Cartmanbeck's Age of Ashes - PF2 Play-by-post

Game Master cartmanbeck

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Hex decision order:
Abalyn
Hawk
Zim
Ash
Isiros


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Reflex 1: 1d20 + 11 ⇒ (7) + 11 = 18
Reflex 2: 1d20 + 11 ⇒ (13) + 11 = 24
Reflex charau-ka worker: 1d20 + 8 ⇒ (19) + 8 = 27
Reflex boggard worker: 1d20 + 7 ⇒ (9) + 7 = 16

The flames wash over two of the charau-ka who were climbing, and they both look singed. It also hits two of the workers who were still doing their thing down in the pit, and though one is able to jump out of the way partially, he looks VERY injured after the flames subside, and the other just flat-out dies.

The nearest charau-ka, who was heading toward Abalyn, looks pretty scared of Ash, and looks as if he'll steer clear of the goblin, though he's not about to start running away.

Round 1 -bold can act
Abalyn Tisane
Crys
Charau-ka 1 -27 hp Wants to stay away from Ash.
Charau-ka 2 -13 hp
Ash
Isiros
Charau-ka 3
Hawk Grenek
Zimbartel
Charau-ka worker 1 -13 hp


LN male human fighter 8 | HP 120/120 | AC 26 | F+15 R+12 (+3 Bulwark) W+15 | Perc +17 | 25ft | Mental/Slashing Resist 4, Piercing Resist 3| Active Conditions: ---

Isiros runs towards the fiery fray and but is out of range to do anything.

◆ stride, ◆stride, ◆ admire the flames (do nothing)
Reaction ↺ AoO if enemy would provoke (just close brackets below)
[dice=AoO Halberd]1d20+17[/dice [dice=P damage]2d10+7[/dice

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Following his allies' leads, the last charau-ka heads over to the wall of the pit and starts to climb... though he moves a bit further away from his friends since he just saw a ball of fire explode on them.

Athletics Climb: 1d20 + 15 ⇒ (20) + 15 = 35
Athletics Climb: 1d20 + 15 ⇒ (15) + 15 = 30

He quickly scales both walls and ends up at the top of the pit, ready to fight.

From the nearby bunkhouse, a group of charau-ka all stream out, running toward your party with reckless abandon! These guys look weaker than the three climbing from the pit... more like rank-and-file soldiers than commanders.

Round 1 -bold can act
Abalyn Tisane
Crys
Charau-ka 1 -27 hp Wants to stay away from Ash.
Charau-ka 2 -13 hp
Ash
Isiros
Charau-ka 3
Monkey warrior 1
Monkey warrior 2
Monkey warrior 3
Monkey warrior 4
Monkey warrior 5
Monkey warrior 6
Monkey warrior 7
Hawk Grenek
Zimbartel
Charau-ka worker 1 -13 hp


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim feels slightly overwhelmed by the number of enemies approaching. He does the only thing that seems likely to help: he summons a massive fireball.

Widen Spell
Fireball (hitting the 2 red guys and the 6 yellow guys inside the blue template)
Fire damage: 6d6 ⇒ (1, 6, 3, 1, 1, 2) = 14 Reflex 22 save for all.


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

Hawk gets in on the massive destruction.

Fireball
Bludgeoning damage: 6d6 ⇒ (4, 1, 6, 4, 2, 4) = 21
One of them, lets say the red one, takes an additional 3 damage for my bloodline magic.

Reflex 22 save

Then he moves closer.

Stride

◆◆Cast a spell, ◆Stride

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red 1 Reflex: 1d20 + 11 ⇒ (7) + 11 = 18 Fail
red 2 Reflex: 1d20 + 11 ⇒ (13) + 11 = 24 Success
yellow 1 Reflex: 1d20 + 8 ⇒ (9) + 8 = 17 Fail
yellow 2 Reflex: 1d20 + 8 ⇒ (10) + 8 = 18 Fail
yellow 3 Reflex: 1d20 + 8 ⇒ (14) + 8 = 22 Success
yellow 4 Reflex: 1d20 + 8 ⇒ (20) + 8 = 28 Crit success
yellow 5 Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Success
yellow 6 Reflex: 1d20 + 8 ⇒ (11) + 8 = 19 Success

