 Sonic damage, +2d6 ⇒ (6, 6) = 12 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (2) + 29 = 31, for 3d8 + 6 ⇒ (8, 7, 4) + 6 = 25 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 27 ⇒ (12) + 27 = 39, for 3d8 + 6 ⇒ (6, 4, 8) + 6 = 24 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (12) + 27 = 39, for 3d8 + 6 ⇒ (5, 8, 2) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.

He then tosses an Electric Arc (at the thugs)...

Electric Arc: 9d4 + 13 ⇒ (4, 1, 2, 2, 3, 4, 4, 3, 4) + 13 = 40 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Archibald blocks the corridor.

Sovereign Court

Jean-Pierre hail of arrows slam into the aluum, cracking some exterior plating.

Reflex: 1d20 + 26 ⇒ (7) + 26 = 33.
Reflex: 1d20 + 26 ⇒ (15) + 26 = 41.

One thug takes the full brunt of the electrical discharge, but the other, standing behind him, avoids part of the blast.

Spirit-Bound Aluum: 1d20 + 28 ⇒ (8) + 28 = 36.
Spirit-Bound Aluum: 1d20 + 25 ⇒ (14) + 25 = 39.
Jean-Pierre: 1d20 + 34 ⇒ (16) + 34 = 50.

Didn't Anyone Ever Tell You That Destroying Records Was A Bad Idea, Round 1:

Jean-Pierre (-248)
Archibald (-249)
Spirit-Bound Aluum (-107)
STE (-40, -20)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre tries to rinse and repeat!

Hunted Shot: 1d20 + 31 ⇒ (11) + 31 = 42, for 3d8 + 6 ⇒ (4, 7, 5) + 6 = 22 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (4) + 29 = 33, for 3d8 + 6 ⇒ (5, 6, 6) + 6 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (1) + 27 = 28, for 3d8 + 6 ⇒ (4, 7, 7) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (14) + 27 = 41, for 3d8 + 6 ⇒ (6, 4, 5) + 6 = 21 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.

He then tosses an Electric Arc (at the thugs)...

Electric Arc: 9d4 + 13 ⇒ (2, 4, 4, 2, 2, 4, 2, 3, 2) + 13 = 38 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

Jean-Pierre delivers another two solid hits to the construct.

Reflex: 1d20 + 26 ⇒ (5) + 26 = 31.
Reflex: 1d20 + 26 ⇒ (12) + 26 = 38.

Unsurprisingly, the two thugs are electrocuted to the same extent as before.

The Aluum looks around...

Perception: 1d20 + 28 ⇒ (11) + 28 = 39.

...and although it doesn't spot Jean-Pierre, it does spot Archibald!

It then charges forward, and takes a swing!

Fist: 1d20 + 33 ⇒ (15) + 33 = 48, for 3d10 + 17 ⇒ (4, 9, 10) + 17 = 40 damage, + DC 35 Fort save, or be paralysed for 1 round.
1d20 ⇒ 10

Luckily, it chooses the wrong way to swing, delivering a crunching blow to some masonry instead.

Perception: 1d20 + 25 ⇒ (9) + 25 = 34.
Perception: 1d20 + 25 ⇒ (8) + 25 = 33.

Perception: 1d20 + 25 ⇒ (10) + 25 = 35.
Perception: 1d20 + 25 ⇒ (7) + 25 = 32.

Perception: 1d20 + 25 ⇒ (10) + 25 = 35.
Perception: 1d20 + 25 ⇒ (17) + 25 = 42.

The two thugs, meanwhile, *eventually* spot Archibald, but by then it is too late for them to do anything.

Didn't Anyone Ever Tell You That Destroying Records Was A Bad Idea, Round 2:

Jean-Pierre (-248)
Archibald (-249)
Spirit-Bound Aluum (-159)
STE (-78, -39)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Wincing, Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 31 ⇒ (7) + 31 = 38, for 3d8 + 6 ⇒ (4, 2, 6) + 6 = 18 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (10) + 29 = 39, for 3d8 + 6 ⇒ (5, 2, 2) + 6 = 15 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 27 ⇒ (7) + 27 = 34, for 3d8 + 6 ⇒ (5, 5, 3) + 6 = 19 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 27 ⇒ (8) + 27 = 35, for 3d8 + 6 ⇒ (6, 4, 2) + 6 = 18 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.

He then tosses an Electric Arc (at the thugs)...

Electric Arc: 9d4 + 13 ⇒ (2, 1, 1, 2, 4, 2, 2, 2, 4) + 13 = 33 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Meanwhile, Archibald tries to Hide.

Stealth: 1d20 + 27 ⇒ (14) + 27 = 41.

Sovereign Court

Another two arrows pierce the constructs metallic hide.

Reflex: 1d20 + 26 ⇒ (7) + 26 = 33.
Reflex: 1d20 + 26 ⇒ (16) + 26 = 42.

