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So, if we could, for efficiency sake, go by starship combat phases?
Engineering Phase
Helm Phase
Gunnery Phase
To my fellow players,
Please just post your actions with rolls when you are available. It works well to put them in spoilers.
[ spoiler=Engineer]
The engineer does engineer thing to do X action that does Y
[ dice=Engineering DC 11]1d20+bonus[/dice]
[/spoiler]
With this the GM can parse through our actions each round for how it goes.

DoubleGold |

When I get back home, I'll sort it out, at work now so I don't have the module with me. Busy week.

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For ease of reference, I believe this is our ship
STARFINDER SOCIETY DRAKE TIER 2
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 12; TL 12
HP 70; DT —; CT 14
Shields light 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) gyrolaser (1d8)
Attack (Turret) coilgun (4d4), high explosive missile launcher (4d8)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 2 armor, mk 2 defenses;
Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round;
Complement 4–7

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Right. I guess I'll keep tabs on our ship so we can move this along more smoothly.
The cultists' first attack hit with a 20, while the second missed due to our pilot having evaded, raising our AC and TL to 14 both.
Here’s our stats at Round 1:
Shields (40)
Forward 0/10
Port 10/10
Starboard 10/10
Aft 10/10
HP 69/70
I suggest our engineer Taerem divert power to shields with an engineering check DC 13 (10 + 1-1/2 times your starship’s tier), which would give us 6 shield points back in round 2.

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Uh, Doublegold, I believe their power core got damaged on a crit threshold, as I locked on to the power core with my science officer action?

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Player Name: Saashaa
Character Name: Venizandrikal
SFS Number: 78886-12
Day job: n/a
Boons:
Faction : Exoguardians
Personal : Dragonkin
Promotional : T-shirt
Other important stuff I may need to know
Ven and Ziyass have the Dragonkin bond wherein they have telepathy (only with each other) 100ft and (if within 30ft of each other) when initiative is rolled, we both take the higher result.
thepitt1@gmail.com

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Player Name: Astrael
Character Name: Ziyass
SFS Number: 202118-701
Day job:profession musician: 1d20 + 8 ⇒ (11) + 8 = 19 taken from my first post on this thread - I guess you rolled that as GM? Nice roll, thanks! :)
Boons:
Faction : Exoguardians
Personal : Patra
goldwyrm7@gmail.com

DoubleGold |

many of you didn't post player name, character name and number and faction in the discussion. You'll give me a headache searching through your posts from other games hunting that information down.

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Player Name The Ragi
Character Name Gava Son of Emer
SFS Number 291669-706
Day job Profession Herbalist: 15
Boon Wayfinders champion
Email the.ragi@gmail.com

DoubleGold |

Game reported, I think I have all of you, let me know if something doesn't show up. Expect chronicles in the next 24 hours.

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Player Name Sethran
Character Name Taerem
SFS Number 34762-708
Day job Profession Geneticist: 1d20 + 12 ⇒ (19) + 12 = 31
email: sethran1990@gmail.com

DoubleGold |

Everyone here should have their chronicles now, if it don't appear in your inbox, check your spam folder.