The Shards of Oberon

Game Master FangDragon


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Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

No worries. :)


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I'm sorry, but my laptop went on the fritz, and i'm trying to get it working again.

:(


Palace of Birdsong| War for the crown maps

No worries. Can you try to make a profile so you can talk in game. Doesn't need to be complete yet.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Sure.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Progress getting profile stats online in the nick of time.

Inventory not yet.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Because I've kind of lost track with the gap in between. Was there something significant about 2:30 pm the prior day?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Likely the incident in the Chemistry lab. I'm not sure exactly when we talked to Miss Trenchard, but I've been assuming it might have been a bit before that.


Palace of Birdsong| War for the crown maps

Exactly it was the incident.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Ah, I thought that might be the case, as others suggested, but wanted to make sure.


Palace of Birdsong| War for the crown maps

I'll post replies from Dr Munroe later. I've marked the old campaign as inactive with one final gameplay post.


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Looks like Ferian's spoiler might have gotten left out.


Palace of Birdsong| War for the crown maps

Oh not sure what happened there.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Bureau 21 is involved, i tell you.


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Palace of Birdsong| War for the crown maps

Sorry I didn't get around to posting tonight. I'll try to get a post up tomorrow morning.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

GM, what level would you think we go to, give or take?
I'm wondering if a trade off from the archetype will be worth it.


Palace of Birdsong| War for the crown maps

I've got ideas for up to level 12-13 ish. Will take a while to get there mind you and there's always the possibility of extending.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

*ahem*

DM Fang Dragon wrote:
There has been a steady stream of people arriving and Downstairs is packed, there must be two hundred people here drinking and chatting. Well shouting really it's loud. At the far end of the cellar bar is a little raised stage. There's an arc light style spot light which the manager promises to turn on when you're ready.[/ooc]

It would have been good to know this before Edwin came back upstairs. :)

Earlier:

Edwin J. Whiskers, Esq. wrote:

Edwin had been to Mac's a few times, but not regularly; his antique clothing purchases had left little left over for other discretionary spending. He went downstairs to check out the crowd in the subterranean bar. The patrons there tended to be closer to his size than those upstairs.

[dice=Perception]1d20+10


Palace of Birdsong| War for the crown maps

Nothing stopping you from moving :) Downstairs is mostly a demi-human crowd, still lots of humans though.


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Palace of Birdsong| War for the crown maps

Zendara I write you a post in the morning, it's late here now.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Don't worry about apologizing for when you post, at least with me. I go to bed really early my time because I have to be up at 4, so I get the weird hours thing. Whenever is fine, really. :)


Palace of Birdsong| War for the crown maps

One thing I should probably mention is the university library is a resource you can use for research ( rules ). For example you could look up legends or prophecies etc relating to the Xunlai archipelago. You could also research the exotic poisoning you heard about, or something else entirely.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

I've been sick the last few days, and haven't been sleeping well. I'm honestly too tired to follow what's going on a the moment. Bot me until I get a good night's sleep or two.


Palace of Birdsong| War for the crown maps

Get well soon Edwin!


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Palace of Birdsong| War for the crown maps

I'll get an update tomorrow morning, tired now.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

GM, would it be ok if i switch my archetype from preservationist to grenadier?

Xindyra's supposed to be more melee oriented than summoning, current archetype would take more time in combat.
Plus, excluding friendlies from the bomb is nice.


Palace of Birdsong| War for the crown maps

Sure although in future you'll need to use the retraining rules.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Yes sir.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor
Zendara wrote:
I have Knowledge Engineering +7... guessing someone else has higher? In any case, we should probably have more than one in case of crappy rolls.

Edwin isn't trained in Knowledge Engineering.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

*raises hand*

Teacher, i have +9, will that do?


Palace of Birdsong| War for the crown maps

Good, I'm glad more than one of you has engineering.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

It looks like we cross posted. Did I learn anything with my line of inquiry?


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life
Yukarii wrote:

As they approached the docks and saw the Imperial vessel Yukarii had to admit to being impressed. She'd never seen a warship like this one so close before and it was impressive. The sight distracted her a bit much and she didn't really pay attention to much else until she heard what Edwin and Zendara found out. "And I am sure the fact they are supposed to be here on a peaceful mission is a good thing. It is just too bad we can't try to wheedle information from any of the crew."

As Zendara began to look for information on who ran thi8ngs around here Yukarii began to ask around about Korrin Torvalds. She was looking for any information she could find that might be of use to them in their efforts to get their ship cleared to leave port.
Diplomacy (gather info): 1d20 + 11 ⇒ (20) + 11 = 31

Was what I found out covered in the post you made right after me? It looked like we had crossposted but you never said anything after I asked above.

If it was I just wasn't seeing it and wanted to check.


Palace of Birdsong| War for the crown maps

Will post Prof Dexter's reply tomorrow.


Palace of Birdsong| War for the crown maps

Question re Yukaari how noticeable would that be would you say? Like DC 25 ish?


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Hmmm, that's a good question. It is considered a ritual that takes a minute but given that there are no verbal or somatic components to psychic abilities that would be out. I would assume that Yukarii would be in a meditative trance so it would be obvious if one knew she was a psychic based caster but maybe not so much if you didn't know that about her/had never met one. It might seem like spacing out to the uneducated.

