| Quecksworth the Attendant |
"Thank you, Master Tyrion." Quecksworth says weakly as he comes to. He manages to get to his feet and mutter a few words of encouragement. Stand
"Fallen, but not felled.
To my feet, I rise.
Good counsel held.
'Flee' did advise."
"Then, regroup comes the call.
From standing ground, we refrained.
Then, fight on we shall
'Til the ooze is contained."
Inspire Courage
Then, as advised, the gnome stumbles into the other room as fast as he is able. Stride
Mandoo
|
Mandoo sees Queck go down with a mixture of déjà vu, dismay and bemusement. "Why would the funny little fellow just stand there and accept his almost certain doom? Why didn't he move?" Mandoo was perplexed. If he ever got the chance again, he'd have to ask the gnome about it.
Seeing Tyrion revive Queck and then feeling Queck's voice fill him with new hope, Mandoo takes after the orc and quickly catches up with him. Two more precision punches are then delivered in quick succession to the orc's already battered head.
Action 1: Stride (to square immediately south-west of orc)
Action 2: Strike (Fist) + Flurry of Blows, Stunning Fist, Handwraps of Mighty Blows & Inspire Courage
Action 3: Stride (to current location)
Fist 1: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Fist 1 Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Fist 2: 1d20 + 9 - 4 + 1 ⇒ (20) + 9 - 4 + 1 = 26
Fist 2 Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
A crit, and just when we could use one. That's 22 hp of damage.
Stunning Fist: The target must succeed at a Fortitude save against your class DC [18] or be stunned 1 (or stunned 3 on a critical failure).
Mandoo if satisfied with his strikes, expecially the second one, but the proximity of the ooze makes him a little nervous. Indicating the orc and ooze with his hands, he calls out to Darr, "Darr! More lightning, then run!" (Wow, that really is "bigger")
Then, being a devoted adherent of the "discretion is the better part of valor" school of combat, he moves as quickly and as far away from the ooze as possible.
Darr Gahgun
|
Why was the ooze the only target affected by my electric arc? The spell specifies 1 or 2 targets but doesn't specify distance between them
Darr casts electric arc and targets both ooze and orc. Then moves away from ooze
Electric Arc: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
GM Tyranius
|
@Darr- I added the damage to the orc as well from your electric arc..
Tyrion risks his own life as he shoves past the orc to apply pressure to Quecksworth's injury. The little gnome's eyes flutter open as he groans in pain. Lizzo attempts to lay down a bit of covering fire as a trio of arrows pop a giant blood clot on the ooze.
Orc Electric Arc Reflex DC 18: 1d20 + 11 ⇒ (14) + 11 = 25
Ooze Electric Arc Reflex DC 18: 1d20 + 6 ⇒ (6) + 6 = 12
The air crackles once more as both the orc and ooze shudder and convulse from the electricty. Seeing an opportunity Mandoo rushes in and snaps his fist into orc neck. You hear bone break and the orc's eyes bleed. He wobbles on the spot the only thing keeping the orc on it's feet is its ferocity alone.
Fort Save DC 18 vs Stunning Fist: 1d20 + 11 ⇒ (10) + 11 = 21
Getting to his feet Quecksworth stumbles into the room and away from the ooze.
Quecksworth Persistent Bleed Flat Roll: 1d20 ⇒ 8
Barely standing the orc grabs a vial from his satchel as he moves away, drinking the contents.
Lesser Elixir of Life: 3d6 + 6 ⇒ (2, 2, 3) + 6 = 13
The ooze quivers in place as the everyone within 15 feet's blood begins to burn and seep from their ears, eyes and mouth. The blood slowly flows across the floor towards the ooze, healing it.
Siphon Vitality Damage (Orc; Mandoo and Tyrion): 3d6 ⇒ (2, 6, 1) = 9 DC 21 Basic Fort Save | Ooze will heal half of the total damage dealt between you three.
Orc Fort Save DC 21: 1d20 + 11 ⇒ (15) + 11 = 26 4 damage
Active Buff reminder
Inspire Courage
Round 5
Darr
Mandoo (20/30; Wounded 2)
Quecksworth (4/26; Wounded 1; Bleed 6)
-----------------------
Sculptor (-44; orc ferocity used)
Ooze (-33)
-----------------------
Round 4
Tyrion
Lizzo
Tyrion 2.0
|
Save for siphon vitality damage
Fortitude: 1d20 + 6 ⇒ (7) + 6 = 13
Tyrion is happy to see Queck move safely away, before he realizes he himself has started bleeding externally due to the ooze.
