| MorkXII - Zimbartel |
"I agree. It was simple enough to disable and will likely be just as easy to activate again. We should prevent it from being used ever again."
| Ash Burnit |
Ash salutes, "On it!"
He then proceeds to set it on fire. With balls of fire. Rays of fire. Explosions of fire. A lot of fire. Just in case. He'll be careful to make sure it doesn't spread past the tower, though. Checking on it every 10 minutes or so to make sure it's crackling nicely and safely.
"I'm trying to keep it to this circle, but if you think the whole thing is going to fall sideways, Isiros, let me know."
| Hawk Granek |
Hawk will go off and refocus while Ash works on the "campfire".
| MorkXII - Zimbartel |
Zim stands by prepared to cast Produce Flame as required/requested by Ash.
| Hawk Granek |
The party will setup camp for the night and take shifts for watching.
We've got plenty of tents.
Watch order:
Hawk and Zim
Isiros and Ash
Abalyn and Crys
Assuming we sleep ok, Hawk will choose to go north.
cartmanbeck
RPG Superstar 2014 Top 16
|
The group is not bothered during the night. The next morning, Ash casts a spell that lets the group move more quickly, and they head to the North.
This area of the jungle is entirely wilderness, and there seems to be no sign of the cult's handiwork here. However, the party does come across a patch of brightly-colored mushrooms.
Nature: 1d20 + 13 ⇒ (7) + 13 = 20
Nature: 1d20 + 13 ⇒ (19) + 13 = 32
Abalyn determines that these mushrooms (if carefully harvested) could be boiled down into a potent but not deadly poison called False Death.
Nature or Survival to harvest, then Craft to make the poison.
| Hawk Granek |
If Abalyn wants to try to Harvest them, Hawk will aid her by helping her identify which ones to harvest and carefully handling them.
I'll also cast Guidance
And then if Zim wants to Craft them, Hawk will help him by holding his tools and stirring things carefully.
I'll also cast Guidance
| Isiros of Nisroch |
Isiros stands nearby curiously watching, "What are we going to do with those?"
| Abalyn Tisane |
”I mean, there are a lot of cultists roaming about. Better we have them than they.” Abalyn bites her lip. “Also, I may need to fake my own death after I get around to publishing the Bugle where I tell the truth about Breachton. People in that town looooove him.”
| Ash Burnit |
Ash laughs, flames flaring briefly in his eyes, "A single mephit almost took out the town council. If they try to go for you, they'll learn their lesson fast."
Apparently, a blinded Ash that can't see the flame is depressed and scared. An Ash that's just incinerated the cultist tower that did it is full of humor and confidence.
cartmanbeck
RPG Superstar 2014 Top 16
|
The party turns around and goes back past the tower they destroyed.
Perception: 1d20 + 15 ⇒ (15) + 15 = 30
Perception again: 1d20 + 15 ⇒ (7) + 15 = 22
Between Isiros and Abalyn, the group is able to find tracks, likely made by charau-ka, heading to the northeast. (Indicated on the map with a square).
| Ash Burnit |
Ash looks northeast. "I think the next tower might be over there. It might make sense for us to kill some Charau-ka since they seem to be all evil cultists and all that and might have information and treasure and stuff."
He points southeast. "Otherwise, I was planning to go that way."
Assuming my spell didn't say going that way was stupid, anyways. I think it won't, like, lead us into impassable gorges or anything, so just steer us away from those.
cartmanbeck
RPG Superstar 2014 Top 16
|
The party follows the tracks through the jungle.
Perception: 1d20 + 15 ⇒ (20) + 15 = 35
Perception: 1d20 + 15 ⇒ (8) + 15 = 23
You clearly see a tower coming up in the distance, and are able to sneak up and have a clear look around the area. You see four frog-looking humanoids around the base of the tower, looking blankly out into the jungle. They seem to do little else but watch. The tower itself glows with a slight indigo-colored hue.
