The Shards of Oberon

Game Master FangDragon


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Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Re Sheldon that's entirely up to you whether you pursue it now or potentially later or drop it.

Dr Munroe smiles, "Excellent! Well I have a few things to sort out but tomorrow morning we'll set out for Chelmsford. Until then!"


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As Dr Munroe turns to leave, Professor Dexter primly announces, "I shall accompany you Xavier. You've already had one ambush tonight, I won't have you wandering around unaccompanied."


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Obviously feeling a little trapped, Dr Munroe gives her a helpless smile before acquiescing.

Folks I'll give you a chance to do any quick investigations before moving us on to Chelmsford (no worries if you just want to move on). As a reminder the University has a world class library which you can use for research. I'm mentioning this because you might be able to dig up more background on some of the places or people / organisations mentioned. Teasing out all the information the library has takes time, possibly more than you might wish to spend. On the other hand the Librarians are happy to direct staff and students to suitable tomes, although they won't necessarily be able to help for really exotic stuff.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara goes home to pack, and early the next morning checks over the ship.

Knowledge Engineering: 1d20 + 7 ⇒ (7) + 7 = 14

Hope the others have better rolls.

Then she goes over to try to see Sheldon, and if she can't talk her way in this time, then she is willing to provide a distraction while someone else gets in by stealth or invisibility.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

That day, Xindyra looks at the two professors with a glint of curious interest,
Sense motive, is prof Dexter interested in him?, inspired: 1d20 + 9 + 1d6 ⇒ (3) + 9 + (3) = 15

The following day, Xindyra accompanies Zandara on the ship's inspection.
Kn. Engineering, inspired: 1d20 + 9 + 1d6 ⇒ (10) + 9 + (5) = 24


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin asked, "What time are we leaving tomorrow? And what are we doing about security tonight?"

What time is it now? Trying to get a sense of how much time we have to do other things.


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Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Ferian takes his leave of the others and immediately heads to the university's library. Even in the midst of so much turmoil, there's something comforting about books.

Ferian's going to try to do some research on topics mentioned... Xinroth, the lost city of gold, and the gates he talked about. Not sure what's needed here, so I'll just give two knowledge rolls, one for each, and please apply the most relevant. He has arcana, nature, planes, religion, and geography, all are +7. And spellcraft +6, if that matters.

Knowledge: 1d20 + 7 ⇒ (1) + 7 = 8
Knowledge: 1d20 + 7 ⇒ (2) + 7 = 9
Wow, okay. Well, he'll still try to read from any tomes the librarians provide.

Ferian accompanies Zendara and Xindyra the next day to inspect the ship.

Profession (Airship Pilot): 1d20 + 11 ⇒ (18) + 11 = 29


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Edewin it's about 9:30 pm.
Molts the cab driver tells Edwin, "Probably best if we set off at sunrise which should be about 6:30. We'll avoid traffic and get you there by midmorning so you'll have the best of the day in Chelmsford."

Xindyra:
Maaaby? You're not sure yet.

Folks let's hang fire on those Kn: Engineering rolls. You can keep em for later but you haven't gained access to the shipyard yet.

@All shall we move onto the next day?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin replied, "I'll head to my residence and pack my stuff." He was going to have to think carefully about what to bring. Luckily, he had a wonderous backpack that was bigger on the inside than on the outside, and seemed to weigh less than it ought to! He figured he could still bring some lightweight folding furniture.

Edwin has a Handy Haversack. :)
If we're going to stay together overnight for safety, Edwin can meet up tonight.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

If we have to leave that early, then that means we really can't go look into Sheldon's situation or study at the library, doesn't it?


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Zendara's question definitely determines what we're able to do, so I second it. Not sure what else to specify in the meantime, but otherwise, yes, ready to move to the next day.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

That's mostly Molts' suggestion for a fast trip, you could go later.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Last call for doing something this evening, or changing plans for tomorrow.


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

I'm just not sure how urgent our departure is in reality. If we're still being closely followed by would-be assassins, then yes, we should leave asap, but if they're not likely to strike now that we're back on campus, I would like to take the time to do some research and be thorough before we leave the university for the foreseeable future.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

The assumption is you're relatively safe on campus, at least for now. Dr Munroe is worried about rivals stealing a march on the expedition, so he's keen to get going, whether that's actually a problem in reality requires a crystal ball :)


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Since Zendara has to choose between her curiosity and following Doctor Munroe, she is forced to choose the to leave with the group so she doesn't risk her spot in the expedition.

