Ironfang Scout

Milord's page

58 posts. Organized Play character for Eric Collins - France.


Race

| HP 7/15(18) | 1 Hero Point | auto-check vs. traps (+1 vs. traps) Perc’ +5 (Darkvision) ; Stealth +6 ; Speed 25 ft. | AC 16 (17 vs. traps) | (+1 vs. traps) Fort’ +3 ; Ref' +8 ; Will +5 |

Classes/Levels

Active conditions: Trap Finder DRAINED 3

Gender

Male Goblin

Size

Small

Age

11 1/2

Special Abilities

Sneak Attacks

Alignment

N

Deity

Gozreh, Nethys, Pharasma, & the Green Faith

Location

Absalom, Isle of Kortos

Languages

Common, Goblin, Orcish, Thassilonian, Draconic

Occupation

Vigilant Seal Pathfinder

Homepage URL

Guide

Strength 10
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 10
Charisma 16

About Milord

Current Adventure Log:
• Hero Points: 1
• Minor Potency Crystal (Free to activate ; makes weapon +1 Striking for rest of turn)
• Minor Potency Crystal (Free to activate ; makes weapon +1 Striking for rest of turn)
___________________________________________________________________________
Choose two items, one of my level max’, one of 1/2 my level max’ (min’ level 1)
Spoiler:
Holy water, lesser alchemical bomb, lesser antidote, lesser antiplague, minor healing potion, lesser leaper’s elixir, potency crystal, shining ammunition

___________________________________________________________________________

MILORD
N Male (Unbreakable) Goblin Thassilonian-Delver Rogue (Thief)

(Goblin, Humanoid)

Thassilonian Delver:
Background from PFS 2E Guide
As archaeologists uncovered and explored ever-larger numbers of Thassilonian ruins, you were among the eager explorers who sought out the Runelords’ ancient secrets. You may have been the apprentice to another Pathfinder who perished on an expedition, leaving you their discoveries and notes. Or perhaps you explored several of these sites yourself, quickly learning to parse the arcane secrets before lest the eldritch magic extinguish your life.
Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.
You’re trained in the Arcana skill and the Thassilonian History Lore skill. You gain the Arcane Sense skill feat. Add Thassilonian to the list of additional languages you can learn for having a high Intelligence modifier.
Special: You can select this background only if you have earned credit for at least 5 First Edition scenarios from Season 4 of the Pathfinder Society organized play campaign.
I will use my credit as player for 4-05, 4-06, 4-08, 4-11, and 4-13 for this (I have 10 credits total)

Pathfinder:
• #101218- 2002
• 1 XP
• 1 Fame
• Vigilant Seal (faction) 1 Reputation
• Swords (training) 3 points

Small ; 25 feet speed ; (+1 vs. traps) 16 AC ; 18 HP

Unbreakable
When you fall, reduce the falling damage you take as though you had fallen half the distance

+5 Perception (+1 Level +4 Expert +0 Wis)
[dice= Perception]1d20+5[/dice] (+1 vs. traps)

Darkvision
See in darkness & dim light just as in bright light (vision in darkness is B&W)

Surprise Attack
1st round of combat & Deception or Stealth for init: creatures acting after me are fiat-footed to me

10 Str (0) ; 16 Dex (+3) ; 10 Con (0) ; 16 Int (+3) ; 10 Wis (0) ; 16 Cha (+3)

SAVES:
+1 vs. traps
+3 Fortitude (+1 Level +2 Trained +0 Con)
[dice=Fortitude]1d20+1+2+0[/dice]
+8 Reflex (+1 Level +4 Expert +3 Dex)
[dice=Reflex]1d20+1+4+3[/dice]
+5 Will (+1 Level +4 Expert +0 Wis)
[dice=Will]1d20+1+4+0[/dice][/saves]

Attacks
Trained in simple weapons ; rapier, sap, shortbow, shortsword, dogslicer, horsechopper ; & unarmed attacks
When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.

Sneak Attack:
If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage.
For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.

