GM Itzi's Skull and Shackles (Inactive)

Game Master Itzi

Map of the Siren
The Known Crew
Current Map
map of The Shackles
Loot List


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Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"You can wait for five minutes, Captain, or you are welcome to go without us." Polli snaps back.


Polli:
"You appear to be smarter than your friends," says a voice echoing through Polli's thoughts. "You must know where the stone resides. Tell us and we wont have to hurt anyone."


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

"Fine. Make it quick." Tessa says, rolling her eyes and leaning against the wall to wai-.

Okay. Nope. Not waiting.

"Catch up." she calls behind her as she bounds up the stairs.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

dony and itzi:

"Oh great, voices in my head, just what I need. Are they talking to you as well, Dony?" she asks her love, then asks the voice "Is this the dreamstone/heartstone the a&%@+~@ of a ghost below is after? Does this mean you are the hag the stone belongs to? Or something else entirely?" the wizard manages to simultaneously sound intrigued and annoyed.


Tessa moves up the stairs to the second floor. This is occupied by individual bedrooms - three smaller and one larger. While they've been ransacked and searched through and are in complete disarray, it's clear that sleeping in them wasn't the sole purpose. Tattered colorful cloths and feminine decorations imply another more ... commercial ... purpose.

Donomsail:
"This is your last chance to give up the location of the stone or people start dying," the voice declares.

Polli:
[/b]"Who we are isn't relevant. Just tell us where the heartstone is before we begin hurting people."[/b]


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

the voices:

"We don't know, you insipid whisper." Polli snapped aloud again. "And if you hurting people, I swear if I do find it I'll chuck it deep in the ocean where no one will ever see it again."


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

"OooOooh." Tessa says, moving to further inspect these tattered colorful cloths and feminine decorations.


RETIRED - married and living happily ever after.

"Lacey, is this really the time?" Harmony asks, from her strategic point at the top of the stairs so she can keep an eye on her crew and her fiance, who is likely to be far more trouble...


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Val follows Donomsail, as invited, and listens attentively to her conversation with Polli, and Polli’s (half of a) conversation with the voice in her head. ”Ask it what the stone looks like,” she quietly encourages the sylph.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa turns to Harmony holding up some of the items for her lover "Why not? Dony and Polli are downstairs taking a few minutes to themselves. Maybe we should too?"


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Polli gives the archer, who apparently followed them to a private conversation, which in this case turned out to be not so private, a look of Don't Encourage it. But with a pained FINE roll of her blue eyes, she snapped "Oh insulting threatening ever irritating voice inside my head, if you want me to find your stone, please detail to me what the f&!%ing thing looks like."


Realizing that they're not going to get the information they want out of Polli and Donomsail, two nightmarish shapes emerge from the walls.

Knowledge (planes) DC 23:
More animate dreams. They attack with sleep and terror. Incorporeal, mundane weapons have no affect upon it. They're also resistant to magic.

Combat Begins!

Initiatives:

Donomsail: 1d20 - 1 ⇒ (13) - 1 = 12
Harmony: 1d20 + 2 ⇒ (7) + 2 = 9
Marisan: 1d20 + 3 ⇒ (16) + 3 = 19
Polli: 1d20 + 3 ⇒ (15) + 3 = 18
Tessa: 1d20 + 13 ⇒ (14) + 13 = 27
Valeria: 1d20 + 9 ⇒ (4) + 9 = 13
Animate Dreams: 1d20 + 4 ⇒ (13) + 4 = 17

Round 1

Tessa, Marisan, and Polli are up before the creatures.
Map is updated! Note that Tessa is on the second floor map.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

planes: 1d20 + 17 ⇒ (19) + 17 = 36

"Good" the wizard said with a sigh "Not going crazy, just more pathetic leftover dreams." her previous joy at getting to see animated dreams has cooled by now, especially after the threats.

At the one closest to them she fires a spray of magic missiles.

mm: 5d4 + 5 ⇒ (1, 1, 4, 2, 2) + 5 = 15


RETIRED - married and living happily ever after.

"Because you know what happens when they're left alone..." Harmony replies, but she does take a moment to examine what Tessa is holding up and allow her imagination to run away a little...


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa wiggles her hips as she holds a rather skimpy item up to her chest when the sound of EXPLOSIONS downstairs get her attention. "What have they done now!?" she asks, dashing down the steps three at a time.


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

"About TIME!" Polli yells at their descending captain, ignoring the fact it has been less than 3 seconds since the battle began. "The dreams are back trying to kill us when you were having your alone time."


Tessa Steele wrote:
"OooOooh." Tessa says, moving to further inspect these tattered colorful cloths and feminine decorations.

