The Shards of Oberon

Game Master FangDragon


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Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Knowledge Enginerring: 1d20 + 6 ⇒ (10) + 6 = 16
Perception (DC 18): 1d20 + 13 ⇒ (17) + 13 = 30

Edwin had a look at the keypad that Zendara found. He wasn't able to help too much with the code however.

Disable Device: 1d20 + 15 ⇒ (3) + 15 = 18
Perception (DC 25): 1d20 + 13 ⇒ (7) + 13 = 20


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Her two companions eagerly studying the object, she still scribbled down something in her journal.

With Zendara holding up the tin can, she takes a peek.
Inspired Kn. Engineering: 1d20 + 14 + 1d6 ⇒ (5) + 14 + (6) = 25

"Hey, i think this is one of those fobs. I reckon it will open if pressed."

Disable device if needed prior: 1d20 + 12 ⇒ (9) + 12 = 21


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

A second or so after pressing the fob button, the foldable doors roll up accompanied by the whine of stressed motors and general clanking and scratching noises. A large space is revealed containing a maze of piled boxes. Hanging above the entrance is a thicket of meat hooks, gleaming in the thin light that shone in shafts from the skylights above. Of course there was no real sky, but the omnipresent illumination of the city lights studding the vaulted cavern roof far above.

A musty odour wafts out, vaguely reminiscent of a butcher shop mingled with something earthy. Stepping inside the temperature is markedly lower, but not enough to be useful for refrigeration. Presumably the refrigeration machinery is in here somewhere, but now you've got to find it.

Dr Munroe gave a low whistle, "This is a big place! A proper exploration will take some time!"

It'll take you 8 hours to find the machinery and the control panel unless you roll a DC 20 Kn: Engineering check which cuts it down to half an hour.

Perception DC 15:
Inside you noticed a few faint cart marks on the floor which look like a match for Mr Lyrin's cart. You're reasonably certain you found the right place.

If you open a crate:
The first crate contains carefully packed low tech junk, broken things all wrapped in unprocessed wool as if they where prized glassware or other breakables. The second crate contained bottle after bottle of pickled root vegetables - or rather of pickled weeds. Very peculiar, apparently this is the village's winter stores. The second and third crates contain more of the same.

Perception DC 30:
You're not really sure what made you try this crate out of the thousands in the warehouse, perhaps the faint stench of formaldehyde? Like the others it contained a large jar packed tightly in unprocessed wool, unlike the others this jar was as taller than Xindrya in which floated the pickled remains of a pair of adolescent conjoined twin girls. The cause of death was unknown, their skin seemed unmarked and remarkably unaffected by the ravages of time.

Once you've found the control panel:
The refrigeration control panel is damaged, it bears scratch marks and some of the components look like they've been replaced. Kn: Engineering DC 24 to know somebody incompetent tried to repair it, likely more than once. The control panel is a write off, fortunately the rest of the system seems in serviceable condition. You'll need a new control panel, it should be possible to have a new one printed if you can find a nanobot printer and the schematic (the model number is X-356223-B2). Alternatively if you can find an electronics kit you can jury rig a bypass to turn it on to say 50% power all the time.

Map updated.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

That looks like cart marks. This must be the place that Mr Lyrin told us about.

Ignoring the crates for now, Zendara goes straight to looking for the refrigeration system, eventually finding the control panel.

Knowledge Engineering: 1d20 + 13 ⇒ (16) + 13 = 29

She can tell that someone incompetent attempted to repair it several times, and she will have to find a new control panel. Just need a nanobot printer with schematic number X-356223-B2, or else she can probably jury rig something with an electronics kit... should be in the repair shop she was headed for anyway.

Doctor, if you want to get people organized to look through the crates, Xindyra and I can hop over to the repair shop and get what we need to fix the refrigeration unit. Sound good?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Perception (DC 15): 1d20 + 13 ⇒ (1) + 13 = 14

It took Zendara pointing out the cart tracks for Edwin to notice them.

Knowledge Engineering: 1d20 + 6 ⇒ (19) + 6 = 25
Perception (DC 30): 1d20 + 13 ⇒ (20) + 13 = 33

He started opening up the crates. Something drew him to check one particular crate, for reasons he couldn't explain.

"Look at this!", he exclaimed. "There's a pair of co-joined girls preserved floating in a huge jar! Very creepy!"


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Neat map.