She abandons her attempt to talk to Sheldon the next day, and goes tonight to leave a letter with the nurse that she really wants to hear his side of the story, and asks him to forward a message to her through the department, or else come to Chelmsford if they let him out soon enough and he wants to.

If there is some storyline tie-in, and least the attempt at a connection is still there.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

"All of you are more talented at the airship than I then," Yukarii said, "I know only that they fly from one place to another. How they work is a complete mystery." She sighed as she considered their problems, "It seems we have many issues slowing us down, it is almost like someone knows our weaknesses and is using them against us as a delaying tactic."

The exotic half elf considered carefully and then said, "I think that of the delays the most problematic is Sheldon's. The others we can deal with fairly easily, either a new inspector to prove the ship is fine or a different ship. The later may be difficult as they may have passed word around that we are not to be taken on by anyone. It would be best to get our original ship back." Yukarii paused as she thought of a solution and said, "I have no means to magically compel the man to clear us but I might be able to seduce him and put him in a compromising position that could be used against him to force his compliance. We might be able to find someone with a grudge or who he owes a debt to that would force him to clear the ship as well."


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Ferian's just going to accompany the group the next day. He has his own desires, but he's willing to forgo them for the sake of the collective goal.


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Palace of Birdsong| Shards of Oberon map | War for the crown maps

Zendara met with the same nurse from earlier and she promisees to pass the message onto Sheldon.

Next day, the companions woke up deadly early and had a cooked breakfast in the archeology department refectory, a great glass sided affair with seating for two hundred with three rows of sturdy trestle tables. The small group felt drowned by the expanse and huddled in the glass corner where they watched the sky turn by increments from black to shades of red and then salmon pink. Soon after the first blue was showing in the sky it was time to leave.

The carriage was a little cramped but spirits where high because this felt like the first step of a much larger and grander journey. One that Dr Munroe suggested they find a priest of St Crispian to bless. Prof Dexter agreed there would likely be half a dozen or more of the wandering priests in the markets of Chelmsford and the docks, so it was resolved to find one.

Molts geed the horses on and with a clatter the carriage left the safety of the Miskatronic university. By mutual agreement it was decided to leave the town at the earliest opportunity and follow the old road that lead towards the costal highway. Within ten minutes the settlement of Arkham was receding behind you and the cab was winding it's way along the banks of the Miskatronic which lead towards the distant coast, where it plunged off the edge of Essex Island and disappeared off into the abyss below in a fantastic display of rainbow tinged spume.

The Miskatronic and the coastal road with it wound through the Brentwood and for several hours all you could see was endless trees although after a while the fertile flood plane flattened out and the trees gave way to neatly tended fields partitioned with regular drywalls, within which where a patchwork quilt of fields dotted with farm buildings.

Another hour and the cobbled road grew wider and straighter and on the distance the edge could be seen. This was still known as the shore but the distant blue was utterly unlike any terrestrial ocean, for the arc of the sky which would normally be bisected by the sea went on forever, complete with layers of whispy clouds below where the horizon should be. And instead of sailing boats the skies where filled with the distant hum of rotors and the tiny looking blobs that where distant skyshps.

Chelmsford itself was a large town of fifty thousands souls, with a dozen gravity defying spires around it's edges, each housing dozens of siege engines. This close to the open skies, walls where useless as a defence against raiders. Scorpions throwing barbed bolts longer than a horse, gryphon riders and mages where the main defences. Despite their warlike purpose the towers were gracefully proportioned and the town had a sculpted beauty to it. It was also one of the cleanest towns in Oberon, with sewers, running hot and cold water and communal rubbish collection. In short it didn't smell of much until you where practically at the gates, and what you could smell was mostly the coal that all the many hearth-fires burned.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Once you where safely inside a cafe, with Molts paid and a large copper url of strong coffee steaming on your table, Dr Munroe suggested, "I've got a few things I need to arrange today. I suggest we split up and meet back here at 5pm."

I'm going to try and predict some questions, although exactly what you do next is up to you.

Things you know:
The ship Dr Munrow hoped to charter is The Dawntreder.
It's master is Braenar Cloudchaser.
The harbourmaster Korrin Torvalds impounded it on safety grounds.
Braenar Cloudchaser strongly disagrees there's any problem, claiming shenanigans.
There is an official inspection scheduled but the bureaucracy is slow and that could take weeks to schedule.
The local magistrates could overrule the harbourmaster but not without evidence.
Getting into the shipyard might be tricky. It's a restricted area, although a ship's officer would be able to enter. Somebody on official business with the relevant paperwork would also be able to enter.