Ah, I get it. No, that's not a typo. Not clothes, but cloths (scarves and similar generical shaped pieces of material that were originally hung across the beds, windows and doors). I could have been clearer, obviously. :)


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Too late. They are clothes now.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

You're a sailor; all you need is a couple of knots to turn cloths into clothes.


GM Die Rolls:

Marisan Pummeling Charge vs AC 20: 1d20 + 16 ⇒ (11) + 16 = 27
Marisan Damage: 1d10 + 15 ⇒ (5) + 15 = 20

Polli SR Roll: 1d20 + 9 ⇒ (17) + 9 = 26

Tessa races down the stairs to investigate the ruckus and Marisan charges the closer of the two creatures - pummeling it with her fists. Polli sends bolts of magic into the other one.

The spectral entities send waves of drowsiness towards Marisan and Polli.

Both Marisan and Polli need to make a DC 19 Will Save or fall into a deep slumber. This is an enchantment, mind-affecting effect.

Then everyone may act!


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

will save: 1d20 + 7 ⇒ (4) + 7 = 11

Polli drops into a snoring puddle


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Val steps in front of the pile of sleeping Polli to afford her some protection. Studying the dreams, she takes aim at the one Marisan just attacked and begins firing.

longbow1 (pb/rs/st): 1d20 + 16 - 2 + 2 ⇒ (11) + 16 - 2 + 2 = 27
for: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

longbow2 (pb/rs/st): 1d20 + 16 - 2 + 2 ⇒ (13) + 16 - 2 + 2 = 29
for: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

longbow3 (pb/rs/st): 1d20 + 11 - 2 + 2 ⇒ (11) + 11 - 2 + 2 = 22
for: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Will: 1d20 + 8 ⇒ (4) + 8 = 12

Marisan feels asleep!!


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

As Tessa emerges from above, she looks around confused "Why is everyone sleeping?!" she asks, nudging Marisan with her foot to wake her up.


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Watching her allies drop concerns Donomsail greatly, watching her love drop fills her with even greater concern. As much as she wants to drop everything and help Polli she knows she should make sure their fighter is back in action. "Gozreh, mah frien het u hulp nodig. As 'n mens wil hê dat die skepsel moet stop, moet Ah bondgenote wakker word."

Donomsail casts Lesser Restoration on Marisan

Translation From Infernal:
"Gozreh, mah frien's need yer help. If'n ye want tha creature stopped then Ah needs mah allies ta be wakened."


RETIRED - married and living happily ever after.

Harmony hurries after Tessa and speeds her companions with magic. Maybe it will make Polli and Marisan wake up faster...

Haste


All of Valeria's arrows strike their target, but even enchanted, their effectiveness is significantly less. Donomsail moves up and touches Marisan with a quiet prayer, but the brawler remains asleep.

Harmony imbues everyone with the magic of acceleration.

Round 2!

Tessa gives Marisan a rough shove with her foot and the woman abruptly awakens. Polli, on the other hand, continues to slumber on.

The creatures continue to wash the group in waves of somnolence.

Tessa and Valeria need to make a DC 18 Will Save or fall into a deep slumber. This is an enchantment, mind-affecting effect.

Everyone is hasted. Everyone that's not asleep may act!


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Will: 1d20 + 11 ⇒ (12) + 11 = 23

Val shakes off her sleepiness and continues firing arrows at the injured dream.

longbow1 (pb/rs/st/haste): 1d20 + 16 - 2 + 2 + 1 ⇒ (18) + 16 - 2 + 2 + 1 = 35
for: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

longbow2 (pb/rs/st/haste): 1d20 + 16 - 2 + 2 + 1 ⇒ (5) + 16 - 2 + 2 + 1 = 22
for: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

longbow3 (pb/rs/st/haste): 1d20 + 16 - 2 + 2 + 1 ⇒ (18) + 16 - 2 + 2 + 1 = 35
for: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

longbow4 (pb/rs/st/haste): 1d20 + 11 - 2 + 2 + 1 ⇒ (8) + 11 - 2 + 2 + 1 = 20
for: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13


RETIRED - married and living happily ever after.

Harmony hurls her harpoon at the nearest dream and then rushes over to poke Polli into wakefulness.

Harpoon!: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan stands up and glares at the animate dream. She focuses her fury into her foot!

Swift action flex Vital Strike, stand, attack.

Kick, PA, Vital Strike: 1d20 + 15 ⇒ (2) + 15 = 17

Whiff.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Will, Charmed: 1d20 + 3 + 3 ⇒ (10) + 3 + 3 = 16

Tessa yawns, stretches and promptly falls to the floor, snoring loudly.


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail watches her friends continue to drop down in slumber and pulls herself together to ask Gozreh for aid. "Gozreh, ek weet nie dat ek by julle staan ​​nie, maar Ah, vra dit nie self nie. Hierdie gebed kan vriende wees."

