The Shards of Oberon

Game Master FangDragon


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

If the thing ignores Edwin and goes after Xindyra,

She'll spend 1 panache for a parry & reposte.

Parry mutagen, inspire: 1d20 + 10 + 2 + 2 ⇒ (9) + 10 + 2 + 2 = 23

Reposte: 1d20 + 10 + 2 + 2 ⇒ (10) + 10 + 2 + 2 = 24 Dmg, mutagen, inspired: 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14

Kn. Dungeoneering?, inspired: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15


Palace of Birdsong| War for the crown maps

@All sorry for the slow turn around. I've been very busy with other stuff.

Previous round
In one swift motion Xindrya grabbed a vial from her pocket, uncorked it and downed the contents, grimacing at the cloying taste. A warm feeling spread from her belly and she felt her muscles loosening up as the world took on a golden tint. The idea of fighting this mutated horror suddenly seemed like a great idea!

So dex mutagen giving +4 to dex and +2 natural armour for +4 AC total, leaving her at AC 23. Unfortunately this isn't enough to avoid the bite since the mutant rolled: 1d20 + 14 ⇒ (18) + 14 = 32. Also her parry roll isn't high enough to work.

Unfortunately the thing's maw batted past her defences including her attempt to parry it and bit down upon her.

This round

Dr Munroe dropped his crossbow as he remarked, "That's not going to cut it here, time to mix things up!" He pushed past Xindrya and ducked and rolled past the mutant with considerable grace, but one of it's snapping tentacles rapped him on the head as he rolled past.
Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25 <--- FAIL
Tentacle: AOO: 1d20 + 11 ⇒ (17) + 11 = 281d6 + 2 ⇒ (2) + 2 = 4 <--- HIT
Confuse will save: 1d20 + 3 ⇒ (6) + 3 = 9 <--- FAIL
Confused?: 1d100 ⇒ 42 <--- Babble

Seeing nothing but stars, Dr Munroe sank into a defensive stance with his hands formed into fists. He babbled, "Woah! Tough guy eh? We'll see, oh flowers - beautiful flowers. I wonder what kind?"

Marek tracked the mutant's movements and as its attention was focused on Dr Munroe he loosed! The arrow grazed it's hide leaving a long mark that oozed blood.
Marek, Point blank, deadly aim: 1d20 + 7 ⇒ (18) + 7 = 25Damage: 1d8 + 7 ⇒ (1) + 7 = 8 <--- MISS

Enraged Xindrya lunged with her rapier, its point scraped along the beast's hide before piercing a fold of skin. The hide was too tough for it to sink in deeply although a trickle of blood leaked out of the wound. It has DR.

Edwin's black blade sunk deeper although he too found the mutant's hide disconcertingly tough, still he left a nasty wound on it's left leg!

Zendara's arrow was well judged, jamming into a fold of skin between the legs and the mutant's abdomen.

Hoping for better luck, Yukarii repeated her spell but once again to her dismay the glowing missile fizzed scant inches from it's hide.

Bloodied now, the mutant lashed out with tail, tooth and tentacle! It tried to bite Edwin but he was far too slippery for it and stepped aside at the last moment.
Bite: 1d20 + 14 ⇒ (10) + 14 = 24Damage: 1d8 + 5 ⇒ (2) + 5 = 7 <--- Miss

It's tail lashed out at Dr Munroe who still woozy from the tentacle strike to his head was slammed into the wall. Worse the prehensile tail snaked its way around his body and started to squeeze!
Tail Slap: 1d20 + 11 ⇒ (9) + 11 = 20Damage: 1d6 + 2 ⇒ (6) + 2 = 8 <--- HIT
Grab?: 1d20 + 15 ⇒ (8) + 15 = 23 <--- HIT

The snapping tentacles darted towards Xindrya who easily dodged one and parried the other. She stepped in closely and rammed the point of her rapier into it's exposed belly!
Tentacle: 1d20 + 11 ⇒ (6) + 11 = 17Damage: 1d6 + 2 ⇒ (4) + 2 = 6 <--- MISS
Tentacle: 1d20 + 11 ⇒ (3) + 11 = 14Damage: 1d6 + 2 ⇒ (6) + 2 = 8 <--- MISS

