Bruno's Frostfur Captives (Inactive)

Game Master Bruno Romero

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Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix is used to being tethered to his babysitting charge. He would carry the pole.

Spoiler for Night March of Kalkemedes:
Flix just spent his last adventure holding Kalkemedes back, tethered with a rope. Funny that now Flix will be pulling goblins in the same way.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Is that even humane? I mean, they don't seem that bad... Despite her misgivings, Pai is still trying to stick to her intimidating schitck. Showing concern over their well-being would certainly undermine that. She keeps her face deep in the hood of her thick coat to hide any flickers of emotion that may--who are we kidding: will flicker across her expressive face.

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

"They are cooperating," Loam agrees simply. "Time will reveal their true temperament, for good or ill. Until then, we cannot be blamed for caution around goblins."

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix takes up the pole. Hope you dont' mind, but we must keep order as we make our way. We will be walking together, you all and I.


The group bids farewell to Sverrir and starts their journey with the Tangerine goblins. The small tribe is bound by a rope tied to a 5-foot pole, which Flix wields as he guides the little critters.

Half a day later, and you realize the goblins do not seem overly violent - still, their unrest is clear. They constantly wobble and drag their feet, complain about each other's traits, and argue amongst themselves - your threats only making them stop momentarily.

It is at this point, as the sun starts to set, that you spot the watchtower in the distance. Half-obscured by the snowstorm, you see a flame and the outline of the stone tower. Still, as instructed, you head into the small ravine, avoiding its direct sight but keeping tabs on its general direction.

Half an hour later, you seem to be at a halfway point, when Loam kicks something hard on the snow. She looks down to see a skull covered in ice flecks. Her initial surprise does not turn to fear, but she is able to look down the ravine and see what were just shapes before as something much more dreadful...corpses!

Troll, Viking and Goblin skeletons, all scattered throughout the ravine. The battlefield seems ancient - probably a hundred years old or more. The goblins quickly start quivering in fear, Borch saying-"This be haunted land! Dead Man's Mouth!"-now remembering the ravine is somewhat popular and protecting his spider, cradling it in his tied-up hands.

Perception DC 12:
You notice Gish is looking intently at Lady Vulpina.

(Same roll as before's) Perception DC 18:
Rather than looking at Lady Vulpina, Gish seems to be staring at her head - not her face, but her head!

(Separate roll) Perception DC 20:
You do not sense any undead presence, but you are able to see two small, 60 feet high towers near the walls of the ravine. Clearly abandoned, you surmise from the ice andd snow covering them.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

As they travel, Vulpina maintains as good a posture as she can manage... what with all the snow they have to tromp through. Frozen weather was not made for nobility to look particularly gallant in, after all, and she takes special care to make sure that her firearms and gunpowder are kept dry.

As they walk, she seeks out Loam.

"I appreciate your usage of a modern weapon," she says, nodding toward the ratfolk's pistol. "A pity so few others feel the same way."

Despite such words, it's her blade she keeps drawn as they walk.

------------

Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Perception: 1d20 + 3 ⇒ (4) + 3 = 7

What are the odds?? (Well, about 1:400...)

"Dead Man's Mouth? A ghastly name for a ghastly place, I suppose..."

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix coaxes the goblins along, using inspiring quotes and poems rather than lash them with the tongue.

perform (oratory), diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

--

perception: 1d20 + 4 ⇒ (1) + 4 = 5
perception: 1d20 + 4 ⇒ (12) + 4 = 16

--

Flix doesn't flinch at the notion of haunting, These corpses are nigh ancient. We should proceed. Follow behind me and you will be safe. Flix draws his longsword just in case.

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

"Admittedly, they are not easy to come by," Loam replies to Vulpina. "But were others to seek them out, it would be worth the effort. Mine is augmented further with energy to great effect."

Perception: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Perception: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

The ratfolk is certainly surprised by the corpses, but tries for composure. She notes and calls out Gish's odd behavior. "Have you perhaps never seen nobility before? Or is there a fire on her head?"

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina looks between Loam and Gish.

”I am quite enchanting when I wish to be,” she titters with a wink at the goblin. ”I must wonder if something is the matter, though?”

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Perception vs. DC=12(18): 1d20 + 8 ⇒ (8) + 8 = 16
Perception vs. DC=20: 1d20 + 8 ⇒ (13) + 8 = 21

"Gish? Is something wrong with Lady Vulpina? You keep staring at her? Does anyone see anything in those two towers or do they look abandoned to you as well?"