Translation From Infernal:
"Gozreh, I donna know ma standin' with ye but Ah ask this not fer myself. This Prayer be fer ma friends."

Donomsail casts Prayer: You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Valeria sinks another four arrows through her target, disrupting its form. Donomsail invokes a prayer over her fellow Sirens. Harmony throws her harpoon at the entity that Marisan is fighting and then races over to shake a groggy sylph awake.

Round 3!

Tessa snores soundly. And while Marisan is now awake, she's still bleary enough that she misses the incorporeal figure in front of her. Polli awakens from nightmarish hints that skitter away back into her subconscious.

The creatures attempt to put some of the ladies asleep one more time.

Harmony and Valeria need to make a DC 18 Will Save or fall into a deep slumber. This is an enchantment, mind-affecting effect.

Everyone not asleep may act!


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

Polli's eyes pop open, in horror and a tight squeak. "Ah, oh, okay, we're still alive, that's good." Apparently skittering nightmares make Polli a bit scattered. She flings her hand out at the nearest dream, sending a near half dozen glowing balls to slam into it, as she gets up.

"Dony, how is everyone?" breathlessly asked.

magic missle: 5d5 + 5 ⇒ (4, 2, 4, 2, 4) + 5 = 21


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Donomsail sees Tessa falling asleep again, remembers that magic doesn't help and decides that a more physical course of action is needed so she shakes Tessa vigorously until she wakes.


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

Will: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Completely unfazed by the sleep magic, Val continues her flurry of arrows.

longbow1 (pb/rs/st/haste/prayer): 1d20 + 16 - 2 + 2 + 1 + 1 ⇒ (10) + 16 - 2 + 2 + 1 + 1 = 28
for: 1d8 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 14

longbow2 (pb/rs/st/haste/prayer): 1d20 + 16 - 2 + 2 + 1 + 1 ⇒ (9) + 16 - 2 + 2 + 1 + 1 = 27
for: 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

longbow3 (pb/rs/st/haste/prayer): 1d20 + 16 - 2 + 2 + 1 + 1 ⇒ (11) + 16 - 2 + 2 + 1 + 1 = 29
for: 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

longbow4 (pb/rs/st/haste/prayer): 1d20 + 11 - 2 + 2 + 1 + 1 ⇒ (4) + 11 - 2 + 2 + 1 + 1 = 17
for: 1d8 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

HEY! Not again. This is my first time (this fight)!

Half-snoring, she startles and says "Huh? Wha-" Blinking away the sleep, she tries to come to sorts with herself. She picks up her weapon and slowly makes it back to het feet.


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Sorry, it's hard to keep track of who's fallen asleep with all these pillows around here.


RETIRED - married and living happily ever after.

Will: 1d20 + 7 ⇒ (9) + 7 = 16

Harmony falls asleep with a muttered curse.


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Marisan rolls and dances around the incorporeal creature, kicking and punching but only hitting once!

Flurry, PA, Haste: 1d20 + 13 ⇒ (5) + 13 = 181d20 + 13 ⇒ (10) + 13 = 231d20 + 13 ⇒ (6) + 13 = 191d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d10 + 15 ⇒ (10) + 15 = 25


Most of Val's arrows find their mark, leaving the phantom that Marisan's battling looking a lot less substantial. Donomsail wakes her captain with a rude shake while her other captain takes her place in slumberland.

Round 3!

Tessa gathers her wits and weapon and stands back up as Marisan manages to land a powerful kick on her foe. Polli sends magical missiles towards the other figure.

No longer attempting to put the officers of the Siren to sleep, the ephemeral enemies become even more fearful and waves of terror wash over the ladies. Tessa, on the other hand, sees something that feels crafted from her deepest and darkest fears.

Donomsail, Marisan, Polli, and Valeria each need to make a DC 19 Will save or be overcome with fear (fear, mind-affecting) and become panicked. If the save is made they're shaken for 1 round.

Tessa is the recipient of a phantasmal killer. She needs to make a DC 19 Will Save to recognize the shape moving towards her as an illusion. If that's failed, she needs to make a DC 19 Fortitude Save to avoid dying. If that's made, she only takes 3d6 points of damage.

Then everyone is up!


Female CG Human (Mwangi) Brawler (Battle Dancer) 10 | HP: 93/93| AC: 17 (13 Tch, 15 Fl) | CMB: +16 (+17 grapple, +20 trip), CMD: 29 (31 grapple, 32 trip) | F: +10, R: +12, W: +8 | Init: +3 | Perc: +13, SM: +0  | Speed 30 ft. | Dancing Dodge 3/3, Sparring Partners 2/2, Martial Flexibility 8/8 | Active Conditions: None | Appearance

Will: 1d20 + 8 ⇒ (7) + 8 = 15

Marisan screams in terror and runs away!