STATUS: Round 3 wrote:

Environment: Normal brigntness near party

Buffs and Debuffs:
---- Round 3 ----
Mutated horror Grappled
Dr Munroe & Marek
Xindyra Mutagen
Edwin
Zendara
Yukarii
---- Round 4 ----
Mutated horror Grappled
Dr Munroe & Marek
Xindyra Mutagen
Edwin
Zendara
Yukarii
Damage Log:
Round: 1
Xindyra was hit by Horror for 12 (total damage taken 12)

Round: 2
Xindyra was hit by Horror for 13 (total damage taken 25)
Horror was hit by Xindyra for 5 (total damage taken 5)
Horror was hit by Marek for 3 (total damage taken 8)
Horror was hit by Edwin for 17 (total damage taken 25)
Horror was hit by Zendara for 7 (total damage taken 32)
Horror was hit by Xindyra for 9 (total damage taken 41)
Dr Munroe was hit by Horror for 4 (total damage taken 4)
Dr Munroe was hit by Horror for 8 (total damage taken 12)

Totals:
Xindyra: 25 damage
Horror: 41 damage
Dr Munroe: 12 damage


COMBAT ORDER:
Mutated horror
Dr Munroe & Marek <----- WE ARE HERE
Xindyra
Edwin
Zendara
Yukarii

Xindyra, Edwin, Zendara and Yukarii are up.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Still singing, Zendara takes the time to carefully aim and shoot again.

Attack: 1d20 + 11 + 1 + 2 + 4 ⇒ (9) + 11 + 1 + 2 + 4 = 27 (point-blank, inspire, bullseye shot)
Damage: 1d8 + 2 + 1 + 2 + 2 ⇒ (3) + 2 + 1 + 2 + 2 = 10 (point-blank, inspire, focused shot)


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Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin cried, "This thing is just wrong; such a creature shouldn't exist!" He kept slashing, trying to take advantage of the flank provided by Dr Monroe.

+1 Scimitar, bane, flank, inspire courage: 1d20 + 10 + 2 + 2 + 1 ⇒ (16) + 10 + 2 + 2 + 1 = 31
Slashing Damage, bane, inspire courage, Black Blade Strike: 1d4 + 7 + 2 + 2d6 + 2 + 1 ⇒ (4) + 7 + 2 + (4, 5) + 2 + 1 = 25


Palace of Birdsong| War for the crown maps

Xindrya? Yukarii? what are you going to do?


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Was the alternative shield buff instead of attack allowed?
I'm unsure, the spoiler doesn't say, but neither was it mentioned as no.

If the shield buffing alternative previously was not in effect, Xindyra does that planning, 5ft back and drink shield extract.

If it was allowed, followed up by a CLW. Healing: 1d8 + 5 ⇒ (8) + 5 = 13


Palace of Birdsong| War for the crown maps

You have the mutagen and nothing else. However normally drawing an extract is a move action and drinking it a standard action. Do you have some way to do this quicker?


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Nope. Might have to try find that special coat Niles once used to swift action drink a stored extract. Still wonder why the devs thought pulling a flask from your belt and drinking require 2 actions.

5ft step back, move pull shield from belt, standard drink.

Parry if needed: 1d20 + 10 + 2 + 2 ⇒ (14) + 10 + 2 + 2 = 28
Reposte: 1d20 + 10 + 2 + 2 ⇒ (17) + 10 + 2 + 2 = 31Dmg: 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14


Palace of Birdsong| War for the crown maps

You're thinking of a sipping jacket.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Fortunately not being able to do both gives me something I can do this round that will actually help.

