GM CoolFrostyOne's CORE Tome of Righteous Repose (Inactive)

Game Master lekolas

Tome of Righteous Repose Google Slides


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Dark Archive

GM Auke wrote:
GM CoolFrostyOne wrote:
Uldar Uldeth wrote:

To be honest, if Nemok's research was taking minutes, we'd probably have objected (or moved on without him), as we have quite a few buffs running.

[dice=fortitude]d20+4+2

Totally fine if the party wants to alter its standard operating procedure to sweeping through the dungeon quickly, although that will likely have some negative repercussions, and you won't get perception checks. I'll let the party talk it through. There's a vast time difference between a 4-minute buff, though, and a 1-hour light or mage armor effect. Also know that in general I'm making decisions that are favorable to the party, even if it seems like I'm not :)
I mainly think that letting Cloudia's 2nd level buff (her highest level spell of which she only has 4, so now 3) run out after she explicitly asked the party to press on by one character's decision to investigate is a bit harsh.
Cloudia wrote:
It's not like she is asking that we never investigate the room, just that it be delayed for 4 minutes! And standard operating procedures can always be broken if a player says they want to take an action counter to it (which Cloudia did).

I hear both of you. Unfortunately, I can't reveal more about the decision without spoiling the chronicle. Happy to talk this out further, and how I can be a better GM, as an ongoing thread here in the discussion.

I will say that in my tabletop games, short-term buffs were generally cast when there was a known threat in the next room, i.e. the party is behind a door and can hear the ogres talking. Cloudia took a risk to cast a buff without knowing what was in the next room.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM CoolFrostyOne wrote:

I hear both of you. Unfortunately, I can't reveal more about the decision without spoiling the chronicle. Happy to talk this out further, and how I can be a better GM, as an ongoing thread here in the discussion.

I will say that in my tabletop games, short-term buffs were generally cast when there was a known threat in the next room, i.e. the party is behind a door and can hear the ogres talking. Cloudia took a risk to cast a buff without knowing what was in the next room.

So one of the things that is often used in PbPs is the rule of two or the rule of three. So if there are two conflicting options, the first one to get the required number of votes (2 or 3) 'wins'. This way it requires more input than one player's instictive reaction. (Rule of two means that just one more person needs to second the idea.)

Personally I think the "if you decide this, open this spoiler" a bit baiting.

Also, I have absolutely no problems with the GM rolling all the saving throws if the party gets hit by an effect or perception checks when required.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Same here

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

ditto.

Dark Archive

My work week just got complex. Add that to the fact that I'm interviewing to get out my job, and I may be less diligent in posting through Friday.

Uldar, I saw the rule of two done by a GM just recently. Will definitely add the tactic to my repertoire.

Dark Archive

Apropos of everything, is anyone playing 2.0? It's taken me half a lifetime to even moderately understand 1.0, and I haven't been able to stomach looking at a new rule set. Curious to think what everyone thinks.

Grand Lodge

Male Human DEAD

I don't play it, but I GM it a lot; consequently, my knowledge of PC creation is minimal, but I am reasonably comfortable running it.

It feels more stream-lined to run, but that could also just be that it doesn't have quite the complexity of PF1 yet, as it is a new system.

On average (with a party that posts every day), I find that I am able to finish a scenario in about two weeks, via PbP.

Dark Archive

Interesting. Curious why it's faster to run via PbP.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

PF2 is a totally different game, but I like it.
Seems more deadly at low level than PF1, I think it's easier to grab the essence of the game than PF1 and the 3 actions system is neat and give combat a less static play.

Dark Archive

Maybe I'll give it a shot. I'm also thinking of running a WotC campaign at my son's junior high, which would mean 3 rule systems to contend with. So at this point my head is spinning.

Do you think PF1 will just die out, now that Pathfinder has stopped developing scenarios?

Grand Lodge

Male Human DEAD

*shrugs* As with any of the previous iterations of D&D there will always, for the foreseeable future, be people playing it, somewhere.

As a popular organised play campaign?

Unless we get something like 'Undead Greyhawk', with people writing their own 'fan' scenarios, I think that what will realistically happen is that interest will gradually peter out over the course of the next few years - people who started playing relatively recently will have a huge back-log of scenarios, and they will probably play those for a while, but it will be difficult to entice new players to try an 'old' system, when there is a 'new shiny' system available.

Grand Lodge

Male Human DEAD

Re: a WOTC campaign, 5E is a pretty rules-lite system - I mean, even after 9 seasons of AL, the complexity is *far* less than that of PF1 (or even PF2), due, in part, to the less frequent book release schedule, but also because there is, fundamentally, not a whole lot of difference between low level and high level play.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

DnD is an easy system to play/GM but as a player I largely prefer PF2 because I can make match the character I want to play with the rules of the game contrary to DnD where only the way I will play my character will change...

I also think that PF1 as a Organized Play will die sooner or later. People will always play Pathfinder 1 (there is still people playing d&d!).

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

I haven't played a lot of PF2 but parts do seem simpler. I mean they got rid of weapon size penalties.

