The Shards of Oberon

Game Master FangDragon


1,951 to 2,000 of 3,210 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

1 person marked this as a favorite.
Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Knowledge Engineering: 1d20 + 8 ⇒ (13) + 8 = 21

Edwin watched the mechanical device intently as it climbed the side of the building. He remarked, "That mechanical thing reminds me of a worker ant. It must be a repair drone; the city can repair itself!"

He looked carefully at the nearby buildings, hoping to spot a door partially open. Maybe one of the locking mechanics had malfunctioned, or one of the past occupants had left their front entrance open.

Perception, Perceive Cues: 1d20 + 13 + 5 ⇒ (18) + 13 + 5 = 36


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara is dazzled by everything, and starts following the mechanical quadraped, hoping to see more farther into the city.

She'll come back if Edwin finds something and calls though.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii didn't expect her warning to work and as they proceeded she saw the door and found herself very concerned about what ever could do that to a door like this one. As they proceeded it became obvious to her that the others were being manipulated somehow but she wasn't sure of the exact cause. She was fairly sure she was not being manipulated...or was she?!

The lights were far too bright for Yukarii's sensitive eyes and she found herself more and more wishing they hadn't come down here. Still, if this led to whatever was keeping the souls trapped on this island she had to continue on. When she had a moment Yukarii pulled Yukaari forth from her mind in spectral form, if the others were compromised it might be up to her to keep them safe.. Between the two of them they kept a close eye out for whatever might have caused the damage to the door or any other threats that might appear.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

"A self repairing city, that's amazing!
But...if -we- ended up here....who's to say others haven't already, or will after us? Are we even alone at all right now, fixer bugs not included."

The thought process is interrupted by seeing Zendara hurry along.
"I can hardly wait to see what other marvels are in here."


Palace of Birdsong| War for the crown maps

Edwin didn't notice any open doors at first so he scampered after Zendara, Yukarii and the others who where following the mechanical quadruped with great interest.

The little machine moved ahead rapidly but stopped several times, apparently to allow you to catch up before rushing off again. It turned down an alley, waited and then vanished into another flap. Try as you might, there seemed to be no way of opening the flap nor could you tell precisely where it was so perfect was the fit.

Still however, Edwin noticed something strange with the door mechanism for the building on the opposite side of the road. While the door was closed, the locking mechanism looked like it had burned out long ago. The door was a double glass affair with a slight gap between the sections, perhaps a crowbar could be used to force it open?

Kn: Engineering DC 18:
There are what appear to be electro-mechanical actuators inside to open the door. Such things exist on air ships but they're far bulkier than these sleek looking devices, although who can say if they're still working after all this time? A moot point anyway if the door can be forced open.

The glass is not ordinary glass and is effectively inch-thick metal plate and accordingly very hard to break. Still it's a DC 18 strength check to crowbar the doors open, aid anothers allowed. If you need more than 3 attempts please wait for me to describe what happens next.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin followed the mechanical quadruped commenting, "It's almost as if it's waiting for us to catch up!"

Knowledge Engineering: 1d20 + 8 ⇒ (18) + 8 = 26

He examined the flap and reported, "It looks like there could be electromechanical actuators inside to open the door. Like the ones on airships except much more compact. Beats me how to trigger them through.

"Does anyone have a crowbar? We might be able to force the doors open."


1 person marked this as a favorite.
F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

"No crowbar itself, but something more useful.", Xindyra says, as she takes something from her pack.

"The traveler's any-tool. It can change into many things. Including a crowbar."

Str, crowbar bonus: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Str, crowbar bonus: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Str, crowbar bonus: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

I have one of those too.

Zendara configures her any tool into a crowbar and attempts to help Xindyra get the doors open.

Strength Check (aid): 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11

Trying to aid that first roll, to see if we can actually get it open before those other tries are made. That should get us close if one other person can aid.


Palace of Birdsong| War for the crown maps

One more aid another from anyone? It's a DC 10 check...


1 person marked this as a favorite.
Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin tried his best to help with opening the small door.

Strength: 1d20 - 1 ⇒ (4) - 1 = 3

He doesn't have a crowbar. The dice aren't favoring us anyway.


1 person marked this as a favorite.
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Yukarii could try as well, but she also has a -1. Could we get an assist from an NPC perhaps? Marek might have a better bonus and could roll in her place, being all protective and stuff?


1 person marked this as a favorite.
F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)
Zendara wrote:
Yukarii could try as well, but she also has a -1.

You'd be surprised, i had my thrush familiar break down a door, where str checks failed for the party. Can't find the link, but that was fun.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Sorry work has been crazy in the run up to the holiday season. Anyway for the next couple of weeks I hope to have a bit more free time...