Yukarii cursed at her inability to pierce the things magical protections. Fortunately she had another idea of how to help. Yukari focused her mind on soothing thoughts and the pleasure of feeling whole calling golden energy to her hand. With that she moved forward and reached out to touch Xindyra's wound.

cure light: 1d8 + 5 ⇒ (7) + 5 = 12


Palace of Birdsong| War for the crown maps

"Bally thing!" cursed Dr Munroe through gritted teeth as he was thrashed around by the mutant's tail. He hammered it with his fist leaving a welt the size of a dinner plate.
Fists: 1d20 + 6 ⇒ (18) + 6 = 24Damage: 1d8 + 10 ⇒ (5) + 10 = 15 <--- HIT
Fists: 1d20 + 6 ⇒ (8) + 6 = 14Damage: 1d8 + 8 ⇒ (8) + 8 = 16 <--- MISS

Marek couldn't get a clear shot, he tried guessing the direction the thing would move and guessed wrong.
Marek, Point blank, deadly aim: 1d20 + 7 ⇒ (2) + 7 = 9Damage: 1d8 + 7 ⇒ (4) + 7 = 11 <--- MISS

Smarting from several telling blows, Xindrya steps back and downs an extract and a translucent wedge of force appears in front of her, moving every witch-way to interpose itself between her and harm.

With a cry, Edwin lunges at the abomination and plunges his blade in deeply!

Tracking the things movements, Zendara loosed the moment it flinched from Edwin's attack. There was no opportunity for it to dodge but her arrow only barely pierced its thick hide.

Understandably not trusting in her ability to damage the aberration with spells, Yukarii instead chose to heal some of Xindra's wounds. With a word her hand gained a soft blue radiance and her lightest touch caused one of Xindrya's ribs to knit with an audible crack!

The thing's tail tightened around the poor Dr, slowly squeezing the life out of him.
Constrict: 1d6 + 5 ⇒ (5) + 5 = 10

With surprising reach the horror's jaws snapped shut scant inches from Xindray's neck. She managed to bat it away with her sword at the last moment before stabbing it retaliation. She hurt it but it but her rapier bent alarmingly as tore through the things inch thick hide.
Bite: 1d20 + 14 ⇒ (8) + 14 = 22Damage: 1d8 + 5 ⇒ (2) + 5 = 7<--- Miss

The snapping tentacles darted towards Edwin but the thing had misjudged the distance and they stopped well short of the agile little ratfolk.
Tentacle: 1d20 + 11 ⇒ (1) + 11 = 12Damage: 1d6 + 2 ⇒ (4) + 2 = 6 <--- MISS
Tentacle: 1d20 + 11 ⇒ (2) + 11 = 13Damage: 1d6 + 2 ⇒ (1) + 2 = 3 <--- MISS

STATUS: Round 4 wrote:

Environment: Normal brigntness near party

Buffs and Debuffs:
---- Round 4 ----
Mutated horror Grappled
Dr Munroe & Marek
Xindyra Mutagen
Edwin
Zendara
Yukarii
---- Round 5 ----
Mutated horror Grappled
Dr Munroe & Marek
Xindyra Mutagen
Edwin
Zendara
Yukarii
Damage Log:
Round: 1
Xindyra was hit by Horror for 12 (total damage taken 12)

Round: 2
Xindyra was hit by Horror for 13 (total damage taken 25)
Horror was hit by Xindyra for 5 (total damage taken 5)
Horror was hit by Marek for 3 (total damage taken 8)
Horror was hit by Edwin for 17 (total damage taken 25)
Horror was hit by Zendara for 7 (total damage taken 32)
Horror was hit by Xindyra for 9 (total damage taken 41)
Dr Munroe was hit by Horror for 4 (total damage taken 4)
Dr Munroe was hit by Horror for 8 (total damage taken 12)

Round: 3
Horror was hit by Dr Munroe for 10 (total damage taken 51)
Horror was hit by Edwin for 20 (total damage taken 71)
Horror was hit by Zendara for 5 (total damage taken 76)
Xindrya was healed by Yukarii for 12 (total damage taken 13)
Horror was hit by Xindrya for 9 (total damage taken 85)

Totals:
Xindyra: 25 damage
Horror: 85 damage
Dr Munroe: 12 damage
Xindrya: 13 damage


COMBAT ORDER:
Mutated horror
Dr Munroe & Marek <----- WE ARE HERE
Xindyra
Edwin
Zendara
Yukarii

Xindyra, Edwin, Zendara and Yukarii are up.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara shoots again, still singing to inspire everyone's courage.