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Can't get a good look at them, Salvadore. If you see nothing else, we should move one.


When questioned, Gish initially denies ever staring. Still, a little push is enough to make him spill the beans. "Longshanks has pretty hat. I used to have pretty hat. Snow Longshanks took it from me!"-he says, being unable to cope with his pent up stress like a child, kicking the snow.

Approaching the towers, you are better able to see them - although they are completely covered in snow, the doors seem to be remarkably snow-free.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Huh. Maybe he has a crush on her. Heheh!

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Pai squints through the cold air at the towers. "Hey guys. We should keep quiet. The doors on those towers don't have snow on them, so someone probably went through there recently."

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix narrows his gaze at the doors and clenches his sword a little tighter. On your toes, people. Tangerine crew, stay quiet and follow me.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore takes out a scroll and reads it quietly.

Mage Armor 6L. AC now 16/12/14. Not sure if you allowed the one when we approached the camp or not. Please clarify for accurate bookkeeping, please.


I'll outrule the mage armor cast before Sverrir's camp, because it was purely out of the dramatic tension I built up. You shouldn't be punished because I emphasized the drama!

With Pai's remarkable eyesight, she is able to spot the outline of something...barely visible from the ground level, there's a rat skull swaying up and down on top of the right tower, as it paces left and right.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

"Uh, guys. There's a rat skull up there on top of the right tower. Like, it's pacing or something." Whining thoughts pick at the edge of her consciousness: Undead. Why'd it have to be undead? Ugghhhh! It is impossible to tell if the shudder that runs through her is from the cold...or from cold, hard fear. Okay. I can do this. I can do this. I can do this... Good thing I already peed!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix holds back his agitation, Ok, weapons out. We need to make it through this area, and quick. No holding back. Flix takes out a wand and applies it to himself and Pai. He turns to Pai, Blast them early and often.

2 charges of Heightened Awareness via wand.

Flix lets go of the pole and addresses the goblins, I need you to follow behind us closely. Don't be scared, we will protect you.

diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina smiles as the rat skull is pointed out to her; ”I was beginning to dread a most uneventful hike through an inhospitable clime; about time we had something to keep our blood warm!” she chuckles; though her blade is already in-hand, she now loosens her pistol in its holster and draws it.

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam's hair stands further on end than the cold had already made it. "Stealth will only take us so far. Better to close as best we can, and put the obstacle to rest."

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Pai practically jumps out of her skin when Flix taps her with the wand so unexpectedly, barely managing to keep her voice down as she reacts. "Eeep! Oh! Gosh, you startled me! What's that do? Oh, okay. Thanks." Her words come out in breathless puffs as her eyes dart around to see if there is danger in more than one direction.

Perception/Gotta try this out now!: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
She looks up, down, and all around with all the care bred from paranoia.


GM screen:

Vulpina Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Flix Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Loam Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Pai Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Salvadore Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Ambusher Red: 1d20 + 6 ⇒ (10) + 6 = 16
Ambusher Green: 1d20 + 6 ⇒ (12) + 6 = 18
Ambusher Blue: 1d20 + 6 ⇒ (6) + 6 = 12
Rat Skeleton: 1d20 + 3 ⇒ (14) + 3 = 17
Tangerine Goblins: 1d20 + 6 ⇒ (11) + 6 = 17

As Pai looks about, the cold wind blows on her hair - the tense silence making her uneasy as the numbing cold affects her. Still, through her bloodshot eyes she spots something - two shadows moving about in the north tower! And another one in the south tower!

Their forms small and obscured by the absence of light in the towers, you have no idea what you are facing from this distance. But as a sign of aggression and ill will, an arrow is fired from one of the windows, which lands only 20 feet from you.

Initative: Round 1
-----------------------------

Flix, Salvadore
Ambusher Green, Rat Skeleton
Loam, Tangerine Goblins
Ambusher Red
Vulpina, Pai
Ambusher Blue

Flix and Salvadore are up!

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Can we see inside the window and which tower, please.


You can see shadows inside each tower, as shown on the map. Apologies for not clarifying.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore moves forward and casts a spell aiming inside the window.

Glitterdust: Will DC=16. Current range for Green/Blue at my level is 130'. Pretty sure I'm good.

