2-3 Table 2 (Inactive)

Game Master DoubleGold

Map is up


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F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Player Name
Character Name
SFS Number
Day job
Boons
Other important stuff I may need to know

Exo-Guardians

M Dragonkin Vanguard 4 | SP 48/48 HP 34/34 | RP 7/7 | EAC 13; KAC 17 | Fort +9; Ref +3; Will +1 | Init: -1 | Perc: +4 | Speed 25ft | EP : 1

Player Name: Saashaa
Character Name: Venizandrikal
SFS Number: 78886-12
Day job: n/a
Boons:
Faction : Exoguardians
Personal : Dragonkin
Promotional : T-shirt

Other important stuff I may need to know
Ven and Ziyass have the Dragonkin bond wherein they have telepathy (only with each other) 100ft and (if within 30ft of each other) when initiative is rolled, we both take the higher result.

Wayfinders

M Kasatha Bio-Hacker (Geneticist)/1 (Outlaw) | SP 7/7 HP 10/10 | RP 4/4 | 15 EAC ; 16 KAC | 23 CMD (KAC+8) Fort +4; Ref +6; Will +1 | Init: +3 | Perc: +7, SM: +3 | Speed 30ft | | Biohacks: 4/4 | Active conditions: None.

Player Name Sethran
Character Name Taerem
SFS Number 34762-8
Day job Profession Geneticist: 1d20 + 12 ⇒ (19) + 12 = 31
Boons

Personal: Promo re-roll (Space goblin T-shirt)
Faction: Wayfinder Champion

Other important stuff I may need to know

Nothing - I have the character genned offline and will type it up today ^^


Player Name The Ragi
Character Name Gava Son of Emer
SFS Number 291669-706
Day job Profession Herbalist: 1d20 + 7 ⇒ (8) + 7 = 15
Boons Wayfinders champion
Other important stuff I may need to know Trying out the creature companion rules, going for a Yasakaja mount

Starship role Piloting +9, Acrobatics +9, Gunnery +5

Exo-Guardians

F Pahtra Vanguard 3 | SP 30/30 HP 25/25 | RP 4/4 | EAC 17; KAC 19 | Fort +6; Ref +7; Will +1 | Init: +4 | Perc: +9 | Speed 20ft | Darkvision 60' | Low-light Vision | EP : 0 |

Player Name: Ramie
Character Name: Ziyass
SFS Number: 202118-701
Day job:profession musician: 1d20 + 8 ⇒ (11) + 8 = 19
Boons:
Faction : Exoguardians
Personal : Patra

Other important stuff I may need to know
Ziyass and Ven have the Dragonkin bond wherein they have telepathy (only with each other) 100ft and (if within 30ft of each other) when initiative is rolled, we both take the higher result.

Scarab Sages

Wondering if it would be possible for me to join? I need to officially upload my character but I'd be down to play.

Player Name: VampByDay
Character Name: Rahirez
SFS Number 132475-708
Day job: Profession-Geneticist: +12 Profession: 1d20 + 12 ⇒ (10) + 12 = 22
Boons: Personal Boon-Copaxi, Faction Champion: Second Seekers-Jadnura, Promotional Boon: Shirt reroll (Purple shirt, GMing at PaizoCon)

Other important stuff I may need to know:
Studious Biohacker. Starship skill-Computers +8.

Exo-Guardians

M Dragonkin Vanguard 4 | SP 48/48 HP 34/34 | RP 7/7 | EAC 13; KAC 17 | Fort +9; Ref +3; Will +1 | Init: -1 | Perc: +4 | Speed 25ft | EP : 1

As the de facto Captain of this crew, I accept your application. :P

Second Seekers (Jadnura)

"M" Copaxi Biohacker (Studious-Geneticist) 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 15; KAC 18 | Fort +4; Ref +3; Will +0 | Init: +0 | Perc: +4 | Speed 20ft |Biohacks 4/4

Rahirez should be up and running now, be sure to let me know if I left something out.