Attack: 1d20 + 11 + 1 + 2 + 4 ⇒ (10) + 11 + 1 + 2 + 4 = 28 (point-blank, inspire, bullseye shot)
Damage: 1d8 + 2 + 1 + 2 + 2 ⇒ (5) + 2 + 1 + 2 + 2 = 12 (point-blank, inspire, focused shot)


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Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin knew he had to get Dr Munroe out of the creature's clutches. He furiously slashed with his scimitar to free the professor.

+1 Scimitar, bane, inspire courage: 1d20 + 10 + 2 + 1 + 2 ⇒ (4) + 10 + 2 + 1 + 2 = 19 Does Dr Munroe still provide a flank? Total of 21 if he does.
Slashing damage, bane, black blade strike, inspire courage: 1d4 + 7 + 2 + 2d6 + 1 + 2 ⇒ (1) + 7 + 2 + (3, 4) + 1 + 2 = 20


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

I think we're slightly off on placement?
Last post i stepped 5ft back, removing the need for Yukari to step 5ft towards me.

Anyway,

Xindyra quickly reassesses the creature's form. Swift action: study target.

Rapier, mutagen, inspire, studied: 1d20 + 10 + 2 + 2 + 2 ⇒ (12) + 10 + 2 + 2 + 2 = 28Jab, mods: 1d6 + 5 + 2 + 2 + 2 ⇒ (2) + 5 + 2 + 2 + 2 = 13


Palace of Birdsong| War for the crown maps

Dr Munroe continued to pound on the mutant's thick tail but he didn't seem to be doing much beyond adding new bruises.
Fists: 1d20 + 6 ⇒ (8) + 6 = 14Damage: 1d8 + 10 ⇒ (5) + 10 = 15 <--- MISS
Fists: 1d20 + 6 ⇒ (14) + 6 = 20Damage: 1d8 + 8 ⇒ (3) + 8 = 11 <--- HIT

Marek still couldn't get a clear shot, once again he guessed the direction the thing would move and guessed wrong.
Marek, Point blank, deadly aim: 1d20 + 7 ⇒ (5) + 7 = 12Damage: 1d8 + 7 ⇒ (8) + 7 = 15 <--- MISS

Xindrya however had been studying the things movements and guessed right, the point of her rapier sliding in a few inches despite bending alarmingly as before.

Yes Edwin he still threatens so it's a flank.
Edwin's form was a little sloppy as he swung his blade with terrible force but it counted none the less, leaving a deep cut in the mutant's thick hide.

Nobody had been able to to land any particularly telling blows, but the many small ones had added up and it collapsed in a thrashing heap on the floor, flinging poor Dr Munroe a good ten feet or so.

COMBAT OVER


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Rather stiffly, Dr Munroe picked himself up, leaving bloodied handprints behind. He reached into an inner pocked and yanked out a hip flask, which he nimbly uncorked and downed. With that done he pulled out another strange looking vial and downed the contents of that too, this time a blueish glow flitted around him and his wounds vanished.

CMW: 2d8 + 3 ⇒ (8, 3) + 3 = 14

A little woozily he surveyed the monster, "I agree Edwin, something like that shouldn't exist. I mean what kind of a thing is that?! I uh hope this is not a sign of things to come!"

There's no loot, just more tunnel going in deeper and deeper...


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara responded to the professor

Well, I don't think we should expect it to get better. That guy warned us. Do you want to continue?

I mean, I said that for storyline, but I am assuming he says yes.

Zendara offered to take point, hoping she could help the group avoid something like that again, or at least warn them... but she wasn't sure it would work. That thing had been so fast.

