GMParty PFS2 Quests (Inactive)

Game Master DrParty06


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Bluerise Maps

The mummy slams its fist into Pell and holds onto him.
Attack vs. Pell: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Pell gains the Grabbed condition (-2 AC, can't move, and DC 5 Flat Check to use a manipulate action).

Everyone is up.

Grand Archive

The statue is dead correct? Brogag was simply mad at the statue and wanted to hit it a few times after it’s demise. Attack was against the mummy.


Bluerise Maps

Before, Pell can get hit, Brogag slashes the mummy in two.

Nefaram has perished.

Looking around, you find a dull gray aeon stone left in a bowl near where the statue was.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar gives a grunt of satisfaction as his axe cuts down the statue, though he glares at his Clan Dagger accusingly as it missed.

He turns to face the mummy but it is cut down by his kinsman.

The dwarf does not put away either of his weapons but goes about the process of searching the chamber further. He holds up the bowl and stone and offers it to the casters for identification.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Bluerise Maps

Nothing else of import remains in the room.

To the west, a narrow room contains two statues of robed skeletons at opposite ends, each of which is pointing at the other.

DC 14 Perception:
The arms of the statue can be rotated.

The southwestern room is a mockery of a traditional burial chamber. Three stone slabs in the center of the room are slightly loose, while an extremely rusted set of armor, shield, and weapon stand in the corner of the room. Inspection of the loose slabs reveals an onyx panther talisman.

Grand Archive

Male Human | Barkeep | Bard (Enigma) 1| Class DC 16 | Spell Attack: (Occult) +6 hit/+3 damage | HP: 16/16; Hero: 1/3 | AC: 17 (18 w/ buckler) | F (T) +3; R (T) +5; W (E) +6 |Perc (E): +6 |Spd: 25'

Perception/DC 14: 1d20 + 6 ⇒ (6) + 6 = 12

Jakob closes Nefaram's eyes and finds something to cover the body, "A shame, he may not have been terribly honest but he didn't deserve to die in here. We'll have to return him to the surface when were done."

Holding the lantern in one hand and sword in the other, Jakob continues to help search the ruins.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Ulfgar looks at the two skeleton statues as he passes them, then stops and squints at one. He moves closer to the other, staring intently before giving a curious grunt.

"The arms move," he says to anyone listening. He points the tip of his clan dagger at the well hidden seam.

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

"Shall I?" offers Pell at the suggestion that the arms of the statue can be moved.

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

"Is there anything in here that they might reasonably be pointed at?"


Bluerise Maps

The arms appear as if they can be in their current position (raised and pointed at the other statue) or lowered to the side of the statue.

Grand Archive

"Move da arms. Lets see what else might come ar way."
Brogag blurts out with a half grin of a smile.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

To save time, Ulfgar moves to the statue that Pell is not near. If the human has not pushed his arm down by the time he gets there, he waits until he is going to so that they both go down at the same time, just in case that matters, somehow.


Bluerise Maps

When the statue's arm is pushed down, you hear a discernible click come from the area where you previously spotted the trap.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

In an action that almost guarantees the opposite of what he wants is going to happen, Ulfgar pulls a piece of chalk out of his pack and writes "Don't move." with an arrow pointing to the arm of the statue he moved then goes to check the trapped area.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Bluerise Maps

The pressure plate that activates the trap is now locked into place, effectively disarming it.

Horizon Hunters

CN Human Fighter 5 25 ft. speed | Active Conditions: none|

"Where there are traps are often treasures." notes Pell as he looks around the chamber.

Perception to Search: 1d20 + 5 ⇒ (15) + 5 = 20


Bluerise Maps

Finding no additional treasures, you finish your exploration and securing of the tomb. The guards outside the tomb are relieved to hear that you dealt with the unexpected danger of the statue, though slightly disturbed that Nefaram fell prey to it. When you return to the Sandswept Halls, Venture-Captain Norden Balentiir is concerned by your report of another person feigning membership in the Pathfinder SOciety to gain access to the tomb before you arrived. He reassures you that he will work with the government to root out the source of the problem, though it may already be at rest. For now, you too have earn a rest in the gardens of the Sandswept Halls from your adventuring.


