Age of Ashes - A Grand Tour of the Inner Sea

Game Master Luke_Parry

MAPS

Loot Sheet

Hero of Breachill - 5% Discount
Friend of the Ekujae
Hero of Kintargo
Honorary Citizen of Kovlar - Free training with a Guild for 10 years
Favored by the Pactmasters of Katapesh


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Sovereign Court

Jean-Pierre's arrows rip into one of the pig demons...

Reflex: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40.
Reflex: 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26.

...before both wilt slightly, under the power of his electrical discharge.

They glance around frantically...

Perception: 1d20 + 25 ⇒ (10) + 25 = 35.
Perception: 1d20 + 25 ⇒ (18) + 25 = 43.

...then try to Dispel his magical protection!

Counteract: 1d20 + 24 ⇒ (1) + 24 = 25.
Counteract: 1d20 + 24 ⇒ (17) + 24 = 41.

Unfortunately for them, it does not work.

The chief thug...

Perception: 1d20 + 30 ⇒ (14) + 30 = 44.

...spots Jean-Pierre, draws his bow, and fires!

Shortbow: 1d20 + 34 ⇒ (3) + 34 = 37, for 3d6 + 9 ⇒ (6, 6, 5) + 9 = 26 damage.
1d20 ⇒ 4

His arrows skitters off into the huge room.

His minion then draws a scimitar, and charges forward...

Scimitar: 1d20 + 32 ⇒ (11) + 32 = 43, for 3d6 + 15 ⇒ (3, 5, 4) + 15 = 27 damage.
1d20 ⇒ 15

...landing a lucky blow.

The Reborn Forge, Round 2:

Jean-Pierre (-27)
Archibald (-)
N (-181, -72)
STB (-)
EP (-)
STE (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Gritting his teeth, Jean-Pierre tries to finish-off a pig demon!

Hunted Shot: 1d20 + 31 ⇒ (13) + 31 = 44, for 6d8 + 12 + 1d10 ⇒ (2, 3, 8, 6, 6, 1) + 12 + (10) = 48 damage, +2d6 ⇒ (1, 2) = 3 Sonic damage, +2d6 ⇒ (1, 1) = 2 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (14) + 29 = 43, for 6d8 + 12 + 1d10 ⇒ (3, 4, 5, 3, 2, 2) + 12 + (4) = 35 damage, +2d6 ⇒ (5, 4) = 9 Sonic damage, +2d6 ⇒ (6, 1) = 7 Good damage.
Iterative: 1d20 + 27 ⇒ (9) + 27 = 36, for 3d8 + 6 ⇒ (5, 4, 1) + 6 = 16 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (15) + 27 = 42, for 6d8 + 12 + 1d10 ⇒ (7, 4, 3, 7, 6, 1) + 12 + (5) = 45 damage, +2d6 ⇒ (6, 1) = 7 Sonic damage, +2d6 ⇒ (3, 6) = 9 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (1, 1, 2, 3, 2, 1, 1, 2, 1) + 13 = 27 Electricity damage, DC 37 Reflex for half.

...before trying to Hide again.

Stealth: 1d20 + 33 ⇒ (20) + 33 = 53.

Sovereign Court

Jean-Pierre's first two arrows finish-off the more injured pig demon, whilst his subsequent strikes do a number on the remaining one.

Reflex: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41.
Reflex: 1d20 + 26 + 1 ⇒ (18) + 26 + 1 = 45.

The remaining pig-demon glances around...

Perception: 1d20 + 25 ⇒ (20) + 25 = 45.

...and after spotting him, once again tries to Dispel his magical defenses...

Counteract: 1d20 + 24 ⇒ (13) + 24 = 37.

...but it doesn't work.

Perception: 1d20 + 30 ⇒ (11) + 30 = 41.
Perception: 1d20 + 30 ⇒ (15) + 30 = 45.

The chief thug eventually spots Jean-Pierre, and fires a single arrow...

Shortbow: 1d20 + 34 ⇒ (3) + 34 = 37, for 3d6 + 9 ⇒ (4, 3, 4) + 9 = 20 damage.
1d20 ⇒ 8

..which goes wide!

At this point in time, the forge-anvil starts smoking, and then explodes, releasing a gargantuan bird of living flame!

It spreads its wings wide, and targets...

1d4 ⇒ 2

...the pig demon!

Beak 1d20 + 30 ⇒ (12) + 30 = 42, for 1d12 + 9 ⇒ (6) + 9 = 15 damage, +3d8 ⇒ (2, 2, 5) = 9 Fire damage, +2d10 Persistent Fire.
Beak 1d20 + 25 ⇒ (17) + 25 = 42, for 1d12 + 9 ⇒ (6) + 9 = 15 damage, +3d8 ⇒ (2, 4, 2) = 8 Fire damage, +2d10 Persistent Fire.

The scimitar-wielding thug tries to spot Jean-Pierre...

Perception: 1d20 + 25 ⇒ (10) + 25 = 35.
Perception: 1d20 + 25 ⇒ (16) + 25 = 41.
Perception: 1d20 + 25 ⇒ (11) + 25 = 36.

...but doesn't have any luck.

The Reborn Forge, Round 3:

Jean-Pierre (-27)
Archibald (-)
N (-273)
STB (-)
EP (-)
STE (-13)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre can't help but grin at this unexpected turn of events! He tries to capitalise upon the situation, and finish-off the pig-demon.

Hunted Shot: 1d20 + 31 ⇒ (3) + 31 = 34, for 3d8 + 6 ⇒ (8, 6, 7) + 6 = 27 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (6) + 29 = 35, for 3d8 + 6 ⇒ (4, 3, 5) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (5) + 27 = 32, for 3d8 + 6 ⇒ (6, 7, 2) + 6 = 21 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 27 ⇒ (13) + 27 = 40, for 3d8 + 6 ⇒ (6, 2, 3) + 6 = 17 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (4, 4, 1, 3, 3, 3, 4, 1, 3) + 13 = 39 Electricity damage, DC 37 Reflex for half.

...before trying to Hide.

Stealth: 1d20 + 33 ⇒ (3) + 33 = 36.

Sovereign Court

Jean-Pierre's first two arrows finish-off the injured pig demon, and one of the remaining ones slams into the scimitar-wielder...

Reflex: 1d20 + 26 ⇒ (13) + 26 = 39.

...who also avoids the worst of the electrical blast.

The chief thug swallows hard, and frantically fires upon the fire-bird...

Shortbow: 1d20 + 34 ⇒ (5) + 34 = 39, for 3d6 + 9 ⇒ (4, 1, 2) + 9 = 16 damage.
Shortbow: 1d20 + 29 ⇒ (12) + 29 = 41, for 3d6 + 9 ⇒ (2, 6, 4) + 9 = 21 damage.
Shortbow: 1d20 + 24 ⇒ (6) + 24 = 30, for 3d6 + 9 ⇒ (3, 5, 3) + 9 = 20 damage.

...hitting it twice, which only seems to annoy it!

The fire-bird responds by trying to rip the man apart...

