Abadar

Pell the Peerless's page

78 posts. Organized Play character for Lysle.


Race

HP 18/18 | AC 18 (20 w/Raise a Shield) | F +5 R +9 W +5 | Perc +5 | Stealth +3 |

Classes/Levels

Skills:
AcrobaticsT +6, Arcana +0, AthleticsT +6, Craft +0, Deception +2, DiplomacyT +5, Intimidate +2, Lore +0, MedicineT +4, Nature +1, Occult +0, Perform +2, Religion +1, Sail/Scouting LoreT +4, SocietyT +3, Survive +4, Thief+3

Gender

CN Human Fighter 1 25 ft. speed | Active Conditions: ---|

About Pell the Peerless

ancestry Human
background Sailor
class Fighter; Level: 1; Experience: 2 XP;Fame: 4 Fame (Horizon Hunters)
Network Points Scrolls 1; Spells 0; Swords 2
size Medium traits (Humanoid)
alignment; CG deity Cayden Cailean
Languages: Common, Skald
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SENSES
Perception: +5 ((0 wis) + (5 prof) + (item)) [E]
Special Senses:
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DEFENSES

HIT POINTS: 18

ARMOR CLASS
AC: 18 (10 + (3 dex) + (3 prof) +(2 studded leather)) [T]
Unarmored: [E]

SAVING THROWS
Fortitude: +5 ((0 con) + (5 prof) + (item)) [E]
Reflex: +9 ((4 dex) + (5 prof) + (item)) [E]
Will: + 5 ((2 wis) + (3 prof) + (item)) [T]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE

Class DC: 16 (10 + (3 key stat Str) + (3 prof) + (item)) [T]

Speed: 25 ft.

Melee Strikes
Bastard sword +8 ((3 str) + (5 prof) + (item)
Damage 1d8+3 S (or 1d12+4 S, 2-handed)

Hatchet +8 ((3 str) + (5 prof) + (item)
Damage 1d6+3 S (agile, sweep, thrown)

Club +8 ((3 str) + (5 prof) + (item)
Damage 1d6+3 B (thrown)

Ranged Strikes
Javelin +8 ((3 dex) + (5 prof) + (item); 30 ft.
Damage 1d6+3 P

Hatchet +8 ((3 dex) + (5 prof) + (item); 10 ft.
Damage 1d6+3 S

Club +8 ((3 dex) + (5 prof) + (item); 10 ft.
Damage 1d6+3 B

Weapon Proficiencies
Simple: [E], Martial: [E], Advanced: [T], Other (unarmed): [E]
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Focus Points: #/# (maximum)

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SKILLS

Acrobatics: +6 = (3 dex) + (3 prof) + (item) - (armor) [T]
Arcana: +0 = (0 int) + (prof) + (item) [U]
Athletics: +6 = (3 str) + (3 prof) + (item) - (armor) [T]
Crafting: +0 = (int) + (prof) + (item) [U]
Deception: +2 = (2 cha) + (prof) + (item) [U]
Diplomacy: +5 = (cha) + (prof) + (item) [T]
Intimidation:+2 = (cha) + (prof) + (item) [U]
Lore : +0 = (int) + (prof) + (item) [U]
Medicine: +4 = (1 wis) + (3 prof) + (item) [U]
Nature: +1 = (wis) + (prof) + (item) [U]
Occultism: +0 = (int) + (prof) + (item) [U]
Performance: +2 = (2 cha) + (prof) + (item) [U]
Religion: +1 = (wis) + (prof) + (item) [U]
Sailing Lore: +4 = (1 wis) + (3 prof) + (item) [T]
Scouting Lore: +4 = (1 wis) + (3 prof) + (item) [T](Sword training)
Society: +3 = (int) + (prof) + (item) [T]
Stealth: +3 = ( dex) + ( prof) + (item) - (armor) [U]
Survival: +4 = (1 wis) + (3 prof) + (item) [T]
Thievery: +3= (dex) + (prof) + (item) - (armor) [U]
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ABILITY SCORES
STR 16, DEX 16, CON 10, INT 10, WIS 12, CHA 14

[i[]ABILITY MODIFIERS[/i]
STR +3, DEX +3, CON +0, INT +0, WIS +1, CHA +2
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FEATS:

Ancestry Feats and Abilities
Special 1st: Skilled Heritage (Diplomacy)
Heritage 1st:
1st: Natural Ambition (Sudden Charge)

Skill Feats
Background: Underwater Marauder (Pell is not flat-footed and does not take the unusual penalties for using a bludgeoning or slashing weapon underwater.)
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: Attack of Opportunity
Feature 1st: Shield Block
1st: Snagging Strike: (1 action, required to have one-hand free and target is within reach of free hand)(Pell can make a Strike while keeping one hand free. IF the Strike hits, the target is flat-footed until the start of his next turn or until it’s no longer within the reach of his hand, whichever comes first.)

Bonus Feats
Sudden Charge (2 actions, open, flourish)(Pell can Stride twice. If he ends his movement within melee reach of an enemy, he can make a melee Strike against that enemy.)
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EQUIPMENT

Combat Gear: studded leather armor (+2 AC, 1 B, 3 gp), steel shield (+2 AC, 1 B, Hardness 2 (2 gp), bastard sword (1d8 S, 1 B, 4 gp), hatchet (1d6 P agile, sweep, thrown 10 ft., L, 4 gp) javelin (1d6 P, L, 30 ft., 1 sp) x2, club (1d6, 1 B, 0 gp)

Magic Items:
Wayfinder, Engraved (2 Fame; slotless boon)
Activate: Single action, command; Effect: The wayfinder is targeted by a 1st-level light spell. The object glows, casting bright light in a 20-ft radius and dim light for the next 20 ft

Other Gear: adventurer’s pack (2 B, 7 sp), explorer’s clothing ( L,1 sp)

Bulk: 7 (Encumbered at: 8 = 5 + (str); Maximum at: 13 = 10 + (str))

Coins: 0 copper, 4 silver, 15 gold, 0 platinum

BOONS SLOTTED FOR THIS SCENARIO:
Horizon Hunters Champion
Promotional Accessory