
GM CyberMephit |

Hello and welcome to the game!
You all start off as passengers and guards on the caravan going from from Elidir, the capital of Isger, to Almas, the capital of Andoran. The caravan moves along a road between the Apsodell Mountains and the Five Kings range. There are faster and easier routes south, but for those seeking to avoid Cheliax, this is the safest.
The caravan master is Bort Bargith, a dwarf trader from the Five Kings Mountains, welcome in many settlements for his fair prices and gregarious spirit, who has been using this route for years. Bort has a reputation of a friendly, honest merchant, who prides himself on having whatever a small community might need. You aren't particularly familiar with him, or with the other caravan members - the old elven camp chef nicknamed Cooky, Bort's second-in-command Tamli, a stern half-orc woman with a no-nonsense attitude, or the three teamsters - the gnome Glunda, who seems to be more at ease with the horses than people, and rowdy Ulfen twins Olf and Ulf. But you've quickly come to appreciate his company when he shared a mug of ale and a flank of game with you over the evening fire, telling stories from his life of travel, which you are sure must be more than a little embellished, but nevertheless supremely entertaining.
After three days of travel, the caravan is approaching its next stop - a small town called Etran's Folly, colloquially known as Plaguestone - your first night's rest in a proper bed since you left Elidir. The next day, the caravan is to depart towards Falcon's Hollow. This is where our story begins.
I should note that the module has custom backrounds, listed here. You aren't required to take them, but if you do, they give your character a small connection to this region of Golarion and a built-in reason to be on the caravan at the start of the adventure. Please post here with your alias when you are ready to start the game.

GM CyberMephit |

@Malark - a couple of things over your build:
The dagger is a finesse weapon, so the attack mod should also be +7
Your Dex-based trained skills should be at +7 rather than +6 (Prof +3 Dex +4)
I didn't check the gear in detail but assuming you took a Ranger's kit you should be at 5.4 Bulk? Did you leave something out or did you apply some errata preview?

Malark Kreel |

@Malark - a couple of things over your build:
The dagger is a finesse weapon, so the attack mod should also be +7
Your Dex-based trained skills should be at +7 rather than +6 (Prof +3 Dex +4)
I didn't check the gear in detail but assuming you took a Ranger's kit you should be at 5.4 Bulk? Did you leave something out or did you apply some errata preview?
Dagger bonus corrected.
My dex and str based skills are 1 lower because of armor penalty -1.Now I just need to check Bulk
Thank you!

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Hopefully RRho is here %)
I GMed #1-01 Absalom Initiation last weekend, so Rrho will recieve some more credits. Possibly I will buy some useful items.
Anyway, character sheet is ready. I'll try to bring backstory tomorrow.

Malark Kreel |

I have Rangers kit.
It is Price 9 gp, 1 sp; Bulk 3 Bulk, 3 light;
Plus I have:
Grappling hook,( 0.1GP 0.1B) and elixir of Life (Minor) 3GP
That is 3 Bulk 4 light
Money Left Over 2 gp, 8 sp
I had on my list Disguise Kit (Replacement Cosmetics) and Thieves' Tools (Replacement Picks)
Since those are just replacements I have removed that from the list.

Malark Kreel |

Actually, you don't suffer the armor penalty if you have enough Strength, which for leather armor is just 10!
Thank you! I didn't know that.

GM CyberMephit |

Bulk is a bit of a mess...
Ranger's kit indeed lists 3.3 as the total Bulk but the individual components taken together are 5.3, because the Adventurer's pack is 2, Longbow is 2 and Armor is 1. But then Adventurer's pack is apparently an error and should only take 1 (source) and on the most recent errata preview stream they also said they intend to have discounted bulk for the whole kit... So let's leave it as is until the errata is actually out.

GM CyberMephit |

@RRho - I think you should mark Acrobatics as Trained (the modifier seems right though), and also I think Barbarians should be Expert in Perception rather than Trained, for a total of +5?
@Tok'Tok - The sum of your attribute modifiers is +8 rather than +9; I think you are missing a point in either Str, Wis or Int (maybe some other combinations could also be possible).
Athletics should be +3 (or Str should be 12)
The saves should be 5/5/4 (unless Wis is 10)
I don't think you get a class feat at 1st level as a goblin sorcerer. You do get Blood Magic though.

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Your AC, saves, Perception, attack rolls and trained skills should all be 1 higher - remember, proficiency modifier includes level.
You cannot take Rogue Dedication before level 2 unless you're an Ancient Elf.
Many thanks! I've made those adjustments. I'll be adding my familiar and partner in crime, but aside from that I should be good to go. Let me know if you see any other mistakes.

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@RRho - I think you should mark Acrobatics as Trained (the modifier seems right though), and also I think Barbarians should be Expert in Perception rather than Trained, for a total of +5?
Yeah, you are right. Corrected

Malark Kreel |
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FYI the chronicles aren't done yet. Hopefully they will be by the time we're done.
Are you talking about chronicle sheet for The Fall of Plaguestone?
I have them on my hard drive.