red 2 Reflex: 1d20 + 11 ⇒ (1) + 11 = 12 Crit fail
yellow 1 Reflex: 1d20 + 8 ⇒ (10) + 8 = 18 Fail
yellow 2 Reflex: 1d20 + 8 ⇒ (1) + 8 = 9 Crit fail
yellow 3 Reflex: 1d20 + 8 ⇒ (13) + 8 = 21 Fail
yellow 4 Reflex: 1d20 + 8 ⇒ (18) + 8 = 26 Success
yellow 5 Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Success
yellow 6 Reflex: 1d20 + 8 ⇒ (8) + 8 = 16 Fail

Zim and Hawk slam down a ton of damage on the poor monkey men, killing several of the ones who had just entered the fray and injuring others grievously.

The worker who had been hit earlier runs the hell away from the area, despite being told to keep working by his superiors.

Round 2 -bold can act
Abalyn Tisane
Crys
Charau-ka 1 -41 hp Wants to stay away from Ash.
Charau-ka 2 -62 hp
Ash
Isiros
Charau-ka 3
Monkey warrior 4 -10 hp
Monkey warrior 5 -17 hp
Monkey warrior 6 -17 hp
Monkey warrior 7
Hawk Grenek
Zimbartel


CG Female Human Investigator 4 HP 40/40 | AC 21| F +6 R +11 W +11 | Perc +11 (+12 vs traps) | Stealth +3 | 25 ft| Active Conditions:

Abalyn devises a strategem vs the red monkey man to the north of her.

Strategem: 1d20 ⇒ 9

She moves up to him and strikes. 24 to hit

Piercing: 4d6 + 1 ⇒ (3, 2, 4, 1) + 1 = 11 plus 1d6 bleed

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Abalyn hits the monkey dude with her rapier and he begins bleeding.

The other two monkeys scream in rage, and both head for Isiros. Using both Shrieking Frenzy and Rage, to gain an extra attack action this turn. The first one needs to move twice to get to Isiros, then rages, so he gets one attack. The other will get two.
trident, monkey 1: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 2d8 + 8 + 2 ⇒ (8, 2) + 8 + 2 = 20 CRIT! 40 damage.

trident, monkey 2: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 2d8 + 8 + 2 ⇒ (2, 7) + 8 + 2 = 19 ANOTHER CRIT! 38 more damage.
trident, monkey 2: 1d20 + 20 - 5 ⇒ (7) + 20 - 5 = 22 damage: 2d8 + 8 + 2 ⇒ (2, 5) + 8 + 2 = 17 Miss

Round 2 -bold can act
Abalyn Tisane
Crys
Charau-ka 1 -41 hp Wants to stay away from Ash.
Charau-ka 2 -62 hp
Ash
Isiros -78 hp
Charau-ka 3 -11 hp Bleed 1d6
Monkey warrior 4 -10 hp
Monkey warrior 5 -17 hp
Monkey warrior 6 -17 hp
Monkey warrior 7
Hawk Grenek
Zimbartel


LN male human fighter 8 | HP 120/120 | AC 26 | F+15 R+12 (+3 Bulwark) W+15 | Perc +17 | 25ft | Mental/Slashing Resist 4, Piercing Resist 3| Active Conditions: ---

AoO Halberd: 1d20 + 17 ⇒ (3) + 17 = 20 P damage: 2d10 + 7 ⇒ (3, 9) + 7 = 19

"AGhghg!" Isiros mutters as he is stabbed by the crazed Charau-ka's. Isiros attacks Charau-ka2
Strike #2 w/ Halberd: 1d20 + 17 ⇒ (6) + 17 = 23 P damage: 2d10 + 7 ⇒ (8, 10) + 7 = 25

He then steps once (NE to get out of 5' reach) then strides towards Crys and Abalyn.

◆ Strike, ◆step, ◆ stride
Reaction ↺ AoO if enemy would provoke (just close brackets below)
[dice=AoO Halberd]1d20+17[/dice [dice=P damage]2d10+7[/dice


CG male goblin oracle 7 | HP 94/94 | AC 26 | F +13 R +16 W +13* | Perc +9 | Stealth +13 | 25 ft.