"Here let me have a go, there's a knack for doing this sort of thing..." said Dr Munroe. One of you passed him the any tool and he took it, inspected it for a second before inserting the tip in as far as it would go. He then heaved with all his might, the corded muscles on his neck straining.

With an ominous creaking, the door opened a crack before suddenly the mechanism inside activated and door cycled open with the hiss of compressed air.

Strength: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

Catching his breath Dr Munroe muttered, "Crikey that was heavy, wouldn't want to try that in a hurry..." Nobody really this much attention for you where inside a genuine pre-sundering dwelling! The building interior shared more with the nautilus space ship than with the sturdy brick buildings you were familiar with.

Kn: Engineering DC 18:
It really is remarkable how little support the multi story building has, the ancients must have known so much about construction and material science that was lost.

What was squat and solid in modern architecture had been light and incredibly spacious with the barest minimum of materiel. Ahead of you was a foyer with a reception desk and a dark service room behind it. To the left is a strange looking metal double door that seems to retract rather than opening inwards or outwards. There's a strange display above the metal doors with six glyphs and a glowing arrow pointing to the middle one. To the right is an ordinary door with what looks like a stairwell behind.

"Looks like we have a choice." said the Dr, "Up the stairs, through the service room door or investigate those funny metal doors. There's a bunch of buttons next to them, I wonder what they do?"

Perception DC 20:
The reception desk turns out to have a set of drawers. The top drawer is open and in it you find a handful (5) of small circular metal disks. These remind you greatly of the silver disks you found aboard the nautilus. They're not quite the same size and have different markings but could the be a power source too?


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Knowledge Engineering: 1d20 + 9 ⇒ (11) + 9 = 20 (pass)
Perception: 1d20 + 11 ⇒ (1) + 11 = 12 (fail)

Marvelling at the ancient's building techniques, Zendara, still with traces of her insufficiently cautious exuberance, say

Mmm... let's try the metal doors. Random buttons sound fun.

She goes over and pushes one next to the doors.


1 person marked this as a favorite.
Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Knowledge Engineering: 1d20 + 8 ⇒ (4) + 8 = 12
Perception, Perceive Cues: 1d20 + 13 + 5 ⇒ (15) + 13 + 5 = 33

Edwin looked carefully at the Reception Desk and declared, "There are some drawers here, cleverly hidden!"

He opened them up and showed the group the five silver disks of slightly different shapes and markings,"These have got to be useful for something!"


1 person marked this as a favorite.
F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

I'll bet you the doors close and we hear a *ding* when they open again*.

Inspired Kn. Engineering: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (1) = 28
Inspired perception: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (1) = 22

"Imagine if we could get to know how they did all this. It makes our architecture seem crude."


Zendara presses a button and to her surprise there was a disembodied chime followed by the sound of movement from above. A few moments later a louder chime sounded and the doors slid open to reveal a clinically clean looking metal box with the most perfect mirrors you've seen on the walls.

Marvelling at this, Marek asked "Do you think we should go in?"


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Definitely. says Zendara, going in.

Perhaps a portal that someone has sent us, or a disinfection chamber, or a safe place to sleep... I'm not sure yet, but it opened for us, so let's see what is inside.

Another thought occurs to her and she says

It's too big to be an oven, right? I hope it isn't that.

She steps inside, looking around.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin peered nervously into the metal box and said, "All sorts of dangers could lurk inside>" He mustered up his courage and stepped inside. "But we'll be forever wondering if we stay out here."

He looked for clues as to the metal room's purpose.

Perception, Perceive Cues: 1d20 + 13 + 5 ⇒ (14) + 13 + 5 = 32


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii was still not sure abou this place. She knew something wierd was going on and something very strong was down here with them somewhere. Everyone seemed far too obsessed with their explorations, even tearing apart small doors and talking of pushing random buttons to see what would happen.

"I think we need to calm down and not deface the building with breaking small doors. We also do not know what those buttons might do to you." Yukarii sighed and added, "I would hope our time in the derelict and the fate of it's passengers would insipre cuation in us, praticualrly when something forced open that steel door and might still be down here with us."


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara, vaguely trying to justify her strange optimism, responds

Hmm... it couldn't be this far in, or we would see the traces of further destruction, right?


1 person marked this as a favorite.
Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Sounding more confident than he should have done, Dr Munroe said "I'm sure we're fine Zendara, whatever happened here was long ago".

As the group discussed what the strange room could be, the doors suddenly closed. There was a collective intake of breath and then there was a disembodied chime and suddenly you all felt very heavy accompanied by a sense of motion.