Beak: 1d20 + 30 ⇒ (7) + 30 = 37, for 1d12 + 9 ⇒ (5) + 9 = 14 damage, +3d8 ⇒ (7, 6, 7) = 20 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 25 ⇒ (4) + 25 = 29, for 1d12 + 9 ⇒ (5) + 9 = 14 damage, +3d8 ⇒ (1, 2, 5) = 8 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 20 ⇒ (20) + 20 = 40, for 2d12 + 18 ⇒ (3, 3) + 18 = 24 damage, +6d8 ⇒ (8, 1, 1, 5, 6, 5) = 26 Fire damage, +2d10 Persistent Fire.

...scoring a single, nasty blow, even as it starts to heal!

The lesser thug then moves over to support his boss...

Scimitar: 1d20 + 32 ⇒ (7) + 32 = 39, for 3d6 + 15 ⇒ (4, 6, 4) + 15 = 29 damage.
Scimitar: 1d20 + 27 ⇒ (3) + 27 = 30, for 3d6 + 15 ⇒ (2, 5, 5) + 15 = 27 damage.

...scoring a single, solid hit.

The Reborn Forge, Round 4:

Jean-Pierre (-27)
Archibald (-)
STB (-50; Persistent Fire 2d10)
EP (-46)
STE (-33)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

With a grin, Jean-Pierre moves over, shuts the door, and braces it, waiting for things to calm down.

Sovereign Court

Spoiler:
Shortbow: 1d20 + 34 ⇒ (9) + 34 = 43, for 3d6 + 9 ⇒ (3, 4, 4) + 9 = 20 damage.
Shortbow: 1d20 + 29 ⇒ (7) + 29 = 36, for 3d6 + 9 ⇒ (1, 6, 2) + 9 = 18 damage.
Shortbow: 1d20 + 24 ⇒ (8) + 24 = 32, for 3d6 + 9 ⇒ (1, 6, 1) + 9 = 17 damage.

2d10 ⇒ (9, 10) = 19
1d20 ⇒ 14

Flame Strike: 14d6 ⇒ (2, 4, 6, 5, 5, 1, 1, 3, 2, 2, 6, 6, 6, 3) = 52.

Reflex: 1d20 + 26 ⇒ (4) + 26 = 30.
Reflex: 1d20 + 33 ⇒ (8) + 33 = 41.

Scimitar: 1d20 + 32 ⇒ (8) + 32 = 40, for 3d6 + 15 ⇒ (1, 6, 6) + 15 = 28 damage.
Scimitar: 1d20 + 27 ⇒ (5) + 27 = 32, for 3d6 + 15 ⇒ (3, 2, 5) + 15 = 25 damage.
Scimitar: 1d20 + 22 ⇒ (20) + 22 = 42, for 6d6 + 30 ⇒ (5, 5, 2, 4, 3, 4) + 30 = 53 damage.

Shortbow: 1d20 + 34 ⇒ (3) + 34 = 37, for 3d6 + 9 ⇒ (1, 5, 2) + 9 = 17 damage.
Shortbow: 1d20 + 29 ⇒ (6) + 29 = 35, for 3d6 + 9 ⇒ (4, 4, 4) + 9 = 21 damage.
Shortbow: 1d20 + 24 ⇒ (20) + 24 = 44, for 6d6 + 18 + 1d8 ⇒ (5, 2, 4, 4, 4, 6) + 18 + (7) = 50 damage.

2d10 ⇒ (9, 2) = 11
1d20 ⇒ 8

Beak: 1d20 + 30 ⇒ (2) + 30 = 32, for 1d12 + 9 ⇒ (9) + 9 = 18 damage, +3d8 ⇒ (6, 4, 7) = 17 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 25 ⇒ (2) + 25 = 27, for 1d12 + 9 ⇒ (3) + 9 = 12 damage, +3d8 ⇒ (4, 2, 4) = 10 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 20 ⇒ (7) + 20 = 27, for 1d12 + 9 ⇒ (11) + 9 = 20 damage, +3d8 ⇒ (8, 8, 2) = 18 Fire damage, +2d10 Persistent Fire.

Scimitar: 1d20 + 32 ⇒ (4) + 32 = 36, for 3d6 + 15 ⇒ (5, 4, 6) + 15 = 30 damage.
Scimitar: 1d20 + 27 ⇒ (12) + 27 = 39, for 3d6 + 15 ⇒ (5, 1, 2) + 15 = 23 damage.
Scimitar: 1d20 + 22 ⇒ (12) + 22 = 34, for 6d6 + 30 ⇒ (6, 1, 2, 5, 2, 4) + 30 = 50 damage.

Shortbow: 1d20 + 34 ⇒ (8) + 34 = 42, for 3d6 + 9 ⇒ (4, 3, 6) + 9 = 22 damage.
Shortbow: 1d20 + 29 ⇒ (10) + 29 = 39, for 3d6 + 9 ⇒ (1, 1, 6) + 9 = 17 damage.
Shortbow: 1d20 + 24 ⇒ (15) + 24 = 39, for 3d6 + 9 ⇒ (2, 1, 1) + 9 = 13 damage.

2d10 ⇒ (2, 9) = 11
1d20 ⇒ 8

Beak: 1d20 + 30 ⇒ (17) + 30 = 47, for 1d12 + 9 ⇒ (3) + 9 = 12 damage, +3d8 ⇒ (4, 7, 2) = 13 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 25 ⇒ (16) + 25 = 41, for 1d12 + 9 ⇒ (7) + 9 = 16 damage, +3d8 ⇒ (3, 8, 1) = 12 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 20 ⇒ (1) + 20 = 21, for 1d12 + 9 ⇒ (3) + 9 = 12 damage, +3d8 ⇒ (8, 7, 8) = 23 Fire damage, +2d10 Persistent Fire.

Scimitar: 1d20 + 32 ⇒ (4) + 32 = 36, for 3d6 + 15 ⇒ (3, 6, 6) + 15 = 30 damage.
Scimitar: 1d20 + 27 ⇒ (3) + 27 = 30, for 3d6 + 15 ⇒ (4, 2, 5) + 15 = 26 damage.
Scimitar: 1d20 + 22 ⇒ (6) + 22 = 28, for 3d6 + 15 ⇒ (1, 4, 1) + 15 = 21 damage.

Shortbow: 1d20 + 34 ⇒ (19) + 34 = 53, for 3d6 + 9 ⇒ (2, 6, 6) + 9 = 23 damage.
Shortbow: 1d20 + 29 ⇒ (12) + 29 = 41, for 3d6 + 9 ⇒ (5, 6, 1) + 9 = 21 damage.
Shortbow: 1d20 + 24 ⇒ (2) + 24 = 26, for 3d6 + 9 ⇒ (2, 5, 1) + 9 = 17 damage.