Society check to determine what they are.
cartmanbeck
RPG Superstar 2014 Top 16
|
Abalyn recognizes the creatures as grippli. This is the first that your party has seen grippli associated with the Cinderclaw cult.
She's also ON THE SCENE: The expression on the gripplis' faces suggests to you that they're under some sort of mental spell, though determining more about it would likely require an interaction with them.
| Isiros of Nisroch |
Isiros readies his halberd, but otherwise waits for a plan "Thoughts?" he whispers as he nods towards the tower and the creatures.
| Hawk Granek |
I've got nothing. But I'll follow whatever lead you choose.
| MorkXII - Zimbartel |
"I do not like the idea of leaving these towers active, if we are able to deactivate them."
| Ash Burnit |
"Okay, so if I understand it right - we're going to lead with a warning fireball, they'll rush us, Abalyn will run in and disable the tower? Or we'll keep burning it. Hopefully that frees the Grippli, and if not, we knock them out gently?"
| Hawk Granek |
"An earthball might be a little safer. Zim, if you'd cast Haste on Abalyn, I'll prepare to make the sky fall."
Assuming Zim casts Haste and Abalyn is ready to move, Hawk will cast Earthball hitting the pillar and all the Grippli except the pink one.
cartmanbeck
RPG Superstar 2014 Top 16
|
Reflex Red: 1d20 + 11 ⇒ (15) + 11 = 26 Success
Reflex Blue: 1d20 + 11 ⇒ (6) + 11 = 17
Reflex Orange: 1d20 + 11 ⇒ (7) + 11 = 18
Reflex Tower: 1d20 + 8 ⇒ (19) + 8 = 27 Success
Isiros(battlefield circumstance): 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Ash: 1d20 + 11 ⇒ (3) + 11 = 14
Hawk Grenek: 1d20 + 10 ⇒ (11) + 10 = 21
Zimbartel: 1d20 + 10 ⇒ (19) + 10 = 29
Abalyn Tisane: 1d20 + 13 ⇒ (5) + 13 = 18
Crys: 1d20 + 12 ⇒ (10) + 12 = 22
Purple: 1d20 + 13 ⇒ (1) + 13 = 14
Red: 1d20 + 10 ⇒ (20) + 10 = 30
Blue: 1d20 + 10 ⇒ (7) + 10 = 17
Orange: 1d20 + 10 ⇒ (16) + 10 = 26
Tower: 1d20 + 16 ⇒ (1) + 16 = 17
The <red> grippli is smashed by a ball of rock, but quickly recovers. He runs forward a bit, then nocks an arrow and fires at Hawk, who he heard making all the casty noise.
bow: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d6 + 3 ⇒ (5) + 3 = 8
bow: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d6 + 3 ⇒ (2) + 3 = 5
But he misses with both attacks.
Round 1 -bold can act
Red -8 hp
Zimbartel
Orange -16 hp
Isiros
Crys
Abalyn Tisane (Quickened)
Tower -8 hp
Blue -16 hp
Ash
Purple
Hawk Grenek
| MorkXII - Zimbartel |
Zim tries to slow down the approaching red grippli with a blast of cold
Cast True Strike
Cast Ray of Frost
Attack: 2d20 ⇒ (1, 12) = 13: 12 + 12 = 24
Damage: 3d4 + 4 ⇒ (2, 4, 1) + 4 = 11
cartmanbeck
RPG Superstar 2014 Top 16
|
The orange one moves toward you and does the same, two arrows heading for Hawk.
bow: 1d20 + 11 ⇒ (11) + 11 = 22damage: 1d6 + 3 ⇒ (6) + 3 = 9 Hawk is hit!