Hearing the bard's tune continuing to inspire, he takes advantage of the cover of the double-doors between him and the room beyond. He attempts to duck down out of sight from the Orc, and then quickdraws his bow to fire at the Orc.
Hide: 1d20 + 9 ⇒ (7) + 9 = 16
Shortbow Attack: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 vs. flatfoot if Hide was successful
Shortbow Damage + Sneak: 1d6 + 1d6 + 1 ⇒ (6) + (1) + 1 = 8
If the Hide roll wasn't high enough, the Sneak damage (1) should be removed.
After Tyrion fires, he moves a safe distance, east, away from the ooze. As he moves, he calls out, "Get the orc ... we can outrun the ooze!"
Actions: Hide, Quickdraw-Strike, Stride
Mandoo
|
First, I'd like to thank GM Tyranius for taking over our little adventure and agreeing to see it to its conclusion. Second, I'd like to say that I am very happy to see the level of situational detail present in the last post by GM Tyranius. Third, I am a little confused and am wondering if I missed something.
Once again, I don't know if this is something better put in the discussion thread, but as it applies directly to the play of the game at this point in time, I'll put it here.
My main confusion regards the current location of Mandoo on the combat map. On Mandoo's last turn, he (1) strode from his original position at the SW corner of the table, to the square to the SW of the orc; (2) flurry stuck the orc for 22 hp; and (3) strode "as far away from the ooze as possible", to the square at the very SW corner of the elevated platform. But, on the current map, I find Mandoo now standing on the square where he attacked the orc during his second action, and not where I placed him (out of range of the ooze) after the stride of his third action. Did I miss something? Could Mandoo not take his third action stride for some reason?
My secondary confusion regards the order in which the characters took (and will take) their turns. In the past, the turns have generally been done in the order of posting (with delay actions implied), but I now see that Darr's Electric Arc took place before Mandoo's attack this round (which was done that way to deal with any potential orc ferocity). Do I take it going forward that there will be a specific turn order for the players every round as specified in the GM's post, and that delays must be explicitly stated?
I will proceed with the turn as it was written by the GM, which I presume means that it is still round 5 (or is it 4) and that Tyrion is now up, followed by Lizzo. Then, round 6 (or is it 5) starts with Darr, Mandoo, and Quecksworth. Is that right? If so, then I'll wait on Mandoo's next post until it is his turn.
| Quecksworth the Attendant |
"Seeping blood though monster draws
Impedes not our advancing cause.
To end this blight, to free this land.
Victory, I know, 'tis close at hand."
Despite the severity of his wounds, Quecksworth continues to provide song.
Inspire Courage
Reluctantly, but at the halfling's urging, the gnome then heads down the steps to an area of relative safety.
Stride x2
Lizzo Plaguestone
|
Lizzo's excited to be back in action, after he was lost in thought for what seemed like weeks.
He sees Tyrion and Quecksworth run out of the room bloody, leaving the giant blob to fill the entire doorway. Lizzo unleashes the full power of a ranger's flurry into it, once again inspired by the rhythmic tunes heard in the distant.
"..monster draws"
Bow 1: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Damage 1: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
"..advancing cause"
Bow 2: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage 2: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
"..free this land"
Bow 3: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage 3: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
"..close at hand"
Bow 4: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage 4: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Actions: Hunted Shot, Strike, Strike
Mandoo
|
My bedtime is coming up (I live in Spain), so rather than wait for Darr before posting, I'll post now. The order of turns shouldn't matter this round anyway (I hope).
Fort Save DC 21 vs Siphon Vitality: 1d20 + 7 ⇒ (11) + 7 = 18
Groan. Looks like Mandoo takes all 9 hp of damage.
Mandoo was sure that his last crushing blow should have been enough to finish the orc, but is only half surprised when the alchemist refuses to go down for the count. Those orcs are tough ones alright, he thinks. He is similarly unsurprised when his skin spontaneously splits open and blood spills out onto the ground to be eagerly lapped up by the ooze.
This room is beginning to look like the elevator scene from The Shining.
