Dr. Olmehya Solstarni Wehir of House Raimar

Netsa Documus's page

37 posts. Organized Play character for DubiousYak.


Full Name

Netsa Documus Sam Motwol Nim Of Clan Tartma, House Gis, line of Mu

Race

| SP 49/49 HP 53/53 RP 9/0 | EAC 23; KAC 25 | Fort +5; Ref +5; Will +6 | Init: +3 | Perc: +11, SM: +6

Classes/Levels

| Speed 25ft | Active conditions: None. | Bluff: +6, Culture +15, Diplomacy +10, Intimidate +8

Gender

Male CG Kasatha Tempered Pilgrim Solarian 7

About Netsa Documus

7 foot tall, over 200 lbs.

Detailed Stats:

Netsa Documus
Male Kasatha tempered pilgrim solarian 7
CG Medium humanoid (Kasatha )
Init +3; Senses NA; Perception +11
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Defense SP 49 HP 53 RP 9
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EAC 23; KAC 25
Fort +5; Ref +5; Will +6;
Defensive Abilities NA
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Offense
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Speed 25 ft.
Melee Solarian Weapon - Void Fist +14 (2d6+1d4+16 Force)
Ranged Disintegrator pistol, liquidator +10 (1d10+3 A; corrosive 1d6),
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Statistics
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Str 22 (+6); Dex 16 (+3); Con 10 (0); Int 10 (0); Wis 12 (+1); Cha 17 (+3)
Skills Acrobats +11, Athletics +14, Culture +15, Diplomacy +10, Intimidate +8, Life Science +4, Mysticism +5, Perception +8, Piloting +7, Profession (Musician) +7, Sense Motive +6, Stealth +9, Survival +6
Feats Heavy Armor Proficiency, Weapon Focus (Advanced Melee Weapons), Step Up, Step Up and Strike
Stellar Revelations Black Hole, Supernova, Stellar Rush, Plasma Sheath, Corona
Other abilities Theme Knowledge:Reduce the DC of Culture checks to recall knowledge about a culture’s customs and related topics by 5, Compelling influence:When you exceed the DC of a Diplomacy check to improve a creature’s attitude by 5 or more, you need to spend only 1 extra minute interacting with the creature to improve its attitude by one additional category. In addition, you worsen a creature’s attitude only if you fail the Diplomacy check to improve its attitude by 10 or more.
Languages Common, Kasatha, Akitonian, Aklo, Azlanti, Castrovelian, Celestial, Draconic, Eoxian, Goblin, Shirren, Shobhad, Triaxian, Vercite, Ysoki, Vesk,
Combat Gear GOLEMFORGED PLATING III (Jump Jets upgrade), liquidator Disintegrator pistol, Least APOCALYPSE CRYSTAL with Soulfire Fusion
Other Gear BATTERY, SUPER-CAPACITY ,Hygene Kit, Industrial Backpack, CLOTHING, PROFESSIONAL

Dice Tags:

[dice=Initiative]1d20+3[/dice]

[dice=Void Fist]1d20+14[/dice]
[dice=Void Fist Damage]2d6+1d4+16[/dice] Force Damage

[dice=Liquidator Pistol]1d20+10[/dice]
[dice=Liquidator Pistol Damage]1d10+3[/dice] Acid Damage

[dice=Fort]1d20 +5[/dice]
[dice=Reflex]1d20+5[/dice]
[dice=Will]1d20+6[/dice]

Starship Combat Abilities and Skills
[dice=Diplomacy]1d20+10[/dice]
[dice=Intimidate]1d20+8[/dice]
[dice=Piloting]1d20+7[/dice] (1 skill rank)
[dice=Gunnery]1d20+10[/dice] (+7 BAB, +3 Dex modifier)
[dice=Perception]1d20+8[/dice]