Kn: Local or Diplomacy DC 10:
The docks are by the southern edge next to the spectacular outflow of the Miskatronic.

Kn: Local or Diplomacy DC 20:
Korrin Torvalds has a reputation of being a problem gambler and alcoholic. There's been numerous occasions where he's turned up for work still drunk or been arrested for drunken and disorderly conduct at one of the local brothels or casinos yet somehow he always keeps his job. It's assumed somebody in Southend regional Council is protecting him..

Diplomacy DC 15:
The town is a buzz, four days ago an imposing imperial Kez cutter Dragon docked on a mysterious diplomatic mission. The Dragon is an imposing sight, it's sleek contours dominating the smaller skyships in the shipyard.


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12
Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

Ferian informs the rest of the group about all the information he learns. (Feel free to read the spoilers.)

Then he says, "Perhaps we should pay the harbourmaster a visit and see if we can talk some sense into him. If not, perhaps we should try to uncover the identity of his benefactor on the council. Seems like there may be several avenues through which we might loose our ship from its unwarranted bondage."


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

"Perhaps, though perhaps we could make a forgery of a document?
Or even set up an incriminating situation, exploitable for blackmail."


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin ordered some lunch, and took a few minutes to enjoy his coffee.

Diplomacy (Gather Information): 1d20 + 6 ⇒ (20) + 6 = 26

After lunch, he suggested, "Let's go down to the harbor and have a look at the Imperial cutter. Then we can try talking to Mr. Torvalds."


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii considered what they found out and said, "I do not think that blackmail will work well, especially if he is protected by someone on the council. It would be better to find out who his protector is and pressure them if it comes to that point. If we find he is in league with the imperials that may be a different matter as I do not think his benefactor will be able to protect him from such an accusation ad that would be potential treason." Looking in the direction of the Imperial ship Yukarii continued, "I do agree with finding out more about the Imperial vessel first, it might lead us to some useful information."


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Walking towards the shipyards you soon spot the imperial cutter Dragon. At two hundred yards from stem to stern and thirty yards high its taller than most of the surrounding buildings. It's dull grey metallic patina lends it a brooding presence along with the double rows of closed weapon ports. Its shape was like that of an exceptionally thick broad headed arrow, with a triangular bow and a flared stern both housing scorpions under grey tarpaulins.

Kn: Engineering DC 18:
Given its size it must boast at least three Titan class Lift Crystals. Among the biggest and purest, each of these flawless behemoths is taller than a man and twice as wide and worth a small kingdom. A ship like this ought to be fast, although it's armour seems sufficient to trade blows with even bigger ships. In a word this ship is impressive.

As you get closer you notice the imperial flag of Kez flapping in the breeze along with several other flags.

Prof: Sailor DC 15:
The pennants displayed by the Dragon proclaim its mission to be a peaceful diplomatic one.

Perception DC 25:
Glancing up towards Chelmsford's vaunted spires, you notice tiny ant like figures near the Merchant League's own scorpions. None of them are pointed at the Dragon but you sense a readiness incase the worst comes to pass.

Diplomacy DC 15:
Despite being in port, the Kez sailors have stayed on ship much to the disappointment of curious onlookers.

The cobbled streets of Chelmsford are clean and the shops well kept, and by mid morning there's quite a crowd. Most of the people are shopping although there's more than a few sight seers admiring Dragon from afar. It takes fifteen minutes to enter the docks area and you immediately notice a high metal fence surrounding it with sharp spikes on top. This isn't surprising, considering the extreme value of lift crystals and other aeronautical hardware, nobody wants strangers wandering about.

Access to the docks and the shipyards behind it is via the rather grand port building, a three story red brick affair which seems to have been build like a fortress. The thick steel double doors are currently wide open and there's a functionary who is directing inquiries. In front of this is the wide Avril Plaza which boasts a large open air farmers market every three days. Currently it's empty and you can see many grand buildings around it's circumference, banks, theaters, government offices and the dower looking magistrate's court built with dark solid local stone sporting a bronze statue of St Michael holding aloft the scales of Justice.