As the orc stumbles away drinking his potion, Mandoo sighs and follows, carefully dodging around the ooze and holding back just long enough for Tyrion's arrow to hit home. He then closes the gap with the alchemist and unleashes another set of blows to its head. Without waiting to see if this latest round of strikes is enough, he moves away quickly and puts distance between him and the ooze, thinking, if that wasn't enough to kill the orc, then I hope Darr can fry them both one more time to finish the job.
Action 1: Stride - to the square just W of the orc alchemist.
Action 2: Strike (Fist) + Flurry of Blows, Stunning Fist, Handwraps of Mighty Blows & Inspire Courage
Action 3: Stride - 5 squares directly W to his current position.
Fist 1: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Fist 1 Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Fist 2: 1d20 + 9 - 4 + 1 ⇒ (5) + 9 - 4 + 1 = 11
Fist 2 Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Stunning Fist: If either [Flurry of Blows] Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC [18] or be stunned 1 (or stunned 3 on a critical failure).
In the back of his mind, Mandoo hopes that Queck gets some healing soon. He didn't know how much blood a gnome body could hold, but an awful lot of it was coming out of the little man's wounds when he left the room.
GM Tyranius
|
Apologies Mandoo. I missed you last stride as your third action. That would certainly leave you out of range of that blood siphon. Also not so much a turn order per say. this just helps me keep track of hp totals. If your name is bolded then you may act. I will then adjust your posts based on the init order or your delays. Whichever route benefits the party as this would easily be discussed tactics at a table. So don't get too hung up on where you are on the initiative tree.
Tyrion withdraws firing an arrow into the wounded orc's shoulder. The orc staggers momentarily but remains standing as it growls in pain. Lizzo continues to light up the ooze as arrow after arrow pierces the coagulated blob. With one arrow each time it seems to harden and clot the wound. The first arrows 3 damage is negated as the blob hardens reducing the damage
Darr sends another shock into the ooze.
Ooze Electric Arc Reflex DC 18: 1d20 + 6 ⇒ (17) + 6 = 23
Mandoo sees an opportunity and dodges into the orc while it is distracted. Mandoo punches him right in the side of the head. The causes the orc's eyes to roll back as it collapses onto the floor in a bloody heap.
Quecksworth is able to make it to safety, but as he does so he collapses on the ground and begins to bleed out.
Quecksworth Bleed Persistent Damage Flat Roll: 1d20 ⇒ 1
The ooze slowly moves towards its next prey, leaving a snail's trail of fresh blood in its wake.
Active Buff reminder
Inspire Courage
Round 6
Darr
Mandoo (20/30; Wounded 2)
Quecksworth (0/26; Dying 2; Wounded 1; Bleed 6)
-----------------------
Ooze (-41)
-----------------------
Round 5
Tyrion (17/26)
Lizzo
Tyrion 2.0
|
Momentarily stunned in horror as the ooze approaches, Tyrion's survival instincts finally kick in. He races back through the eastern corridor, as fast as his halfling legs will carry him. Seeing Quecksworth lying unconscious, Tyrion kneels next to him and pulls out an Elixir of Life from his bandolier. "Hang in there, my friend."
As an afterthought, he calls back, "Lizzo, if you join us, maybe close those doors on your way here ... to ... slow it down?"
Actions: Double-Stride, Interact (grab Lesser Elixir of Life)
Lizzo Plaguestone
|
The yellow of Lizzo’s eyes slowly grows wider as the blood blob approaches. His nose fills with the scent of iron just as he witnesses Tyrion run Into the next room as if his life depended on it. It looks like Mandoo and Darr are far away are safe at the moment, relatively speaking. so....
Lizzo strides quickly around the corner, yelling out ”Draw it away while we fix Q, I’ll be back!”
.. as he follows the puddles of blood that Quecksworth left. Hearing the words of Tyrion, he uses his last two actions to pull out his crowbar and interact with the door.
Wedging the crowbar through the door handles, the ranger tries to give a few seconds of reprieve so they can tend to Quecksworth.
Darr Gahgun
|
Darr thinks to himself "This is going to hurt." He takes two stride actions to get close to the Ooze.
"Hey! Heeyyy! Over here you blasted ooze."
He then uses his last action to raise his wooden shield. AC=17
Mandoo
|
Apologies Mandoo. I missed you last stride as your third action.
Nah, Don't worry about it. I kind of prefer the way things turned out anyway.