Glitterdust:
Glitterdust: (conjuration (creation)) Casting Time: 1 standard action Components: V, S, M (ground mica) Range: medium (100 ft. + 10 ft./level) Area: creatures and objects within 10-ft.-radius spread Duration: 1 round/level Saving Throw: Will negates (blinding only) Spell Resistance: no A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix lowers the pole attached to the goblins, dons his shield, and advances drawing his longsword.


GM screen:

Reflex Green: 1d20 ⇒ 6
Reflex Blue: 1d20 ⇒ 9

As Flix makes his advance, he finds himself in a good position to advance, as Salvadore flings a projectile at the south tower, which explodes in glitter and sparks like a fireworks festival. In the darkness, you are able to see the outline and color of the two individuals...goblins! Goblins much like yours, but blue-skinned and holding shortbows. They yell out-"Ah! It's in my eye! Longshanks have sparkies!"-as the glitter gets into their eyes and they are left trying to get it out.

Behind Flix, the Tangerine goblins yell out-"They're Longfang Tribe! Curse them! They killed our tribe!"-as they start fuming and advance whilst still tied up, like a little ball of mayhem. Still, their collaborative rage gets them to coordinate and move somewhat decently!

At the top of the tower, you see the rat skeleton head rise up, until it reveals underneath it is a goblin head! This goblin seems to be wearing an elaborate headdress, clearly some sort of shaman. He yells out-"Orange Goblins attack us! Longshanks attack us! Sound the alarm me will!"-as you see him conjure up a ball of flames in his hand, chuck it behind him, and smoke start to rise up!

Initative: Round 1
-----------------------------

Flix, Salvadore
Ambusher Green (blinded), Goblin Shaman
Tangerine Goblins
Loam
Ambusher Red
Vulpina, Pai
Ambusher Blue (Blinded)

Loam is up!

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

"More goblins," Loam mutters, hurrying forward with her gun. "Because there were not enough goblins already involved."

Double move. Gukom will cast Guidance on me, likely each round.


GM screen:

Will save G: 1d20 + 0 ⇒ (7) + 0 = 7
Will save B: 1d20 + 0 ⇒ (2) + 0 = 2
Will save B: 1d20 + 0 ⇒ (20) + 0 = 20
Red att vs Loam: 1d20 + 6 ⇒ (12) + 6 = 18
Shortbow dmg: 1d4 ⇒ 3

Loam moves forward, as one of the blinded goblins yells out-"My eye! My eye! I see only shine!"-failing to get it out of his whole face. The goblin with the shaman seems to laugh at his comrade's misery, and fires an arrow at Loam, saying-"Die, shortshanks!"-right before the small arrows sinks into her forearm, dealing some damage. (3 points of damage to Loam)

Initative: Round 1
-----------------------------

Flix, Salvadore
Ambusher Green (blinded), Goblin Shaman
Tangerine Goblins
Loam (-3)
Ambusher Red
Vulpina, Pai
Ambusher Blue (Blinded)

Initative: Round 2
-----------------------------
Flix, Salvadore

Lady Vulpina, Pai, Flix and Salvadore are up!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Is there a path to climb the towers or am I better off with a bow here?

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Same question here! My pistol gives me range... but not much range.


No immediate path, but the towers do have doors on the first floor! Towers are 60 feet high.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix is about to dart at the towers but realizes the futility in a dash like that in a breastplate. He drops his shield and sword stepping up to draw his darkwood bow.

bow vs red goblin: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Tangerine Terrors, back away from the towers! Get behind me!

diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Lady Vulpina chuckles. "I believe that makes our course of action quite clear, no?"

She's off like a shot, sprinting across the field, boots crunching in the snow.

GM, if Vulpina is targeted, she'll use Gunslinger's Dodge to close the distance to the tower and gain a +2 to AC.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Whew! Goblins. This I can handle! Palpable relief washes over Pai as she realizes they aren't up against undead after all. Of course it sucks that they lit a signal fire. We're doomed. "Can anyone put out that fire? Magical water or something? Anyone?"

Pai shrugs. There's nothing she can do about that, and there are enemies to fell. NOT-undead ones! Confident in her ability to hit them from far enough back that they might not even be able to hit her with their shortbows (Heehee!), she extends an arm. A remarkable blast of electrical energy issues forth from her hand, flying toward the red goblin in the north tower.