Actions?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin got closer for a better view of the Dragon. He talked to some of the onlookers, learning that crew didn't seem to be having any shore leave. He noticed that the city's own defenses seemed to be well manned, although nt pointed at the Imperial ship.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Diplomacy (Gather Information): 1d20 + 6 ⇒ (12) + 6 = 18

He spent some time listening to rumors, and asked around to see what was involved in speaking with the Harbor Master.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Knowledge Engineering: 1d20 + 7 ⇒ (16) + 7 = 23 (pass)
Profession: Sailor: 1d20 + 7 ⇒ (16) + 7 = 23 (pass)
Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16 (pass)

Zendara shares the information she learns with the rest of the group. She thinks it is a good idea to talk to the harbormaster and talk to him about an independent evaluation of the airship's readiness, but if he proved to be part of the problem, she wondered if they could appeal to a magistrate.

She was actually somewhat annoyed at Doctor Munroe for asking them to evaluate the ship and rushing them to get here and then just bailing without giving them the information necessary to do as he asked. He must already know who to talk to, in addition to the fact that if someone was trying to kill him, it almost certainly was still a threat in this town. He was endangering himself and the expedition.

Maybe it was some sort of test. She worked to suppress her irritation and canvassed the crowd, trying to pick up on who ran things and how things were done around here.

Diplomacy (Gather Information): 1d20 + 12 ⇒ (16) + 12 = 28


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

As they approached the docks and saw the Imperial vessel Yukarii had to admit to being impressed. She'd never seen a warship like this one so close before and it was impressive. The sight distracted her a bit much and she didn't really pay attention to much else until she heard what Edwin and Zendara found out. "And I am sure the fact they are supposed to be here on a peaceful mission is a good thing. It is just too bad we can't try to wheedle information from any of the crew."

As Zendara began to look for information on who ran thi8ngs around here Yukarii began to ask around about Korrin Torvalds. She was looking for any information she could find that might be of use to them in their efforts to get their ship cleared to leave port.

Diplomacy (gather info): 1d20 + 11 ⇒ (20) + 11 = 31


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Its true Dr Munroe seems not to take the threat as seriously as he probably should. Anyway before he left he explained that he had suppliers lined up for food and other material needed for the voyage who required down payments, etc... He was also hoping to hire a chef.

After talking to people for an hour or so Zendara learns a couple of things. Firstly in the port building the Harbourmaster's secretary Miss Eliza does most of the actual work, occasionally deferring to her boss for non-trivial requests. Numbered tickets are issued by a functionary out side her office, and the cases are called in by numbers. It's recommended to get there early. As for the courts, generally a solicitor has to appeal on your behalf which is expensive, slow and bureaucratic. However each afternoon at 2pm there's an hour for small cases which are dealt directly by the magistrates on a first come first serve basis. If you wanted to appeal a decision made by an official you could just turn up armed with whatever evidence you require to make your case and ask for a judgement. It's within the Magistrates power to grant you a writ authorising access to the Dawntreader to perform a safety assessment, and potentially to require its release. To avoid frivolous cases there is a 5g levy.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara passes the information along to the rest of the group, and suggests that they talk to Miss Eliza and then if that doesn't work to go at 2pm to talk to the magistrates. She goes to get a number to see the harbormaster, but since it is already midmorning, she doesn't know when they will be able to get in.

Totally not sure what we would need as proof with the magistrates though. Doctor Munroe likely has all of the paperwork.


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Ferian agrees with Zendara's suggestion, though he's a bit more optimistic about the possible 2pm talk with the magistrates.

He says, "If we're going to the two o'clock hearings, we should probably get there early. No telling how many others will be seeking judgments."


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Good idea.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin offered his opinion, "Let's try to get a writ to let us examine the vessel. We should try to have some documentation with us."

How much do we know about the paperwork that Dr. Monroe has? Is there any possibility of getting something in time to show the magistrate today?


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Your group forms a little huddle on Avril plaza as you discuss the practicalities of petitioning for a writ. One of you notices Professor Dexter approaching the courthouse armed with a stack of papers and a determined look on her face. She doesn't seem to have noticed you although you could say hello if you wanted, or perhas follow her in.

Sense Motive DC 18:
She's definitely here on business. You get the impression it's something personal she's been putting off for a long time.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15

Edwin approached the Professor and greeted her, "Hello Professor Dexter, is there any way we can help? We've been considering petitioning the magistrate ourselves."


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Whoops sorry Yukarii. I had a post written but it got eaten. You know the details from the spoiler a couple of pages ago plus a little bit more for getting a natural 20.

Yukarii:
Korrin has a reputation of being a problem gambler and alcoholic. There's been numerous occasions where he's turned up for work still drunk or been arrested for drunken and disorderly conduct at one of the local brothels or casinos yet somehow he always keeps his job. It's assumed somebody in Southend Council is protecting him, quite possibly somebody from one of the old Kez families. Korrin's family has been here for as long as anyone can remember, dating back to the period where Essex Island was still part of the core and the Kez empire.