Nevertheless, she moved ahead of the group as silently as possible

Stealth: 1d20 + 11 ⇒ (10) + 11 = 21

scouting, and then reporting back, trying to keep everyone safe.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin remained silent at Dr Munroe's statement. He suspected that more strange things were in store for them.

He suggested, "Let's heal up before we continue. We don't want to be hurt when we run into something else."

Edwin doesn't have any healing abilities, I believe Xindyra is down a few hp.

Once everyone had recovered he followed Zendara at a distance, since she was better at sneaking than he was.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii was relieved to see the professor survived the fight when the abomination finally ceased moving. At the mention of healing up she nodded and said, "I can do some healing if anyone needs it but I am limited in how much."


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

I'm going to push us forward a little bit, probably a good idea to sort healing out through.

"Eh? We've come this far, let's not let some beastie - one we killed - frighten us off." replied Dr Munroe as he started walking deeper. It took another ten minutes of walking before something interesting was found, by which time the distant light from the entrance was no longer visible. By all rights the air should have been stagnant but there was a steady breeze coming from within, or as it turned out from below...

Edwin spotted it first, his eyes supremely adopted for subterranean environments. He noticed a circular room ahead and in the middle a great shaft running down. Either side of the entrance was the twisted remains of strange machinery. There was a pair of heavy tripods of sorts with a once square sheet of metal half an inch thick, which had melted and warped. There was a strange tube like thing sticking out of it which was also partially melted. Attached to the back of this was a sort of boxy metal contraption which had also partially melted.


Shyly to Yukarii, Marek noted, "Look at the field of view those two things have. If you had a pair of ballistas here you could hold off Ann army..."

Running his hand along the walls he added, "Something has knocked a bunch of chunks out of the walls and look on the ceiling and floor too. The rest of the tunnel has been so smooth, it's weird seeing this."

Possibly not the weirdest thing, the shaft going down seems to descend a loong way. There's a tiny pin prick of purplish light way below. The sides of the circular shaft are sheer, and very smooth. It's kind of alarming to walk close to, considering the depth.

Perception DC 18:
There's a small box sticking out of the shaft down perhaps a foot down. It looks like it's a removable cover for something red and circular underneath. There's a strange glyph on it from a language you don't recognize. If you examine it, the lid is hinged and lifts up easily, leaving something that looks like it's designed to be pressed.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

Zendara sees a little box about a foot down, so she lays on her stomach to overcome the weird vertigo of being close to the really really deep hole, and reaches her arm down to open the lid.

Seeing the single glyph, she wonders if it is a warning like "danger" or a label, like "on" or "power" ... but, not wanting to debate it she warns

Back off just in case; I'm pushing a button.

then waits just a bit to make sure that people have time to follow her advice, and then she pushes it.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin looked at the strange machinery, or what was left of it.

Knowledge Engineering: 1d20 + 6 ⇒ (10) + 6 = 16

He would have liked to have a chance to examine the box in the shaft, but Zendara seemed determined to activate it; he quickly backed off 20 ft and got ready to duck.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)
Yukari wrote:
I can do some healing if anyone needs it but I am limited in how much.

"You keep your reserves for now, i still have some things on me.", ad she uncorks a small flask.

CLW extract: 1d8 + 5 ⇒ (8) + 5 = 13, after which the last of her wounds close.

"That hit the spot."


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Yukarii nodded in acceptance about keeping her healing in reserve, she had far more effective uses for the spells anyway if she could avoid having to heal people with them. She stood close to Marek and looked at the big boxes he mentioned and then looked carefully into the pit. Yukarii saw the glow too and backed away as Zendara said she would be pushing it. Yukarii realized that might not be a good idea and said, "Wait Zendara-san, do not push it yet. Come back here away from these strange markings and I will call out Yukaari to go push it for us."


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara thinks about the offer for half a second... some risk-prone part of her wanted to do it herself... but Yukarii's offer made more sense. She sat up and nodded, and then moved back with the others, waiting for Yukaari to push the button instead.