Bluerise Maps

Downtime Checks
Ulfgar: 1d20 + 3 ⇒ (20) + 3 = 23
Brogag: 1d20 + 3 ⇒ (3) + 3 = 6
Aeinquel Crafting: 1d20 + 7 ⇒ (4) + 7 = 11
Jakob: 1d20 + 7 ⇒ (2) + 7 = 9
Pell: 1d20 + 4 ⇒ (1) + 4 = 5


Bluerise Maps

Quest 2: Unforgiving Fire

Following your trip to Osirion, or wherever it was Milord and Ott were before, you're summoned to the Pathfinder Lodge in Niswan on the island nation of Jalmeray, off the eastern coast of Garund. Niswan is a city obviously influenced by genies summoned by the Vudrani rajahs to protect it. Lightning crackles in the eyes of a passerby, a street mural of a marid crushes battleships under massive waves, and multi-tiered pagodas custom-built for oversized creatures loom over the landscape.

Making your way into the artifact vault of the lodge, you see the heavy brass door that protected the entrance lies charred and smoking in a folded heap, as if blown from its hinges by an explosion The floor of the large, vaulted chamber is covered with debris not unlike the aftermath of an earthquake; broken and overturned shelves, daises, and display cases, as well as scattered sculptures, paintings, and talismans litter the floor. A handful of Society scribes carefully clean up the mess, sorting through relics while recording observations on scrolls of parchment. Amid them, Venture-Captain Rashmivati Melipdra, a husky, middle-aged Vudrani woman with broad shoulders (see slide 1), kneels down to pick up the shards of a shattered glass obelisk.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord traveled from the River Kingdoms, in northeastern Avistan.
A haven for inland pirates, anarchists, exiles, and anyone who cannot seem to make it in more civilized nations... "A wonderful place!"

As he makes his way to the Pathfinder Lodge, and lightning crackles in his eyes, he shrugs, modestly thinking that: I always have lightning crackling in my eyes!

But he is quite amazed by all he is discovering, and gawks a lot at the frescoes and pagodas...

Within the artefact vault, you meet the thin and wiry, Milord.
He is a young nimble Halfling, with a sailor's sunburnt skin, long black sleeked-back hair, and a thin swashbuckler's moustache.
This Pathfinder seems like a happy-go-lucky chap.
He wears a long red coat, with brass buttons, and on his belt you see a shortsword with a basket-hilt like a rapier's, a light mace, and a wayfinder.
A pair of red silk bandoliers criss-cross his chest, one with healer's tools, the other with various picks & tools and a couple vials...
He has a shortbow and large quiver over his shoulder.

Casting a slightly frightened eye at the huge damage down here, wondering what powerful djinn might be the culprit, Milord bows deep before Rashmivati Melipdra, and, mustering a big smile:
"Milord at your service, my dearest Venture-Captain!
I had come to hopefully gather some wild tales to tell, but it seems I might help clean up and catalog the damage that was done here.
Oh, if I may, is this obelisk of some special importance, ma'am?"

He is looking at the shards of shattered glass.

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

"Perhaps a more important pair of questions: who did this, and what (if anything) did they take?" A tall, shaven-headed elf in relatively new (if plain) wizard's robes takes in the scene.

Horizon Hunters

CN Twilight Halfling Monk (Rogue Archetype) 9|40 ft. speed | Active Conditions: ---

Having recently arrived from Absalom, another halfling, this one rather rotund for a creature of his size, arrives at the lodge. Upon seeing it's current state, he displays a look of dismay.

"I had rather expected that there'd at least be some lunch provided 'ere, I did," he mutters.

"The names Ott, Ott Underhand. At yer service, I am. Sent all the ways from Absalom, I was.". announces the halfling. 'Tis some way I can be of assistance 'ere?" Despite his offer and the obvious need, the portly halfling remains relatively still, making no effort to help with any cleaning or repairs.


Bluerise Maps

Looking up from her obvious distraction assessing the damage, Rashmivati says to you, “As you can see, somebody did a number on our artifact vault. We’ve been storing several historical relics here owned by the Monastery of Unblinking Flame as part of a standing agreement that I negotiated. In exchange for curating these treasures, the monastery gave the Society access to its archives, trainers, and other resources. Unfortunately, someone burglarized our facility. Though we didn’t have any idea it happened until two days ago, we suspect the break-in occurred a few weeks ago while I was away. Several important artifacts are missing, including an ancient statue known as One-Who-Waits, which I happen to know is treasured deeply by several masters at the monastery. You’ll know the statue when you see it—a heavy basalt sculpture of a monk meditating while sitting atop a bed of flaming coals. I need you to track it down. If you don’t, I fear our arrangement may go up in smoke.”