"What in the world?" cried Dr Munroe but before he could say anymore there was another chime and the doors opened to reveal a different room, more of a long gloomy corridor with a great many doors on one side.

Perception DC 15:
Outside there is an identical indicator to the one outside but the arrow has shifted to the fifth position.

You step out and with a buzzing sound a light pops on the far end of the corridor, revealing a single door that's ajar...

"Hmm. Seem we're invited." remarked Dr Munroe.

Perception DC 20:
There's a flickering blue light leaking through the door and every so often a shadow moves, suggestive of something inside.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Inspired perception: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (3) = 18
Inspired perception: 1d20 + 10 + 1d6 ⇒ (20) + 10 + (1) = 31

"I see something moving. Someone or something is definitely there."


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

"I think we're moving!", Edwin remarked with nervous excitement. When the door opened, he stepped out, cautiously surveying the corridor

Perception, Perceive Cues: 1d20 + 13 + 5 ⇒ (11) + 13 + 5 = 29

"I see it too!", Edwin whispered to Xindyra. "I'll take a look." His heart in his mouth, he crept forward to the far door and looked inside.

Stealth: 1d20 + 9 ⇒ (7) + 9 = 16 Giving Zendara a chance to sneak forward ahead of him, if she wants (she has a higher stealth bonus).


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Zendara neither sees nor feels what Xindyra and Edwin claim... she is too focused on moving forward and seeing the next cool thing.

However, when they warn her that something is ahead, she slows down and tries to scout ahead like a sane person... overconfident in her ability, she sneaks right past Edwin to take a look.

Stealth: 1d20 + 11 ⇒ (20) + 11 = 31

Okay, maybe she wasn't overconfident this time... looks like she's pretty competent. :)


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Sneak sneak?: 1d20 + 10 ⇒ (12) + 10 = 22

Followed by the other redhead.


2 people marked this as a favorite.
Palace of Birdsong| War for the crown maps

Quieter than mice, Zendara and Xindara cautiously approach and gaze at the room within. Your eyes are assaulted by a riot of neon colors illuminating what could only be a bachelor pad. A faint smell of sweat and unwashed clothing lingers on to reinforce this image. The floor appears to be poured builder's stone, polished smooth in places and flaking in others.

To the left behind gauzy curtains on a rail is a bed with the picture of an exotic dancer on the duvet. There is a small bookcase in front of the bed with many odd looking books in it. For an archaeologist these are worth more than gold!

Perception DC 18:
Several suspicious stains on the bed make you wonder what happened to it's former occupant.

To the back of the room is complicated looking equipment surrounding a large moving image which is currently depicting a strangely dressed couple who appear to be arguing. There are several large box like objects either side of image with wires connecting them to a box. In front of these are battered leather sofas which have clearly seen better days.

To the right is a small table cluttered with bits of paper and strange thin boxes emblazoned with pictures of food. There is a room beyond that which you can't see into from this angle.

Following the right edge of the room, there's a pile of boxes which obscure another door, next to which is some shelving. At the far end of the room there's a wall with a closed door in the middle.

In front of that is a something obviously mechanical yet horrible, a hulking spider! One of its legs twitches every so often accompanied by faint sounds of straining clockwork.

Excluding the entrance, there are 3 doors marked on the map. The spider thing is clearly a construct of some sort.
Map updated.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Perception, Perceive Cues: 1d20 + 12 + 5 ⇒ (6) + 12 + 5 = 23

Edwin looked around the room cautiously, nervous about the mechanical spider. After staring at the images on the screen, he suggested, "I don't think they are aware of us. It must be some sort of programmed illusion!"

Examining the room some more he observed, 'There's some stains on the bed. I wonder what happened to the occupant of this room?"

Knowledge Arcana: 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge Engineering: 1d20 + 6 ⇒ (1) + 6 = 7

After inspecting the construct, he started gathering up the books and storing them in his backpack, "The team will their work cut out for them, looking through all these!"


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara keeps back from the mechanical spider, not sure what role it played in the ancient lives of the inhabitants, but hopes that it is broken and doesn't go into security mode trying to kill them or something.

She cautiously and quietly moves over to the boxes and starts looking through them.

Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Perception: 1d20 + 11 ⇒ (19) + 11 = 30


1 person marked this as a favorite.
female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii's concerns were shrugged off easily and this made her even more concerned that something was wrong here. Still the others pressed forward and she had little choice but to follow them. When they found the bachelor pad with it's books and boxes and bed Yukarii looked around curiously.