Electric blast vs. Touch AC: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 222d6 + 2 + 2 ⇒ (6, 6) + 2 + 2 = 16
She takes 1 point of Burn to use Extended Range (Range=120ft.) Roll includes Elemental Overflow (+1 attack/+2 damage)

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

"I'm not sure what will be coming, but I don't want to be here when they are. Press forward and let's end this quickly and be on our way!", calls out Salvadore. He then quickly casts a spell and moves forward.

Casting Shield. AC now: 20/12/18.

Shield:
Shield (Abjuration [force]) Casting Time: 1 standard action Components: V, S Range: personal Target: you Duration: 1 min./level (D) Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.


GM screen:

Green vs glitterdust: 1d20 ⇒ 18
Shaman alchemist fire vs Lady Vulpina: 1d20 + 6 ⇒ (10) + 6 = 16

With determination, the group pushes onwards! With Flix's strong but assuring order, the Tangerine goblins pull back, yelling-"Get them, longshanks! Longshanks strong, Longfangs small!"-and acting like a small squeaky cheerleading team.

One of the goblins in the south towers manages to get the glitterdust out of his eye, and yells-"I can see now! Longshanks regret blinding the great Onzar!"-hyping himself up like some big shot.

As Lady Vulpina and Salvadore encroach on the opposing towers, the goblin on the north tower prepares his bow and aims it at Lady Vulpina. But before he knocks an arrow, Flix's arrow dives straight into his shoulder blade! He curses and yells-"Tangerine goblins cowards! Longshanks fight your battles!"-before his complaint is cut short by Pai's electric blast. The electricity hits him right on the head, and you swear that for a moment he is about to fall out the window, but he seems to remain steady, aiming his bow at Lady Vulpina.

The shaman pops his head out the edge of the tower and lobs a vial onto Lady Vulpina-"Fire in the snow!"-which explodes in a burst of green flames! Still, the adept gunslinger dodges to the side and manages to avoid most of the damage. (1 fire damage to Lady Vulpina)

Initative: Round 2
-----------------------------

Flix, Salvadore
Ambusher Green, Goblin Shaman
Tangerine Goblins
Loam (-3)
Ambusher Red (-21)
Vulpina (-1), Pai
Ambusher Blue (Blinded)

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Annoyed, Loam pulls out a crossbow on her trek towards the tower.

Double moves all day!


GM screen:

Red att vs Lady Vulpina: 1d20 + 6 ⇒ (19) + 6 = 25
Red dmg: 1d4 ⇒ 4
Blue save vs Glitter: 1d20 ⇒ 2
Fall dmg: 6d6 ⇒ (5, 3, 1, 6, 1, 1) = 17

The injured goblin seems to miraculously survive, as it knocks the arrow and yells-"Take this, longshanks!"-as the arrows makes a long gash in Lady Vulpina's cheek! (4 damage to Lady Vulpina!)

On the south tower, as Loam makes her advance, she is able to see the goblin trying to wipe the glitterdust off his face, screeching-"Get it off me! Get it off me! I hate glitter!"-as it thrashes like a wild beast, bouncing off the walls. His anxiety is so big he actually falls over the window, landing face-fist in the snow! You initially think he might have died from the fall, but his screeching continues, muffled by the white blanket covering the battlefield-"Mmhnnmhh!"

Initative: Round 2
-----------------------------

Flix, Salvadore
Ambusher Green, Goblin Shaman
Tangerine Goblins
Loam (-3)
Ambusher Red (-21)
Vulpina (-1), Pai
Ambusher Blue (Blinded,-17)

Initative: Round 3
-----------------------------
Flix, Salvadore

Vulpina, Pai, Flix and Salvadore are up!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix pulls another arrow back in his bow and looses it at the red-painted goblin, hoping to take it down.

composite bow: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 3 ⇒ (7) + 3 = 10

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina twirls out of the flames, making sure that the heat distributes over her body as she escapes the main blast, and thus avoids taking a serious burn!

She is, perhaps, a little too pleased with herself, and the arrow gouges out a chunk of cheek just next to her smirk.

"Ahh!! You horrible little beast!" she snaps.

If the door isn't open, she'll open it and spend a move climbing if possible. If it is open, she'll double-move. Not sure how to represent that on the map!

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore laughs at the goblin that fell, walks closer, then points at it. A streak of energy bursts forth from his finger and strikes the goblin.