Sovereign Court

I'll take the last slot, then :-)

Second Seekers (Jadnura)

"M" Copaxi Biohacker (Studious-Geneticist) 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 15; KAC 18 | Fort +4; Ref +3; Will +0 | Init: +0 | Perc: +4 | Speed 20ft |Biohacks 4/4

We have two vanguards and two biohackers, now Luke and The Ragi need to come in with two witchwarpers and we'll be good to go. Well, actually we'll be terrible to go because no one will have piloting, but that's besides the point.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

There is no Starship combat yet, not for a while, but I'm going to go ahead and start the briefing, and yes this game starts you out on a ship.

Exo-Guardians

M Dragonkin Vanguard 4 | SP 48/48 HP 34/34 | RP 7/7 | EAC 13; KAC 17 | Fort +9; Ref +3; Will +1 | Init: -1 | Perc: +4 | Speed 25ft | EP : 1

While I appreciate the efficiency Luke, I would ask that in the future you give other people the chance to play the game as well.

Wayfinders

Male Xenometric (Dragonkin) Android Guard Technomancer 1 (SP 6/6) (HP 9/9) (EAC 14, KAC 15) (Fort +1, Ref +3, Will +2) (Init +3) (Perception +4)

Done.

I have deleted the offending post.

Exo-Guardians

M Dragonkin Vanguard 4 | SP 48/48 HP 34/34 | RP 7/7 | EAC 13; KAC 17 | Fort +9; Ref +3; Will +1 | Init: -1 | Perc: +4 | Speed 25ft | EP : 1

Ah, obviously not what I meant. I see we are going to get along well.

Wayfinders

Male Xenometric (Dragonkin) Android Guard Technomancer 1 (SP 6/6) (HP 9/9) (EAC 14, KAC 15) (Fort +1, Ref +3, Will +2) (Init +3) (Perception +4)

I am sorry if that offended - it was not the intention. I just thought the easiest way to smooth things over again (and in your words, to let other people play), was to delete the post where I steamrolled the skill challenge, so that the rest of the party could do it?

Second Seekers (Jadnura)

"M" Copaxi Biohacker (Studious-Geneticist) 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 15; KAC 18 | Fort +4; Ref +3; Will +0 | Init: +0 | Perc: +4 | Speed 20ft |Biohacks 4/4

As an FYI, if anyone cares, while Copaxi are technically not sexually dimorphic (there is no biological male and female with Copaxi), Rahirez has chosen to identify as male gendered for ease of conversations.

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4
Rahirez wrote:
now Luke and The Ragi need to come in with two witchwarpers

We didn't pull that one out, but we are still using some of the new stuff that was just added to the AR, at least... quite an experimental table.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight
Rahirez wrote:
As an FYI, if anyone cares, while Copaxi are technically not sexually dimorphic (there is no biological male and female with Copaxi), Rahirez has chosen to identify as male gendered for ease of conversations.

Just remember your character that received said boon must have reputation of 3 or greater in said faction. I assume he does, but just checking.

Scarab Sages

DoubleGold wrote:
Rahirez wrote:
As an FYI, if anyone cares, while Copaxi are technically not sexually dimorphic (there is no biological male and female with Copaxi), Rahirez has chosen to identify as male gendered for ease of conversations.
Just remember your character that received said boon must have reputation of 3 or greater in said faction. I assume he does, but just checking.

Yes, I did check that he has that.

Second Seekers (Jadnura)

"M" Copaxi Biohacker (Studious-Geneticist) 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 15; KAC 18 | Fort +4; Ref +3; Will +0 | Init: +0 | Perc: +4 | Speed 20ft |Biohacks 4/4

So, a few days ago, I passed challenge 1 while giving a bit of roll playing, and passed it off to someone else (I don't have Engineering), so if someone wants to do a bit of role-playing and take a stab at challenge 2, then pass it off to someone else? Just, y'know, as kind of a soft way to introduce characters as well as take care of this challenge?