Ash stalks after Isiros as he runs out of healing range, then glares at the two guilty Charau-ka. "Enough!" Ash declares, snapping his fingers and causing an explosion of fire around both of them and another in front of the four monkey warriors that still live.
"Back off."

Fire: 5d6 ⇒ (4, 3, 6, 3, 6) = 22

Ref 22. If there's another enemy within 35 ft other than the 2 reds, I'll include them.

Smoke and flickers of flame swirl around the goblin pyromaniac.
Concealed.

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Reflex monkey 1: 1d20 + 11 ⇒ (16) + 11 = 27 Success
Reflex monkey 2: 1d20 + 11 ⇒ (2) + 11 = 13 Fail

One of the two charau-ka falls, and the other gets singed.

The one next to Abalyn swings at her three times, hoping to eviscerate her with his trident.

trident: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 2d8 + 8 ⇒ (2, 7) + 8 = 17 Crit success. 34 damage
trident: 1d20 + 20 - 5 ⇒ (20) + 20 - 5 = 35 damage: 2d8 + 8 ⇒ (2, 2) + 8 = 12 Crit success. 24 damage.
trident: 1d20 + 20 - 10 ⇒ (8) + 20 - 10 = 18 damage: 2d8 + 8 ⇒ (5, 1) + 8 = 14
Abalyn goes down and the monkey moves toward Isiros.

The other four charau-ka head over toward Hawk and try to surround he and Zim. Only one of them has an action left to attack you, though.
hatchet: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 1d6 + 3 ⇒ (3) + 3 = 6 Hit

Round 2 -bold can act
Charau-ka 1 -43 hp Wants to stay away from Ash.
Ash
Isiros -78 hp
Abalyn Tisane 0 Dying 2
Crys
Charau-ka 3 -11 hp Bleed 1d6
Monkey warrior 4 -10 hp
Monkey warrior 5 -17 hp
Monkey warrior 6 -17 hp
Monkey warrior 7
Hawk Grenek -6 hp
Zimbartel


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim fireballs the swarming enemies again.

Fireball (2 reds and 4 yellows)
Fire damage: 6d6 ⇒ (2, 6, 1, 6, 6, 6) = 27 Reflex 22 save each

Then moves to put a little extra distance between him and the approaching monkey warriors.

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Reflex 1: 1d20 + 11 ⇒ (16) + 11 = 27 Success
Reflex warrior 4: 1d20 + 8 ⇒ (3) + 8 = 11 Crit fail, dead
Reflex warrior 5: 1d20 + 8 ⇒ (16) + 8 = 24 Success, but still dead
Reflex warrior 6: 1d20 + 8 ⇒ (17) + 8 = 25 Success, but still dead
Reflex warrior 7: 1d20 + 8 ⇒ (19) + 8 = 27 Success

Round 2 -bold can act
Charau-ka 1 -54 hp Wants to stay away from Ash.
Ash
Isiros -78 hp
Abalyn Tisane 0 Dying 2
Crys
Charau-ka 3 -11 hp Bleed 1d6
Monkey warrior 7 -11 hp
Hawk Grenek -6 hp
Zimbartel

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Forgot charau-ka 3's bleed: 1d6 ⇒ 5 So he's at -16 hp


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

Hawk will cast Electric Arc at the two closest to him.
Electricity damage: 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11
Reflex 22

If either of them is still up, I'll cast Elemental Toss (red is first preference, then yellow if they are both still up).
Spell attack: 1d20 + 12 ⇒ (3) + 12 = 15
Bludgeoning damage: 3d8 + 3 ⇒ (3, 6, 2) + 3 = 14

If they are both down I'll stride towards the last red one.

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charau-ka 1 Reflex: 1d20 + 11 ⇒ (19) + 11 = 30 Success.
warrior 7 Reflex: 1d20 + 8 ⇒ (13) + 8 = 21 Failure, he's down.

Hawk shocks two of the charau-ka, and the weaker warrior falls. He thne tries to hit the straonger-looking one with some earth, but misses his attack.