Inspired perception: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (5) = 26

Yup, right place alright., she nods to herself in thought.
So many crates around the place.

2nd inspired perception: 1d20 + 10 + 1d6 ⇒ (16) + 10 + (2) = 28

"What is it Edwin?", and she approaches at an unusual mention.
Seeing the girls float, she's both puzzled and a little sad.

"That must have been one tricky way of life, being stuck together.
Especially if both wouldn't share interests."

"I don't see any wounds on them, maybe illness took them?"


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Palace of Birdsong| War for the crown maps

Perception DC 20:
Was that your imagination or did the eyes of one of the twins flutter open for a moment?


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Dr Munroe smiled, "I would very much like to search the crates, who knows what cultural artefacts we might find..." At that moment Edwin found the conjoined twins, Dr Munroe swore and in a very different tone of voice added "Aie! That's as creepy as... Er Zendara I think if you don’t mind we should stick together. Lets all go to the repair shop?"


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Inspired perceptoon: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (4) = 20

!!!!

While her imagination was vast, Xindyra was certain something did happen just now.

"Wait up, i would swear i saw one of them blink their eyes open just now!"

Just to be sure, she keeps one hand near the rapier at her hip.

[Dice=Will?]1d20+5[/dice
Curious as can be, but sure her companions didn't wander off yet, she holds up her other hand as if about to knock on the container, looking sideways at the others before she would.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Perception: 1d20 + 13 ⇒ (11) + 13 = 24

"I saw it too, Xindyra!", Edwin exclaimed. He backed away from the crate nervously.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii shuddered a bit as they entered the room and began to look around. She didn't understand why until the others found the conjoined twin girls in the glass tube. She went over to look at them as she tried to understand how this could be done to someone.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

While she did not see the eyes fluttering that the others did Yukarii did trust that they both saw it, particularly Edwin since he didn't have that...whatever it was forced inside of his head by that machine. Yukarii cast a spell and then looked at the girls to see if what she dreaded was reality.

I cast Deathwatch and then focus on the girls in the tube. Do they read as alive?


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

As Yukarii does a life scan, Xindyra gently knocks on the glass.


Palace of Birdsong| War for the crown maps

Yukarii:
The conjoined twins are neither alive nor dead.

As Xindyra knocks on the glass, twins sets of eyes blink open. The twins had two heads sharing one body and this arrangement seemed to cause them anguish, or perhaps it was due to being woken suddenly. Either way they thrashed about causing the giant glass bottle to pitch over and smash into tiny fragments, spreading a wave of noxious formaldehyde out over the nearby floor and crates.

As the stench assaulted you the smaller head shrieked "ナイアーラトテップがやってくる!クロールカオスにお辞儀を"

Marin:
"Nyarlathotep comes. Bow down to the Crawling CHAOS!"

The bigger head stared at you malevolently and licked it's lips in anticipation.

Initiative rolls:
Edwin: 1d20 + 5 ⇒ (11) + 5 = 16
Xindyra: 1d20 + 6 ⇒ (17) + 6 = 23
Yukarii: 1d20 + 2 ⇒ (18) + 2 = 20
Zendara: 1d20 + 3 ⇒ (8) + 3 = 11
Dr Munroe & Marek: 1d20 + 2 ⇒ (19) + 2 = 21
Twins: 1d20 - 1 ⇒ (18) - 1 = 17

Kn: Arcarna DC 17:
The twins have been experimented on so extensively they are effectively a construct. The cruelty of this is mind boggling... They similar to the flesh golem you're familiar with, albeit constructed with a mostly technological process.

STATUS: Round 1 wrote:

Environment: Normal brigntness near party

Buffs and Debuffs:
---- Round 1 ----
Xindyra
Dr Munroe & Marek
Yukarii
Twins
Edwin
Zendara
---- Round 2 ----
Xindyra
Dr Munroe & Marek
Yukarii Death watch
Twins
Edwin
Zendara

COMBAT ORDER:
Xindyra <----- WE ARE HERE
Dr Munroe & Marek
Yukarii
Twins
Edwin
Zendara

Xindyra, Dr Munroe & Marek and Yukarii are up. Map updated.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin was about to ask Xindyra if tapping on the glass was sucj a good idea, when the creatures inside woke suddenly and shattered the glass. He was caught off guard by this sudden turn of events.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

When the frantic shaking stars, Xindyra draws her rapier almost in reflex.

"Not quite the reaction i was hoping for...", she says in an alerted and disappointed way.