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

This is weird, I posted this yesterday already, but it's gone.

Well, here it is again:

"Let's see if this helps speed things along:

Challenge 2—Filter DC 16
Engineering: D.R.A.C.O.S. +7, Ziyass +7
Profession (electrician): no one

Challenge 3—Translate DC 18
PCs who speak Celestial or Quorlu gain a +4 bonus: Rahirez
Culture: Taerem +9, Rahirez +8
Profession (mathematician): no one
Profession (musician): Ziyass +8
Comprehend languages automatically succeed at this check: D.R.A.C.O.S.

Challenge 4 - Formula DC 18
PCs with the scholar theme who are specialized in physics can reduce the DC by 5: no one
Mysticism: D.R.A.C.O.S. +4, Gava +3
Physical Science check: Rahirez +9, Taerem +8, D.R.A.C.O.S. +7, Gava +3"

Second Seekers (Jadnura)

"M" Copaxi Biohacker (Studious-Geneticist) 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 15; KAC 18 | Fort +4; Ref +3; Will +0 | Init: +0 | Perc: +4 | Speed 20ft |Biohacks 4/4

Uhhh, I'm not seeing a link to your slides there DoubleGold

Wayfinders

Male Xenometric (Dragonkin) Android Guard Technomancer 1 (SP 6/6) (HP 9/9) (EAC 14, KAC 15) (Fort +1, Ref +3, Will +2) (Init +3) (Perception +4)

@Rahirez: He hyperlinked his post - literally the section that says 'Map is up slide 6'.

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

We are 100 feet away from the cultists - are they using any sources of light? Otherwise, with the 60 ft. darkvision some of us have, low-light being useless in darkness, and the only other sources of light being comm units (15 ft) and my flashlight (20 ft), this was a very weird conversation.

Exo-Guardians

M Dragonkin Vanguard 4 | SP 48/48 HP 34/34 | RP 7/7 | EAC 13; KAC 17 | Fort +9; Ref +3; Will +1 | Init: -1 | Perc: +4 | Speed 25ft | EP : 1

Hey GM, the two locals are up first.

Exo-Guardians

F Pahtra Vanguard 3 | SP 30/30 HP 25/25 | RP 4/4 | EAC 17; KAC 19 | Fort +6; Ref +7; Will +1 | Init: +4 | Perc: +9 | Speed 20ft | Darkvision 60' | Low-light Vision | EP : 0 |

I believe it is dimly lit, not complete darkness, so those with low light vision can see. I assumed anyway. :)

Exo-Guardians

M Dragonkin Vanguard 4 | SP 48/48 HP 34/34 | RP 7/7 | EAC 13; KAC 17 | Fort +9; Ref +3; Will +1 | Init: -1 | Perc: +4 | Speed 25ft | EP : 1

Correct I believe...

Dim Light:
In dim light, you can somewhat make out shapes, but you can’t see precise details well at all. Dim light includes moonlight outside at night and bright starlight, or a starship’s emergency backup lights. An area just beyond the range of a light source has dim light. Creatures within an area of dim light have concealment (20% miss chance; see page 253) from creatures without darkvision or the ability to see in darkness. Because dim light is not ideal for observation, if you’re in an area of dim light, you can attempt a Stealth check to conceal yourself from creatures without low-light vision, darkvision, or blindsight. Dim light does not affect creatures with low-light vision, which can see in dim light as if it were normal light.

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

Perhaps - quorlu have darkvision and low-light vision, but drow only have darkvision, so the leader would probably prefer the cave completely dark.

It's probably only a small disconnect between the scenario text and the map available, though.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

I missed this part, so it is actually bright light.

The ceiling of this cavern raises up 30 feet, and several glowing crystals nestled along the cavern ceiling provide ample illumination for the entire area. Column-like walls of stone break up the area, as do small pools of water that the quorlus have dug for what little sustenance they require


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Sweet, someone was able to copy and past the better maps, which I can't do from my labtop as I have a certain version of adobe reader on there. Map is now at the top of the page and we are using slide number 7.