bow: 1d20 + 6 ⇒ (9) + 6 = 15 damage: 1d6 + 3 ⇒ (3) + 3 = 6
Round 1 -bold can act
Red -19 hp
Zimbartel
Orange -16 hp
Isiros
Abalyn Tisane Quickened
Crys
Tower -8 hp
Blue -16 hp
Ash
Purple
Hawk Grenek -9 hp
Crys
| Isiros of Nisroch |
Isiros runs towards the tower and tries to knock out one of the grippli
Will save: 1d20 + 13 ⇒ (6) + 13 = 19 not yet, phew.
strike w/ halberd: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26 nonlethal piercing: 2d10 + 7 ⇒ (1, 8) + 7 = 16
"◆ stride, ◆stride, ◆ Strike
Reaction ↺ AoO if enemy would provoke"
cartmanbeck
RPG Superstar 2014 Top 16
|
As Abalyn reaches the far end of the tower, it fires an indigo-colored beam at her.
beam attack: 1d20 + 20 ⇒ (6) + 20 = 26
Abalyn Will save: 1d20 + 12 ⇒ (4) + 12 = 16 Fail, but not crit-fail! Abalyn is confused for 1 round.
The blue grippli, seeing a dangerous melee fighter coming toward the group, casts entangle at Isiros' feet. (Catching its ally as well, so as to slow the fighter as much as possible.)
That was the purple guy... bah.
Isiros (and the red grippli) will need to make a Reflex save on his turn, DC 23, or be slowed -10.
The blue grippli steps over and shoots twice at Abalyn.
bow: 1d20 + 11 ⇒ (13) + 11 = 24 damage: 1d6 + 3 ⇒ (3) + 3 = 6 Hit.
bow: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d6 + 3 ⇒ (2) + 3 = 5
Occultism: 1d20 + 11 ⇒ (14) + 11 = 25
Hawk recognizes that the tower was attempting to take control of Abalyn's mind, which has caused her to be confused about who is her ally and who is not, temporarily.
Round 1 -bold can act
Red -35 hp
Zimbartel
Orange -16 hp
Isiros
Abalyn Tisane -6 hp Quickened, Confused 1 round
Crys
Tower -8 hp
Blue -16 hp
Ash
Purple
Hawk Grenek -9 hp
| Hawk Granek |
Reaction to recognize spell when the pillar attacks Abalyn.
"Watch out. That thing was trying to take control of your mind. Maybe that is what it has done to the grippli. Its done enough to confuse Abalyn right now."
| Ash Burnit |
"Oh good, she won't mind this then."
Ash launches a fireball into the midst of the Grippli, and the tower. Thankfully Abalyn is on the other side of the tower so gets little more than a burst of warmth.
Fireball: 6d6 ⇒ (1, 6, 6, 3, 2, 3) = 21 DC 22
"Leave her alone! There's more where that came." Ash proclaims loudly, as he steps forward.
| Abalyn Tisane |
Abalyn forgets what she’s doing, and things are attacking, and it’s scary. She feels the sting of an arrow and tries to shake it off.
Flat 11: 1d20 ⇒ 14
Right. Disabling the tower. That’s what we’re doing.
cartmanbeck
RPG Superstar 2014 Top 16
|
Reflex Blue: 1d20 + 11 ⇒ (5) + 11 = 16 Fail
Reflex Orange: 1d20 + 11 ⇒ (6) + 11 = 17 Fail
Reflex Purple: 1d20 + 13 ⇒ (14) + 13 = 27
Abalyn shakes off the feeling of confusion, and realizes that the tower will likely continue to try to make her its thrall.
The <purple> caster guy, after being hit by fire, tries to tangle up Isiros.
Casting Entangle under Isiros, also hitting red.
Round 1 -bold can act
Red -35 hp
Zimbartel
Orange -37 hp
Isiros
Abalyn Tisane -6 hp Quickened
Crys
Tower -8 hp
Blue -37 hp
Ash
Purple -10 hp
Hawk Grenek -9 hp
| Hawk Granek |
"I know you might not understand or believe me, but we really aren't here to hurt you. Your under the control of that pillar. Maybe of Dahak himself."