Shortsword:
9 sp ; 1d6 P ; Bulk L ; Hands 1 ; Sword Group (Crit’ Spec: target made off-balance & flat-footed until the start of your next turn) ; Agile ; Finesse ; Versatile S
(Debuffs)
[dice=Feint vs. Perception DC]1d20+1+2+3[/dice]
(in melee reach) Success: flat-footed vs. my next melee attack this turn ; Critical Success: flat-footed vs. my melee attacks until end of my next turn ; Crit’ Fail: I am flat-footed vs. melee attacks from target until the end of my next turn
Flat-footed: –2 circumstance AC

• (Attack: +1 Level +2 Trained +3 Dex)
[dice=1st attack w. Shortsword, P/S]1d20+1+2+3[/dice] (-2 AC if flat-footed)
[dice=2nd attack w. Shortsword, P/S]1d20+1+2+3-4[/dice] (-2 AC if flat-footed)
[dice=3rd attack w. Shortsword, P/S]1d20+1+2+3-8[/dice] (-2 AC if flat-footed)
+1 to all attacks in one round w.—>
Minor Potency Crystal (Free to activate ; makes weapon +1 Striking for rest of turn)
<—+1d6 & magic to damage in one round
• (Damage: +1d6 +3 Dex)
[dice=S damage]1d6+3[/dice]
[dice=S damage, flat-footed]1d6+4+1d6[/dice]

Shortbow:
6 gp ; 1d6 P ; 60 ft. range ; Bulk 1 ; Hands 1+ ; Bow Group (Crit’ Spec: if target adjacent to a surface, gets stuck to surface by arrow. Immobilized & must spend Interact action for DC 10 Athletics to pull arrow out free. Cannot move from space until success) ; Deadly 1d10
• (Attack: +1 Level +2 Trained +3 Dex)
[dice=1st attack w. Shortbow, P]1d20+1+2+3[/dice] (-2 AC if flat-footed)
[dice=2nd attack w. Shortbow, P]1d20+1+2+3-4[/dice] (-2 AC if flat-footed)
[dice=3rd attack w. Shortbow, P]1d20+1+2+3-8[/dice] (-2 AC if flat-footed)
+1 to all attacks in one round w.—>
Minor Potency Crystal (Free to activate ; makes weapon +1 Striking for rest of turn)
<—+1d6 & magic to damage in one round
• (Damage: 1d6)
[dice=P damage]1d6[/dice]
[dice=P damage, flat-footed]1d6+1d6[/dice]

Deadly (1d10)

Spoiler:
On a critical hit, adds 1d10 damage after doubling the weapon’s damage.

Defenses
Trained in light armor & unarmored defense
16 AC (+10 +1 Level +2 Trained +3 Dex)

FEATS:
Ancestry
• Goblin Lore

Spoiler:
You’ve picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goblin Lore.

Class
• Trap Finder

Spoiler:
You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps.
Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.
You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2. 

Skill
• Arcane Sense

Spoiler:
Your study of magic allows you to instinctively sense its presence. You can cast 1st-level detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd level; if you’re legendary, it is heightened to 4th level. 

• Battle Medicine

[spoiler]You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds (DC 15) and provide the corresponding amount of healing (Success: 2d8, wounded condition removed). As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day. 

Languages: Common, Goblin, Orcish, Thassilonian, Draconic

Rogue Class DC
15 (10 +2 Trained +3 Dex)

Unbreakable
When you fall, reduce the falling damage you take as though you had fallen half the distance

SKILLS:

• +6 Acrobatics (Dex) - Trained (+1 Level +2 Trained +3 Dex)
[dice=Acrobatics, trained]1d20+1+2+3[/dice]
• +6 Arcana (Int) - Trained (+1 Level +2 Trained +3 Int)
[dice=Arcana, trained]1d20+1+2+3[/dice]
• +3 Athletics (Str) - Trained (+1 Level +2 Trained +0 Str)
[dice=Athletics, trained]1d20+1+2+0[/dice]
• +6 Crafting (Int) - Trained (+1 Level +2 Trained +3 Int)
[dice=Crafting, trained]1d20+1+2+3[/dice]
• +6 Deception (Cha) - Trained (+1 Level +2 Trained +3 Cha)
[dice=Deception, trained]1d20+1+2+3[/dice]
• +6 Diplomacy (Cha) - Trained (+1 Level +2 Trained +3 Cha)
[dice=Diplomacy, trained]1d20+1+2+3[/dice]
• +6 Intimidation (Cha) - Trained (+1 Level +2 Trained +3 Cha)
[dice=Intimidation, trained]1d20+1+2+3[/dice]
• +6 Lore (Goblin) (Int) - Trained (+1 Level +2 Trained +3 Int)
[dice=Goblin Lore, trained]1d20+1+2+3[/dice]
• +6 Lore (Scouting) (Int) - Trained (+1 Level +2 Trained +3 Int)
[dice=Scouting Lore, trained]1d20+1+2+3[/dice]
• +6 Lore (Thassilonian History) (Int) - Trained (+1 Level +2 Trained +3 Int)
[dice=Thassilonian History, trained]1d20+1+2+3[/dice]
• +3 Lore (all others) (Int) - Untrained (+3 Int)
[dice=Lore, untrained]1d20+3[/dice]
• +3 Medicine (Wis) - Trained (+1 Level +2 Trained +0 Wis)
Battle Medicine: 1 action to self or adjacent, DC 15, regain 2d8 HP (immune 1 day)
[dice=Medicine, trained]1d20+1+2+0[/dice]
[dice=Battle Medicine healing]2d8[/dice]
• +3 Nature (Wis) - Trained (+1 Level +2 Trained +0 Wis)
[dice=Nature, trained]1d20+1+2+0[/dice]
• +6 Occultism (Int) - Trained (+1 Level +2 Trained +3 Int)
[dice=Occultism, trained]1d20+1+2+3[/dice]
• +3 Performance (Cha) - Untrained (+3 Cha)
[dice=Performance, untrained]1d20+3[/dice]
• +3 Religion (Wis) - Trained (+1 Level +2 Trained +0 Wis)
[dice=Religion, trained]1d20+1+2+0[/dice]
• +6 Society (Int) - Trained (+1 Level +2 Trained +3 Int)
[dice=Society, trained]1d20+1+2+3[/dice]
• +6 Stealth (Dex) - Trained (+1 Level +2 Trained +3 Dex)
[dice=Stealth, trained]1d20+1+2+3[/dice]
• +3 Survival (Wis) - Trained (+1 Level +2 Trained +0 Wis)
[dice=Survival, trained]1d20+1+2+0[/dice]
• +6 Thievery (Dex) - Trained (+1 Level +2 Trained +3 Dex)
[dice=Thievery, trained]1d20+1+2+3[/dice] (can disable traps requiring master rank)

Encumbrance (up to 6 Bulk for encumbered)
3 Bulk (3 Bulk 8 L)

GEAR:
wearing
• Explorer’s Clothing (Bulk L)
on belt
• Shortsword (Bulk L) in Sheath
• Waterskin (1 Bulk Bulk L if empty) filled with fresh water
• Belt Pouch (-)
in pouch (contains 4 items of Bulk L)
• 3 sp & 3 cp
• Thieves’ Tools (Bulk L) 2 hands to use
• Replacement Picks (—)
• Writing Set (Bulk L)
• Extra Ink & Paper (—)
• 4 x Sacks (Bulk L) can carry 8 Bulk ; tie to body if 2 Bulk in it
• Rations, 1 week (Bulk L)
around chest
• 2 x Bandoliers (—)
in left shoulder bandolier
• Healer’s Tools (1 Bulk) 2 hands to use (can draw as part of action to use)
in right shoulder bandolier (contains 8 items of Bulk L)
• 10 x Tindertwigs (—) ignite flammable w. Interact action
• Empty Glass Vial (—)
• 1 x Sack (—) can carry 8 Bulk ; tie to body if 2 Bulk in it
• Minor Healing Potion 1st consumable object from Swords, see at top (1 L)
• — 2nd consumable object from Swords, see at top (x L)
on back, slung over right shoulder bandolier
• Shortbow (1 Bulk) in Sheath
• Quiver of 20 arrows (2 L)

___________________________________________________________________________

Factions:
• Vigilant Seal (avert dangers, or neutralize them)
”Protect, Contain, Destroy”
Eando Kline has returned to the Society to change the tradition of cavalier recklessness

Pathfinder Training:
• 3 points in Swords
Trained under Master of Swords Marcos Farabellus (CG male human commander) who guides initiates through endurance drills, teaches the finer arts of infiltration, and ensures each Pathfinder has enough combat training to stay safe in dangerous lands
gained 1 Lore skill (Warfare)

1 XP:
• 1 XP for adventure #1 (GM Credit w. Quest 1A - The Sandstone Secret)
•  ? XP for adventure #2 (1-02 - The Mosquito Witch)

1 Fame:
• 1 Fame for adventure #1 (GM Credit w. Quest #1A - The Sandstone Secret)
•  ? Fame for adventure #2 (1-02 - The Mosquito Witch)

1 Reputation:
• 1 Reputation for adventure #1 (GM Credit w. Quest #1A - The Sandstone Secret)
•  ? Reputation for adventure #2 (1-02 - The Mosquito Witch)

BOONS:
Faction Boon
• Vigilant Seal Champion

Spoiler:
Prerequisites Vigilant Seal Tier 0
Cost 4 Fame (Free at creation)
This faction boon represents your developing initial contacts with the Vigilant Seal faction, allowing you to gain Reputation with the faction. While you have this boon slotted, you gain Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives

Sand Slide (reaction)
• The Sandstone Secret (Quest 1A)

Spoiler:
Uses 3 ▫ ▫ ▫; Trigger You would fail (but don’t critically fail) a Reflex save to avoid a trap’s effects; Effect You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap’s effects initially, you succeed at the save instead.
[/spoiler]

___________________________________________________________________________

Description:
A 3 foot tall (1 meter) male goblin, with deep-set dark-red eyes, smiles, showing a row of pointed lower-teeth.
”Greetings, companions.”
He has dark-grey skin, and tattoos on his face - a dark band across his eyes, one under his nose, and three vertical stripes on his chin.
His head does not seem oversized, mainly because his body is sturdier and plumper than most other goblins.
You imagine he must be bald, like most of his kind, but he wears a dark grey hooded cloak, and old, patched, weather-beaten explorer clothing.
A shortsword is sheathed on his belt, beside a large belt pouch.

Ready for the adventure
He has added a pair of grey silk bandoliers, criss-crossing his chest.
One is filled with dried herbs, poultices, suturing tools… all positioned to be in easy reach in case of some medical emergency.
The other bandolier has various items poking out: tindertwigs, a couple vials - one empty, the other filled with a ruby-red liquid -, a folded up bag…
A waterskin now hangs at his belt, and he slung a sheathed shortbow and a quiver over his back.

Background:
Muzgluk was born in Avistan, in the Saga Lands, on the West Coast of Varisia, along the mountainy shore-line north of the Storm River, close to the Lands of the Linnorm Kings.
His very normal Goblin childhood - Eat, bite, eat, bite, eat… - ended when he was a teen, around age 3, and was hired (for a real live pig!) by Mormânt, a close companion of Eando Kline.
Muzgluk started working for this explorer, who was intent on unearthing Thassilonian ruins, and he really caught on, and endeared himself to the archaeologist - who gave him the nickname of Milord.
Thus, for 5 or 6 years, Milord, by now a young adult, was getting more and more involved, and learning a lot from these exploration masters: ruin-delving, discovering traps, fighting odd monsters, identifying ancient relics…
Then, around 8 or 9, Milord accompanied Mormânt to Absalom, where he joined Eando Kline’s, faction, and started training to become a member of the Pathfinder Society!
Having just underwent some three years of training under Master of Swords Marcos Farabellus (where, to his surprise, he found out that his big sister, Milady, had followed the same path as he did!), Milord is now ready to serve the Pathfinder Society.

Milord follows Gozreh, Nethys, Pharasma, and even the Green Faith, but is no fervent believer

Passage of Time:
Age 11 1/2
• 1st adventure: started @ 11 1/2
(2 weeks of adventuring & 2 days of Downtime)
• 2nd adventure: started @ 11 1/2 + 2 weeks + 2 days
(? weeks of adventuring & ? days of Downtime)

___________________________________________________________________________

ADVENTURE LOG

First Adventure:
• Milord
• Q-1A The Sandstone Secret, GM Credit
• PbP Paizo (started August 23, ended September 9th, 2019)
- Lost Seeker Child (Anthony Platharas), Human Ranger - Horizon Hunters
- Tybalt Stonepeak (Dax Thura), Dwarf Fighter - Radiant Oath
- Arrus Lionius (Pirate Rob), Human Ranger - Horizon Hunters
- Eldon Eagleblood (RedWolfe 77), Human Wizard - Grand Archive
- Fumbus (pregen) (Lysle), Goblin Alchemist - Grand Archive
- Variel Dardala (Tony Lindman), Half Elf Monk - Vigilant Seal
- Junior Peppers (Massee), Half Elf Sorcerer - Envoy’s Alliance

First Adventure:
• 01-02 The Mosquito Witch, GMGlyn
• PbP Paizo Gameday VIII (started August 26, 2019)
- Imiriax (Tarondor), Human Wizard (Transmuter) - Vigilant Seal
- Brondulf Iarlsson (Derek Lane), Human Fighter - Grand Archive
- Mic’al (RedWolfe77), Human Rogue - Horizon Hunters
- Staccato the Bard (PatheticWretch), Half-Elf Bard - Horizon Hunters

- Adran Galanodel (thawizkid), Elf Evoker Wizard - ???
- ??? (PatheticWretch), ??? ??? - ??? ???