Palace of Birdsong| War for the crown maps

So Zendara backed off to what she assumed was a safe distance and allowed Yukarii's spirit half to press the button. Yukaari did as she was asked and glided over to the small box and with mild curiosity pressed the button.

Immediately a strange horn sounded followed by strobing orange-yellow lights which popped up out of the floor and then a very loud disembodied voice announced something in a language none of you have ever heard before.

警告オープニングシーケンスは10秒で始まります

With a rumbling that was felt in your boots, sections of the floor adjacent to the shaft sunk down causing several of you to jump back in surprise. A spiral staircase was revealed leading down, as you craned your necks over you noticed sections sliding smoothly out of the walls to complete the turnings below the top one. Disembodied lights lit the way below, revealing at least turns of the spiral staircase.

After perhaps thirty seconds of mechanical action the mechanism smoothly stopped and fell silent.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

"Err. Wow!" gaped Dr Munroe, "I've never seen anything like that before..."

If you check:
There's no magic present.

The stair case seems very firm, the lack of handrail is alarming but the metallic surface is a yard wide and textured. In theory falling shouldn't be a problem.

The distant purple-ish light at the bottom is still there.

The warm breeze from below is still blowing, it's faster if anything.

Kn: Engineering DC 20: This is amaaazing, beyond almost anything you've seen before - except perhaps for The Nautilus, that was a marvel as well, but it never did anything like this. You really really want to know how everything works!


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

We are in Tokyo! ^^

Inspired Kn. Engineering: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (1) = 24
You see the tiefling's eyes grow wide with excitement.

"Whoa! What is this thing? I've just got to sketch this down.
Ohmygoshthisstuffisawesometosee!!!"
, she indeed goes about sketching in her journal from different angles.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara grins. She agreed with Xindyra. This was amazing. As soon as the stairs aren't moving anymore, she starts down.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Knowledge Engineering: 1d20 + 8 ⇒ (18) + 8 = 26

"Incredible work of engineering!", Edwin declared. "I've never seen anything like it!"

After carefully inspecting the staircase, he started downstairs.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukaari did a superb job, as she always did, but grumbled when she calmed down from the fright the ruckus caused, "I never get to push the good button."

For her part Yukarii felt some sympathy for her other self and when Yukaari came close reached out to put her arms around the ectoplasmic form. It was always stragne touching her other self like this but Yukarii did not let it show. Instead she pulled Yukaari closer and kissed her on the lips passionately in thanks.

While she made out with...herself, Yukarii and Yukaari looked at Marek teasingly for a moment. It was not long before Yukarii pulled Yukaari back into their mind once more. She linked an arm through Marek's and pulled him towards the revealed path down ready to follow the rest down if needed.


The group cautiously head down. At first this was exciting, especially considering the sheer drop, but after a while it became a boring slog.

"My legs are not looking forward to the return journey..." laughed Marek as he stopped to stare up the now distant entrance.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

"Ha! You're not wrong there kiddo, but something tells me what's below will make it all worthwhile!" enthused Dr Munroe.

Perception DC 18:
A curious thing, every so often you notice faintly glowing script on the walls and sometimes the floor just behind where you have been. It's as if the place is reacting to your presence...

You're about halfway down now, it's taken a good fifteen minutes to get here, walking around and around the great spiral staircase.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Huh. This place seems to be reacting to our presence. See the glowing script that is sort of following us? I wonder what it says. I hope not "intruder alert" or something.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Poor Marek might develop a twin obsession now....

Inspired perception: 1d20 + 10 + 1d6 ⇒ (19) + 10 + (1) = 30

"Let's hope not."


Palace of Birdsong| War for the crown maps

The group descends further down the spiral staircase and now the strange script is more common, forming lines that snake down the walls. As you draw closer it lights up and grows fainter as you leave. None of you can read it but some of the characters are superficially similar to Hosaka island's script, albeit more complicated.