"The obelisk is not a terrible loss. We've received a message from the captain of a ship called the Obsidian Owl claiming that a Vudrani woman exchanged a few historical relics in exchange for passage to Vedeesha, an island to the northwest of Niswan. I've already secured you passage on the ship to leave in about an hour."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord discreetly passes a little snack, some sausage roll, to Ott: "Here, mate."

He looks around to his comrades, then at Rashmivati: "So, we will be on the same ship, the Obsidian Owl, as the Vudrani woman? And we can investigate her on board, during the voyage?"

Milord wonders why they were summoned here, but, hey, he can work that out after this mission.


Bluerise Maps

"This woman escaped several weeks ago. I regret to say that I hadn't discovered this break-in until a significant time after it happened. I've been on sabbatical since the last Challenge of Sky and Heaven, living in Padiskar. The Monestary of Unblinking Flame, of which I used to be a member - well, all of the houses really - suffered... an embarrassment that has cost the support of our more prominent patrons. I'd rather not talk more about it."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

 »So, we will be on the same ship though, and hopefully get information on her and how to track her, then? »


Bluerise Maps

"Yes, it should be possible for you to get more information from the captain about the woman and her potential motives."

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

Aeinquel nods. "We will be on our way, then. Do you have any contacts on Vedeesha?"


Bluerise Maps

"I try to avoid dealings with those that remain on Vedeesha. It is a haven for bandits, exiles, and monsters. Their economy was slowly destroyed by the shift of power to here in Niswan."

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

The elf nods. "We shall bear that in mind."

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

A dour, silent dwarven man with long red hair and beard, the former loose, the latter well braided scowls at the wrecked door. He kneels next to it, examining it and looking to the vault beyond.

His only auditory indication of his mood is a single, angry, disgusted grunt before he turns away and heads for the ship.

Grand Archive

Brogag looks at Ulfgar with a slightly elated look.
”At least it not be all halflins in here.”

”Da thought of killin more monsters des sound like fun dough.”

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Oh, we halfin's, as you say, are not monsters, my friend! No fun in killin' us."

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar gives Brogag a nod and touches the hilts of his Dwarven Waraxe and his Clan Dagger in salute.

He grunts noncommittally in response to Milord's statement.


Bluerise Maps

Docked in Niswan's port district you find the Obsidian Owl. You are welcomed aboard by the male lizardfolk captain Zazzander Scarscale, "Ahoy! It's impressive to see so many of you Pathfinders travelin' near Jalmeray again after how many of you were slain in the war against Tar-Baphon."

Despite his name, the captain doesn't have any scars, though he does have a white-furred ferret scampering about his shoulders. He glances towards it saying, "Come on Parrot, we best make sure the crew is ready to shove off."

Grand Archive

Male Human | Barkeep | Bard (Enigma) 1| Class DC 16 | Spell Attack: (Occult) +6 hit/+3 damage | HP: 16/16; Hero: 1/3 | AC: 17 (18 w/ buckler) | F (T) +3; R (T) +5; W (E) +6 |Perc (E): +6 |Spd: 25'

Any rolls to Recall on the stolen statue? The monastery or monks? The ship or destination? :) Sorry for the catch-up, weekends are tough for me.

Jakob walks through the vault examining the wreckage. "Interesting... I don't suppose there's much time to waste. To the docks!"

Parrot the ferret... Amusing. Jakob grins and greets the captain. "It was a great loss, but we honor their spirits by carrying on the work. Anything you can share about Jalmeray, I've never been there."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"Greetings, Parrot!"
Milord takes a little piece of sausage from one of his snacks and asks Zazzander:
"May I give it to him?"


Bluerise Maps
Jakob Krüger wrote:
Any rolls to Recall on the stolen statue? The monastery or monks? The ship or destination?