That remaining charau-ka flanks Isiros with his ally and tries to take the big Hellknight down.

trident: 1d20 + 20 ⇒ (3) + 20 = 23 damage: 2d8 + 8 + 2 ⇒ (4, 1) + 8 + 2 = 15
trident: 1d20 + 20 - 5 ⇒ (4) + 20 - 5 = 19 damage: 2d8 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19

He hits with his first attack, but misses with the second, and Isiros' resistance to tridents keeps him standing.

Round 3 -bold can act
Charau-ka 1 -59 hp Wants to stay away from Ash.
Ash
Isiros -90 hp
Abalyn Tisane 0 Dying 2
Crys
Charau-ka 3 -16 hp Bleed 1d6
Hawk Grenek -6 hp
Zimbartel


CG male goblin oracle 7 | HP 94/94 | AC 26 | F +13 R +16 W +13* | Perc +9 | Stealth +13 | 25 ft.

Ash continues to run towards his fallen comrades, wishing his legs were a bit longer, or perhaps that he could extend his spells. He hurls some healing towards Abalyn, hoping she can help Isiros somehow - perhaps by taking down the monkey they're flanking. Perhaps by medic-ing. Maybe she should medic herself, too. Whatever, really. He's sure Abalyn knows what to do.

Conceal: 1d20 ⇒ 11
Heal: 2d8 + 16 ⇒ (8, 5) + 16 = 29

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Charau-ka AOO: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 2d8 + 8 + 2 ⇒ (8, 4) + 8 + 2 = 22 Crit! 44 damage
concealment DC 5: 1d20 ⇒ 20

As Ash casts his spell, the charau-ka viciously slashes at him with its trident, blood flying everywhere.

However, his healing is still helpful, bringing Abalyn back to the realm of consciousness.

Round 3 -bold can act
Charau-ka 1 -59 hp Wants to stay away from Ash.
Ash -44 hp
Isiros -90 hp
Abalyn Tisane -27 hp Wounded 2
Crys
Charau-ka 3 -16 hp Bleed 1d6
Hawk Grenek -6 hp
Zimbartel


CG Female Human Investigator 4 HP 40/40 | AC 21| F +6 R +11 W +11 | Perc +11 (+12 vs traps) | Stealth +3 | 25 ft| Active Conditions:

Abalyn tries not to die.

Flat 12: 1d20 ⇒ 12

Abalyn goes to Dying 1.


LN male human fighter 8 | HP 120/120 | AC 26 | F+15 R+12 (+3 Bulwark) W+15 | Perc +17 | 25ft | Mental/Slashing Resist 4, Piercing Resist 3| Active Conditions: ---

Isiros swings at Charu-ka #3 as it moves towards him.
AoO Halberd vs Charu-ka#3: 1d20 + 17 ⇒ (5) + 17 = 22 P damage: 2d10 + 7 ⇒ (4, 4) + 7 = 15

Isiros is starting to fade but he sees Abalyn on the ground and Ash taking a viscious slash. Going against his better judgement, Isiros stands his ground for two stabs with his halberd before stepping alongside Crys

Strike Charu-ka #1: 1d20 + 17 ⇒ (12) + 17 = 29 P damage: 2d10 + 7 ⇒ (8, 2) + 7 = 17
Strike Charu-ka #1: 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19 vs Flatfooted AC P damage: 2d10 + 7 ⇒ (10, 10) + 7 = 27

◆ strike, ◆Strike, ◆ Step
Reaction ↺ AoO if enemy would provoke (just close brackets below)
[dice=AoO Halberd]1d20+17[/dice [dice=P damage]2d10+7[/dice

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Isiros misses his attack of opportunity, but hits the charau-ka with one of his attacks.

#3 steps toward him and attacks, trying to finish off the Hellknight.
trident: 1d20 + 20 ⇒ (5) + 20 = 25 damage: 2d8 + 8 + 2 ⇒ (5, 7) + 8 + 2 = 22 Hit, Isiros goes down.
It then turns and goes after Crys.
trident: 1d20 + 20 - 5 ⇒ (2) + 20 - 5 = 17 damage: 2d8 + 8 + 2 ⇒ (8, 3) + 8 + 2 = 21 Miss.