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

Ah, now I understand the complaint about trick attack requiring two successful rolls for one attack - it is indeed annoying.

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

That was fast! I'll use the downtime between quests to reload my needler gun and that's about it.

Second Seekers (Jadnura)

"M" Copaxi Biohacker (Studious-Geneticist) 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 15; KAC 18 | Fort +4; Ref +3; Will +0 | Init: +0 | Perc: +4 | Speed 20ft |Biohacks 4/4

Ready to proceed whenever.

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

The other table is still fighting the cultists.

Second Seekers (Jadnura)

"M" Copaxi Biohacker (Studious-Geneticist) 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 15; KAC 18 | Fort +4; Ref +3; Will +0 | Init: +0 | Perc: +4 | Speed 20ft |Biohacks 4/4

Ah, gotcha.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Part 2: Handout 2
The quorlus have granted us permission to visit some of their sacred sites: Yaraesa’s markers. Said to hold the secrets of the universe, these ancient stone menhirs work in tandem to protect this planet from the nearby black hole. But something’s gone wrong. The quorlus say some of the markers are “out of harmony.” Our scans show that these divergent sites are surrounded by environmental and gravitational anomalies—violent storms, powerful earthquakes, and unpredictable fluctuations in gravity and radiation levels. I’m transmitting you coordinates to one of these divergent sites. The nearest safe landing zone is a few miles downhill. Travel to the menhir and figure out what’s wrong. Fix it if you can.

The sky over Enereth-7 is a dusty gray-blue, lit by a large, orange sun. On the opposite horizon is the ever-present black hole—its invisible center framed plainly by its massive halo of white light. It’s chilly, and the dry air smells acrid. A series of rocky buttes and short soil-caked mesas bound together by green lies ahead, with transparent grass that makes a jingling sound in the breeze. The incline looks mild, but the rock appears sharp to the touch and the soft orange soil lays loosely on the ground.

As you are Hiking along Give me a Acrobatics, Athletics, Perception, or Survival check to not fall into a pit trap. Unless of course, you are flying somehow most of the trip.

Wayfinders

Male Xenometric (Dragonkin) Android Guard Technomancer 1 (SP 6/6) (HP 9/9) (EAC 14, KAC 15) (Fort +1, Ref +3, Will +2) (Init +3) (Perception +4)

Perception: 1d20 + 4 ⇒ (20) + 4 = 24.

D.R.A.C.O.S. gives his wing motors a good work out, as does the journey in a series of point-to-point flights.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Just Realized I posted in the wrong section, reposting in Gameplay.

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

I've been asked about the legality of my character riding a mount while using trick attack, so I'll post my answer here as well, for clarification and just in case anyone else is wondering (it is a brand new inclusion in SFS, after all).

Alien Archive 3, page 141

"While you’re riding your creature
companion, your mount’s speeds replace your own speeds,
and you use them in place of your own when moving your
speed, including when using abilities that allow you to move
your speed (such as the operative’s trick attack)."

"You move your speed using the mount’s speed (or one
of its speeds, if it has more than one). This does not require
a Survival check, but it does require you to use two hands,
which you can’t use to hold or wield items unless you succeed
at a Survival check to use the guide with knees action"

Core Rulebook pg. 149

Ride a creature table
Action: Guide with knees
DC: 5

Gava's survival skill check to ride a creature: +15
+1 rank, +3 class, +1 wisdom, +2 racial, +3 skill focus (insight), +1 theme, +4 rider's kit (circumstance)

Second Seekers (Jadnura)

"M" Copaxi Biohacker (Studious-Geneticist) 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 15; KAC 18 | Fort +4; Ref +3; Will +0 | Init: +0 | Perc: +4 | Speed 20ft |Biohacks 4/4

Is it just me or are we not on the map? Can we see where we are in relation to these creatures?