Hawk moves forward and casts on Isiros.
cartmanbeck
RPG Superstar 2014 Top 16
|
The <red> grippli, looking very hurt, will simply attack Isiros with three arrows, since he's mostly held still by the vines growing around his feet. He does move back just 10 feet, though.
He's using a special ability called Hail of Arrows to shoot 3 arrows at Isiros with only 2 actions, and the damage from all three is combined for resistances.
arrow: 1d20 + 11 ⇒ (10) + 11 = 21 damage: 1d6 + 3 ⇒ (5) + 3 = 8
arrow: 1d20 + 6 ⇒ (9) + 6 = 15 damage: 1d6 + 3 ⇒ (4) + 3 = 7
arrow: 1d20 + 1 ⇒ (18) + 1 = 19 damage: 1d6 + 3 ⇒ (2) + 3 = 5
Unfortunately he misses with all three shots.
Round 2 -bold can act
Red -35 hp
Zimbartel
Orange -37 hp
Isiros
Abalyn Tisane -6 hp Quickened
Crys
Tower -8 hp
Blue -37 hp
Ash
Purple -10 hp
Hawk Grenek -9 hp
| Isiros of Nisroch |
Isiros reacts to the red grippli since it can't step into difficult terrain and would provoke AoO. He aims to stab the webbing on their feet in an attempt to make them faint.
not using guidance yet
Nonlethal strike w/ halberd: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25 nonlethal piercing: 2d10 + 7 ⇒ (2, 5) + 7 = 14
| MorkXII |
Zim doesn't want to hurt any of the grippli too badly if can help it, and Orange and Blue already appear to be in rough shape. He targets the Purple grippli with his Ray of Frost.
Cast True Strike
Cast Ray of Frost
Attack: 1d20 + 1d20 ⇒ (9) + (9) = 18: 9+12 = 21
Cold damage: 3d4 + 4 ⇒ (1, 3, 3) + 4 = 11
cartmanbeck
RPG Superstar 2014 Top 16
|
The <purple> grippli takes a bunch of cold damage from Zim.
His <orange> ally turns and shoots four arrows at Abalyn.
arrow: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 1d6 + 3 ⇒ (1) + 3 = 4
arrow: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d6 + 3 ⇒ (5) + 3 = 8
arrow: 1d20 + 3 ⇒ (1) + 3 = 4 damage: 1d6 + 3 ⇒ (1) + 3 = 4
arrow: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d6 + 3 ⇒ (5) + 3 = 8
But he misses with all four.
Round 2 -bold can act
Zimbartel
Orange -37 hp
Isiros
Abalyn Tisane -6 hp Quickened
Crys
Tower -8 hp
Blue -37 hp
Ash
Purple -21 hp
Hawk Grenek -9 hp
| Isiros of Nisroch |
Isiros double strides forward and then tries to stab non-lethally
nonlethal strike vs purple: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19 piercing: 2d10 + 7 ⇒ (7, 4) + 7 = 18
actions: 1 stride. 2 stride. 3 strike
cartmanbeck
RPG Superstar 2014 Top 16
|
Abalyn is able to scratch out just the right symbols on the side of the tower, disabling its magical power instantly!
Isiros misses the purple baddie, who suddenly seems very confused about why he is being attacked by a Hellknight.
The grippli are all essentially stunned for a round while the magic that was controlling them dissipates. You guys each have a round to convince them that you mean no harm.
| Hawk Granek |
"Grippli warriors, we do not wish to harm you any further. You've been under the control of this tower, forced to act against your will and nature. We've only fought you to allow ourselves the opportunity to disable the tower and end it's control on you. We ask now for peace."
Diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25
| Isiros of Nisroch |
Isiros slings his halberd onto his back and tries to aid Hawk, "We mean no harm, and if the magic here proves anything, we may have a common enemy. Please, hear us out."
Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30