2d10 ⇒ (2, 6) = 8
1d20 ⇒ 6

Beak: 1d20 + 30 ⇒ (12) + 30 = 42, for 1d12 + 9 ⇒ (5) + 9 = 14 damage, +3d8 ⇒ (3, 3, 6) = 12 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 25 ⇒ (17) + 25 = 42, for 1d12 + 9 ⇒ (3) + 9 = 12 damage, +3d8 ⇒ (8, 3, 2) = 13 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 20 ⇒ (8) + 20 = 28, for 1d12 + 9 ⇒ (1) + 9 = 10 damage, +3d8 ⇒ (7, 5, 7) = 19 Fire damage, +2d10 Persistent Fire.

Scimitar: 1d20 + 32 ⇒ (4) + 32 = 36, for 3d6 + 15 ⇒ (4, 4, 5) + 15 = 28 damage.
Scimitar: 1d20 + 27 ⇒ (18) + 27 = 45, for 3d6 + 15 ⇒ (1, 4, 6) + 15 = 26 damage.
Scimitar: 1d20 + 22 ⇒ (4) + 22 = 26, for 3d6 + 15 ⇒ (1, 6, 4) + 15 = 26 damage.

Shortbow: 1d20 + 34 ⇒ (2) + 34 = 36, for 3d6 + 9 ⇒ (6, 6, 3) + 9 = 24 damage.
Shortbow: 1d20 + 29 ⇒ (15) + 29 = 44, for 3d6 + 9 ⇒ (4, 3, 5) + 9 = 21 damage.
Shortbow: 1d20 + 24 ⇒ (19) + 24 = 43, for 3d6 + 9 ⇒ (1, 3, 3) + 9 = 16 damage.

2d10 ⇒ (10, 9) = 19
1d20 ⇒ 19

Beak: 1d20 + 30 ⇒ (11) + 30 = 41, for 1d12 + 9 ⇒ (1) + 9 = 10 damage, +3d8 ⇒ (2, 1, 7) = 10 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 25 ⇒ (14) + 25 = 39, for 1d12 + 9 ⇒ (9) + 9 = 18 damage, +3d8 ⇒ (7, 5, 6) = 18 Fire damage, +2d10 Persistent Fire.
Beak: 1d20 + 20 ⇒ (19) + 20 = 39, for 1d12 + 9 ⇒ (3) + 9 = 12 damage, +3d8 ⇒ (5, 7, 1) = 13 Fire damage, +2d10 Persistent Fire.

Scimitar: 1d20 + 32 ⇒ (2) + 32 = 34, for 3d6 + 15 ⇒ (5, 6, 5) + 15 = 31 damage.
Scimitar: 1d20 + 27 ⇒ (20) + 27 = 47, for 6d6 + 30 ⇒ (1, 3, 6, 3, 2, 1) + 30 = 46 damage.

1d4 ⇒ 4

Half a minute later, the door opens, and a single, smouldering scimitar-wielding thug comes out, murder in his eyes!

Perception: 1d20 + 25 ⇒ (4) + 25 = 29.
Perception: 1d20 + 25 ⇒ (7) + 25 = 32.

Luckily, he doesn't spot Jean-Pierre.

The Reborn Forge, Round 10:

Jean-Pierre (-27)
Archibald (-)
STE (-85)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

More than happy with this turn of events, Jean-Pierre shifts his focus, and tries to finish the man off!

Hunted Shot: 1d20 + 31 ⇒ (9) + 31 = 40, for 3d8 + 6 ⇒ (1, 3, 6) + 6 = 16 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (18) + 29 = 47, for 6d8 + 12 + 1d10 ⇒ (5, 8, 6, 1, 1, 8) + 12 + (6) = 47 damage, +2d6 ⇒ (3, 5) = 8 Sonic damage, +2d6 ⇒ (1, 5) = 6 Good damage.
Iterative: 1d20 + 27 ⇒ (1) + 27 = 28, for 3d8 + 6 ⇒ (6, 8, 4) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 3 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (1, 4, 2, 1, 4, 1, 4, 1, 2) + 13 = 33 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

The man snarls as two arrows bite into him!

Reflex: 1d20 + 26 ⇒ (16) + 26 = 42.

He then dodges the worst of the electrical blast.

Perception: 1d20 + 25 ⇒ (4) + 25 = 29.
Perception: 1d20 + 25 ⇒ (3) + 25 = 28.
Perception: 1d20 + 25 ⇒ (9) + 25 = 34.

Despite close proximity, he still can't pin-point Jean-Pierre's location.

The Reborn Forge, Round 11:

Jean-Pierre (-27)
Archibald (-)
STE (-170)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 31 ⇒ (4) + 31 = 35, for 3d8 + 6 ⇒ (5, 2, 5) + 6 = 18 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (5) + 29 = 34, for 3d8 + 6 ⇒ (3, 1, 1) + 6 = 11 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (5) + 27 = 32, for 3d8 + 6 ⇒ (6, 5, 2) + 6 = 19 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 27 ⇒ (12) + 27 = 39, for 3d8 + 6 ⇒ (6, 5, 8) + 6 = 25 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (3, 1, 4, 1, 4, 1, 3, 2, 3) + 13 = 35 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

Three of Jean-Pierre's arrows strike home!

Reflex: 1d20 + 26 ⇒ (14) + 26 = 40.

The man then dodges the worst of the electrical discharge, but he is still *heavily* wounded.

Snarling, he frantically tries to spot Jean-Pierre...

Perception: 1d20 + 25 ⇒ (12) + 25 = 37.
Perception: 1d20 + 25 ⇒ (1) + 25 = 26.
Perception: 1d20 + 25 ⇒ (17) + 25 = 42.

...but continues to have no luck!

The Reborn Forge, Round 12:

Jean-Pierre (-27)
Archibald (-)
STE (-261)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Frowning in annoyance, Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 31 ⇒ (8) + 31 = 39, for 3d8 + 6 ⇒ (7, 1, 2) + 6 = 16 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (9) + 29 = 38, for 3d8 + 6 ⇒ (1, 2, 2) + 6 = 11 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 27 ⇒ (17) + 27 = 44, for 3d8 + 6 ⇒ (2, 2, 3) + 6 = 13 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 27 ⇒ (20) + 27 = 47, for 3d8 + 6 ⇒ (2, 5, 8) + 6 = 21 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 5 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (4, 1, 3, 4, 4, 1, 4, 1, 4) + 13 = 39 Electricity damage, DC 37 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

Jean-Pierre's first arrow takes the man out!

Six seconds later, a spark rises from the pile of ashes over by the forge...

...and then explodes outwards, to form a gargantuan bird of flame!

Perception: 1d20 + 27 ⇒ (17) + 27 = 44.
Counteract: 1d20 + 29 ⇒ (8) + 29 = 37.
Counteract: 1d20 + 29 ⇒ (5) + 29 = 34.

It then addresses your general direction, in Common...

"Hold, mortal; I may not be able to see you, but I can sense your presence. When I was first released, I was maddened due to my long imprisonment, but resurrection tends to cure all ills. I recall an invisible archer firing upon my foes, for a time, and surmise, therefore, that you are no ally of theirs. Consequently, I beg of you: Free me! I may have escaped the Anvil, but I am too large to escape this place upon my own..."