Force Missile vs. Blue: 1d4 + 1 ⇒ (1) + 1 = 2

Force Missle:
Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your Intense Spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Intense Spells:
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none

Pai pulls a disgusted face. "Ugh! What a racket! This is going to take all day at this rate. We need to end this now, before company comes!" Knowing that all hope of stealth is lost, she abandons caution, throwing out her arms to Gather Power. Cascading arcs of electricity form in the air for 20 feet all around her, crackling and flashing as they converge on her petite form. The elemental power absorbs into her body, causing her eyes to glow. For one brief moment, this normally-vibrating gnome is perfectly still as the last of the electricity enters her. With a powerful shove, she thrusts out her right arm, sending forth another electric blast at the red goblin again. Go down already!

Electric blast vs. Touch AC: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 252d6 + 2 + 2 ⇒ (6, 1) + 2 + 2 = 11
Includes Elemental Overflow (+1 attack; +2 damage). She avoids taking burn for the Extended Range infusion by Gathering Power as a move action.


GM screen:

Green att vs Salvadore: 1d20 + 6 ⇒ (20) + 6 = 26
Green att confirm: 1d20 + 6 ⇒ (5) + 6 = 11
Green dmg: 1d4 ⇒ 3

Flix's arrow flies by cleanly, as the goblin he aimed it at dodged it with extreme grace despite his injuries. The goblin cackles madly-"Longshanks missed! His arrows will not hit me!"-doing a little dance.

However, his joy is short-lived, as Pai shoots another electric blast straight to his face. This time, the blast completely burns his face, and he falls to the ground with a last laugh of death.

Salvadore approaches the goblin in the snow, and with a flick of his wrist takes him out cold, his muffled screeching coming to an end for now. Vulpina kicks open the door of the north tower, and races into the complex, her legs swift and graceful.

Trying to avenge their comrades, the remaining goblins retaliate! The archer aims his bow at Salvadore and shoots. The arrow is headed straight for his throat, but his magical armor seems to slow the arrow down enough for it to just hit it like a blunt object. (3 damage to Salvadore) Finally, Lady Vulpina hears the goblin chant once more-"Fire spirits! Make me strong! Fire spirits, let them burn!"-but no immediate effect is visible.

Initative: Round 3
-----------------------------

Flix, Salvadore
Ambusher Green, Goblin Shaman
Tangerine Goblins
Loam (-3), Vulpina (-1), Pai

Initative: Round 4
-----------------------------
Flix, Salvadore (-3)

Everyone is up!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix's tail snakes an arrow out of the quiver and smoothly puts it in his right hand to be drawn back and loosed at the goblin in the southern tower.

comp bow: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

How far up can Vulpina get in one turn? 30ft. move speed. Don't suppose I can get close enough to use my Standard to shoot? ;)


Tower is 60 feet high, and you're currently 30 feet up. Add some shortcuts Vulpina can take with her whopping +13 Acrobatics to make up for the spiraling distance, and I think she's able to standard action shoot!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Excellent!

The Lady Vulpina takes the stairs two at a time, moving with a speed that her more well-armored companions might have trouble replicating on flat, even ground. As the top floor comes into sight, she quickens her gait and leaps up to the level, sticking the landing on her short-heeled boots before pivoting, her arm coming down like a lever.

"A pity you had to face me today, little one," she smirks, lining up her shot, before...

KRAK!!!

Standard Shot Pistol vs. Touch: 1d20 + 10 ⇒ (4) + 10 = 14
Hope it's not small and Dexy enough to overcome that...
Focused Aim Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam patters into the southern tower and tries her best to ascend the stairs. "Goblin! Come down and see something you never have before!"

One move will get me to the tower. I'll go as far up as I can with the second, but it won't be far with 20 speed and no Acrobatics.

Liberty's Edge

Female CG Gnome Kineticist 10 | HP 133/133 | NL dmg: 0 | AC 22*, T 16*, FF 17 | CMB +7, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +16, Sense Motive +2 | Speed 20ft | Burn: 0/9 | IB: 1/1 | Active conditions: none
Goblin wrote:
"Fire spirits! Make me strong! Fire spirits, let them burn!"

[b]"...That can't be good." Pai cranes her neck, trying to see over the edge of the battlements at the goblin who shouted what sounded like the threat of a spell. (She'll aim at the spellcaster if she can see them, but if not she'll aim for the green goblin at the edge of the south tower.) Target in sight, she again Gathers Power and sends a blast of crackling electricity their way.

Electric blast vs. Touch AC: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 252d6 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7
Includes Elemental Overflow (+1 attack; +2 damage). She avoids taking burn for the Extended Range infusion by Gathering Power as a move action.

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