Inspired Kn Arcana: 1d20 + 10 + 1d6 ⇒ (15) + 10 + (3) = 28

"They're...a grafted construct, of sorts? And they scream about one Nyarlathotep and Crawling Chaos."

She steps 5ft away, pulls her flask of mutagen from her belt and chugs it down, causing her skin to grow tougher and muscles to tense up. Then she quickly tries searching for potential weak spots in the twins' frame.

AC to 23/16/17.
Swift action: study target.

Should the twin-graft attack her, she spends a panache point to try and counter the attack.

Parry, mutagen, studied: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20
Reposte: 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22 Dmg, mutagen, studied target: 1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara starts to sing, inspiring the team's courage.

Inspire Courage:

+2 morale bonus on saving throws against charm and fear effects and +2 competence bonus on attack and weapon damage rolls.

Then she draws her bow, ready to shoot the strange thing should it attack.

Not a readied action, just fluff to explain that I can't attack this round.


Palace of Birdsong| War for the crown maps

Xindra steps back, downs a mutagen and studies the conjoined twins for a moment thinking that she'd taken their measure.

Dr Munroe also gives the conjoined twins an appraising look and he warns, "Ware it's like a golem of some sort, going to be resistant to magic and tough as old nails!"
Dr Munroe Kn: Arcarna DC 20: 1d20 + 6 ⇒ (18) + 6 = 24 <--- PASS

He subtly adjusts his stance as he gets ready to fight before advancing!
He's activating combat flexibility to get Dedicated Adversary.

Marek drew his bow and he thought he had a shot but realised he didn't and jerked his bow to the side to avoid hitting Edwin.

Longbow, deadly aim, point blank shot: 1d20 + 6 ⇒ (2) + 6 = 8Damage: 1d8 + 7 ⇒ (1) + 7 = 8 <--- MISS

Yukarii is up.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii was horrified at what had been done to these girls and on being told they were a type of golem and would resist magic left her with no clue what to do. She needed to know more about what they might be weak against. Seeing as she was going to be relegated to a support role Yukakarii readied to move in and heal if she needed to while trying to determine a weak point of the construct.

Knowledge (arcana): 1d20 + 10 ⇒ (18) + 10 = 28
Delay my turn, if someone gets hit hard I will step in to heal them.


Palace of Birdsong| War for the crown maps

Yukarii:
It turns out you have extensive knowledge about fleshy constructs and basically know everything here.

The conjoined twins lashed out at Xindrya for having the temerity to wake them up! One of their meaty fists slamming into her side, but Xindrya saw it coming and twisted her stance ever so slightly to dodge just in time.
Slam: 1d20 + 13 ⇒ (8) + 13 = 21Damage: 2d8 + 5 ⇒ (5, 1) + 5 = 11 <--- MISS
Parry doesn't trigger.

The the other fish slammed into Dr Munroe who desperately managed to parry with a flick of his wrist.
Slam: 1d20 + 13 ⇒ (4) + 13 = 17Damage: 2d8 + 5 ⇒ (2, 1) + 5 = 8 <--- MISS

STATUS: Round 1 wrote:

Environment: Normal brigntness near party

Buffs and Debuffs:
---- Round 1 ----
Xindyra Mutagen
Dr Munroe & Marek
Yukarii
Twins
Edwin
Zendara
---- Round 2 ----
Xindyra Mutagen
Dr Munroe & Marek
Yukarii Death watch
Twins
Edwin
Zendara

COMBAT ORDER:
Xindyra
Dr Munroe & Marek
Yukarii
Twins
Edwin <----- WE ARE HERE
Zendara

Edwin, Zendara, Xindyra, Dr Munroe & Marek and Yukarii are up.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Knowledge Arcana: 1d20 + 9 ⇒ (3) + 9 = 12

Edwin stepped back, drew his scimitar, and recited some arcane words to raise a magical force shield around him.

Casting Mage Armor.

I've completely lost track of how long it's been since we rested, or if Edwin's previous Mage Armor spell is still running.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Xindyra steps 5 ft back, then drinks a shield extract.

AC to 26/13/20.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

(I already went, out of turn, sorry. Just starting a bardic performance.)


Palace of Birdsong| War for the crown maps

Was waiting for Yukarii, guess I shouldn’t leave it so long next time sorry.
Edwin stepped back putting a create between himself and the and the twins before casting a defensive spell. It's just as well the crate was there for the cruel mutations afflicting the twins gave them twisted arms with unnatural reach! They have 10' reach but Edwin has partial cover which IIRC prevents AOOs.