Searching the bodies:

+2 striking composite shortbow, good manacles, moderate healing potion, +1 striking sap, +2 greater striking scimitar, +2 resilient studded leather x2, +2 greater striking composite shortbow (16 arrows), +2 striking shortsword, infiltrator thieves’ tools.

There are also blueprints showing the experiments and techniques used by the Triad to restore a destroyed golden orb artifact to partial working order. Among the tools is also a gold wyrm dragon’s breath potion, and a suit of high-grade adamantine half-plate lies to one side.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre nods.

"Consider it done!"

He then Teleports the Phoenix outside, before heading back in.

Sovereign Court

The Phoenix is extremely grateful, and gifts a Greater Flaming Rune to Jean-Pierre!


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre heads for the final chamber!

Stealth (Jean-Pierre): 1d20 + 33 ⇒ (17) + 33 = 50.
Stealth (Archibald): 1d20 + 27 ⇒ (20) + 27 = 47.

Sovereign Court

This twenty-foot-tall room boasts floor-to-ceiling shelves loaded with books and scrolls, as well as three columns that support elevated walkways and yet more inset shelves. Many of the books appear to be brittle and are crumbling with age and neglect.

Uri Zandivar, and his right-hand-man Jelek Jaziman, are frantically sorting through the books, looking for anything of value.

They do not appear to have noticed you.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre grins mirthlessly.

No time like the present...

He then unleashes!

Hunted Shot: 1d20 + 31 ⇒ (9) + 31 = 40, for 3d8 + 6 ⇒ (5, 3, 7) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (1) + 29 = 30, for 3d8 + 6 ⇒ (8, 6, 5) + 6 = 25 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (3) + 27 = 30, for 3d8 + 6 ⇒ (6, 6, 2) + 6 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 27 ⇒ (8) + 27 = 35, for 3d8 + 6 ⇒ (3, 3, 6) + 6 = 18 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 3 Good damage.

Magic Missile: 15d4 + 24 ⇒ (3, 1, 1, 3, 2, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3) + 24 = 62 Force damage.

Sovereign Court

Despite being caught completely by surprise, Uri manages to avoid all of the arrows.

The force missiles, however, are another matter entirely!

Uri: 1d20 + 35 ⇒ (11) + 35 = 46.
Jelek: 1d20 + 30 ⇒ (20) + 30 = 50.
Jean-Pierre: 1d20 + 34 ⇒ (3) + 34 = 37.

Jelek frantically looks around...

Jelek: 1d20 + 30 ⇒ (10) + 30 = 40.
Jelek: 1d20 + 30 ⇒ (18) + 30 = 48.

Spotting Jean-Pierre, he draws his shortbow!

Uri looks around...

Uri: 1d20 + 35 ⇒ (7) + 35 = 42.
Uri: 1d20 + 35 ⇒ (19) + 35 = 54.

...and after spotting Jean-Pierre, draws a scimitar.

The Last Stand, Round 1:

Uri (-62)
Jelek (-)
Jean-Pierre (-)
Archibald (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Wincing, Jean-Pierre tries to Hide, and keeps firing.

Stealth: 1d20 + 33 ⇒ (18) + 33 = 51.

Hunted Shot: 1d20 + 31 ⇒ (11) + 31 = 42, for 3d8 + 6 ⇒ (1, 8, 1) + 6 = 16 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (15) + 29 = 44, for 3d8 + 6 ⇒ (3, 4, 8) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 27 ⇒ (7) + 27 = 34, for 3d8 + 6 ⇒ (2, 1, 6) + 6 = 15 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.

Magic Missile: 15d4 + 24 ⇒ (1, 4, 2, 1, 1, 4, 1, 4, 1, 3, 2, 3, 4, 1, 4) + 24 = 60 Force damage.

Sovereign Court

This time, two of Jean-Pierre's arrows hit, as does his force missile barrage.

Jelek frantically glances around...

Perception: 1d20 + 30 ⇒ (1) + 30 = 31.
Perception: 1d20 + 30 ⇒ (2) + 30 = 32.
Perception: 1d20 + 30 ⇒ (19) + 30 = 49.

...but only spots Jean-Pierre once it is too late to do anything.

Uri, on the other hand...

Perception: 1d20 + 35 ⇒ (14) + 35 = 49.

After spotting Jean-Pierre immediately, applies poison to his weapon, and hustles forward!

The Last Stand, Round 2:

Jelek (-)
Uri (-173)
Jean-Pierre (-)
Archibald (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Not liking this, Jean-Pierre tries to Hide!

Stealth: 1d20 + 33 ⇒ (6) + 33 = 39.

Hunted Shot: 1d20 + 31 ⇒ (7) + 31 = 38, for 3d8 + 6 ⇒ (4, 7, 3) + 6 = 20 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (13) + 29 = 42, for 3d8 + 6 ⇒ (8, 1, 3) + 6 = 18 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 27 ⇒ (19) + 27 = 46, for 3d8 + 6 ⇒ (8, 4, 8) + 6 = 26 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.

Magic Missile: 15d4 + 24 ⇒ (2, 4, 3, 4, 4, 2, 4, 1, 2, 4, 1, 1, 1, 4, 1) + 24 = 62 Force damage.

Sovereign Court

Once again, two arrows strike true, as do the force missiles.

Jelek glances around...

Perception: 1d20 + 30 ⇒ (7) + 30 = 37.
Perception: 1d20 + 30 ⇒ (3) + 30 = 33.
Perception: 1d20 + 30 ⇒ (12) + 30 = 42.

...however, this time, he doesn't spot Jean-Pierre at all!

Uri, on the other hand, thinks he knows precisely where Jean-Pierre is...

Scimitar: 1d20 + 37 ⇒ (6) + 37 = 43, for 4d6 + 17 ⇒ (2, 1, 4, 5) + 17 = 29.
1d20 ⇒ 1
Scimitar: 1d20 + 32 ⇒ (11) + 32 = 43, for 4d6 + 17 ⇒ (1, 6, 2, 4) + 17 = 30.
1d20 ⇒ 7
Scimitar: 1d20 + 27 ⇒ (13) + 27 = 40, for 4d6 + 17 ⇒ (5, 2, 5, 4) + 17 = 33.
1d20 ⇒ 14

...but only lands a single blow.

Still, you need to make a Fort save.

The Last Stand, Round 3:

Jelek (-)
Uri (-284)
Jean-Pierre (-33; Fort save pending)
Archibald (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 29 ⇒ (9) + 29 = 38.

Jean-Pierre frantically backs away, tries to Hide...

Stealth: 1d20 + 33 ⇒ (10) + 33 = 43.

...and frantically keeps firing.

Hunted Shot: 1d20 + 31 ⇒ (7) + 31 = 38, for 3d8 + 6 ⇒ (7, 4, 8) + 6 = 25 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (1) + 29 = 30, for 3d8 + 6 ⇒ (5, 8, 8) + 6 = 27 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 27 ⇒ (10) + 27 = 37, for 3d8 + 6 ⇒ (3, 1, 6) + 6 = 16 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.

Magic Missile: 12d4 + 19 ⇒ (4, 1, 3, 2, 2, 1, 2, 2, 1, 3, 3, 3) + 19 = 46 Force damage.