When she saw the duvet with the exotic dancer on it Yukaari whispered in her mind, [ib]We should take this for our own enjoyment. We may learn new things to try from them.[/b] Yukarii just rolled her eyes at the lust filled words from her other self and focused on the bed itself. Once the stains were pointed out by Edwin Yukarii thought for a moment and then said, "Let's find out if the bed can tell me anything." With that she reached out to touch the stain with her right pinky finger to avoid touching t any more than she had to and tried to read what the object had experienced.

appraise (psychometry): 1d20 + 13 ⇒ (6) + 13 = 19


Palace of Birdsong| War for the crown maps

Yukarii:
You lightly brush the stained area and at first nothing happens but then you feel yourself gently falling asleep, into the softest, warmest bed imaginable. You are very comfortable, as your hair is stroked by your loved one as the pair of you bask in the afterglow. Somehow you know you conceived and you dreamily consider what your coupling may result in, shocking as it will be to your family considering you did it the dirty old way rather than consulting with the priests and using a grow tank as is proper. You don't care that is a problem for tomorrow, or perhaps even a few months if you're lucky, and or now you are utterly contented.

Something is terribly wrong, you feel a sudden tearing pain in your belly. You wake up to scream but blood vomits out of your mouth. The priests must have found out! Something profane is looming over you, you try to struggle but already you are fading...


Palace of Birdsong| War for the crown maps

Edwin:
You suspect the construct has a technological rather than arcane origin. Beyond that you it's hard to say what happened here.

Zendara glides in utter silence over to the boxes and starts inspecting them, all of them seem to be made of a strange from of paper that's unusually strong with a ridged almost crinkly texture. They are sealed with a strip of some kind that is stuck annoyingly well, you'll have to cut your way in. Do you want to?

Before anyone can do anything else, with a whine of straining motors the giant spider suddenly lurches into motion and scuttles towards the sofas. One limb quivers and suddenly it strikes, impaling and mostly flattening a mouse! As suddenly as it started it falls silent and immobile once more.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

There is pregnant pause and then Dr Munroe says in a loud whisper, "That's uh quite something. I'm glad it doesn't appear to be after us!"


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara starts removing the sealing strips carefully, and slowly, in case the spider thing is triggered by movement. She doesn't want to end up like that mouse.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)
GM wrote:
They are sealed with a strip of some kind that is stuck annoyingly well, you'll have to cut your way in.

Ah, we have a machine for those for our packages we send off.

*whistle softly*.....that's one big spider.

Xindyra puts a finger before her lips as she looks at Dr. Munroe.


2 people marked this as a favorite.
female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii felt the story of the stains tear through her body, the pleasure of the act, the hope for the future, the fear of being caught, and the terror of feeling hope die. She came back to herself with a gasp and a sob before she turned to Marek and clung to him as she calmed herself.

Once she got control of herself once more Yukarii said, "The stain was caused by the death of a man, he and his lover had recently conceived a child the 'dirty way' and he was happy but afraid the priests would find out what they had done. They lie together when he felt something being done to him, I do not know if it was the priest's magic or poison, or something else but he died badly in this bed."

Yukarii looked at the others and said, "I do not think they made babies like we do, there was something about a 'grow tank' and the priests being involved. I think..." Yukarii hesitated and then continued, "I think they could concieve as we do but they no longer did, that it was illegal to do so, and that it was somehow done outside of themselves and the new life grown inside of a tank of some kind."

I've been playing to much battletech lately cause I can now think only of the clanners and the iron wombs they use for the True Born.


1 person marked this as a favorite.
Palace of Birdsong| War for the crown maps

As quietly as she can, Zendara uses a knife to carefully part the sealing strip of one of the boxes. The spider thing doesn't seem to pay her any attention although it does twitch suddenly and occasionally lashes out at something unseen.

Kn: Engineering DC18:
You're beginning to wonder if it's damaged somehow, the behaviour it's exhibiting is peculiar and vaguely reminiscent of very old and confused people. Albeit an old person mixed with periods of deadly accuracy as the squashed mouse can attest.

The strange ridged paper like box turns out to have something very peculiar inside, a couple of hundred copies of some sort of flimsy pamphlet. The paper, if that's what it is, is glossy unlike any you have seen before. It bears a picture of a semi naked lady holding a strange bracelet like device you don't recognize. The pamphlet is covered in glyphs,none of which make a lot of sense. There are more pages with similar contents each with a lady showing off a gadget of some sort.

[Ooc]There are more boxes to open if you wish.[/,ooc]

Yukarii:
Most of the glyphs are gibberish to you but you recognize the text as running vertically and from right to left. Some of the larger glyphs remind you of one's you know: Good price, protection in the context of shielding, guarantee in the context of or your money back. The bottom of the page contains something that really feels like traditionally it ought to be an address just from the placement.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Knowledge Engineering: 1d20 + 9 ⇒ (1) + 9 = 10 (fail)

Dicebot is fickle.