Secret Roll:
Society: 1d20 + 5 ⇒ (4) + 5 = 9
There's not a check specifically called out in the scenario, but you also don't recall anything about them.
Jakob Krüger wrote:
Anything you can share about Jalmeray, I've never been there."

You're departing from there. Check out the map on slide 1.

Milord wrote:
Milord takes a little piece of sausage from one of his snacks

"Oh, certainly. He loves a snack. I may have misheard the crew's suggestion on what sort of pet I should get for the ship, but I'm fond of the little guy."

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar takes a few moments of swaying to get adjusted to the rocking of the ship. He moves to the middle of the vessel, as far away from the railing (and the water beyond) as possible.

He crosses his arms over his chest, taking a wide stance and looking ahead while he waits for the vessel to get under way.


Bluerise Maps

The journey to Vedeesha will take about 5 hours. You're free to ask any questions you may have to the captain or crew during that time.

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

Once the ship is well on its way, Aeinquel will look for a more senior crew member who isn't terribly busy.

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord is very happy to be on a ship, and tries to help, climbing around the ropes and such.
Acrobatics, Trained: 1d20 + 7 ⇒ (14) + 7 = 21


Bluerise Maps
Aeinquel wrote:
Once the ship is well on its way, Aeinquel will look for a more senior crew member who isn't terribly busy.

You find the half-orc first mate who doesn't look too busy once you make it to open sea. "I hear you're chasin' after someone we dropp'd off a while back. She look'd familiar. Think she mighta gotten beat in the last Challenge o' Sky n' Heav'n. She got beat pretty bad if'n I'm rememberin' right. By someone from that reviv'd Monestary of the Unbreaking Waves too. Had to be embarrassing for someone who train'd so long in the Monestary of Unblinking Flame."

Grand Archive

Male Human | Barkeep | Bard (Enigma) 1| Class DC 16 | Spell Attack: (Occult) +6 hit/+3 damage | HP: 16/16; Hero: 1/3 | AC: 17 (18 w/ buckler) | F (T) +3; R (T) +5; W (E) +6 |Perc (E): +6 |Spd: 25'

Jakob listens in on the first mate's conversation with Aeinquel before inserts himself, "A tournie you say? Haven't heard of this one... What's it like? Does the Unblinking Flame usually win?"

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

"So," Milord tells his comrades. "our Venture-Captain Rashmivati Melipdra took part in the last Challenge of Sky and Heaven.
And she too was part of the Monastery of Unblinking Flame.
She must know the thief..."

Horizon Hunters

CN Twilight Halfling Monk (Rogue Archetype) 9|40 ft. speed | Active Conditions: ---

"An upset, eh?" Ott says, following a whistle. "Someone lost quite some coin on that one, I'd wager. Perhaps enough to consider theft? Or worse?"


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Bluerise Maps

"Varies from year to year who wins, but it was less than a year since the Monastery of Unbreaking Waves resurfac'd. To lose to one of their competitors after years of trainin'...", he trails off.

Milord wrote:
"...our Venture-Captain Rashmivati Melipdra took part in the last Challenge of Sky and Heaven. And she too was part of the Monastery of Unblinking Flame."

To be clear, she said she used to be a part of the Monestary of Unblinking Flame and that what happened during the last Challenge was embarrassing for all of the monasteries. She didn't say that she participated in the last Challenge.

Grand Archive

"A competition ya say. Sounds like a bit of fun."
Brogag says while letting out a small smile.

Grand Archive

M Arcana: +14E Nature: +9T Occult: +12T Religion: +9T|HP: 60/60 (0 NL) Elf Wiz/6

The elf nods, interested. "As you have probably guessed, we are not from Jalmeray. What can you tell us about this tourney? It sounds like quite the event."

Horizon Hunters

Dashing Male Halfling
Stats:
HP 19/24 | 1/1 Hero Point | Perc’ [Ex.] +9 (+10 [Ma.] vs. traps) ; Stealth [Tr.] +8 ; Speed 25 ft. | AC 18 <--+1 vs. traps --> Fort' [Tr.] +5 ; Ref' [Ex.] +10 ; Will [Ex.] +9
Active conditions: Trap Finder & Keen Eyes

Milord nods: "And this lady, this Vudrani woman, what kind of historical relics did she pay you with, if we may?
And do you know if anyone met her on the island?
Or where she might have gone to?"

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