Zendara starts singing and draws her bow.

Xindrya staps back and downs an extract, however she did not have a crate to hide behind and one terribly thin yet incredibly strong arm swung out, smacking her back several steps.
AOO: 1d20 + 13 ⇒ (16) + 13 = 29Damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14 <--- HIT

Bolstered by Zendara's song and his own analysis of the twins, Dr Munroe stepped in close and landed a powerful 1-2 combo. His first punch only just scraped past the twin's guard but the second one landed easily with a sound like a hammer smashing a side of beef. Yet despite the power of his blows the damage done was uninspiring.

Flurry, Inspire, Dedicated Adversary, Power Attack, Dragon style: 1d20 + 8 + 2 + 2 - 2 ⇒ (10) + 8 + 2 + 2 - 2 = 20Damage: 1d8 + 5 + 6 + 2 + 2 ⇒ (7) + 5 + 6 + 2 + 2 = 22 <--- HIT
Flurry, Inspire, Dedicated Adversary, Power Attack: 1d20 + 8 + 2 + 2 - 2 ⇒ (17) + 8 + 2 + 2 - 2 = 27Damage: 1d8 + 5 + 4 + 2 + 2 ⇒ (5) + 5 + 4 + 2 + 2 = 18 <--- HIT

Marek thought he had a shot lined up but the impact from Dr Munroe's punches was enough to spoil his shot.
Longbow, deadly aim, point blank shot, inspire: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16Damage: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12 <--- MISS

Horrified by this turn of events and unsure of what to do, Yukarii hesitated. Yukarii you can retcon an action.

Turning their ire on Dr Munrow the twins lashed out. He was able to block one punch but the other landed sounding painfully loud to those close by.
Slam: 1d20 + 13 ⇒ (16) + 13 = 29Damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9 <--- HIT
Slam: 1d20 + 13 ⇒ (4) + 13 = 17Damage: 2d8 + 5 ⇒ (5, 5) + 5 = 15 <--- MISS

STATUS: Round 2 wrote:

Environment: Normal brigntness near party

Buffs and Debuffs:
---- Round 2 ----
Xindyra Mutagen, Shield, Inspire Courage
Dr Munroe & Marek Inspire Courage
Yukarii Death watch, Inspire Courage
Twins
Edwin Mage Armor, Inspire Courage
Zendara Inspire Courage
---- Round 3 ----
Xindyra Mutagen, Shield, Inspire Courage
Dr Munroe & Marek Inspire Courage
Yukarii Death watch, Inspire Courage
Twins
Edwin Mage Armor, Inspire Courage
Zendara Inspire Courage
Damage Log:
Round: 2
Xindrya was hit by Twins for 14 (total damage taken 14)
Twins was hit by Dr Munroe for 17 (total damage taken 17)
Twins was hit by Dr Munroe for 13 (total damage taken 30)
Dr Munroe was hit by Twins for 9 (total damage taken 9)

Totals:
Xindrya: 14 damage
Twins: 30 damage
Dr Munroe: 9 damage


COMBAT ORDER:
Xindyra
Dr Munroe & Marek
Yukarii
Twins
Edwin <----- WE ARE HERE
Zendara

Edwin, Zendara, Xindyra, Dr Munroe & Marek and Yukarii are up.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Sorry, I didn't realize I was even up.
Last round
Yukarii realized that she could hurt this thing, even if not very much, and she called out, "Cold and fire slow it down!" She chanted and gestured then sent a ray of cold lancing out at the construct.
ray of frost: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 191d3 ⇒ 2

This round
Pleased with her initial success Yukarii cast her spell again while making sure she stayed out of the thing's abnormally long reach.
ray of frost: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 91d3 ⇒ 2


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin recited an incantation to raise a shield of force, while stepping forward to strike at the disturbing construct twins.

Full Round Action: Spell Combat (casting Shield, stepping forward and attacking).

+2 Scimitar, Inspire Courage, Spell Combat: 1d20 + 12 + 2 - 2 ⇒ (9) + 12 + 2 - 2 = 21
S;ashing Damage: 1d4 + 12 ⇒ (4) + 12 = 16

AC 28 with Mage Armor and Shield.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

With Edwin stepping up, Xindyra steps away, now chugging a barkskin extract.