GM Rolls:
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (18) + 5 = 23
1d20 + 5 ⇒ (4) + 5 = 9

Yukarii:
You have misgivings about this place. The deeper you get the more it feels like you're descending into a place you don't belong, like a mausoleum. Also the others don't seem to taking the script as seriously as they should, they seem to be gripped with the archaeological equivalent of gold fever.

Edwin, Xindrya, Zendara:
You failed a will save. You. already wanted to see what was down below and now you're certain it's something of incredible importance. It must be part of the fabled city of Vesta that somehow survived armageddon. A genuine pre-sundering town, an archeologist's dream! Run! Don't walk, secrets await! Also if Yukarii sounds caution, she's jumping at shadows and worrying about nothing.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Jogging down now at a fair pace, Dr Munroe had sweat beading on his forehead as he laughed, "Not far now friends, history awaits! I think another couple of minutes will do it!"


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

It seemed a bit strange in the back of Zendara's mind to be rushing into anything archaeological, where patience persistence and careful attention to preserving history was paramount... but seeing Doctor Xavier so excited, she just dismissed that tickle at the back of her mind, grinned, and raced past him, intent on being first to the new find. This was going to be great! :)


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin was very excited at the prospect of the discoveries that they were on the verge of making. He could already imagine the prestige and fame that would surely come his way from this once-in-a-lifetime find! Her hurried as fast as he could down the stairs.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

"Race you to see it first!"


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii followed her companions down the spiraling stairway and began to feel some unease as they went. The place felt wrong, unnatural, a feeling she knew far too well from her time as prisoner of that vampiress so long ago, that of a mausoleum. She was sure they did not belong here.

Is there anything I can recognize from the Hosaka-esque script?

When her companions began to act oddly, like they were suffering a rush of anticipation and wanted to move ahead faster to reach their valuable goal Yukarii knew something was wrong. Yukaari had been pulled back inside her mind after pushing the button and her other self whispered in her mind that something seemed wrong here.

Yukarii cast a silent spell focusing on seeing the threads of magic and examined her friends under the spell as they began to rush forward. With her spell up she examined them as she said urgently, "Please, slow down, something is wrong!"
detect magic Know (arcana) or Spellcraft on nearest companion to try and ID any spell causing this strange behavior: 1d20 + 10 ⇒ (2) + 10 = 12


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

But no one was listening... Giggling, Dr Munroe sprinted down the last few turns with his arms out wide as if he was flying. Suddenly at the bottom everyone came to a halt, there was a wall on the far side with another monstrous steel door that had been ripped off it's hinges. Like the one at the entrance this thing was massive, a good yard of steel and it was bent.

Kn: Engineering DC 18:
The forces involved in bending a yard of steel are frightening.

Through the wrecked door poured neon purple light and good deal of fog which made it impossible to see what was beyond. A certain caution won out with everyone nervously sliding around before Dr Munroe shrugged and said, "Well come on then! We've come all this way, lets see what's beyond..."

You felt the temperature rise ten degrees or more as you walked through the portal and the on rush of air was startling but harmless. Inside everything was different. You got the sense of a large cavern that had suffered multiple serious rockfalls under which was the remains of the strangest city you've ever seen, or part of one.

Every surface was covered in glowing lights and glyphs. There were large surfaces with strange looking people's faces, and they where moving!

Perception DC 15:
It takes you a moment or two to realise but the motion seems to repeat, a bit like a programmed illusion. For whatever reason these things seem to have been plastered everywhere. Most of the images seem to involve drinks or weird looking food stuff.

The floor was most peculiar, it was a wide black strip some sort of aggregate with lots of small black stones but it was as if they were suspended in something ever so slightly sticky that smelt strange a little line naphtha or a tar spring. It looked like it had been raining and this strange surface had a sort of oily sheen and the reflections of the lights and glyphs was actually quite pretty. Another weird thing, down the very centre of the wide strip was a dashed line seemingly made out of thick white paint.

The buildings where of all shapes and sizes, many seemingly defying gravity. Only small pocket was left due to the rockfalls but this place must have been indescribable before whatever calamity occurred.