Sovereign Court

Jean-Pierre fights off the effects of the poison, but is weakened enough that his arrows miss.

Fortunately, his force missiles remain quite dependable.

Jelek glances around...

Perception: 1d20 + 30 ⇒ (9) + 30 = 39.
Perception: 1d20 + 30 ⇒ (4) + 30 = 34.
Perception: 1d20 + 30 ⇒ (20) + 30 = 50.

...finally spotting Jean-Pierre when it is too late to do anything.

Uri, on the other hand, still knows precisely where Jean-Pierre is...

Scimitar: 1d20 + 37 ⇒ (18) + 37 = 55, for 4d6 + 17 ⇒ (1, 3, 1, 2) + 17 = 24.
1d20 ⇒ 10
Scimitar: 1d20 + 32 ⇒ (1) + 32 = 33, for 4d6 + 17 ⇒ (1, 6, 5, 3) + 17 = 32.
1d20 ⇒ 20
Scimitar: 1d20 + 27 ⇒ (4) + 27 = 31, for 4d6 + 17 ⇒ (1, 5, 5, 1) + 17 = 29.
1d20 ⇒ 20

...but doesn't land a single blow.

The Last Stand, Round 4:

Jelek (-)
Uri (-330)
Jean-Pierre (-33)
Archibald (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Jean-Pierre continues to kite around Uri...

Stealth: 1d20 + 33 ⇒ (7) + 33 = 40.

...and keeps firing.

Hunted Shot: 1d20 + 31 ⇒ (16) + 31 = 47, for 3d8 + 6 ⇒ (6, 7, 4) + 6 = 23 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (20) + 29 = 49, for 6d8 + 12 + 1d10 ⇒ (7, 8, 7, 8, 2, 8) + 12 + (7) = 59 damage, +2d6 ⇒ (4, 6) = 10 Sonic damage, +2d6 ⇒ (1, 5) = 6 Good damage.
Iterative: 1d20 + 27 ⇒ (14) + 27 = 41, for 3d8 + 6 ⇒ (1, 5, 1) + 6 = 13 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.

Magic Missile: 12d4 + 19 ⇒ (3, 4, 4, 3, 3, 4, 4, 1, 2, 2, 4, 2) + 19 = 55 Force damage.

Sovereign Court

Jean-Pierre's first arrow takes Uri through the neck, and he drops to the ground, quite dead.

Both his subsequent arrows slam into Jelek...

...as do his force missiles.

Jelek glances around...

Perception: 1d20 + 30 ⇒ (8) + 30 = 38.
Perception: 1d20 + 30 ⇒ (19) + 30 = 49.

...and finally takes a shot!

Shortbow: 1d20 + 34 ⇒ (13) + 34 = 47, for 3d6 + 9 ⇒ (2, 6, 1) + 9 = 18 damage.
1d20 ⇒ 20

Fort save, please.

The Last Stand, Round 5:

Jelek (-151)
Jean-Pierre (-51; Fort save pending)
Archibald (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Fort: 1d20 + 29 ⇒ (12) + 29 = 41.

Grunting in annoyance, Jean-Pierre tries to finish off Jelek!

Hunted Shot: 1d20 + 31 ⇒ (1) + 31 = 32, for 3d8 + 6 ⇒ (5, 1, 5) + 6 = 17 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (2) + 29 = 31, for 3d8 + 6 ⇒ (1, 1, 3) + 6 = 11 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 27 ⇒ (9) + 27 = 36, for 3d8 + 6 ⇒ (1, 8, 2) + 6 = 17 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 27 ⇒ (14) + 27 = 41, for 3d8 + 6 ⇒ (8, 5, 7) + 6 = 26 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.

He then tosses another brace of force missiles...

Magic Missile: 12d4 + 19 ⇒ (3, 1, 4, 4, 4, 2, 4, 3, 3, 1, 4, 1) + 19 = 53 Force damage.

Sovereign Court

Jean-Pierre's first three arrows miss, but his final one strikes true, as does his force missiles.

"I'll kill you for that!"

Jelek snarls, and keeps firing!

Shortbow: 1d20 + 34 ⇒ (18) + 34 = 52, for 3d6 + 9 ⇒ (6, 5, 6) + 9 = 26 damage.
1d20 ⇒ 5
Shortbow: 1d20 + 29 ⇒ (16) + 29 = 45, for 3d6 + 9 ⇒ (3, 4, 1) + 9 = 17 damage.
1d20 ⇒ 15
Shortbow: 1d20 + 24 ⇒ (1) + 24 = 25, for 3d6 + 9 ⇒ (3, 6, 4) + 9 = 22 damage.
1d20 ⇒ 7

The Last Stand, Round 6:

Jelek (-236)
Jean-Pierre (-68)
Archibald (-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Wincing, Jean-Pierre keeps firing!

Hunted Shot: 1d20 + 31 ⇒ (11) + 31 = 42, for 3d8 + 6 ⇒ (4, 4, 6) + 6 = 20 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 29 ⇒ (17) + 29 = 46, for 3d8 + 6 ⇒ (6, 3, 5) + 6 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 27 ⇒ (5) + 27 = 32, for 3d8 + 6 ⇒ (3, 4, 7) + 6 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 27 ⇒ (8) + 27 = 35, for 3d8 + 6 ⇒ (1, 3, 2) + 6 = 12 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.

Magic Missile: 9d4 + 14 ⇒ (2, 4, 2, 1, 1, 4, 1, 3, 1) + 14 = 33 Force damage.

Sovereign Court

Two arrows slam into the raging man, but he remains standing...

...but then the force missiles strike, sending him into oblivion.

Combat over.

Searching the bodies/area:

+2 greater striking composite shortbow (37 arrows), +2 striking shortsword, +2 resilient studded leather armor, infiltrator thieves’ tools, +2 greater resilient chain mail, +2 striking returning dagger, superior manacles, oblivion essence, +3 major striking speed scimitar, steel shield with +2 greater striking shield spikes (Hardness 5, HP
20, BT 10), wasp trapped in amber (portal key), winged boots.

Among Uri Zandivar’s possessions is a collection of letters from Emaliza Zandivar, counseling Uri, updating him of developments in Hermea, and inquiring about his progress in repairing the Orb of Gold Dragonkind. These letters contain cryptic references to plans in motion, the “god within the ring,” and the need to secure more deterrents lest Mengkare learn of their plans.

There is also a copy of a book called 'When Gods Become Men, a salaciously skeptical biography of Aroden and the first centuries of Absalom (worth 100 gp), as well as a Possibility Tome, and a Scroll of Time Stop.

--------------------------------

Following the rescue of Tsandarkon, the Zephyr Guard relaxes considerably, and the Pactmasters quickly thank you for your raid on the Red Pyramid. You receive the Pactmasters’ public accolades and are awarded a Pactmasters’ Grace Ring (page 77) in acknowledgement of your service.