Recently scurrilous whispers have been following Korrin around, suggesting that he's fallen into debt with Zatin Dumar the landlord of The Cracked Crown, a notorious festhall the authorities have been trying to close for one reason or another for years.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara follows professor Dexter, hoping she has a plan.

Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6 (fail, but doesn't affect my action)


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Inspired sense motive: 1d20 + 9 + 1d6 ⇒ (15) + 9 + (5) = 29

Hmm? That's a look of someone who's got some serious business with someone else.


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20

Ferian isn't so sure interrupting Professor Dexter is the best idea, but he does his best to go along with it when Edwin speaks to her. Perhaps she'll be able to assist them in some way.


Better late than never...
Professor dexter stopped suddenly when Edwin called to her, looking surprised, "Oh you're going to the court house too?" Then sounding cross with herself she adds, 'Of course you're going to the courthouse... It's only logical to get a writ authorising access to the ship. Oh and let me guess, our dreamer Dr Munroe didn't give you the papers you'd need to prove your association. He gave them to me for some reason." She fumbled with her stack of papers before pulling out several sheets and handing them to Edwin.

Now composed she answered Edwins initial question, "I'm not sure if you can help me, this is mostly about me helping myself. Adrian's been wanting a divorce for some time and to be honest I've been stalling, not really sure why. Anyway I've made my mind up to grant his wish, crazy thing is I'm going to have to pay him maintenance. We never had kids and since the accident I've been unable to work, not that you understand his accident has stopped him from playing the field. Would love to talk but I've got to dash to keep my appointment."

With that she stalks towards the courthouse.

Sheet 1:
Printed with a typewriter on Miskatronic university headed paper, this document lists you as officers of Dr Munroe's Xunlai Archepelago expedition. It's sighed by Dr Munroe, and by the department head Dr Morgan.

Sheet 2:
This is a contract between Dr Munroe and Braenar Cloudchaser the master of the Dawntreader. It contracts Braenar Cloudchaser (that Braenar is the master is a fact of public record), his ship and his crew for the duration of the expedition. The particulars are written in legalese which makes your eyes glaze over, although you note the university undertakes to make good any damage done and is paying Braenar 10000g per month. Kn:Sailor DC 18 This is somewhat generous but not totally unreasonable given the specs of the Dawntreader.


Palace of Birdsong| Shards of Oberon map | War for the crown maps

Should you choose to join the queue for the afternoon session:
You ask about and get shown where to queue for Court #2 where Justice Marek will be presiding. Despite being relatively early there's quite a queue already in the waiting room, although you were revived to find out there was only four cases ahead of you.

The hours move slowly and a number of citizens file in behind you, many eating a packed lunch they brought with them. Eventually you hear the town clock tolling two and the court doors are thrown open by the ushers. The first case was invited in and the doors closed behind them. Apparently there is a public gallery where you could have watched but you'd have lost your spot. Twenty minutes later the doors open and close again after the line had shuffled forwards.

An hour or so later and it's your turn. You are lead into the court room which is largely empty except for the magistrate, a few functionaries and a couple of bored looking people in the public gallery. As you enter the usher calls out, "All rise" and the motions you forwards. Once you reach the designated area infront the of the magistrate (a learned looking older woman with a formal gown and wig) she addresses you, "Greetings Citizens. How may the Chelmsford Court assist you?"

BTW if you want to present any documents, just like in a real court you'd hand it to the Usher who would pass it onto the Magistrate.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin thought that Professor Dexter having to pay maintenance sounded unfair, given the situation, but this didn't seem like the time to discuss the matter. He thanked her and accepted the documentation regarding the ship. "Good luck with your appointment."

He entered the courthouse and asked around to find the right courtroom, and joined the line. He consulted with his friends to see who would be speaking to the magistrate.

Edwin has +8 Diplomacy (when trying to convince someone). Likely someone else is better suited to make the check.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii considered what she had learned and whether she should share it. It would give them another means of accomplishing their goal but it would be rather distasteful. Her honor demanded they at least try to do things the right way first. If they failed though, then she'd speak of what she learned. For now Yukarii simply stayed with the group since her understanding of the legal system here was extremely limited.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

I have +12 diplo, but I think Xindyra with her +10 *and* being able to add inspired is likely better.