I'm running Reign of Winter now in PF1 for a home game. I'll probably stick with PF1 for a while.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

I've been mostly Starfinder - almost played my first game at a con this weekend, but left before the last slot cuz I had an interview Monday morning and was already exhausted (con drinking - the best worst idea).

From what I've seen, I don't think there's going to be any one choice for what happens to 1E - our local lodge has a decent number of people who won't touch it for their own reasons (I think mostly that they can't be as min-max-y as they want with a new, more balanced system), and a bunch of people who have simply accepted it full-sale. Bet it varies a lot from group to group, too.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

My main issue with 2e is the lack of options. There are just so few nice feats for some classes that you are forced to take specific paths. I also don't like the fluff bloat with backgrounds. to me it would have been more interesting to have the player pick the stats affected and use a little imagination and come up with their own background stories. Really? You have to have a background as a bartender to get the stat bonuses offered for a bartender? Blah!

The actual mechanics are OK though. But for a rich character building experience I'm sticking with 1e. And then there is the pocketbook. Don't want to drop a few Cs to keep up with the inevitable flow of basic source material that is bound to come out. I'd rather buy a 1e module and GM for a change as payback to all the GMs that have done so for me. Or maybe take advantage of the next humble bundle.

Maybe in a couple of years when a better selection of materials are available and I can get them in a cheap bundle. THAT might entice me into 2e.

Dark Archive

Dropping a quick note in here to apologize for the delay in the action. Work was a beast this week. I probably won't be able to make the next post for another 24 hours.

Grand Lodge

Male Human DEAD

No worries! Take your time :-)

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

About 2E I don't mind the "lack of options". I prefer fewer option and a better well balanced game than what PF1 has become (that's one of the reason I play in CORE).
As for the Background, they have not that much influence and the traits in PF1 had more or less the same goal (but people quickly forget the meaning of the trait for their usefulness in term of gameplay).

Nevertheless, I like 1E and I have enough material for numerous years of play :)

Dark Archive

Second round of interviews tomorrow, so unlikely to post in the morning. I think I left you plenty to do, though :)

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Just as a roleplaying FYI - Aurus def decided to attack the thing based solely on "it shot Jack" so I'm only not detecting evil (which is an excellent idea) because Aurus is a hothead and would have definitely swung first

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Actually Jack took the first violent action by shooting at the dragon. You just joined the party. But you are right, it did attack Jack after he plinked the illusion, but can you blame the little fellow? In either case, I don't have a problem with either of your actions. I mean it WAS a dragon before we learned better. It was just so dang amusing to have one half of the party trying to talk to it while the other half was trying to obliterate it.

Grand Lodge

Male Human DEAD

Well, to be fair, it *was* a Red Dragon, which are known for being evil...

Jack also doesn't like it when things try to mess with his mind.

If we manage to drop it, I am perfectly happy to spend resources to stabilise it, so that we can have a better chat with it (from a position of strength).

I am just concerned by the fact that someone, some time ago, thought this thing was enough of a threat that it needed to be locked up...

Dark Archive

From the GMs perspective, all of your actions seemed within character and in alignment. A lawful neutral character would follow rules of engagement. And paladins...well, they're kind of renowned for being knee-jerk and maybe not the brightest.

Dark Archive

Cloudia wrote:
It was just so dang amusing to have one half of the party trying to talk to it while the other half was trying to obliterate it.

Also, yeah, that was totally funny.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
GM CoolFrostyOne wrote:
And paladins...well, they're kind of renowned for being knee-jerk and maybe not the brightest.

"Hey! I resemble that remark!"

Dark Archive

Many apologies for the delay in posting. I've got a heavy interview schedule all week. I intend to catch up on all the action tomorrow evening. about 24 hours from now

Grand Lodge

Good luck!

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Fingers crossed for your interviews!

Dark Archive

Thanks, they're really putting me through the ringer. One last interview tomorrow with a VP. Sorry for the game slowdown.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM CoolFrostyOne wrote:
Aurus is correct. Many things have happened since the skeleton champions were destroyed and you began the heroism buffs--they were about to end at the time you encountered the tomb raiders and the pixie but lasted through those encounters. The short-term bulls strength buff lasted through the two encounters. Whether you got rid of the basin or not has nothing to do with the effect ending. Sorry if that wasn't clear.

Sorry, none of the many things we encountered should have taken more than 5 minutes each, even with looting and healing up and we haven't had 10 of those. The heroisms were cast during and after the skeletal champions.

We're not doing a museum tour, we're doing a strike team style dungeon cleaning.

I really don't think we've been in this dungeon longer than 30 minutes in total. It might feel longer due to the one post a day. :-P

Dark Archive

Uldar Uldeth wrote:
GM CoolFrostyOne wrote:
Aurus is correct. Many things have happened since the skeleton champions were destroyed and you began the heroism buffs--they were about to end at the time you encountered the tomb raiders and the pixie but lasted through those encounters. The short-term bulls strength buff lasted through the two encounters. Whether you got rid of the basin or not has nothing to do with the effect ending. Sorry if that wasn't clear.

Sorry, none of the many things we encountered should have taken more than 5 minutes each, even with looting and healing up and we haven't had 10 of those. The heroisms were cast during and after the skeletal champions.