#3 bleed damage: 1d6 ⇒ 2
flat save: 1d20 ⇒ 10 Fail, keeps bleeding.

Round 3 -bold can act
Charau-ka 1 -76 hp
Ash -44 hp
Isiros 0 Dying 1
Abalyn Tisane 0 Dying 1
Crys
Charau-ka 3 -18 hp Bleed 1d6
Hawk Grenek -6 hp
Zimbartel


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

Hawk activates his Ring of the Ram the elves gave him and hits Charau-ka 3 with it.
Force damage: 6d6 ⇒ (6, 4, 3, 4, 4, 2) = 23
DC 22 Fortitude save.

Save effects:
Critical Success The target is unaffected.
Success The target takes half damage and is pushed half the distance.
Failure The target takes full damage and is pushed the full distance.
Critical Failure The target takes double damage and is pushed twice the distance.


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim moves back around the corner of the building so he can see the remaining charau-kas, and then zaps them both.

Move 25ft
Electric Arc vs both charau-kas
Electricity damage: 3d4 + 4 ⇒ (2, 4, 2) + 4 = 12 Reflex 22 save.

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Fort: 1d20 + 17 ⇒ (10) + 17 = 27 Success

Ref 1: 1d20 + 11 ⇒ (10) + 11 = 21 Fail
Ref 3: 1d20 + 11 ⇒ (3) + 11 = 14 Fail

Hawk and Zim send magic rocketing into the two monkey-men, causing them significant harm.

One of them goes after poor Ash.
hatchet: 1d20 + 20 ⇒ (15) + 20 = 35 damage: 2d8 + 8 + 2 ⇒ (5, 8) + 8 + 2 = 23 Crit. 46 damage

Ash goes down to a critical hit. The monkey steps to Crys.

hatchet: 1d20 + 20 - 5 ⇒ (10) + 20 - 5 = 25 damage: 2d8 + 8 + 2 ⇒ (4, 8) + 8 + 2 = 22 Hit

Isiros and Abalyn's turns to save, then #3 will be up, unfortunately.

Round 3 -bold can act
Ash 0 Dying 2
Charau-ka 1 (red) -88 hp
Isiros 0 Dying 1
Abalyn Tisane 0 Dying 1
Crys -22 hp
Charau-ka 3 (green) -41 hp Bleed 1d6
Hawk Grenek -6 hp
Zimbartel


CG Female Human Investigator 4 HP 40/40 | AC 21| F +6 R +11 W +11 | Perc +11 (+12 vs traps) | Stealth +3 | 25 ft| Active Conditions:

Abalyn continues trying not to die.

Flat 11: 1d20 ⇒ 8

Abalyn drops to dying 2.


LN male human fighter 8 | HP 120/120 | AC 26 | F+15 R+12 (+3 Bulwark) W+15 | Perc +17 | 25ft | Mental/Slashing Resist 4, Piercing Resist 3| Active Conditions: ---

Isiros lays on the ground bleeding out rapidly

flat 11: 1d20 ⇒ 1 -> dying 3

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bleed: 1d6 ⇒ 6 Flat DC 15: 1d20 ⇒ 10
The (green) monkey man bleeds out a bit, then attacks baby bear.
hatchet: 1d20 + 20 ⇒ (3) + 20 = 23 damage: 2d8 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16 Hit.
hatchet: 1d20 + 20 - 5 ⇒ (9) + 20 - 5 = 24 damage: 2d8 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14 Hit.
hatchet: 1d20 + 20 - 10 ⇒ (11) + 20 - 10 = 21 damage: 2d8 + 8 + 2 ⇒ (4, 2) + 8 + 2 = 16 Miss!

Round 3 -bold can act
Ash 0 Dying 2
Charau-ka 1 (red) -88 hp
Isiros 0 Dying 1
Abalyn Tisane 0 Dying 2
Crys -52 hp
Charau-ka 3 (green) -41 hp Bleed 1d6
Hawk Grenek -6 hp
Zimbartel


NG Gnome Transmutation Wizard 6 AC 21 | F +11 R +11 W +12 | Perc +10 | Stealth +11

Zim zaps both monkey men again

Electric Arc
Electricity damage: 3d4 + 4 ⇒ (1, 2, 3) + 4 = 10 Reflex 22 save for both.