Mandoo looks down at his fresh wounds and then up at the rapidly retreating ooze. Better patch things up a little before I go to tangle with that thing, he muses as he pulls a lesser healing potion from his bandolier and downs it in one. His wounds healed slightly, he joins Darr in trying to distract the ooze.
Action 1: Interact - pull potion from bandolier
Action 2: Interact - drink potion
Action 3: Stride
Healing Potion, lesser: 2d8 + 5 ⇒ (2, 5) + 5 = 12
So -9 hp from the Siphon Vitality and +12 from the potion leaves Mandoo at 23 hp
Tyrion 2.0
|
Oops ... typo in my last post. I meant that Tyrion pulls out a "Minor" Elixir of Life (he currently has 2), not a "Lesser" Elixir of Life. One of my few pet peeves of PFS2 is that I never know which is lower: Lesser or Minor. It bugs me that there is one that's lesser than "Lesser".
| Quecksworth the Attendant |
Recovery check (DC 12): 1d20 ⇒ 6
(Well, that's not good.)
As Quecksworth still has a Hero Point and the failed check would increase his dying value, I will spend it for Heroic Recovery.
Quecksworth's eyes jut open.
"Master Tyrion?" he says weakly, as he clumsily gets to his feet. Then, noticing the elixir in the halfling's hand, he asks before reaching for the vial, "I hate to be a bother...but, if it is not too much of an imposition,....may I, please?"
Stand; Ready action to Interact to imbibe the lesser lessest least minor elixir with Tyrion's approval.
Tyrion 2.0
|
Tyrion sees Quecksworth miraculously recover, like a true hero. He of course allows the gnome to grab the elixir so Quecksworth can administer it himself.
GM Tyranius
|
@Quecksworth- You don't regain consciousness using the heropoint. You just lose the dying condition, stay at 0 and don't gain or lose any more wounded condition for that round.
Tyrion rushes to Quecksworth's aid, caught a little off guard as the gnome ceases dying all on his own. Tyrion holds out the potion but Quecksworth isn't able to take it in his unconscious form. Lizzo tries to give a few moments as he slams the door shut and pulling out his crowbar. Too many actions Lizzo. Move, interact to close door and interact to draw crowbar. You will have to use the crowbar next round
Darr waves his hands in the air to draw the oozes attention away for a moment. It seems to work as the ooze shudders, stopping in place. Mandoo focuses on his own injuries, realizing that the oozes' attention is now on them while Quecksworth bleeds out a bit more, dying once again.
Quecksworth Persistent Damage: 1d6 ⇒ 3
Persistent Damage Flat Roll: 1d20 ⇒ 3
The ooze slides towards Darr, a small clot popping out at the orc.
Psuedopod vs Darr AC 17: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 1d12 + 8 ⇒ (11) + 8 = 19 + 1d6 persistent bleed
The ooze smashes the shield hard into Darr's face, immediately knocking him unconscious.
Active Buff reminder
Inspire Courage
Round 7
Darr (0/28; Dying 2; Bleed 1d6)
Mandoo (23/30; Wounded 2)
Quecksworth (0/26; Dying 2; Wounded 1; Bleed 1d6)
-----------------------
Ooze (-41)
-----------------------
Round 6
Tyrion (17/26)
Lizzo
| Quecksworth the Attendant |
@Quecksworth- You don't regain consciousness using the heropoint. You just lose the dying condition, stay at 0 and don't gain or lose any more wounded condition for that round.
My apologies for being unclear. My intent was to spend all Quecksworth's remaining Hero Points for Heroic Recovery (I believe Quecksworth only had one Hero Point left). It is possible that I am missing another rule in my interpretation, but I believe Quecksworth should be up to 1 hit point.
Lizzo Plaguestone
|
Lizzo hears the screams of Darr through the closed door, and realizes he may have misinterpreted his ask. He didn’t mean for him to commit suicide, just shock it again with lightning.
As Tyrion attends to Quecksworth, he drops the crowbar while opening the door. He unleashes a trio of arrows while screaming.
”For Darr and Q!!!”
Bow 1: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage 1: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Bow 2: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage 2: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Bow 3: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage 3: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
I think I can see the blob from my position, if not I would move for a clear shot and not do the third attack. Actions: Interact, Strike, Hunted Shot
Tyrion 2.0
|
Re: Hero Points, I too thought it worked the way Queck said, until I looked it up. On pg. 467, spending all hero points results in losing the Dying condition and stabilizing with 0. Given that it didn't work the way Queck thought, he may not have chosen to use a Hero Point. Doesn't sound like anything was gained by it. He would just be at Dying 3 now, right? Either way ...