Zendara keeps two of each pamphlet (for the articles, not the pictures), so she has some historical pictures of gadgetry, as well as an extra copy for herself when someone confiscates the other for historical displays or whatnot. She hopes to be able to learn this language as well, so all of the examples of it she can gather will help.

She starts carefully opening another box (and will continue through all the boxes until/unless the mousekiller robot turns on her).


1 person marked this as a favorite.
Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Knowledge Engineering: 1d20 + 6 ⇒ (16) + 6 = 22

Edwin commented, "The spider construct's actions reminds me of the behavious of old people with dementia. I wonder if it's damaged somehow." He kept an eye on the mechanical thing and kept his distance.


"That's kind of alarming, how can a killing machine get dementia? And what if it goes nuts?" asked Marek in a loud whisper as he eyed the towering spider robot with concern.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

"Relax, I'm sure if it was going to attack it would have done so by now..." laughed Dr Munroe is he hadn't a care in the world. He was still looking at everything with childlike delight.


Palace of Birdsong| War for the crown maps

Zendara slices open the next box and finds perhaps two hundred glossy pamphlets this time selling what appears to be vast selection of exotic food. While there are some scantily clad ladies with neon blue hair on the cover offering up bowls, the rest of the pamphlet is rather more subdued.

She cuts into a third box and find something very strange. Firstly to her surprise lots of puffy white things shaped a little like crisps poured out. Whatever they where, they were very light and crinkled between thumb and finger. Inside the mound of white things was a peculiar dark metal cylinder, with a series of very complex looking dials and knobs on the top. The side of it had some sort of glass window and horribly inside was floating what appeared to be a pickled human brain!

Kn: Engineering DC 15:
You notice slots where some of the silver disks you found earlier might fit...

The moment you pick the cylinder up the giant spider bot flips out. It approaches men menacingly and a strange tinny voice blares out speaking in a language none of you understand. A series of glyphs appear in the air around it.

Yukarii:
Two of the most prominent glyphs look very similar to Hosaka glyphs for Contraband, and Surrender...

Linguistics DC 18:
One of the glyphs keeps on changing, you have a sudden insight and you're sure this is a countdown of some sort.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii began to look through the pamphlets they were finding and found that, oddly, some of it was at least a little bit familiar, like maybe an ancient version of her native tongue! She recognized symbols that she thought were for shielding something, and one set that seemed to say money back guarantee. Then there was something she was sure was an address!

Yukarii said nothing about this for the moment as the others spoke of the construct. Then someone picked up a strange cylinder and the construct flipped out. It started displaying symbols, two of which she recognized. Yukarii's eyes widened as she said, "Put the cylinder down now! Two of those glyphs it shows mean contraband and surrender!".


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara takes some of the food pamphlets too, and she tastes one of the white crisps before realizing they must be packaging material... or they were just really bad. She wasn't altogether sure.

She sees the brain, and while it is gross, another part of her brain starts to cheer... an ancient BRAIN to study? Why, her name would be in all the research journals now!

When Yukarii voices her concern, she understands, but doesn't want to give up her prize, so she backs off a couple of steps, still holding the cylinder.

Linguistics: 1d20 + 6 ⇒ (20) + 6 = 26

Then she sees the glyph that is changing... with a sudden insight she realizes that this is a countdown of some sort. Was the robot spider going to self-destruct?

That glyph is a countdown she yells, GET CLEAR!

She tucks the cylinder under her arm and starts running away.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Inspired Kn. Engineering, for later: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (2) = 29
Inspired Linguistics: 1d20 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14

"Countdown....?"

Xindyra grabs Edwin by the wrist and starts running.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii's eyes widened at what Zendara realized and quickly ran from the construct. She could only hope this didn't go an provoke it.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

With his short legs, Edwin struggled to keep up with Xindyra until he activated the power of his boots, giving him a burst of speed.

Swift action to use one point of mental focus to use Sudden Speed (+ 30 movement for one minute).


Palace of Birdsong| War for the crown maps

Which direction are you moving in? As a reminder here's a map of the room you were exploring. You can in via the south which leads to a long corridor going back to the lift.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Un;ess it takes me closer I am going to run back the way we came from to try and get out of here.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

First instinct would be to get around a corner and away from the line of effect of the blast... so I think towards C for me. Is there a way through there? If not, she'd turn and head south.

2,401 to 2,450 of 3,210 << first < prev | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Shards of Oberon Gameplay All Messageboards

Want to post a reply? Sign in.