
| DM Fang Dragon | 
 
	
 
                
                
              
            
            but our valiant anti-war efforts didn't do anything at all to avert a war apparently
You delayed it and saved the lives of a lot of people that day on both sides. Unfortunately it was beyond your power to prevent the war, depending on how things unfold you may eventually find out why.

| Xindyra Brenna | 
 
	
 
                
                
              
            
            I mused starting a gang war, but a gang war vs the military would possibly be better. If the gangs were weakened enough warring among themselves, the military might seize the place.
Still, just musing.
Saving the boy would be an excitement in its own, and Xindyra loves exciting stuff.

| DM Fang Dragon | 
 
	
 
                
                
              
            
            It's possible to save the boy, but you'll need to go and take a closer look at the old windmill in order to plan properly. Mrs Harris doesn't know much about 49er security arrangements. What you do suspect however is they're pretty complacent, nobody has dared oppose them in many years.

| Edwin J. Whiskers, Esq. | 
 
	
 
                
                
              
            
            No time to go to the windmill and plan. :(
We have only 4 hours to get the farm supplies onto the ship (and get back to the windmill), if we want to be ready to escape!

| Yukarii | 
 
	
 
                
                
              
            
            So did we lose Edwin and Zendara or were you just waiting on our current scene?

| Yukarii | 
 
	
 
                
                
              
            
            Oh phew, I had assumed that was going on concurrently with what I'm doing. It messed with me a bit.

| Zendara | 
 
	
 
                
                
              
            
            I'm here. I was just waiting till we were ready to go to the next destination.

| Yukarii | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            I'll work on a post this evening after work or tomorrow. I need the time to really focus on it and things are a bit busy for that at work right now.

| Yukarii | 
 
	
 
                
                
              
            
            Oh isn't that a good time to roll really high!

| Zendara | 
 
	
 
                
                
              
            
            Nice. :)

| Yukarii | 
 
	
 
                
                
              
            
            Aaaand welcome to the whole reason Yukaari exists as she does, a defense mechanism brought about by Yukarii's past traumas.

| Zendara | 
 
	
 
                
                
              
            
            Yeah... on some level, it seems creepy to me to welcome additional trauma into your life rather than trying to heal from it, or to encourage that in others. However, I get that it is fictional... and ultimately Yukarii's choice, not my character's.

| Yukarii | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Oh Yukarii came to terms with what happened some time ago but by then Yukaari already existed. I figure that once a piece of your soul cleaves off, like happened in her case, and creates another you it gets hard to come back from that. It's not really expressed in her background but it's always been in my mind that she rewards Yukaari by letting her use their body at times for things like this. It keep tthe lust spirit happy and Yukarii doesn't have to listen to her complaining so much about not getting to sate her desires often enough.
I realize the way I worded it made it seem like it would be traumatic for her but truthfully Yukarii wouldn't do this if she didn't want to.

| Zendara | 
 
	
 
                
                
              
            
            Err... I just thought... how is Yukarii getting out of there? If all goes well we can get the boy out maybe sneakily, but Yukarii is at risk if they come down and see the boy gone.

| Edwin J. Whiskers, Esq. | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Edwin can use his conjuration implement to summon a small air elemental to delay the guards. He can speak Auran, so he can give it instructions.
As a standard action, you can expend 1 point of mental focus to summon a servitor. This ability functions as summon monster I, but you can use it only to summon a single creature, and the effect lasts for 1 minute. At 4th level and every 3 levels thereafter, the level of the summon monster spell increases by 1, to a maximum of summon monster VII at 19th level. You can’t have more than one servitor in effect at a time. At any time, you can expend 1 point of mental focus as a free action to extend the duration of an active servitor by 1 minute.

| Yukarii | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            A good question, I hadn't quite thought of that part yet. She'll try and talk her way out most likely. I might be able to do something using silent image too since my spells are not spoken or gestured. Maybe an image of him "hiding behind something badly" would work.

| Edwin J. Whiskers, Esq. | 
 
	
 
                
                
              
            
            Good reminders. I think we need to know how we want to divide up first... if Edwin and Yukarii are okay trying to get away with Elliott, then they should make the call about whether to use the cabbie or not, and we can go from there.
Do we really want to split up? Trying to escape on foot seems like a bad idea. My impression is that the Windmill is quite a distance from our ship (although I'm very unclear about the relative locations here).
Did the others dismiss their cab when they got here?

| Zendara | 
 
	
 
                
                
              
            
            We don't have to split up, but that means Elliot is with us too... and the cabbie is questionable. We can move a lot more freely without Elliot, but if the driver is on our side... or if we can hide elliot, we might have a brief period of time before the guards report back--?

| DM Fang Dragon | 
 
	
 
                
                
              
            
            I meant to update this game tonight, got a headache though so I'll try and do it in the morning.

| Zendara | 
 
	
 
                
                
              
            
            Feel better. :)

| Yukarii | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Unfortunately, Grease isn't on Edwin's spell list, or he would have coated the stairs. :)
Why do I suddenly have memories of Home Alone dancing through my head?

| Edwin J. Whiskers, Esq. | 
 
	
 
                
                
              
            
            So, if that's the plan, can we backtrack to where Xindyra and I broke off before you guys got out and have us just run for it... we'll get that cloak I mentioned and then get a coach in front of that shop, and proceed to where the girl is. That isn't as fast as taking the coach ourselves, but it keeps Elliot safe with you guys, and we still have at least a small headstart on the guards.
I suppose it depends on how rural the area around the windmill is, and how far it is to the shop; I don't have a good sense of our surroundings. Did the other party members walk to the windmill or take a carriage? You probably wouldn't want to be walking for miles down a country road.

| Yukarii | 
 
	
 