AC to 28.


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Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara continues to sing, steadies her shot, and shoots at the strange thing.

Attack (Masterwork Longbow): 1d20 + 11 + 4 + 2 + 2 + 1 ⇒ (14) + 11 + 4 + 2 + 2 + 1 = 34 (bullseye shot, humanoid, inspire, point-blank)
Damage (Piercing): 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11


Palace of Birdsong| War for the crown maps

Sorry for the delay.

With a flash of insight, Yukarii knew how to deal with this sort of foe. She sent out a ray of frost hoping to slow the twins down. The ray left a tracery of frost on their slick skin and their movements became sluggish.
Rounds of slow: 2d6 ⇒ (1, 4) = 5

Edwin shield of force snapped into place and then he moved in to stab the twins. He managed to break past their guard and land a decent cut, but their pickled hide was tougher than old leather and the resulting wound was shallower than he might have liked. It has DR.

While continuing to sing, Zendara took careful aim and loosed. Her arrow smacked into the twins and stood there quivering as it jutted out of their chest. Despite liquids oozing from the wound the twins didn't flinch or register the damage in any way.

Xindrya stepped away and downed an extract that made her skin take on the rugged texture of an old oak tree.

Pleased with the results of her spell, Yukarii sent out another ray. The twins nearly managed to twist aside but again it landed, building up yet more frost.
Rounds of slow: 2d6 ⇒ (4, 1) = 5

Dr Munroe continued pounding the twins but the fluids on the floor made it slippery and he missed with his right hook.
Flurry, Inspire, Dedicated Adversary, Power Attack, Dragon style: 1d20 + 8 + 2 + 2 - 2 ⇒ (5) + 8 + 2 + 2 - 2 = 15Damage: 1d8 + 5 + 6 + 2 + 2 ⇒ (6) + 5 + 6 + 2 + 2 = 21 <--- MISS

His left hook landed solidly however, rocking them back a step.
Flurry, Inspire, Dedicated Adversary, Power Attack: 1d20 + 8 + 2 + 2 - 2 ⇒ (17) + 8 + 2 + 2 - 2 = 27Damage: 1d8 + 5 + 4 + 2 + 2 ⇒ (7) + 5 + 4 + 2 + 2 = 20 <--- HIT

With the twins visibly slowing down thanks to Yukarii's frost rays, Marek was able to get a shot on target, his arrow jutting out next to Zendara's.
Longbow, deadly aim, point blank shot, inspire: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23Damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15 <--- MISS

Despite the ice hampering their speed, the twins were unnaturally strong. Edwin misjudged their movements and received a powerful punch to his left side.
Slam (with slow): 1d20 + 13 - 1 ⇒ (20) + 13 - 1 = 32Damage: 2d8 + 5 ⇒ (2, 4) + 5 = 11 <--- CRIT?
Confirm?: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22Damage: 2d8 + 5 ⇒ (8, 7) + 5 = 20 <--- NO

STATUS: Round 3 wrote:

Environment: Normal brigntness near party

Buffs and Debuffs:
---- Round 3 ----
Xindyra Mutagen, Shield, Inspire Courage
Dr Munroe & Marek Inspire Courage
Yukarii Death watch, Inspire Courage
Twins Slowed (6 rounds)
Edwin Mage Armor, Inspire Courage, Shield
Zendara Inspire Courage
---- Round 4 ----
Xindyra Mutagen, Shield, Inspire Courage
Dr Munroe & Marek Inspire Courage
Yukarii Death watch, Inspire Courage
Twins Slowed (5 rounds)
Edwin Mage Armor, Inspire Courage, Shield
Zendara Inspire Courage
Damage Log:
Round: 2
Xindrya was hit by Twins for 14 (total damage taken 14)
Twins was hit by Dr Munroe for 17 (total damage taken 17)
Twins was hit by Dr Munroe for 13 (total damage taken 30)
Dr Munroe was hit by Twins for 9 (total damage taken 9)
Twins was hit by Edwin for 11 (total damage taken 41)
Twins was hit by Zendara for 6 (total damage taken 47)
Twins was hit by Yukarii for 2 (total damage taken 49)

Round: 3
Twins was hit by Dr Munroe for 15 (total damage taken 64)
Twins was hit by Marek for 10 (total damage taken 74)
Twins was hit by Yukarii for 2 (total damage taken 76)
Edwin was hit by Twins for 11 (total damage taken 11)

Totals:
Xindrya: 14 damage
Twins: 76 damage
Dr Munroe: 9 damage
Edwin: 11 damage


COMBAT ORDER:
Xindyra
Dr Munroe & Marek
Yukarii
Twins
Edwin <----- WE ARE HERE
Zendara

Edwin, Zendara, Xindyra, Dr Munroe & Marek and Yukarii are up.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara continues to sing.