With the elixir in his hand, Tyrion pours it down Quecksworth's throat.
Lesser Elixir of Life: 1d6 ⇒ 2
Well, damn...sorry! Hopefully you can make that bleed roll.
After making sure Quecksworth is okay, Tyrion sees the open doors and moves up near Lizzo to let an arrow fly toward the ooze.
Shortbow Attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Shortbow Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Actions: Interact (use potion), Stride, Quickdraw/Strike
| Quecksworth the Attendant |
Recovery check: 1d20 ⇒ 11
I hear...wings. A butterfly. My apologies, Masters.... friends ...
Mandoo
|
Please please! read my lengthy post on the discussion page. Hopefully it will maximize our chances of getting through the rest of this encounter without losing anyone permanently.
Mandoo sees Darr go down and it does not surprise him in the least. Having been on the wrong end of several pseudopod attacks, he knows just how deadly the ooze can be if it catches up with you.
Mandoo quickly takes out two shuriken and flings them at the ooze to catch its attention. He then strides away while swinging his arms wildly to encourage the ooze to follow him and move away from Darr's body.
Action 1: Strike (Shuriken) + Inspire Courage
Action 2: Strike (Shuriken) + Inspire Courage
Action 3: Stride
Shuriken 1 20ft: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Shuriken 1 Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Shuriken 2 20ft: 1d20 + 9 - 4 + 1 ⇒ (16) + 9 - 4 + 1 = 22
Shuriken 2 Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Dammit! I just noticed Queck's post. Queck, for the rest of this encounter, might I suggest that you hold off on your turn posts until the rest of us have had a shot at keeping you alive.
Tyrion 2.0
|
Thanks to Tyranius for the mulligan. Tyrion had the most vivid dream of firing an arrow into the ooze, when instead, he stayed by Quecksworth's side the entire time.
With the elixir in his hand, Tyrion pours it down Quecksworth's throat.
Minor Elixir of Life: 1d6 ⇒ 2
convenient of the dice gods to roll the same number as before
Realizing that won't be enough, Tyrion grabs his most potent healing vial from his bandolier, the Lesser Healing Potion that we received form Noela, and helps Quecksworth drink that down too.
Lesser Healing Potion: 2d8 + 5 ⇒ (2, 8) + 5 = 15
Tyrion holds Quecksworth's head steady and reassures him. "After these potions take effect, I'll attempt to administer some First Aid to assist with the bleeding. Stay with us."
Actions: Interact (feed potion), Interact (grab new potion), Interact (feed potion)
GM Tyranius
|
Tyrion pours a pair of potions down Quecksworth's throat, getting him to swallow the contents. This does the trick as Quecksworth's eyes slowly open. Lizzo reopens the door and sends a pair of arrows into the ooze. They slice through it with ease.
Meanwhile Darr continues to bleed out as he nearly dies. The only thing that saved him was a bit of heroic inspiration as his body barely holds together.
Mandoo's pair of shuriken sink in deep through the blood red mass.
Darr Persistent Bleed Flat Roll: 1d20 ⇒ 12
Round 7
Mandoo (23/30; Wounded 2)
Quecksworth (17/26; Wounded 2; Bleed 1d6; prone)
Darr (0/28; Dying 1; Bleed 1d6)
-----------------------
Ooze (-68)
-----------------------
Round 6
Tyrion (17/26)
Lizzo
| Quecksworth the Attendant |
Thanks for the explanation as well as for the "do over".
Quecksworth's eyes jut open.
"Master Tyrion?" he says weakly, as he clumsily gets to his feet. Then, noticing the elixir in the halfling's hand, he asks, somewhat confused, "Did you--? My thanks, Master Tyrion. I remain in your debt.?"
Hearing the sounds of battle, then looking around, the gnome realizes that his fellow agents remain in danger. Quickly, he forces himself to sing.
"Alchemist slain.
The fight rages on.
Gather 'round allies.
Then, let us be gone.'
He then retrieves his sling from the ground.
Stand; Inspire Courage; Manipulate
(Doesn't look like I can reach anyone else additional from current position using reach spell).
Mandoo
|
recovery check: 1d20 ⇒ 14
Darr, you already threw your recovery check for this turn. The GM's posting was only asking for a post from Queck.