                
                
              
            
            I thought we had two carriages. One the Zen and Xin took and one that stayed for Edwin and I?

| DM Fang Dragon | 
 
	
 
                
                
              
            
            Yes that's a good point, there's two cabs although nobody mentioned asking for both to stay around. Happy to retcon that though.

| Zendara | 
 
	
 
                
                
              
            
            Well, if we can retcon that, then it makes everything easier... We go off in one to try to save the girl, and they take Elliot in the other.

| Yukarii | 
 
	
 
                
                
              
            
            I would recommend that Edwin go with the others to get he girlfriend. We have all the NPCs on the ship so I don't expect any trouble there.
*frantically starts knocking on all the wood she can find*

| DM Fang Dragon | 
 
	
 
                
                
              
            
            Just waiting to hear if you're all onboard with Zendara's plan.

| Yukarii | 
 
	
 
                
                
              
            
            Haven't gotten a chance to do it just yet. I'll be working on it this evening/tomorrow when I'm off of work.
The biggest thing I need to figure out is how to handle the Emotional Power ability that I gain this level as a spiritualist from the archetype. Technically I gain absolutely nothing since Lust Spirit didn't exist when the list was made. I can see simply coming up with an appropriate spell like ability (shouldn't be too hard, or simply keep the spell like abilities it replaces (would likely be more useful overall).
I'm not sure which way I would want to go so suggestions are more than welcome. The spell-like abilities I technically lose with this are: detect undead, calm spirit, see invisibility, and call spirit
As far as what would make sense for the replacement: unnatural lust, any of the charm spells, waves of ecstasy, etc fit the theme of the lust spirit.
Thoughts?

| DM Fang Dragon | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            As you say officially you don't get any new powers but I'm fine with house ruling a list, how about:
Unnatural lust (5th)
Matchmaker (7th)
Nixie's Lure (9th)
Waves of ecstasy (16th)

| Yukarii | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Hmm, I can live with those!
Granted I would be shocked if we reach a point where the last one, or maybe two, come into play but I can hope we do.
I don't think I've ever seen the spell Matchmaker before. Just looked it up and that is rather entertaining. I could have fun with that if I crank the DCs high enough.

| Xindyra Brenna | 
 
	
 
                
                
              
            
            +1 BaB
Alchemist discovery: Lingering spirit.
Take 10 more dmg than con score, before death.
Alchemist formula (lvl 2): Cat's Grace
Investigator talent: quick study.
Study becomes a swift action, instead of a move action.
Investigator formula (lvl 2): Barkskin
Level 5 feat: to be determined.
Skills +10
+1 Acrobatics
+1 Bluff
+2 Diplomacy
+2 Knowledge Local
+2 Knowledge Religion
+2 Sense Motive
Background points
+1 Craft Alchemy
+1 Linguistics (Any useful world setting language?)

| Edwin J. Whiskers, Esq. | 
 
	
 
                
                
              
            
            @Xindyra: For your feat, I'd suggest Extra Investigator Talent (either Expanded Inspiration or Underworld Inspiration). Adding free Inspiration to several skill checks is fantastic.
FWIW, Edwin knows Auran, and is learning Terran (to communicate with his summoned Servitors.
Will post my update soon.

| Yukarii | 
 
	
 
                
                
              
            
            Yukarii Adjustments:
Can't recall how we are doing HP right now.
No change to BAB/Saves
+1 to all skills
greater spell focus (divination)
Spells:
Sorcerer
+1 2nd per day
2nd lvl known: mirror image, id insinuation I (dc 17) (bsp)
1st lvl known: burning hands
Spiritualist
+1 1st/2nd per day
+1 2nd lvl known: lesser restoration
Yukaari Adjustments:
+1 HD
+1Bab/F/W
+2 AC
+2 sp (intim and diplo)
slam 1d6>1d8
+1 Con and Cha' +1 Str

| Edwin J. Whiskers, Esq. | 
 
	
 
                
                
              
            
            Edwin lvl 5 highlights:
+8 HP
+1 1st lvl Occultist spells/day
+1 2nd lvl Occultist spells/day
+1 0 lvl Magus spells/day
+1 2nd lvl Magus spells/day
2nd lvl Magus spells added to spellbook: Fog Cloud, Invisibility.
+1 2nd lvl spells/day
Feat: Extra Mental Focus
Magus bonus feat: Arcane Strike
New Focus Power:
Mind Eye (Sp): As a standard action, you can expend 1 point of mental focus to create a mind eye—a magical sensor through which you can see and hear. The mind eye is invisible and its size is Fine, giving it an AC of 18. Any amount of damage to the eye destroys it, but it can be harmed by only spells or magic weapons. The eye moves with a fly speed of 60 feet with perfect maneuverability and can travel up to 1 mile away from you. You must concentrate as a standard action to direct the eye and receive sensory images through it. The mind eye sees as your eyes see, including any additional senses you possess (such as darkvision or see invisibility). The mind eye lasts for 1 minute per occultist level you possess. You must be at least 5th level to select this focus power.
Skill Ranks:
+2 Diplomacy
+3 Disable Device
+1 Escape Artist
+1 Knowledge Engineering
+1 Linguistics (Terran)
+1 Perception
+1 Use Magic Device

| Zendara | 
 
	
 
                
                
              
            
            (I won't have time to level maybe till the weekend, but don't want to delay things... we can keep going and I can catch up.)

| DM Fang Dragon | 
 
	
 
                
                
              
            
            BTW flying the runabout whilst dodging the boulders is a DC 18 Prof: Skyship sailor check. It's not super dangerous so taking 10 is allowed.
The runabout isn't that big so it'll be just the party flying if you decide to go.
 
	
 
     
    