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

I'm pretty sure I placed my mini on the map, but it got removed... guess that map is for the next encounter? Kinda lost right now.

Exo-Guardians

F Pahtra Vanguard 3 | SP 30/30 HP 25/25 | RP 4/4 | EAC 17; KAC 19 | Fort +6; Ref +7; Will +1 | Init: +4 | Perc: +9 | Speed 20ft | Darkvision 60' | Low-light Vision | EP : 0 |

Yes, our current map is slide 6 (for table 2), but I guess that the GM thinks we will be done so fast that we won't need to place our tokens.

It seems that they die quite easily. :D Currently the 5 left are located around me and they already have 8 damage each. LOL What fun!

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

... anyone got a grenade?

Exo-Guardians

F Pahtra Vanguard 3 | SP 30/30 HP 25/25 | RP 4/4 | EAC 17; KAC 19 | Fort +6; Ref +7; Will +1 | Init: +4 | Perc: +9 | Speed 20ft | Darkvision 60' | Low-light Vision | EP : 0 |

Hey! I'm right here! ;)

Exo-Guardians

M Dragonkin Vanguard 4 | SP 48/48 HP 34/34 | RP 7/7 | EAC 13; KAC 17 | Fort +9; Ref +3; Will +1 | Init: -1 | Perc: +4 | Speed 25ft | EP : 1

I forgot to use my breath weapon :(


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

I didn't move any tokens around, I will take a look at the fight in a minute.

Wayfinders

Male NG Ysoki Wild Warden Operative 1 | SP 2/6 HP 8/8 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +6; Will +3 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft (50ft) | Darkvision, Moxie, Trick attack (Survival +15) +1d4

I believe these are all correct:

Captain
Intimidate: Venizandrikal/Ziyass +6, Gava/Rahirez +1
Diplomacy: Ziyass +6, Venizandrikal +4, Gava/Rahirez +1
Bluff: Gava/Rahirez/Ziyass +1

Chief Mate
Acrobatics: Gava +9, Ziyass +8, D.R.A.C.O.S./Rahirez/Venizandrikal +3
Athletics: Venizandrikal +7, Rahirez +2, Gava +1

Engineer
Engineering: D.R.A.C.O.S./Taerem +7

Gunner
Gunnery: Gava/Ziyass +5, D.R.A.C.O.S. +4, Taerem +3

Magic Officer
Mysticism: D.R.A.C.O.S. +4, Gava +3

Pilot
Piloting: Gava +9, D.R.A.C.O.S. +7, Tarem/Ziyass +3

Science Officer
Computers: Rahirez +8, D.R.A.C.O.S. +7

--

My suggestions:
Captain: Venizandrikal
Chief Mate: -
Engineer: Taerem
Gunners: Gava & Ziyass
Magic Officer:-
Pilot: D.R.A.C.O.S.
Science Officer: Rahirez

And if you find yourself with nothing to do, Prioritize Calculation and Range Finding open crew actions are pretty good to aid your gunners.


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight

Yes I'll get back to this, later tonight.

Exo-Guardians

F Pahtra Vanguard 3 | SP 30/30 HP 25/25 | RP 4/4 | EAC 17; KAC 19 | Fort +6; Ref +7; Will +1 | Init: +4 | Perc: +9 | Speed 20ft | Darkvision 60' | Low-light Vision | EP : 0 |

Ziyass has no ranks in piloting, so for her it would just be a dex check at +3. I am assuming that we all shouldn't be rolling for piloting, though. :)


F Vesk Soldier 8: Spd:30, Init:8, Sp:0/72, HP:1/62, RP:4/8 EAC:26, KAC:29, Fort:8, Ref:8, Will:6 (+2 vs fear), Perc:0 Lowlight
Ziyass wrote:
Ziyass has no ranks in piloting, so for her it would just be a dex check at +3. I am assuming that we all shouldn't be rolling for piloting, though. :)

No just Dracos, looks like he has been selected for piloting.

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