Darr is at (0/28; Dying 1; Bleed 1d6) going into the next turn and that is exactly where we want him to be if he is to survive this.
(Doesn't look like I can reach anyone else additional from current position using reach spell).
The range of Inspire Courage is 60 feet, which means that it will fall short of both Darr and Mandoo. With Reach Spell, that is increased by 30 feet, which covers most of the large room (including Darr) and is only 10 feet short of Mandoo. Mandoo might be able to position himself to take advantage of the Inspire Courage in a future turn, but only if it is extended those 30 feet.
GM Tyranius
|
Correct, Just the bolded are up.
Quecksworth stands up shakily to his feet, reopening the injury.
Persistent Bleed Damage: 1d6 ⇒ 6
Persistent Damage Flat Roll DC 15: 1d20 ⇒ 3
Mindless Ooze direction 1=Mandoo; 2=Lizzo: 1d2 ⇒ 2
The mindless ooze continues to roll and slide towards Lizzo as the arrows sting.
Round 8
Mandoo (23/30; Wounded 2)
Quecksworth (11/26; Wounded 2; Bleed 1d6)
Darr (0/28; Dying 1; Bleed 1d6)
-----------------------
Ooze (-68)
-----------------------
Round 7
Tyrion (17/26)
Lizzo
Mandoo
|
Please check my plan change suggestion in the discussion tab
Mandoo watches in amazement as the ooze decides to ignore him and leave the room. He doesn't know what the situation is with the others out there, but he hopes they can handle the advancing ooze without too much trouble.
I guess it's up to me to save poor Darr, he thinks as he sprints to Darr's side; yanks an Elixir of Life (Minor) off his bandolier; and prepares to pour it down Darr's throat.
Action 1: Stride
Action 2: Stride
Action 3: Interact - pull potion from bandolier
Tyrion 2.0
|
Seeing that Quecksworth is still suffering from loss of blood, Tyrion attempts to administer some first aid by applying some bandages.
Medicine-Administer First Aid: 1d20 + 8 ⇒ (5) + 8 = 13
Well, dammitohell, can't do much with crappy rolling. Sorry!
Tyrion frowns, realizing he rushed it and was a little haphazard with his application. He has no choice but to move further into the eastern room. "Please Quecksworth, follow me if you're able. I'll try again over here."
Lizzo Plaguestone
|
Lizzo watches in horror as the blob slowly closes the distance. Never one to back down from his prey, he also realizes we can finish this thing off safely from a distance.
With bow still in hand, he fires a pair of arrows center mass, then he sets up a defensive position in the next room. If he heads this way it won’t be pretty.
”Here, bloody blob... head over here!
Bow 1: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage 1: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Bow 2: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage 2: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Actions: Hunted Shot, stride, stride
| Quecksworth the Attendant |
"Please Quecksworth, follow me if you're able. I'll try again over here."
"As you wish, Master Tyrion."" Quecksworth replies weakly as he follows the halfling and gets into, what he hopes, is a more defensible position.
Stride x2Looks like its been only about 30-40 minutes since Quecksworth last used guidance on Tyrion (April 22, 2020), so the halfling is immune to the spell.
"Though sputtering, bleeding.
We won't be denied.
Pathfinders fight on.
By each other's side!
Inspire courage.
GM Tyranius
|
Tyrion tries to stanch the bleeding but can't seem to pin down all of the wound. Lizzo sends a few more arrows into the ooze as it slowly rolls across the floor, seeking fresh blood. The first arrow seems to be slows a little as the wound quickly clots. Negates 5 of the damage as a reaction.
Mandoo moves in to help Darr, drawing a potion from his pouch while Quecksworth does what he can to help.
Quecksworth Persistent Bleed: 1d6 ⇒ 2
Persistent Bleed Flat Roll: 1d20 ⇒ 8
Darr Dying Check DC 11: 1d20 ⇒ 18
Darr Persistent Bleed: 1d6 ⇒ 3
Persistent Bleed Flat Roll: 1d20 ⇒ 4
Darr seems to recover momentarily but the bleeding is just too much to handle. The ooze continues to give chase as fast as it can.