As they are waiting to be heard, Zendara looks over at Xindyra and asks Are you going to speak in court, or shall I?

Whichever way they decide, they have time while they are waiting to prepare a little on what to say.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Well on average our bonuses would be around the same.

"Speaking in court, huh. Sounds fun." :)

Just need to convince the judges for an inspection, right?
I feel i may be forgetting something.


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Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Ferian is +7 in Diplomacy, so he can try to aid. We should potentially have several aids, so that's nice.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Yeah, we need a writ authorizing access to the ship so that we can do our own safety inspection. The papers will prove that we are part of the group paying for the privilege, and so I'm hoping it is a no-brainer, but if she resists, then you might have to get into how we need to have our own assessment because the delay might be politically motivated, etc. We are trying to make sure that the law isn't being taken advantage of for a personal vendetta, la la la...

Oh, yes, and of course aid from me as well.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

*cracks fingers to start typing*

Xindyra slides on a set of sleeves of many garments, and changes her attire to a fashionable semi-formal outfit.

Documents held with two hands near her chest, she walks towards the officials, her boots softly treading the floor.
Polite and formal speech. I can do this.
Inside she's thrilled.

"Greetings, Lord magistrater, ladies and gentlemen of the court.", she makes a courteous nod, keeping an appropriate distance as she speaks.

"I, and my colleagues with me, " she makes a gesture with her hand indicating the others, "have come before you to ask for an official authorization to gain access to a sky-ship that is currently docked, by the name of The Dawntreader."

"I present to the court, a declaration of the Miskatronic university, signed by professor Monroe, and the university's department head, Doctor Morgan.", she hands the initial document (sheet #1) to the Usher.

"We are appointed officers of Doctor Monroe's expedition, headed for the Xunlai Archepelago expedition."

Xindyra awaits for the magister to have viewed it, before resuming.
"The requested ship, The Dawntreader, captained by sir Braenar Cloudchaser, and its crew, has been contracted by the university to be the expedition's transport vessel.", she hands the Usher the second sheet.

"On behalf of the safety of its crew, the members of the expedition, and the people in its current vicinity, we formally request access to this ship, as it has currently been grounded, based on as of yet unproven safety flaws."

Xindyra briefly pauses, to let the words and the sheet give weight to her statement, not flooding the court with a long sermon.

"Some of us are experienced in the functions and designs of sky ships, and would inspect the vessel for these flaws, if they indeed exist.
With all respect a man of the station of wharf master is due, those with experience in flight are more acute to determine whether something is a flaw, thereby a hazard, or merely a detail that a ship's crew can repair. If there are indeed no flaws to be found, the ship could depart, and free your space for vessels of greater importance."

Diplomacy, inspired: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (5) = 32
Aid another not yet taken into account.

Whoa.... :P


Palace of Birdsong| Shards of Oberon map | War for the crown maps

The magistrate brittles slightly at being called a Lord (she's is a she) however Xindyra's otherwise respectful tone and ample evidence seems to weigh in her favour.

Justice Marek hands the documents back to the usher and addresses the assembled company, "I am indeed aware of the Dawntreader being impounded. I was informed by Harbourmaster Korrin that the harness for the lift crystals was in a dangerous condition and that it needed a complete and no doubt very expensive overhaul. Braenar demurred but in absence of evidence I was unable to strike down Harbourmaster Korrin's directive. However asking for a second opinion is indeed within his rights so on that basis I am granting your petition. A note of caution, in this assessment you are acting as agents of the court, not anyone else's. I expect you to comport yourself accordingly."

She writes something on a piece of paper before stamping it with the official seal, which imparts a minor magic which causes the flags on the stylised picture of Chelmsford docks to flap as if in the wind. The usher then takes the writ over to you and politely shoos you out of the court to make way for the next case.

The Writ:
To whom it may concern. By order of Chelsford Magistrates court, this writ authorises Xindyra Brenna, Zendara, Ferian Drim, Yukarii and Edwin J. Whiskers, to board the vessel Dawntreader in order to carry out a lawful inspection of said ship. All reasonable assistance must be rendered in order to allow them to safely fulfil their duty.

Justice Marek


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Ow, i overlooked the magister was a she XD.

Xindyra makes a slight courteous bow.
"Our thanks, -lady- magister. It shall be conducted as you wish."

"Ladies and gentlemen of the court. I bid you a good day."
Xindyra nods politely, and returns to the team, but speaks only when outside.

"I feel like winning my science prize all over again. Just on a higher level." ^^

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