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Reflex 1: 1d20 + 11 ⇒ (9) + 11 = 20 Fail
Reflex 3: 1d20 + 11 ⇒ (13) + 11 = 24 Success

Zim's electricity takes down monkey #1 and shocks #3 for a bit of damage.

Round 3 -bold can act
Ash 0 Dying 2
Isiros 0 Dying 1
Abalyn Tisane 0 Dying 2
Crys -52 hp
Charau-ka 3 (green) -46 hp Bleed 1d6
Hawk Grenek -6 hp
Zimbartel


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

Hawk strides forward. He casts Heal on Isiros to get him back up. "Don't you dare go dying on me!"

Heal: 1d8 + 8 ⇒ (6) + 8 = 14
◆Stride, ◆◆Cast a Spell


LN male human fighter 8 | HP 120/120 | AC 26 | F+15 R+12 (+3 Bulwark) W+15 | Perc +17 | 25ft | Mental/Slashing Resist 4, Piercing Resist 3| Active Conditions: ---

Isiros eyes suddenly bolt open as Hawk's words echo in his head. Isiros sees his halberd on the ground next to him, and a Charau-ka standing over him. Quickly, Isiros punches thrice with his gauntlets

Strike with gauntlet: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32 B dmg: 1d4 + 7 ⇒ (4) + 7 = 11 *2= 22 dmg.
Strike with gauntlet: 1d20 + 14 - 2 - 4 ⇒ (12) + 14 - 2 - 4 = 20 B dmg: 1d4 + 7 ⇒ (3) + 7 = 10
Strike with gauntlet: 1d20 + 14 - 2 - 8 ⇒ (20) + 14 - 2 - 8 = 24 B dmg: 1d4 + 7 ⇒ (3) + 7 = 10 *2 = 20 dmg

◆ strike, ◆Strike, ◆ Strike
[ooc]Reaction ↺ AoO if enemy would provoke

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Isiros flails wildly at the charau-ka from the ground, pummeling him well past consciousness. COMBAT OVER!!!


CG Female Human Investigator 4 HP 40/40 | AC 21| F +6 R +11 W +11 | Perc +11 (+12 vs traps) | Stealth +3 | 25 ft| Active Conditions:

Abalyn tries not to die.

Flat 12: 1d20 ⇒ 15

Abalyn goes to Dying 1. Please.


CG male goblin oracle 7 | HP 94/94 | AC 26 | F +13 R +16 W +13* | Perc +9 | Stealth +13 | 25 ft.

Dying 2: 1d20 ⇒ 20 Ash stabilizes.


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

Hawk will use his Wand of Heal to heal everyone.
Heal: 1d8 ⇒ 8


LN male human fighter 8 | HP 120/120 | AC 26 | F+15 R+12 (+3 Bulwark) W+15 | Perc +17 | 25ft | Mental/Slashing Resist 4, Piercing Resist 3| Active Conditions: ---

Isiros stumbles to his feat and looks around. In a low voice he asks, "What...happened?". Looking at Ash and then Abalyn he asks if they are okay. He then looks at Hawk, "I just couldn't get out of the way quick enough and they knocked me out I guess. Thank you Hawk for getting me on my feet again."


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

"Glad to do it my friend. There were clearly a lot more of them here than we thought. For now, we need to get everyone bandaged up. Abalyn, where should we go to be safe for you to tend to the wounded?"


CG male goblin oracle 7 | HP 94/94 | AC 26 | F +13 R +16 W +13* | Perc +9 | Stealth +13 | 25 ft.

Ash looks up at the sky from where he's lying on the ground. "Thanks for the healing. Next time I go too close to a monkey, someone should tell me no. They're too crazy."

Ash channels some healing into everyone who needs some.
Heal: 2d8 ⇒ (1, 2) = 3

He sighs. "I think I'm still a bit dizzy, pretty sure that was supposed to heal more than that."


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

"Uh... thanks Ash. I think maybe we should make for the tree line to give Abalyn some cover while she patches us up. Let's go."