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I'd say at this stage recruit one more player is an option, but I am ready to continue as 4.

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Investigator reporting for duty.
Sheet is here:
https://docs.google.com/spreadsheets/d/1ea8pjcPLIHwduUDYb9EtsaNVKQp9OWjh97Q ZQwqJbTk/edit?usp=sharing
Not sure if I made some mistakes. This class seems to get a ton of Feats and skills. Looks like I need to choose my Languages.

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If I was running the module as written we would be 2 encounters and 180XP in by now.
How is it being run differently?
I wanted to verify that the On the Scene feet didn't find anything. Also, I've added all my feat descriptions to my character profile for easy reference.
Also, I am very interested to hear your feedback on the Investigator's class feats and your thoughts on how you're interpreting them given the contexts.

GM CyberMephit |

As I mentioned in my recruitment post, because the module is run in campaign mode for PFS2 credit, which gives 1 level worth of reward, I have cut it to be closer to 3 scenario's length. E.g. there would be a wolf attack before arriving to town, and the bar fight would have been actual combat with 12 drunk farmers until 3 of them are down - I have glossed over those elements and will only keep story-related encounters in this game.
There is nothing that "On the Scene" would reveal to you in the common area on the inn. It may come in handy later, so do remind me of it when you'll be entering other areas.

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As I understand, we will skip irrelevant encounters and will be invilved just in story / plot encounters. Agree wit this solution because fights without story impact frustrates me even when I in GM role. And via PbP those will be especially annoying.
So, all thanks for this decision, GM!

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As I understand, we will skip irrelevant encounters and will be invilved just in story / plot encounters. Agree wit this solution because fights without story impact frustrates me even when I in GM role. And via PbP those will be especially annoying.
Well, the Investigator is not really a combat class, so that actually works out better for me.
I think the only caveat is XP. So long as we are the right level at the right time, it shouldn't be a problem.

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Regarding Take the Case.
Yeah, it does feel a little contrived to stick that on everyone we interview. The reason why I was doing that was on account of having switched the case to the poison, the, plagued orchards and not being able to go back to the same case for a day.
]This subject is typically a single creature, item, or small location (such as a room or corridor), but the GM might allow a different scope for your investigation.***You can have only one open case at a time. If you Take the Case again, you must designate a different subject (or rather, they must be different as far as you know).
One thing to keep in mind is this feat at level 2:
Sometimes your case splinters into smaller mysteries, but you know how to never lose sight of the big picture. You designate your current case as your framing case for the day. Whenever you Take the Case again, you still change cases as normal, but you can change back to your framing case any number of times by using a single action, which has the concentrate trait. On your next daily preparations, you can choose to keep the same case as your framing case or choose a new one
I think this kind of reinforces the idea of there being a downside to going from thing to thing. Let me know what you think.

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I master some sessions with new classes to playtest these days. And got 1 investigator in the party. So we'll try to figure out this question and discuss it a bit in Russian community.

GM CyberMephit |

Sorry for going slow everyone; real life has been rather exhausting lately. I estimate two more weeks of slower posting.
Luz - I think you're doing it as written; my feedback would be that the wording would benefit from a revision; since it seems like the main benefit of Framing the Case is to be able to select a thing to which the bonus can be applied repeatedly rather than once per day. I would think that saying something like "I take the case of Bort's murder and that gives me +1 to one check for each one related thing I spend a minute on today" is simpler and achieves the same effect; while Framing the Case would look like "I want to be able to repeatedly apply my bonus to this one clue by spending an action". I guess the main intended use of it is to apply it to knowledge/lore checks and later also saves against a suspect enemy or hazard once per round.
RRho - did I read it right in the blog that you just gained 5 GM stars? Congratulations! Out of interest, are you located in Moscow or elsewhere in Russia?

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Well, I am all for doing side quests and the Mayer and Krent sound like side quests. I'm also fine for staying on the trail.

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Oh, fith star here?
I've being expected it for a couple months till our VC reported to venture-mother Tonya. Still see Just 4 stars in the profile. Buerocracy makes Paizo slow.
Still thanks! This gonna be good achievment! I'd appreciate link to this blog Page!
I am nomad VL for while. I've being lived in 4 cities during last 6 years so far. Opened or grew local lodges in every one - Vladimir, Moscow, Yaroslavl and currently live in St. Peterburg. This is probably one of the best Russians cities.
Tired of Russia honestly. And look for opportunities to relocate to Europe... Or even further :)

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What is it about Russia that becomes tiresome? Food, weather, government?
Unchangable overnment - especially. In 2008-2009 it was already obvious for me that this government screw up. I used to fight against corruption here, but not so fearless and young yet.
Food's quality is lowering because of this outrageous embargo.In Peterburg weather would be fine if I doesn't be a biker. Good season is about 6 months long per year. Not so great if you own bicycle and chopper-bike, but not car.

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Potatoes is about Belarus, not Russia :)
And I wonder why no one write to the main gameplay page %(

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Looks as we stopped completely ((

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Pain and suffering...