We're not doing a museum tour, we're doing a strike team style dungeon cleaning.

I really don't think we've been in this dungeon longer than 30 minutes in total. It might feel longer due to the one post a day. :-P

*sigh* Just trust me.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

I trust you! Frankly, I just give GMs lots of leeway because they are just so dang awesome for running.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Also, what about the dancing whips...

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

I'll be busy over the Thanksgiving holiday here in the US. Please bot me as needed. I'll search for traps and try to flank in combat.

Dark Archive

Uldar Uldeth wrote:
Also, what about the dancing whips...

The feather tokens are one use only. I suppose they still exist as huge whips but I don't imagine they'd be much use to the party. (Well, except to tie up your prisoners.)

Strangely, it's not on the chronicle sheet at the end of the adventure, which seems like a bit of an oversight.

Grand Lodge

Male Human DEAD

Technically, they last an hour, but there is nothing in the description that suggests someone else (other than the original 'user') can take control of the whip...?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:
Technically, they last an hour, but there is nothing in the description that suggests someone else (other than the original 'user') can take control of the whip...?

It is described as a dancing weapon, although it uses its own bab, but I agree it is unclear if someone else can just take control by wielding it again after it dropped. I've got a decent UMD, so if I have to pretend to be the original wielder, just give me a DC.

Dancing wrote:
As a standard action, a dancing weapon can be loosed to attack on its own. It fights for 4 rounds using the base attack bonus of the one who loosed it and then drops. While dancing, it cannot make attacks of opportunity, and the activating character it is not considered armed with the weapon. The weapon is considered wielded or attended by the activating character for all maneuvers and effects that target items. While dancing, the weapon shares the same space as the activating character and can attack adjacent foes (weapons with reach can attack opponents up to 10 feet away). The dancing weapon accompanies the activating character everywhere, whether she moves by physical or magical means. If the activating character has an unoccupied hand, she can grasp it while it is attacking on its own as a free action; when so retrieved, the weapon can’t dance (attack on its own) again for 4 rounds. This special ability can only be placed on melee weapons.

Dark Archive

Uldar Uldeth wrote:
Jack Malcolm Thorpe Churchill wrote:
Technically, they last an hour, but there is nothing in the description that suggests someone else (other than the original 'user') can take control of the whip...?

It is described as a dancing weapon, although it uses its own bab, but I agree it is unclear if someone else can just take control by wielding it again after it dropped. I've got a decent UMD, so if I have to pretend to be the original wielder, just give me a DC.

Dancing wrote:
As a standard action, a dancing weapon can be loosed to attack on its own. It fights for 4 rounds using the base attack bonus of the one who loosed it and then drops. While dancing, it cannot make attacks of opportunity, and the activating character it is not considered armed with the weapon. The weapon is considered wielded or attended by the activating character for all maneuvers and effects that target items. While dancing, the weapon shares the same space as the activating character and can attack adjacent foes (weapons with reach can attack opponents up to 10 feet away). The dancing weapon accompanies the activating character everywhere, whether she moves by physical or magical means. If the activating character has an unoccupied hand, she can grasp it while it is attacking on its own as a free action; when so retrieved, the weapon can’t dance (attack on its own) again for 4 rounds. This special ability can only be placed on melee weapons.

Hmmmm, Uldar's quote talks about "the activating character" as if it were the controller. I'm reading this as if the party can't make use of the dancing whip because they didn't activiate it. Do you read this differently, Uldar?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

When you activate a dancing weapon it attacks on its own for 4 rounds and then it drops. After that anyone can pick it up and animate it as a standard action AFAIK, becoming the activating character mentioned in the quote

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Sorry I was busy over the US holiday and under the weather yesterday,

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Thank you for running this one! Not nearly as scary when you have such a brain trust of casters, Jack as artillery, and one over-leveled tank. Didn't even have to bust out the claws.

Dark Archive

A cakewalk! It's quite dependent on the specific baddies that the GM rolls up when determining the inhabitants. I knew from the get-go that it would be fairly easy, so I tried to ratchet up the tension by really playing up the pixie's "dragon".

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

The Pixie's Dragon was great!

Grand Lodge

Was like, a post away from declaring a smite on it

Dark Archive

Jelloarm wrote:
Was like, a post away from declaring a smite on it

LOL. You guys would have been pissed.

Dark Archive

OMG that was a lot of work. And I'm STILL interviewing for those same jobs. I feel like I'm in the middle of a criminal probe. 4 rounds of interviews with 9 people. You'd think I was applying to be a VP.

So, I really want to bring Travail back. Anyone volunteer to GM another chronicle?

Oh, and I'll get to your chronicle sheets over the weekend.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

I can ran something in CORE for the group.

What do you want to play?

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Well, more than 75% are free for me to play.I'm in PFS Sessiontracker under miteke. I'm playing in a seekers grandmaster torch scenario and have never played the many fortunes of said. That would be nice but I don't know whether it works for others. Your best bet may be to list 4-5 that you want to run and have us elminate the ones we've played.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

I can GM this one, its one of the good one (for the story) of season 0

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