Dr Munroe whistled, "Wow! Is this where the ancients lived?!"

Map updated.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Laughing and racing Xindyra, Zendara finally skids to a stop in front of the mangled steel door.

Are we still under a spell, or can we react normally?

Knowledge Engineering: 1d20 + 9 ⇒ (17) + 9 = 26 (pass)

Wow. I wonder who or what tore that door off... that is quite the feat...

Perception: 1d20 + 11 ⇒ (7) + 11 = 18 (pass)

Those glowing lights and glyphs are programmed illusions it seems...


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Inspired Kn. Engineering: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (3) = 19
Inspired perception: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (3) = 30

Zandara wrote:
Wow. I wonder who or what tore that door off... that is quite the feat...

"Hmm...both unsettling and impressive at the same time."


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Note that I don't have permissions to view the map.

Knowledge Engineering: 1d20 + 8 ⇒ (11) + 8 = 19

"Indeed, the forces to bend the steel like that would be tremendous!"

Perception, Perceive Cues: 1d20 + 12 + 5 ⇒ (19) + 12 + 5 = 36

"This place must have been amazing before the calamity. I can only surmise that the ancients possessed knowledge that has since been lost."


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Dr Munroe gaped as he turned around on the spot looking at everything. Sounding elated and slightly daunted, Dr Munroe asked "Where to start first? Shall we try to find the ice room that Mr Lyrnz mentioned?"


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Good idea, but... shouldn't we study where we are first? I mean... what's that green glowy thing?

Zendara wanders over to the green glowy thing to look at it.

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


"Yeah she's right what is that?" asked Marek pointing to a translucent green rectangle that was attached to a curious metal cylinder about six inches in diameter which rose twelve feet off the ground before an abrupt right angle where there was a short section leading to a strange looking light. The green rectangle seemed to be showing a repeating loop where a strangely dressed woman offered a box with weird characters on it. A bunch of other characters pop up before shuffling off to the side and after a bit the thing repeats.

Yukarii:
Most of it's incomprehensible to you except for the glyph for perfume and another that means reassuringly expensive with the connotation of it being imperial.

"Look!" said Marek, "I can pass my hand through it, it lights my skin up but otherwise it's as if it's not there!"


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

You wander aimlessly for a bit around the strange and eerily quiet town, mesmerised by the bright lights. The area that you can get to isn't big, perhaps the size of a city block but there's tons of high-rise buildings. Most of the doors are shut, without visible locks or handles but there are a few that have button blocks that bare some resemblance to the ones Xindrya was good at decoding on The Nautilous.

The city is full of strange writing, this frustrated Dr Munroe no end who was keen to read it. Still he started methodically sketching the glyphs in the hopes that one day scholars would be able to decipher it. He was studying a sign attached to a pole in the street, like the one Marek pointed out when it seemed to have some sort of malfunction. "Woha look at that!" he cried pointing at the sparks and the thick black smoke that followed as the display fizzled, wavered and vanished.

As you discuss this unexpected happening a strange thing occured, a small flap opened up out of the side of a near by building (or perhaps shop) out of which came a quadrupedal mechanical device the size of a large house cat. It ignored you as it moved towards the malfunctioning pole, which it climbed up with remarkable agility.

"Fascinating!"[b] exclaimed Dr Munroe, [b]"Lets see what it does..."

Half way up the pole, it manipulated a hatch you'd not seen before and suck for want of a better word a mechanical paw in. There was a bright series of sparks and a sound of fizzling, and after a bit it closed the hatch and did the same to one furtherer up and to everyone's surprise the sign suddenly re-appeared.

"What do you know, it fixed it!" mused the entranced Professor.

Kn: Engineering DC 20:
You don't really have a proper taxonomy for something like this but it reminded you of a worker ant and you've decided to call it a repair drone. You suspect it to be an autonomous function of the city somehow.

The mechanical quadruped then circled you twice before heading in a direction that lead further into the city.

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