With the Scarlet Triad’s collapse in Katapesh, its former partners hasten to distance themselves from any previous connection to the failed institution. Simultaneously, its old enemies revel in its demise and snap up abandoned clients and business opportunities, like new growth in a forest sprouting around a fallen tree. For at least two weeks, and perhaps longer, you find yourself invited to a host of parties by merchants, guild masters, and ambassadors, during which time you also have ample opportunity to perform downtime actions...

Eventually, however, it is time to head back home.

You can make purchases now, but then you have a week of official 'Downtime' back in Breachill.

You also can level up to 18 :-)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Alright, so... first things first:

Jean-Pierre has +3 Major Striking Speed transferred to his existing bow.

He then upgrades his armor to +3 Major Resilient Leather (70,000).

Jean-Pierre then acquires another 50 Adamantine arrows (7,000), and another 50 Cold Iron arrows (200).

Back in Breachill, he oversees the final stages of the expansion...

Upgrades:
He pays his Steward for the week, and for an extra month... (17.5gp)

Upgrading Defenses - 13gp per day * 3 = 39gp = COMPLETED!
Building a Training Facility (Ranger) - 15.5gp per day = 77.5gp = COMPLETED!
Building a Training Facility (Sorcerer) - 15.5gp per day = 93gp = COMPLETED!

He spends his week of Downtime learning Disjunction.

Jean-Pierre is then ready to tackle the final gate!

Sovereign Court

Alright then!

When Jean-Pierre heads down to Alseta's Ring, and touches the chunk of amber to the final Gate, it swirls into the familiar curtain of grey mist...

...but then it starts roiling, and boiling before peeling away as a great gout of acid, ice, electricity, fire, and poison bursts forth!

Lesser Dragonstorm: 10d8 ⇒ (4, 8, 8, 7, 1, 5, 4, 6, 5, 8) = 56 damage, equally split between Acid, Cold, Electricity, Fire and Poison.

It then forms into an angry storm, which fills the Ring!

This counts as a 'Trap', which *can* be disabled.

LD: 1d20 + 38 ⇒ (18) + 38 = 56.
Jean-Pierre: 1d20 + 35 ⇒ (7) + 35 = 42.

The storm continues to roil!

Lesser Dragonstorm: 10d8 ⇒ (3, 8, 2, 2, 3, 1, 6, 6, 8, 1) = 40 damage, equally split between Acid, Cold, Electricity, Fire and Poison. DC 46 Reflex.

An Unexpected Turn of Events, Round 1:

LD (-)
Jean-Pierre (-44)
Archibald (-56)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reflex: 1d20 + 33 ⇒ (2) + 33 = 35.
Reflex: 1d20 + 31 ⇒ (7) + 31 = 38.

Caught completely by surprise, Jean-Pierre is flensed.

Sputtering, he desperately tries to disable the trap...

Thievery: 1d20 + 35 ⇒ (16) + 35 = 51.

Sovereign Court

Despite being badly torn-up, Jean-Pierre manages to disable the trap.

However, when he does so, the ground beneath him rumbles, and he hears loud banging noises coming from up above, despite the scores of feet of stone above him!

Jean-Pierre (-84)
Archibald (-96)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Wincing, Jean-Pierre takes a quick rest, then casts Disappearance and Heroism(9th) upon himself, before heading upstairs.

Sovereign Court

Rushing upstairs...

Jean-Pierre finds utter chaos reigning in the Citadel!

A pillar of roiling energies overshadows the entire area (directly above where the Ring would be upon the surface), intermittently casting off gouts of energy.

As Jean-Pierre crests the surface...

1d10 ⇒ 1

...acid rain falls upon him!

Acid Rain: 6d10 ⇒ (3, 7, 8, 1, 6, 10) = 35 Acid damage. DC 42 Reflex.

The ground in the courtyard shakes, as bodies claw their way to the surface before amalgamating into two colossal amalgams of dead flesh.

Meanwhile, outside the walls of the citadel, Jean-Pierre can hear echoing thuds as Something slams into the walls, in two locations.

EW: 1d20 + 29 ⇒ (4) + 29 = 33.
AD: 1d20 + 30 ⇒ (13) + 30 = 43.
Jean-Pierre: 1d20 + 35 ⇒ (20) + 35 = 55.

Utter Bedlam, Round 1:

Jean-Pierre (-76)
Archibald (-96)
EW (-, -)
AD (-, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Reflex: 1d20 + 33 + 3 ⇒ (6) + 33 + 3 = 42.

Hissing, Jean-Pierre grows wings, flies up...

...and starts blowing-up undead!

Hunted Shot: 1d20 + 33 + 3 ⇒ (6) + 33 + 3 = 42, for 4d8 + 6 ⇒ (3, 1, 3, 4) + 6 = 17 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Hunted Shot: 1d20 + 31 + 3 ⇒ (16) + 31 + 3 = 50, for 8d8 + 12 + 1d10 ⇒ (1, 4, 8, 3, 2, 4, 2, 6) + 12 + (1) = 43 damage, +2d6 ⇒ (5, 3) = 8 Sonic damage, +2d6 ⇒ (3, 3) = 6 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (11) + 29 + 3 = 43, for 4d8 + 6 ⇒ (7, 7, 7, 6) + 6 = 33 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (19) + 29 + 3 = 51, for 8d8 + 12 + 1d10 ⇒ (2, 6, 2, 5, 8, 3, 7, 1) + 12 + (6) = 52 damage, +2d6 ⇒ (1, 5) = 6 Sonic damage, +2d6 ⇒ (1, 1) = 2 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (19) + 29 + 3 = 51, for 8d8 + 12 + 1d10 ⇒ (5, 6, 4, 2, 3, 8, 2, 6) + 12 + (5) = 53 damage, +2d6 ⇒ (2, 4) = 6 Sonic damage, +2d6 ⇒ (4, 3) = 7 Good damage.

Sovereign Court

One of the undead withers as Jean-Pierre shreds it.

Perception: 1d20 + 29 ⇒ (5) + 29 = 34.
Perception: 1d20 + 29 ⇒ (12) + 29 = 41.
Perception: 1d20 + 29 ⇒ (11) + 29 = 40.
Perception: 1d20 + 29 ⇒ (2) + 29 = 31.
Perception: 1d20 + 29 ⇒ (7) + 29 = 36.
Perception: 1d20 + 29 ⇒ (17) + 29 = 46.

The undead finally spot him, but only when it is too late to do anything.

Meanwhile, From up in the air, Jean-Pierre can see two bipedal, dragon-like skeletons, wreathed in coronas of roiling energy, cracking the walls!

Utter Bedlam, Round 2:

Jean-Pierre (-76)
Archibald (-96)
EW (-246, -)
AD (-, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Cursing, Jean-Pierre fires more arrows...