___________________________________________________________________________

PURCHASE TRACKING

LEVEL 1 CREATION:
150 sp @ creation
1 sp - Explorer’s Clothing
9 sp - Shortsword
1 cp - Sheath
30 sp - Shortbow
1 cp - Sheath
2 sp - 20 x arrows
4 cp - Belt Pouch
3 gp - Thieves’ Tools
3 sp - Replacement Picks
5 cp - Empty Vial
1 gp - Writing Set
1 sp - Extra Ink & Paper
5 sp - Rations, 1 week
1 sp - Bandolier
5 gp - Healer’s Tools
1 sp - Bandolier
2 sp - 10 Tindertwigs
1 cp - 5 Sacks
5 cp - Waterskin
3 sp & 3 cp left before adventure #1

spoiler=ADVENTURE #1 (Sandstone Secret)]3 sp & 3 cp left before adventure #1
Earned 3.5 gold + 1 sp from Downtime
39 sp & 3 cp left before adventure #2[/spoiler]

ADVENTURE #2 (The Mosquito Witch):
39 sp & 3 cp left before adventure #2

___________________________________________________________________________

CHARACTER DEVELOPMENT STEPS

LEVEL 1 CREATION:
Ancestry
GOBLIN
Goblin, Humanoid
HP: 6
Small
Speed 25 feet
Languages: Common, Goblin
Darkvision
Ability Boosts: Dex, Cha, Free
Ability Flaw: Wisdom
Ancestry Feat: Goblin Lore

Heritage
UNBREAKABLE Goblin
You gain 10 Hit Points from your ancestry instead of 6

Background
THASSILONIAN DELVER
Ability Boosts: Int, Free
Trained in Arcana, Lore (Thassilonian History)
Feat: Arcane Sense

Class
ROGUE
Key Ability: Dex
HP: 8 + Con
Perception - Expert
Fortitude - Trained
Reflex - Expert
Will - Expert
Skills
Stealth - Trained
7 + Int skills to be trained in
Attacks
Simple Weapons - Trained
Rapier, sap, shortbow, and shortsword - Trained
Unarmed attacks - Trained
Defenses
Light armor - Trained
Unarmored defense - Trained
Class DC
Rogue class DC - Trained
Rogue Feat: Trap Finder
Skill Feat: Battle Medicine
Sneak Attack
Surprise Attack

Racket
THIEF
When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier.
Thievery - Trained

Pathfinder Training - Swords
Lore (Scouting) - Trained

Ability Scores
• Start =
10 Str 10 Dex 10 Con 10 Int 10 Wis 10 Cha
• Ancestry: boost in Dex, Cha, Free (Int) ; flaw in Wis =
10 Str 12 Dex 10 Con 12 Int 8 Wis 12 Cha
• Thassilonian Delver: boost in Int, Free (Cha) =
10 Str 12 Dex 10 Con 14 Int 8 Wis 14 Cha
• Rogue, Thief: boost in Dex =
10 Str 14 Dex 10 Con 14 Int 8 Wis 14 Cha
• Final 4 boosts: Dex, Cha, Int, Wis
10 Str 16 Dex 10 Con 16 Int 10 Wis 16 Cha

Skills
• Heritage Feat =
Acrobatics - Trained (was Stealth, but can choose other since Stealth from Rogue)
Nature - Trained
Lore (Goblin) - Trained
• Background =
Arcana - Trained
Lore (Thassilonian History) - Trained
• Class =
Stealth - Trained
7+3 Int skills to be trained in = Athletics, Crafting, Deception, Diplomacy, Intimidation, Medicine, Occultism, Religion, Society, Survival
• Racket =
Thievery - Trained
• Pathfinder Training - Swords
Lore (Scouting) - Trained
• all together =
Acrobatics - Trained
Arcana - Trained
Athletics - Trained
Crafting - Trained
Deception - Trained
Diplomacy - Trained
Intimidation - Trained
Lore (Goblin Lore) - Trained
Lore (Scouting) - Trained
Lore (Thassilonian History) - Trained
Lore (all others) - Untrained
Medicine - Trained
Nature - Trained
Occultism - Trained
Performance - Untrained
Religion - Trained
Society - Trained
Stealth - Trained
Survival - Trained
Thievery - Trained

HP
10 as Unbreakable Goblin + 8 as Rogue = 18

UP TO LEVEL 2:
A powerful future awaits Milord…

___________________________________________________________________________

PAIZO BOOKS USED FOR CHARACTER

PFS 2E Guide - Free online
CRB - I purchased a hard copy, and the .pdf via Paizo