Round 9
Mandoo (23/30; Wounded 2)
Quecksworth (9/26; Wounded 2; Bleed 1d6)
Darr (0/28; Dying 2; Wounded 1 Bleed 1d6)
-----------------------
Ooze (-74)
-----------------------
Round 8
Tyrion (17/26)
Lizzo
Lizzo Plaguestone
|
Lizzo is filled with delight seeing the ooze encase the cavern doorway, hopefully it buys enough time for Darr to get back on his feet. He sends a volley of arrows before retreating to setup another round.
. I think i can see the ooze, if not he would move behind the counter to line up the shots from a safe distance and then fire. Rather than fire and move to the south.
Bow 1: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage 1: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Bow 2: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage 2: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Bow 3: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage 3: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Actions: Hunted shot, Strike, Stride
Mandoo
|
Please read my lengthy discussion post when you have a couple of spare hours (only half joking, ha, ha).
Mandoo pours the potion already in hand down Darr's throat. He then grabs another potion off his bandolier and again pours its contents into Darr.
Action 1: Interact - feed potion to Darr
Action 2: Interact - pull potion from bandolier
Action 3: Interact - feed potion to Darr
Elixir of Life (Minor): 1d6 ⇒ 2
Elixir of Life (Minor): 1d6 ⇒ 5
Exactly average. I was hoping for better, but that will keep Darr conscious for two more rounds.
Darr is now at (7/28; Wounded 2; Bleed 1d6)
Darr, I suggest that you remain prone and do a 1 action Battle Medicine on yourself, followed by a two action attempt to take steps to help yourself recover from persistent damage (see my discussion post) and hope the GM is generous. I'm not sure there is better we can do here.
Tyrion 2.0
|
Still by Queckworth's side, Tyrion again attempts to find the source of the bleeding and help with some first aid.
Administer First Aid: 1d20 + 8 ⇒ (11) + 8 = 19
Hooray! So Queck gets a bonus flat-check now, on Tyrion's turn?
Remembering the secret door in the western room, Tyrion leads the way West through the small opening. "Follow me, my friend, let's keep ahead of the ooze."
If we don't know about the secret door, then Tyrion will instead lead the gnome somewhere near Lizzo.
| Quecksworth the Attendant |
Flat check from Tyrion's First Aid: 1d20 ⇒ 12
"Of course, Master Tyrion." Quecksworth responds as he follows the halfling.
Gathering some of the remains of his strength, the gnome draws his own set of healing tools from his bandolier and attempts to staunch the bleeding.
Medicine to Administer First Aid: 1d20 + 5 ⇒ (1) + 5 = 6
Persistent Bleed Damage: 1d6 ⇒ 5
"It would seem that I am better leaving such matters to you, Master Tyrion." Quecksworth sighs as he punctures a vein.
Flat check for end of turn: 1d20 ⇒ 1
The RNG must really dislike gnomes.
GM Tyranius
|
Tyrion and Quecksworth try to keep as far away as possible as they apply gauze and bandages to the wounds, but many seem too deep to cover them all.
Lizzo sends another set of arrows into the ooze. It shudders and looks near to falling in on itself. After a few potions Darr regains consciousness once more.
Round 9
Mandoo (23/30; Wounded 2)
Quecksworth (4/26; Wounded 2; Bleed 1d6)
Darr (7/28; Wounded 2 Bleed 1d6)
-----------------------
Ooze (-80)
-----------------------
Round 8
Tyrion (17/26)
Lizzo
Darr Gahgun
|
Darr wakes up as a bloody mess. "Mandoo? *Gasp* My wound!" He then gets his Healer's Kit out to administer first aid to stop the bleeding.
Administer First Aid: 1d20 ⇒ 6
Bleed Recovery: 1d20 ⇒ 2
GM Tyranius
|
Darr and Quecksworth seem competitive in nature. Though this is not a very healthy competition to be having as Darr bleeds more.
Darr Bleed Damage: 1d6 ⇒ 4
The ooze continues its chase!
Round 10
Mandoo (23/30; Wounded 2)
Quecksworth (4/26; Wounded 2; Bleed 1d6)
Darr (3/28; Wounded 2; Bleed 1d6)
-----------------------
Ooze (-80)
-----------------------
Round 9
Tyrion (17/26)
Lizzo
Tyrion 2.0
|
Tyranius -- can you adjust the ooze on the map. Looks like it's overlapping into the 5' square to the right, and our lives might depend on knowing exactly where it is.
Watching our poor bard continue to struggle, Tyrion pulls out his last potion, a Minor Elixir of Life, and feeds it to Quecksworth.