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The group heads back into the treeline, leaving the workers scrambling around in the pit. They note that a few of the healers from the sick beds start running toward the pit, presumably to try to restore order with the three charau-ka having been taken out.

How much time will you guys spend on healing up?


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

Hawk and Zim will stay near the clearing and keep an eye on things while everyone else stays about 100 feet back to get healed up.

Isiros 25/92 HP needs 67
Ash 11/72 HP needs 61
Abalyn 11/56 HP needs 45
Crys 41/62 HP needs 41


CG Female Human Investigator 4 HP 40/40 | AC 21| F +6 R +11 W +11 | Perc +11 (+12 vs traps) | Stealth +3 | 25 ft| Active Conditions:

10 minutes: Ash and Isiros - Heals: 2d8 + 10 ⇒ (6, 3) + 10 = 19

20 minutes: Abalyn and Isiros - Heals: 2d8 + 10 ⇒ (7, 4) + 10 = 21

30 minutes: Abalyn and Isiros - Heals: 2d8 + 10 ⇒ (8, 7) + 10 = 25

40 minutes: Crys and Ash - Heals: 2d8 + 10 ⇒ (2, 6) + 10 = 18

50 minutes: Crys and Ash - Heals: 2d8 + 10 ⇒ (5, 3) + 10 = 18

60 minutes: Crys and Ash - Heals: 2d8 + 10 ⇒ (7, 3) + 10 = 20

Isiros still down 2 hp

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Abalyn spends time patching up herself and her allies.

While she does so, Hawk and Zim see that the clearing is mostly in chaos. With the leadership all defeated, the workers have given up their tasks and are mostly milling about, though some have had the foresight to toss the leaders' bodies into the dinosaur cage. The clerics who were responsible for healing the sick workers try to establish order, but are mostly ignored.

After the hour it takes for everyone to be patched up, the cultists are really no closer to having order restored, and Hawk and Zim think that they will be easy to either clean up or just chase away.


CG male goblin oracle 7 | HP 94/94 | AC 26 | F +13 R +16 W +13* | Perc +9 | Stealth +13 | 25 ft.

"Sounds like we might still need to fight a couple of the cleric-y ones, maybe. But I'd think we could let the sick and workers go away. Or just tell them that we don't need to kill them, just let us do our business and we'll leave them be, so they can keep tending their wounded?" Ash rattles off, musing without taking a breath.

He pauses, then adds. "And whatever you do with a captive dinosaur. Once it's well fed on the guys we killed, maybe ride it, or give Crys a friend?"


LN male human fighter 8 | HP 120/120 | AC 26 | F+15 R+12 (+3 Bulwark) W+15 | Perc +17 | 25ft | Mental/Slashing Resist 4, Piercing Resist 3| Active Conditions: ---

"No way am I riding a dinosaur" Isiros balks at Ash with a furled eyebrow. He quickly adds, "I mean, it sounds like a bad idea letting a dinosaur go. What if it tries to eat you?"


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

The group moves back to the edge of the clearing.

Hawk speaks in Draconic: "Attention cult members and workers. Being the generous sort of people that we are, we are going to offer one last time for you to resolve this situation peacefully. Cease your activities, and either surrender, or vacate the area and return to your homes. We do not wish any farther bloodshed, but we can not allow you to continue to damage this jungle."

Silver Crusade RPG Superstar 2014 Top 16

Let me get a Diplomacy or Intimidate check from you, please, Hawk.


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34

Silver Crusade RPG Superstar 2014 Top 16

From the clearing, you hear several voices yelling, and then see many of the workers fleeing. You also hear a voice call out in croaky-sounding Common, clearly bitter at you for interfering. "We will not leave these sick friends to be killed by you, outsiders. If you will leave them alone, we will not bother you while you desecrate our sacred mine. Belmazog will deal with you on her own time."


NG Human (Versatile) Sorcerer 7 AC 20 (+2 on first ranged weapon attack each day) | F +13 R +10 W +13 | Perc +11 | 25ft| Focus 2/2 | Active Conditions: ---

Hawk steps more out into the clearing. "Come out and speak to us face to face. And while you do any others that wish to may tend to your sick."

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