Is there anything flammable around them? If so, I'll cast spark to light it on fire and hopefully slow them a little. Arrows don't seem to be doing much good. If that wouldn't work either, I guess I will start attaching some torn pieces of cardboard to some of my arrows, and then if it is still alive after however long that takes, set them on fire and use them as makeshift fire arrows.


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Palace of Birdsong| War for the crown maps

It's only got DR5/Adamantine, the arrows are doing something! Also the twins are really quite badly wounded now. As for fire there's lots of wooden crates around stuffed with flammable packing material.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Oops, sorry. I guess I misinterpreted what you said, sorry. So here goes another arrow. :)

Zendara shoots again.

Attack (Masterwork Longbow): 1d20 + 11 + 4 + 2 + 2 + 1 ⇒ (4) + 11 + 4 + 2 + 2 + 1 = 24 (bullseye shot, humanoid, inspire, point-blank)
Damage (Piercing): 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Xindyra steps back into melee, if able, jabbing her rapier at the torso.

Jab, mutagen, studied target, inspire: 1d20 + 10 + 2 + 2 + 2 ⇒ (17) + 10 + 2 + 2 + 2 = 33Dmg, mutagen, studied, inspire: 1d6 + 5 + 2 + 2 + 2 ⇒ (5) + 5 + 2 + 2 + 2 = 16

If it attacks her, she will try to parry & reposte.

Parry, modifiers: 1d20 + 10 + 6 ⇒ (19) + 10 + 6 = 35
Reposte: 1d20 + 10 + 2 + 2 + 2 ⇒ (12) + 10 + 2 + 2 + 2 = 28Dmg: 1d6 + 5 + 2 + 2 + 2 ⇒ (3) + 5 + 2 + 2 + 2 = 14


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin cursed his sloppy footwork as the construct twin s landed a blow. He tried to regain his focus; he stepped to the side to face them head-on, andslashed again but almost dropped his weapon.

+1 Scimitar, inspire courage: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Slashing Damage, inspire courage: 1d4 + 6 + 2 ⇒ (4) + 6 + 2 = 12


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Palace of Birdsong| War for the crown maps

Edwin was unable to land a blow, but Zendara's archery was on point sending another arrow slamming into the twins. And then Xindrya lightly stepped in to finish the job, ramming her rapier trough the head of one, and out the ear and into the eye of the conjoined twin...

As she yanked her weapon out they fell to the floor deathly silent and still as the grave.

COMBAT OVER


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Breathing hard, Dr Munroe took a moment to compose himself before muttering, "Ye gods! How horrible was that?!"


Looking decidedly greenish, Marek muttered softly "That thing they said, it sounded religious didn't it..."


Palace of Birdsong| War for the crown maps

Before you could reply to Marek something really strange happened, a pair of spider bots burst into the warehouse. They vaulted over the piles of boxes and moving as one skewered the remains and scuttled off with it. City runes appeared in the air behind them."[/b]

Marin:
Invader thought slain long ago, in truth slain for certain! Much rejoicing...


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Those bots just said that they were happy that we killed... uh, whatever that was. That it was an old enemy. ... I'm hoping that means they like us now, but ah, I can't be certain of that. I mean, they didn't attack us, but you know. Watch your step just in case.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Xindyra wipes off the brainy fluids from her rapier. Well, making some slashing motions first, then wiping the rest on the twins' corpse just before it gets snatched away.

"As glad i am they are dead, for more than one reason, it's sad their minds degenerated into that state. I'm inclined to consider this a mercy kill."

To Zendara's comment of being liked,

"Like might be a strong word, we're talking about constructed metallic creatures. Rejoicing is an odd word to be using, though, by them. But maybe they at least deem us not an enemy for now, which i'll gladly take."


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

After resting for a moment and gathering his wits Edwin asked, "Alright, what's next? Resume searching the crates, or head to the repair shop?"