Minor Elixir of Life: 1d6 ⇒ 4
As he's feeding him the potion, he says, "My movement is limited, so I must head West. But you might be better off if you move to Lizzo. It's safer there, and he has potions for you. Good luck, my friend." With that, Tyrion pats the gnome on the shoulder and moves into the western alcove.
Lizzo Plaguestone
|
Lizzo, sees a quiver's worth of arrows protruding from the ooze. He reaches for another trio of broadheads and discovers that ammo is getting dangerously low....
At least he has two potions for Q.
"Will this thing ever die?"
Bow 1: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage 1: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Bow 2: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage 2: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Bow 3: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage 3: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Actions: Hunted Shot, Strike, Stride
if that's not a valid square, lizzo would be one square to the right.
Mandoo
|
Mandoo watches in mild frustration as Darr's attempts to stop his own bleeding come to naught. Unfortunately, he can do nothing to help with the stanching as he's too busy retrieving and feeding the druid more healing potions.
Action 1: Interact - pull potion from bandolier
Action 2: Interact - feed potion to Darr
Action 3: Interact - pull potion from bandolier
Ding! Ding! Ding! Three more gold pieces go into the healing slot machine and away we go [cranks the handle]
Elixir of Life (Minor): 1d6 ⇒ 3
Sigh! That only brings Darr's hp up to 6; let's hope it's enough.
Mandoo holds the last potion loosely in his hand, ready to feed it to Darr when he next gets the chance.
If Darr decides to take the potion from Mandoo and drink it this turn, Mandoo has on objections and will happily allow Darr to take the potion from his hand.
| Quecksworth the Attendant |
"My movement is limited, so I must head West. But you might be better off if you move to Lizzo. It's safer there, and he has potions for you. Good luck, my friend." With that, Tyrion pats the gnome on the shoulder and moves into the western alcove.
"I am reluctant to leave your side, Master Tyrion." Quecksworth replies, turning an eye toward the looming ooze. "But, I shall do my best not to disappoint you."
He then makes a break towards the reptilian Pathfinder.
Stride x2
Upon reaching Lizzo, he says as places one hand upon the Pathfinder while holding attempting to staunch his bleeding with the other. "Please, Master Lizzo, allow me to help you." he says as he attempts to raise his voice in song.
"Time in this world is short.
(As are some of us too.)
Yet, though some day we fade,
Though our hours are few.
Let us make our mark,
By what is it that we do."
Inspire courage
Flat check: 1d20 ⇒ 14
GM Tyranius
|
Ooze shifted back. Someone sneezes on this thing and it looks like it will fall over.
Tyrion continues to work on Quecksworth as Lizzo lights the ooze up. Everyone of his arrows hits. With each movement the ooze shudders more and more, leaving a thicker trail of the bloody substance behind.
Mandoo feeds Darr another potion to try and keep him on his feet.
Quecksworth Bleed Damage: 1d6 ⇒ 1
Round 10
Mandoo (23/30; Wounded 2)
Quecksworth (7/26; Wounded 2; Bleed 1d6)
Darr (6/28; Wounded 2; Bleed 1d6)
-----------------------
Ooze (-89)
-----------------------
Round 9
Tyrion (17/26)
Lizzo
Darr Gahgun
|
Oops. I didn't see the adjacent creature text for Administer First Aid.
Darr grabs the bottle from Mandoo and drinks it immediately.
Elixir of Life(Minor): 1d6 ⇒ 6
Thank you, Mandoo.
Still not feeling well he applies Battle Medicine to himself.
Battle Medicine Check: 1d20 + 8 ⇒ (10) + 8 = 18
Battle Medicine Heal: 2d8 ⇒ (1, 2) = 3
Bleed Recovery: 1d20 ⇒ 5
GM Tyranius
|
I believe this is the last round for Quecksworth's bleeding
Darr Bleed Damage: 1d6 ⇒ 4
Darr focuses on healing as the ooze tracks Lizzo. Your hearts pound in your chest, knowing that it gets closer and closer as your backs are against the wall.
Round 11
Mandoo (23/30; Wounded 2)
Quecksworth (7/26; Wounded 2; Bleed 1d6)
Darr (11/28; Wounded 2; Bleed 1d6; Battle Medicine used)
-----------------------
Ooze (-89)
-----------------------
Round 10
Tyrion (17/26)
Lizzo