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

willpower: 1d20 + 7 ⇒ (1) + 7 = 8

Polli's nightmares return to her waking mind and all she can think about it getting away and cowering in a corner, even though some part of her mind is screaming that she will hate herself for that later.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Will, Charmed DC19: 1d20 + 3 + 3 ⇒ (10) + 3 + 3 = 16
Fort, Charmed DC19: 1d20 + 5 + 3 ⇒ (12) + 5 + 3 = 20 I was worried!
Damage: 3d6 ⇒ (6, 5, 4) = 15

Failing to see the illusion, she nearly is scared to death. Only clinging to life by the slimmest of margins, she somehow keeps her sanity and cries out in pain. She lashes out at the thing that is putting everyone to sleep and just tried to kill her!

Attack, Piranha: 1d20 + 17 ⇒ (7) + 17 = 24 Damage: 1d6 + 17 + 9 ⇒ (4) + 17 + 9 = 30
Attack!: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 1d6 + 17 + 9 ⇒ (4) + 17 + 9 = 30


Human*, Slayer 9/Inquisitor 4 | HP 113/113 | AC 24 (t16/ff19) | CMD 30 | F +14, R +14, W +13 (+2 vs evil) | perception (darkvision 60') +25, sense motive +23 | +9 initiative | active effects: protection from evil, focused scrutiny, heroism, resist energy (30), crusader's edge

@Tessa- Harmony cast haste, so I believe you’ve got another attack you can make still?

Will (prayer): 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26

Once again Val shakes off the living dreams’ magic, but she takes note—with some concern—of how many of her friends are falling pray to it.

Kelinahat guard my mind...

Summoning resolve from She of Ebon Wings (activating judgment for the save bonus) Val continues firing arrows at the same target, hoping desperately to end it before it can do anything else.

longbow1 (pb/rs/st/haste/prayer): 1d20 + 16 - 2 + 2 + 1 + 1 ⇒ (12) + 16 - 2 + 2 + 1 + 1 = 30
for: 1d8 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15

longbow2 (pb/rs/st/haste/prayer): 1d20 + 16 - 2 + 2 + 1 + 1 ⇒ (3) + 16 - 2 + 2 + 1 + 1 = 21
for: 1d8 + 4 + 2 + 1 ⇒ (8) + 4 + 2 + 1 = 15

longbow3 (pb/rs/st/haste/prayer): 1d20 + 16 - 2 + 2 + 1 + 1 ⇒ (11) + 16 - 2 + 2 + 1 + 1 = 29
for: 1d8 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

longbow4 (pb/rs/st/haste/prayer): 1d20 + 11 - 2 + 2 + 1 + 1 ⇒ (19) + 11 - 2 + 2 + 1 + 1 = 32
for: 1d8 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Thank you, I missed that Val. Please add +1 to my attacks/damage above, GM!

Attack, Piranha, haste: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 Damage: 1d6 + 17 + 9 + 1 ⇒ (2) + 17 + 9 + 1 = 29


Female Sylph Wizard 13 | HP: 67/67 | AC: 13(17/19) -1, T:13, FF:10 | CMD: 26 | CMB: +13| Fort: +8 | Ref: +10: Will: +13 | Init: +3 | Perception: 0(-2) lighting 13/13, cyclone 13/13 toppling 3/3 focus 1/1| Portrait | conditions: mage armor, protection of arrows, endure elements

forgot prayer as well, but it will not help that lovely 1 I rolled for Polli


Female
spells:
Orisons detect magic, guidance, read magic, resistance 1st obscuring mist(D) , bless, command (DC 15), forbid action (DC 15), shield of faith, 2nd fog cloud (D) hold person (DC 16), remove paralysis, shield other,
Tiefling Cleric/11 S -2 D -1 C +3 I +0 W +4 Ch +2 HP 65/76 AC 10 Fort +8 Ref -1 Will +9 BAB 5 Percept +4 Init -1 Darkvision 60'

Will Save: 1d20 + 11 ⇒ (2) + 11 = 13

With all that has been happening lately, coupled with her growing uncertainty of her status with Gozreh, Donomsail cannot take it anymore. She lets out a scream of terror and gets away as far as she can.


Valeria continues to pepper the apparition with arrows and is rewarded when her target vanishes into trails of colorful vapor. Her last arrow she sends towards the remaining figure. Doni flees and Harmony continues to snore.

Round 4!

Tessa targets the remaining dream as well, stabbing it over and over again with Wayfinder. Marisan and Polli both join Doni in fleeing in panic.

The single remaining dream again attempts to force the remaining Sirens to flee and leave it to its unconscious prey.

Tessa and Valeria each need to make a DC 19 Will save or be overcome with fear (fear, mind-affecting) and become panicked. If the save is made you're shaken for 1 round.

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