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Both? Why don't we make this our base, since we have to come back to fix the refrigeration system anyway, but Xindyra and I can go to the repair shop and find the part we need, since we know what to look for.

(Zendara also wants to go get another upgrade if possible, and obviously it would be better to not have Yukarii around for that.)


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

In complete agreement with the above ooc comment. ^^


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Dr Munroe frowned for a moment before saying emphatically "I think we should all go." said Dr Munroe, "If we got separated and something happened, that wouldn't do... So uh lead on!"

Perhaps reluctantly the girls lead the group outside and along a twisty network of narrow garishly illuminated streets. This looked like a shopping area but with animated signs and strange manikins in the windows that waved and tracked your motion.

"That's more than a little creepy..." muttered Dr Munroe as you passed a large display window behind which were several dozen of these manikins in outlandish dress, all eerily waving as one as you passed.

A couple more turns and you were outside a small warehouse which was labelled Tech Repair and Vapes in Marin. There was a small office/shop attached to the front, and as you approached an automated glass door started revolving. Inside you can see a number of devices the ladies recognise as terminals along the walls and at the far end is something they call a conveyor belt which disappears through a hatch in the wall and runs into the warehouse.

There were a number of signs in Marin, most of which were uninteresting but one seemed relevant...

Marin:
Order at a terminal and await fulfilment by the carousel. Do not stand on the carousel. Do not leave children unattended.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara went up and examined the terminal, looking to see if the system could get her what she needed to both repair the holo and the refrigeration unit.

Need a power unit and an indrium amplifier for the holo ... a nanotech printer module would also work, and for the refrigeration unit, it was nanobot printer schematic X-356223-B2, or an electronics kit to jury-rig it, but of course better to have the correct part.


Palace of Birdsong| War for the crown maps

It takes Zendara a while to get to grips with the terminal, the system is complex with a bewildering array of operations. It turns out there isn't just one type of indrium amplifier, there's dozens with varying pros and cons. Likewise there's a great variety of power sources, none of which were quite right but she discovered voltage regulators which could adapt it although those needed heatsinks and naturally there were whole catalogues of those to choose from.

After half an hour she made her selections and the terminal informed her they would be ready in sixteen hours. Apparently they will be printed to order at a central location and later transferred here. While exploring the voluminous menu systems, Zendara uncovered a menu which let her see the print queue and discovered vast print jobs seemingly ordered by Vesta for all sorts of suspiciously military looking hardware...

Kn: Engineering (technologist required) DC 24:
The municipal data network turns out to be accessable from here. You don't have access to much of it but from what you can see you discover what remains of the the city is fighting a war against something termed 'the void entity' in the deep service tunnels below. The war has been going on for a long time, but you get the impression it's being lost, slowly but surely.

Hanging around here for sixteen hours?


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Knowledge Engineering (with technologist): 1d20 + 13 ⇒ (6) + 13 = 19 (fail)

You only mentioned the parts for the holo, but can she also get the refrigeration part at the same time, or does she need to go back through the process? She also wants to see if there are any additional modules for the machine that she and Xindyra benefited from.

Specifically, she remembers the messages she saw when the chip was installed:

Chip interface stuff:

Host interface v1.27 r-13

Booting...
Nanite link enabled, good dispersal confirmed.
Cultural adaption module installed.
Technology primer v12.4 installed.
Engineering helper IV installed.
Combat module disabled by policy.
Shield module disabled by policy.
Neural lace construction initiated, 24 hour ETA

... and she wants to know if those other modules can be added in or enabled. If that was just fluff, that's cool, but she's been trying to examine and research that part since then... just want to know either way whether it is possible (for ones already installed, or if not, if they could activate those parts for someone new).


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Palace of Birdsong| War for the crown maps

I'll get back to you re modules. Yes the repair materials for the registration unit are in the print job too. Incidentally they are going to be bulky so you will need several trips to haul them back to the meat processing plant.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Okay Doctor, the parts are ordered both for the refrigeration unit and for the holo so that we can talk to Doctor Taproot again.

Only problem is that it will be approximately 16 hours before delivery. Anything else you guys want to see in the meantime? She pulls out the paper printout with the engineering map that she found and refers to it. Anything else you want to see? I believe Doctor Taproot said that we would need energy weapons from the armory. Should we try that now, or wait? If anyone is sleepy, now might be a good time to rest, I suppose.


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Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin replied, "I could use some sleep for sure. I need to replenish my spells."

I think we're long overdue for a rest.

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