Meanwhile, the two thugs continue to enjoy just as much 'luck' as before.

The Aluum glances around...

Perception: 1d20 + 28 ⇒ (5) + 28 = 33.
Perception: 1d20 + 28 ⇒ (4) + 28 = 32.
Perception: 1d20 + 28 ⇒ (12) + 28 = 40.

...and spots Archibald again, but only when there is no longer enough time to do anything.

Meanwhile, the Thugs look around...

Perception: 1d20 + 25 ⇒ (16) + 25 = 41.
Perception: 1d20 + 25 ⇒ (19) + 25 = 44.

...spotting *both* Jean-Pierre and Archibald.

"S*#$! There's two of them!"
"Don't know how much more the aluum can take..."
"Worthless piece of junk!"

They draw their scimitars, and move forward, threateningly.

Didn't Anyone Ever Tell You That Destroying Records Was A Bad Idea, Round 3:

Jean-Pierre (-248)
Archibald (-249)
Spirit-Bound Aluum (-198)
STE (-111, -55)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a groan, Jean-Pierre hurriedly tries to take-down the Aluum...

Hunted Shot: 1d20 + 31 ⇒ (12) + 31 = 43, for 3d8 + 6 ⇒ (2, 2, 5) + 6 = 15 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (10) + 29 = 39, for 3d8 + 6 ⇒ (4, 4, 5) + 6 = 19 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 27 ⇒ (2) + 27 = 29, for 3d8 + 6 ⇒ (3, 7, 2) + 6 = 18 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (2) + 27 = 29, for 3d8 + 6 ⇒ (5, 4, 3) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 1 Good damage.

He then tosses an Electric Arc (at the thugs)...

Electric Arc: 9d4 + 13 ⇒ (1, 1, 4, 1, 1, 3, 1, 3, 3) + 13 = 31 Electricity damage, DC 37 Reflex for half.

...and attempts to re-hide.

Stealth: 1d20 + 33 ⇒ (9) + 33 = 42.

Meanwhile, Archibald simply tries to Hide.

Stealth: 1d20 + 27 ⇒ (20) + 27 = 47.

Sovereign Court

Jean-Pierre scores another pair of hits, which start to crack the central crystal of the construct...

Reflex: 1d20 + 26 ⇒ (17) + 26 = 43.
Reflex: 1d20 + 26 ⇒ (14) + 26 = 40.

...and then both thugs avoid the worst of the electrical discharge.

"You know, this is getting annoying!"
"Well then, spot where the bastard is, and take him down!"

The Aluum, meanwhile, tries to spot its tormentor...

Perception: 1d20 + 28 ⇒ (8) + 28 = 36.
Perception: 1d20 + 28 ⇒ (20) + 28 = 48.

...spotting Archibald, it takes a swing!

Fist: 1d20 + 33 ⇒ (13) + 33 = 46, for 3d10 + 17 ⇒ (3, 4, 7) + 17 = 31 damage, and a DC 35 Fort save, or be Paralysed for 1 round.
1d20 ⇒ 14

The thugs, likewise, glance around...

Perception: 1d20 + 26 ⇒ (15) + 26 = 41.
Perception: 1d20 + 26 ⇒ (17) + 26 = 43.

...and after spotting Jean-Pierre, charge in, and start swinging!

"I see him!"
"Get the bastard!"

Scimitar: 1d20 + 32 ⇒ (5) + 32 = 37, for 3d6 + 15 ⇒ (4, 2, 3) + 15 = 24 damage.
1d20 ⇒ 14

Scimitar: 1d20 + 32 ⇒ (18) + 32 = 50, for 3d6 + 15 ⇒ (4, 1, 2) + 15 = 22 damage.
1d20 ⇒ 6

Luckily, their swings go wide.

Didn't Anyone Ever Tell You That Destroying Records Was A Bad Idea, Round 4:

Jean-Pierre (-248)
Archibald (-280; Fort save)
Spirit-Bound Aluum (-237)
STE (-126, -70)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 27 ⇒ (18) + 27 = 45.

Sighing wearily, Jean-Pierre keeps firing...

Hunted Shot: 1d20 + 31 ⇒ (11) + 31 = 42, for 3d8 + 6 ⇒ (8, 7, 8) + 6 = 29 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (9) + 29 = 38, for 3d8 + 6 ⇒ (5, 4, 7) + 6 = 22 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (16) + 27 = 43, for 3d8 + 6 ⇒ (7, 6, 7) + 6 = 26 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (4) + 27 = 31, for 3d8 + 6 ⇒ (3, 6, 2) + 6 = 17 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 6 Good damage.

He then tosses an Electric Arc (at the thugs)...

Electric Arc: 9d4 + 13 ⇒ (4, 3, 2, 2, 1, 4, 3, 2, 2) + 13 = 36 Electricity damage, DC 37 Reflex for half.