A DC 25 to notice something up would certainly make sense, whether they would know what that something is would be another matter.


Palace of Birdsong| War for the crown maps

Going to get a post up tomorrow and hopefully a map of the ship.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

If the harbormaster does come after us, I hope it is something that we can prove. It would be nice to get him fired and that lady put in as his replacement. :)


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Not good that Fred was still there waiting for us. Definitely someone should have talked to him. We mentioned it, but I should have followed through. Hope it doesn't make his mom upset with us.

Curious as to what time it is. We didn't go to see the magister until 2pm, and I think I remember we had to wait a long while to see her. Had to wait to see the assistant harbormaster girl at least 20 minutes. Guessing that it was at least 4 by the time we got in here. Plus this guy is a drunk, right? He must be getting paid off in a big bad way to come way, way after hours to bug us. My character isn't there, but asking him if he is questioning our judgement as to needed length of the inspection, etc. and then saying we are collecting evidence of deliberate sabotage might be the best delaying tactic at this point. Or that we haven't finished the inspection because we needed to stabilize the crystal to keep everyone safe.

That said, maybe it doesn't matter... delay won't give us the time that we need, and won't stop him from boarding (unless it is locked... Fred had the key, but guessing the harbormaster has one too). The question here is whether we can afford to leave and come back... if we do, is he just going to come in here and bust things up again--does he even understand the danger from the radiation? And on the other hand, can we afford to fight him? We're only level 3, and he has 6 guys (unknown level) with him, but they might run if the harbormaster is dead. Guessing the courts would rule in our favor if it comes to a battle, but don't really want to get into that situation either. I could probably bluff him, but not sure well enough to give us the time to fix it.

Do you guys just want to go and sleep in an inn and see the magister in the morning with our findings? We risk more damage to the ship, since the harbormaster can just say that there was a break in or whatever (so unlikely with those magical locks), but it's the most lawful, non-confrontational thing to do, and might give us sway with the courts I suppose. We can tell them that repairs will probably take 90 minutes at this point. The worry is still that he will do more damage, but not sure whether we can stop that.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

I think showing him the documentation might suffice, though I doubt it would be that easy, or you're idea of bluffing could work as well. I wouldn't let him have the papers for any reason what so ever though, they'll likely get "misplaced" when he drops them overboard and then "justifiably" says that we are trespassing since he never "saw the proof" and we "lost our paperwork".


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Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

I would like to avoid a fight, but we should probably at least try to stall for time. If that doesn't work, then leaving peacefully is probably the best plan. I don't know if there's a way to communicate this in-character, but if it comes to that, it would probably be good to leave a marker of some sort so we know if the harbormaster tried to tamper with the ship again. Something like leaving a paperclip in the door so we know if he entered where the lift crystals are housed.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

I agree with Yukarii, such a man would most likely toss our evidence overboard. One could read it out loud, including the name of the magister of course, to show we didn't make that up.

However, since according to the paperwork we are currently appointed by the court to perform a task, he would be directly violating business of the local government, should he meddle in our official affairs.


Palace of Birdsong| War for the crown maps

It's late maybe 11 PM ish. There is a near full moon tonight so you can see but the light is dim. Inside the ship there are magical lights.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Woot! Hooray for dark-vision!

Gotta remember I suffer from light blindness as well. It hasn't really come up yet but I do need to remember it.

*edit*
There, added those traits into my stat line so they are easier to remember.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Special vision rocks. :)


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Just curious--how much would it cost to send Fred to University? That's what his mom is worried about, and if we can defray that cost at some point, it might be a nice good deed, and also perhaps encourage her to tell the truth about her employer.


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Palace of Birdsong| War for the crown maps

Ooh that's a good question. Like the real world it would certainly be expensive for normal people but fine for rich types like adventures.

There are burseries but he may not qualify since his mother makes an ok but not amazing wage.

Let's say the cost is 100g per semester and a bachelor degree is four years. So 800g total. Usually only a single semester is paid up front.

100g is really a lot of money for ordinary folks.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Okay, cool. I think that before we go back to court, I will promise that woman to pay her son's tuition and see if she will come with us (definitely not required... just an opportunity for her since she would be free of that monetary worry). If we run into the professors before then maybe I can even get an advance on my wages and give her the first installment. (I can only give her about 10 gold right now... what I have left over from building the character.)

I'll post when we get to that point, but since my character doesn't even know that the harbormaster is at the ship yet, just posting plans here so I don't forget.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

I like the idea and I have 62 gp left over I could contribute. We might be able to prevail on the professor to sponsor him, or maybe hire him as an assistant with a promise of enrollment on our return if he proves himself capable.


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Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin has 174 go left over, which he will gladly contribute.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

So sadly Yukarii doesn't know about what happened downstairs as no one told her, and she wouldn't understand it either, but I don't think anyone has let on that we still have someone down below. We might be able to leave her there to finish up the work and leave peacefully. While I don't doubt the harbormaster is going to sneak down their to repair what we've obviously been working on but I figure the idea is worth considering.

Ultimately I think we might be best off telling him it looks like the "engine is sabotaged and there is a dangerous radiation leak that our engineer" is trying to fix so the whole docks don't have to be evacuated" or something along those lines.

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