Hunted Shot: 1d20 + 33 + 3 ⇒ (9) + 33 + 3 = 45, for 4d8 + 6 ⇒ (7, 8, 5, 3) + 6 = 29 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Hunted Shot: 1d20 + 31 + 3 ⇒ (8) + 31 + 3 = 42, for 4d8 + 6 ⇒ (1, 6, 7, 4) + 6 = 24 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (18) + 29 + 3 = 50, for 8d8 + 12 + 1d10 ⇒ (3, 4, 8, 6, 6, 1, 6, 4) + 12 + (9) = 59 damage, +2d6 ⇒ (2, 5) = 7 Sonic damage, +2d6 ⇒ (2, 4) = 6 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (6) + 29 + 3 = 38, for 4d8 + 6 ⇒ (1, 7, 1, 5) + 6 = 20 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (14) + 29 + 3 = 46, for 4d8 + 6 ⇒ (5, 5, 2, 3) + 6 = 21 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (4, 4, 4, 1, 4, 4, 3, 2, 4) + 13 = 43 Electricity damage, DC 38 Reflex for half.

...and tries to Hide again.

Stealth: 1d20 + 34 + 3 ⇒ (1) + 34 + 3 = 38.
Stealth, Hero Point: 1d20 + 34 + 3 ⇒ (6) + 34 + 3 = 43.

Sovereign Court

Jean-Pierre's first three arrows blow-away the injured amalgam.

His subsequent arrows starts whittling away at the other one.

Reflex: 1d20 + 27 ⇒ (13) + 27 = 40.

...which is also slightly electrocuted.

Perception: 1d20 + 29 ⇒ (6) + 29 = 35.
Perception: 1d20 + 29 ⇒ (16) + 29 = 45.

After spotting Jean-Pierre, it throws a ball of scrap...

Scrap Ball: 1d20 + 28 ⇒ (8) + 28 = 36, for 4d12 + 9 ⇒ (8, 6, 12, 10) + 9 = 45 damage.
1d20 ⇒ 17

...which impacts upon the citadel wall.

Meanwhile, the dragon-things continue to crack the walls...

Utter Bedlam, Round 3:

Jean-Pierre (-76)
Archibald (-96)
EW (-74)
AD (-, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Casting a worried glance at the walls, Jean-Pierre tries to finish-off the undead hulk.

Cursing, Jean-Pierre fires more arrows...

Hunted Shot: 1d20 + 33 + 3 ⇒ (12) + 33 + 3 = 48, for 8d8 + 12 + 1d10 ⇒ (1, 2, 6, 6, 5, 7, 7, 1) + 12 + (9) = 56 damage, +2d6 ⇒ (5, 6) = 11 Sonic damage, +2d6 ⇒ (4, 3) = 7 Good damage.
Hunted Shot: 1d20 + 31 + 3 ⇒ (3) + 31 + 3 = 37, for 4d8 + 6 ⇒ (3, 4, 3, 6) + 6 = 22 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (6) + 29 + 3 = 38, for 4d8 + 6 ⇒ (6, 2, 4, 8) + 6 = 26 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (10) + 29 + 3 = 42, for 4d8 + 6 ⇒ (5, 4, 4, 5) + 6 = 24 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (5) + 29 + 3 = 37, for 4d8 + 6 ⇒ (7, 5, 1, 3) + 6 = 22 damage, +1d6 ⇒ 6 Sonic damage, +1d6 ⇒ 2 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (1, 1, 1, 3, 1, 4, 3, 4, 4) + 13 = 35 Electricity damage, DC 38 Reflex for half.

...and tries to Hide again.

Stealth: 1d20 + 34 + 3 ⇒ (8) + 34 + 3 = 45.

Sovereign Court

Reflex: 1d20 + 27 ⇒ (16) + 27 = 43.

Jean-Pierre's flurry rips into the ball of undead flesh, badly wounding it.

Perception: 1d20 + 29 ⇒ (20) + 29 = 49.

Scrap Ball: 1d20 + 28 ⇒ (6) + 28 = 34, for 4d12 + 9 ⇒ (3, 8, 9, 3) + 9 = 32 damage.
1d20 ⇒ 6

Scrap Ball: 1d20 + 28 ⇒ (1) + 28 = 29, for 4d12 + 9 ⇒ (4, 6, 11, 12) + 9 = 42 damage.
1d20 ⇒ 16

It easily spots Jean-Pierre, but its scrap-balls are wildly inaccurate.

Meanwhile, the constructs outside continue to slam into the walls, which start to crack...

Utter Bedlam, Round 4:

Jean-Pierre (-76)
Archibald (-96)
EW (-287)
AD (-, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Damn it!"

Jean-Pierre tries to finish-off the ball of rotting flesh, then flies over to target the dragon-things.

Hunted Shot: 1d20 + 33 ⇒ (7) + 33 = 40, for 4d8 + 6 ⇒ (6, 8, 5, 8) + 6 = 33 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 1 Good damage.
Hunted Shot: 1d20 + 31 ⇒ (8) + 31 = 39, for 4d8 + 6 ⇒ (5, 3, 3, 3) + 6 = 20 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 29 ⇒ (18) + 29 = 47, for 8d8 + 12 + 1d10 ⇒ (6, 1, 6, 4, 7, 2, 3, 8) + 12 + (2) = 51 damage, +2d6 ⇒ (6, 3) = 9 Sonic damage, +2d6 ⇒ (4, 2) = 6 Good damage.
Iterative: 1d20 + 29 ⇒ (1) + 29 = 30, for 4d8 + 6 ⇒ (1, 4, 7, 5) + 6 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 29 ⇒ (18) + 29 = 47, for 4d8 + 6 ⇒ (4, 5, 3, 7) + 6 = 25 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (3, 4, 4, 3, 2, 2, 1, 1, 1) + 13 = 34 Electricity damage, DC 38 Reflex for half.

...before casting Shield, which causes a tracery of golden scales to glow across his skin.

Sovereign Court

Jean-Pierre's first three arrows tear apart the wounded undead amalgam.

One of his subsequent arrows then slams into the dragon-thing, definitely drawing its attention.

Reflex: 1d20 + 30 ⇒ (2) + 30 = 32.
Reflex: 1d20 + 30 ⇒ (15) + 30 = 45.

Incredibly, he manages to scorch both with his electricity, although they *do* resist it.

Perception: 1d20 + 30 ⇒ (6) + 30 = 36.
Perception: 1d20 + 30 ⇒ (12) + 30 = 42.

Perception: 1d20 + 30 ⇒ (18) + 30 = 48.
Perception: 1d20 + 30 ⇒ (16) + 30 = 46.

Upon spotting him, they charge forward to engage!

As they do so, two rips in reality open, disgorging two mariliths!

Counteract: 1d20 + 28 ⇒ (17) + 28 = 45.
Counteract: 1d20 + 28 ⇒ (16) + 28 = 44.

Perception: 1d20 + 30 ⇒ (17) + 30 = 47.
Perception: 1d20 + 30 ⇒ (16) + 30 = 46.

Upon spotting Jean-Pierre, they float up into the air, and swing with longswords!

Longsword: 1d20 + 35 ⇒ (14) + 35 = 49, for 3d8 + 16 ⇒ (1, 2, 6) + 16 = 25 damage, +1d6 ⇒ 3 Evil.
1d20 ⇒ 5

Longsword: 1d20 + 35 ⇒ (2) + 35 = 37, for 3d8 + 16 ⇒ (4, 6, 7) + 16 = 33 damage, +1d6 ⇒ 6 Evil.
1d20 ⇒ 14

Luckily, neither manages to hit.