...and attempts to re-hide.

Stealth: 1d20 + 33 ⇒ (14) + 33 = 47.

Meanwhile, Archibald simply tries to Hide.

Stealth: 1d20 + 27 ⇒ (14) + 27 = 41.

Sovereign Court

Jean-Pierre's first arrow shatters the aluum's crystal power core into a thousand tiny shards!

His follow-up arrows then do a number on the more-injured thug.

Reflex: 1d20 + 26 ⇒ (15) + 26 = 41.
Reflex: 1d20 + 26 ⇒ (13) + 26 = 39.

Both then dodge the worst of the electrical blast, although one is looking quite badly injured.

"F!!$! The boss will have our heads for sure, with the Aluum destroyed!"
"Not if we give him the one who did the breaking!"

They then frantically look around...

Perception: 1d20 + 26 ⇒ (7) + 26 = 33.
Perception: 1d20 + 26 ⇒ (3) + 26 = 29.

Perception: 1d20 + 26 ⇒ (14) + 26 = 40.
Perception: 1d20 + 26 ⇒ (16) + 26 = 42.

...but only spot Archibald, moving over to him.

Didn't Anyone Ever Tell You That Destroying Records Was A Bad Idea, Round 5:

Jean-Pierre (-248)
Archibald (-280)
STE (-229, -88)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a sigh of relief, Jean-Pierre shifts his focus, and tries to take down the thugs!

Hunted Shot: 1d20 + 31 ⇒ (13) + 31 = 44, for 6d8 + 12 + 1d10 ⇒ (4, 1, 3, 1, 5, 7) + 12 + (7) = 40 damage, +2d6 ⇒ (1, 2) = 3 Sonic damage, +2d6 ⇒ (2, 2) = 4 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (19) + 29 = 48, for 6d8 + 12 + 1d10 ⇒ (8, 6, 7, 7, 1, 5) + 12 + (8) = 54 damage, +2d6 ⇒ (1, 2) = 3 Sonic damage, +2d6 ⇒ (6, 1) = 7 Good damage.
Iterative: 1d20 + 27 ⇒ (1) + 27 = 28, for 3d8 + 6 ⇒ (7, 4, 6) + 6 = 23 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 1 Good damage.

He then tosses an Electric Arc (at the thugs)...

Electric Arc: 9d4 + 13 ⇒ (2, 1, 3, 4, 2, 4, 4, 3, 2) + 13 = 38 Electricity damage, DC 37 Reflex for half.

...and attempts to re-hide.

Stealth: 1d20 + 33 ⇒ (4) + 33 = 37.

Meanwhile, Archibald simply tries to Hide.

Stealth: 1d20 + 27 ⇒ (2) + 27 = 29.

Sovereign Court

Jean-Pierre's first arrow pins the heavily-injured thug to the wall like a dying beetle in a insect collection.

His subsequent strike then pins the remaining thug's arm to the wall...

Reflex: 1d20 + 26 ⇒ (11) + 26 = 37.

...but he still dodges the worst of the blast.

"F$+$!"

The man rips himself free, and charges straight at Archibald...

Scimitar: 1d20 + 32 ⇒ (20) + 32 = 52, for 6d6 + 30 ⇒ (5, 6, 1, 1, 3, 3) + 30 = 49 damage.
1d20 ⇒ 13

...burying his scimitar deep in Archibald's flank!

Didn't Anyone Ever Tell You That Destroying Records Was A Bad Idea, Round 6:

Jean-Pierre (-248)
Archibald (-329)
STE (-171)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre snorts.

"Enjoy your hollow triumph; it will last as long as your life..."

He then fires another volley!

Hunted Shot: 1d20 + 31 ⇒ (1) + 31 = 32, for 3d8 + 6 ⇒ (8, 3, 7) + 6 = 24 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (4) + 29 = 33, for 3d8 + 6 ⇒ (7, 7, 2) + 6 = 22 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (15) + 27 = 42, for 3d8 + 6 ⇒ (8, 2, 2) + 6 = 18 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 27 ⇒ (20) + 27 = 47, for 6d8 + 12 + 1d10 ⇒ (4, 2, 1, 3, 7, 5) + 12 + (5) = 39 damage, +2d6 ⇒ (3, 5) = 8 Sonic damage, +2d6 ⇒ (1, 4) = 5 Good damage.

He then tosses an Electric Arc (at the thugs)...

Electric Arc: 9d4 + 13 ⇒ (4, 2, 1, 3, 3, 2, 4, 1, 3) + 13 = 36 Electricity damage, DC 37 Reflex for half.

...and attempts to re-hide.

Stealth: 1d20 + 33 ⇒ (16) + 33 = 49.

Meanwhile, Archibald simply tries to Hide.

Stealth: 1d20 + 27 ⇒ (5) + 27 = 32.

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