Utter Bedlam, Round 5:

Jean-Pierre (-76)
Archibald (-96)
AD (-55, -2)
Marilith (-, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Scheisse!"

Jean-Pierre ignores the mariliths for the moment, focusing upon the dragons...

Hunted Shot: 1d20 + 33 + 3 ⇒ (9) + 33 + 3 = 45, for 4d8 + 6 ⇒ (2, 6, 6, 3) + 6 = 23 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 2 Good damage.
Hunted Shot: 1d20 + 31 + 3 ⇒ (6) + 31 + 3 = 40, for 4d8 + 6 ⇒ (5, 5, 5, 8) + 6 = 29 damage, +1d6 ⇒ 1 Sonic damage, +1d6 ⇒ 3 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (8) + 29 + 3 = 40, for 4d8 + 6 ⇒ (4, 7, 4, 6) + 6 = 27 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 6 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (20) + 29 + 3 = 52, for 8d8 + 12 + 1d10 ⇒ (1, 2, 1, 4, 8, 4, 2, 3) + 12 + (9) = 46 damage, +2d6 ⇒ (2, 5) = 7 Sonic damage, +2d6 ⇒ (3, 6) = 9 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (19) + 29 + 3 = 51, for 8d8 + 12 + 1d10 ⇒ (3, 8, 1, 7, 6, 6, 6, 4) + 12 + (10) = 63 damage, +2d6 ⇒ (1, 5) = 6 Sonic damage, +2d6 ⇒ (3, 4) = 7 Good damage.

He then tosses an Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (1, 3, 1, 1, 1, 3, 2, 3, 4) + 13 = 32 Electricity damage, DC 38 Reflex for half.

...and attempts to Hide.

Stealth: 1d20 + 34 + 3 ⇒ (8) + 34 + 3 = 45.

Sovereign Court

Jean-Pierre's arrows combine to blow apart the injured dragon-thing!

Reflex: 1d20 + 30 ⇒ (8) + 30 = 38.

He then does an infinitesimal amount of damage to the other one.

It roars, and tries to spot him...

Perception: 1d20 + 30 ⇒ (13) + 30 = 43.
Perception: 1d20 + 30 ⇒ (12) + 30 = 42.
Perception: 1d20 + 30 ⇒ (5) + 30 = 35.

...but does not manage to do so, to its obvious frustration.

Both Mariliths then look for him...

Perception: 1d20 + 30 ⇒ (2) + 30 = 32.
Perception: 1d20 + 30 ⇒ (12) + 30 = 42.

Perception: 1d20 + 30 ⇒ (10) + 30 = 40.
Perception: 1d20 + 30 ⇒ (5) + 30 = 35.

Perception: 1d20 + 30 ⇒ (6) + 30 = 36.
Perception: 1d20 + 30 ⇒ (5) + 30 = 35.

...but likewise have no luck spotting him.

Utter Bedlam, Round 6:

Jean-Pierre (-76)
Archibald (-96)
AD (-3)
Marilith (-, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Casting worried glances around him, Jean-Pierre starts unleashing!

Hunted Shot: 1d20 + 33 + 3 ⇒ (14) + 33 + 3 = 50, for 8d8 + 12 + 1d10 ⇒ (8, 7, 5, 4, 5, 4, 6, 2) + 12 + (9) = 62 damage, +2d6 ⇒ (3, 6) = 9 Sonic damage, +2d6 ⇒ (4, 5) = 9 Good damage.
Hunted Shot: 1d20 + 31 + 3 ⇒ (18) + 31 + 3 = 52, for 8d8 + 12 + 1d10 ⇒ (1, 6, 2, 5, 3, 1, 2, 3) + 12 + (8) = 43 damage, +2d6 ⇒ (4, 1) = 5 Sonic damage, +2d6 ⇒ (4, 6) = 10 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (5) + 29 + 3 = 37, for 4d8 + 6 ⇒ (6, 2, 5, 8) + 6 = 27 damage, +1d6 ⇒ 3 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (8) + 29 + 3 = 40, for 4d8 + 6 ⇒ (5, 4, 7, 5) + 6 = 27 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 1 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (8) + 29 + 3 = 40, for 4d8 + 6 ⇒ (8, 2, 4, 8) + 6 = 28 damage, +1d6 ⇒ 4 Sonic damage, +1d6 ⇒ 2 Good damage.

He then tosses a volley of force missiles.

Magic Missile: 9d4 + 14 ⇒ (4, 3, 4, 1, 1, 2, 2, 1, 3) + 14 = 35 Force damage.

Sovereign Court

Jean-Pierre blows apart the dragon-thing, leaving only the mariliths.

Perception: 1d20 + 30 ⇒ (9) + 30 = 39.
Perception: 1d20 + 30 ⇒ (15) + 30 = 45.

Perception: 1d20 + 30 ⇒ (7) + 30 = 37.
Perception: 1d20 + 30 ⇒ (1) + 30 = 31.

Perception: 1d20 + 30 ⇒ (4) + 30 = 34.
Perception: 1d20 + 30 ⇒ (15) + 30 = 45.

Once more, they are unable to locate him.

Utter Bedlam, Round 7:

Jean-Pierre (-76)
Archibald (-96)
Marilith (-, -)


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Shifting to cold iron, Jean-Pierre tries to drop the fiends!

Hunted Shot: 1d20 + 33 + 3 ⇒ (11) + 33 + 3 = 47, for 4d8 + 6 ⇒ (8, 1, 1, 4) + 6 = 20 damage, +1d6 ⇒ 5 Sonic damage, +1d6 ⇒ 5 Good damage.
Hunted Shot: 1d20 + 31 + 3 ⇒ (17) + 31 + 3 = 51, for 8d8 + 12 + 1d10 ⇒ (4, 3, 6, 4, 1, 2, 3, 4) + 12 + (8) = 47 damage, +2d6 ⇒ (1, 5) = 6 Sonic damage, +2d6 ⇒ (5, 6) = 11 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (13) + 29 + 3 = 45, for 4d8 + 6 ⇒ (4, 1, 7, 6) + 6 = 24 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 5 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (13) + 29 + 3 = 45, for 4d8 + 6 ⇒ (5, 1, 3, 2) + 6 = 17 damage, +1d6 ⇒ 2 Sonic damage, +1d6 ⇒ 4 Good damage.
Iterative: 1d20 + 29 + 3 ⇒ (18) + 29 + 3 = 50, for 8d8 + 12 + 1d10 ⇒ (8, 8, 4, 7, 8, 3, 7, 3) + 12 + (5) = 65 damage, +2d6 ⇒ (1, 3) = 4 Sonic damage, +2d6 ⇒ (6, 4) = 10 Good damage.

He then tosses an experimental Electric Arc...

Electric Arc: 9d4 + 13 ⇒ (4, 3, 4, 4, 2, 3, 3, 3, 2) + 13 = 41 Electricity damage, DC 38 Reflex for half.

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