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UMD, DC 20: 1d20 + 8 ⇒ (7) + 8 = 15 CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD, DC 20: 1d20 + 8 ⇒ (19) + 8 = 27 CLW: 1d8 + 1 ⇒ (8) + 1 = 9
It takes Desynthia a few seconds, and a second try, to use the wand correctly. But when she manages it, the wand seems to overcharge with positive Energy, and restore most of Theron's health
Was it supposed to do that?

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With the group healing up and failing to identify the magical stone, they continue on for another mile through increasingly tropical conditions.
You find come across what seems to be a long-abandoned elven settlement.
The riotous jumble of ferns and fungi gives way to a glade with a low stone well at its heart. Wet, warbling sobs escape from a small gray figure slumped against the mossy bricks.
The gnome appears bleached of all color— even their gaudy costume and intricate tattoos seem incongruously bland and ashen. Their tears flash briefly with iridescent rainbows as they fall. As if half-waking from a dismal dream, the gnome looks skyward and cries,
“A love so close, so far!
I’d give all and more for
a drop of crimson or a dab
of teal!”

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Sorry, my player failed his Perception roll and didn't noticed the spellcraft check
Spellcraft+Detect Magic: 1d20 + 5 ⇒ (14) + 5 = 19
Haven't you noticed that shiny stone? It's a pearl of power, used to recall a spell already .. well.. used.

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With the group healing up and failing to identify the magical stone, they continue on for another mile through increasingly tropical conditions.
What magic objects? ;) I would note that while Faeria herself is not the most attentive of characters (me too since I missed the post), but other more attentive types might draw her attention to things. She normally just takes 10 when identifying things out of combat.
You find come across what seems to be a long-abandoned elven settlement.
"Oh! Look at the market place!" Faeria zig-zags through the area as if dodging people in a crowded bazaar. She immediately wanders over to a long dilapidated stall, and purchases some imaginary unicorn polish with some acorns from her pocket.
The riotous jumble of ferns and fungi gives way to a glade with a low stone well at its heart. Wet, warbling sobs escape from a small gray figure slumped against the mossy bricks.
The gnome appears bleached of all color— even their gaudy costume and intricate tattoos seem incongruously bland and ashen. Their tears flash briefly with iridescent rainbows as they fall. As if half-waking from a dismal dream, the gnome looks skyward and cries,
“A love so close, so far!
I’d give all and more for
a drop of crimson or a dab
of teal!”
"Oh!? Hello." Faeria says after nearly stepping on the small person.

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"Greetings oh lost heroes. Welcome or not welcome to gloom and doom."Perhaps you are here to lend aid or trample further this one into the depths far further then anyone has gone. the gnome responds.
Yay! Magical stone identified! Note taken on take 10.

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"Greetings oh lost heroes."
"Oh they're not lost. See they're right over there." Faeria says pointing to an ancient barrel, a tree, a squirrel, and a pile of rubble. "Confidentially it's not easy being the responsible one."
"Welcome or not welcome to gloom and doom."
"'Doomunglume', is that Gnomish?" asks Faeria genuinely intrigued by the name of the town.

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Yay! Magical stone identified! Note taken on take 10.
Earlier
"I had a friend with a magic stone like this. Fortunately he was able to pass it without need of a healer." Faeria says reflecting upon the pearl of power (1st level).

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Theron wears a look of confusion on his face. He looks around, taking in the scenery.
What troubles you, my good man...
He then looks at Faeria with puzzlement, then it dawns on him.Pass the stone..what in blazes...oh...water stones, I think they are called. I think my uncle had them...the drunken fool...

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"Doomunglume seems very nice. Everyone's so friendly" Faeria says while gesturing to the crowds that only she can see. "And the sun surely should put some color into your cheeks, but I can help" She produces her pen.

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“Azure, as I’m sitting here, but blue of a different hue without my palette. But it’s nearby, just on the other side. In my grayest hour, I’d welcome knights of any shade. Maybe you?” he speaks in a tone bordering on a song and Falbin looks very interested.
This could take a while....
“There’s a hole here, to the many-splendored First World. I confess my heartbreak tore it open. You see, long back, one of the Eldest caught me borrowing a bauble or two, and knowing I’m nothing without my indigo and verdigris, he plucked them right out of me and stuffed them into a bindle bag! Now it’s ever so close, but I’m too yellow to cross!” Jamila's eyes light up as she hears his words.

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"Well, that seems to have answered our question. A hole here to the First World, that has to explain the unusual weather patterns. Let us return to Bellis and write this up for the Venture Captain." he bows to the odd gnome, "I wish you luck in your various chromatic problems."

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"Wait!" says Jamila.
"If what I understand is correct, then there is a rift that has being opened. It would need to be closed would it not? The question would be how do we close it?"
“If it was yearning for my colors that made it be, then as long as I’m bleached, it’s sure to stay. Ah, what does it matter? I’ll fade to nothing in a day or two.” responds the gnome, Azure.
"Well Pathfinders." begins Falbin.
"Would you aid or follow Jing Hao's suggestion that you head back." though he looks saddened that his theory is proven false.

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Faeria starts coloring the gnome with her multicolored ink.
"There now your cheeks and nose look much rosier. But it is difficult to keep within the lines when you squirm like that."

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Azure continues to ramble even though he's happy that the party has decided to aid him..
“You caught me red-handed. It must be First World weather oozing through. It’s probably strange on the other side, too. Here it’ll get forever greener, I warrant. I hope you like sunburn. Oh, I miss sunburn!” It seems neither of your guides understand what the gnome means either...
“If it was yearning for my colors that made it be, then as long as I’m bleached, it’s sure to stay. Ah, what does it matter? I’ll fade to nothing in a day or two.” Jamila ponders that statement and adds her own opinion.
"I believe that if the gnome’s extreme longing for the palette bag opened the rift, then reuniting them should enable its closure. I could prepare a ritual for sealing the rift though i'll have to leave the task of retrieving it to you."
“I peeped through once, but the wild hunt nearly spotted me. They first caught me, back before, and beat me black-and-blue. Now they guard the Bramble Bank, in the Heartgrove, where my palette hangs. Be wary of those wily ones from the moment you cross through!” Azure warns the group even as he turns to Faeria, the Mad, handing over scroll of hallucinatory terrain. The Scroll is written in the brightest of colors imaginable but seems normal otherwise.
“An aunt of mine crossed over once. She came back with a thick mustache, and bluebells growing from her ears.” Falbin's face is pinched as he says that as if remembering an unpleasant memory...
Jamila in turn hands 2 scrolls to Jing Hao and Desynthia Medzen their bets.
“These items will do you more good than gold in there. I look forward to seeing you when you return even if the terms of the bet means you lose.”
Azure hands a scroll of hallucinatory terrain
Jamila hands over 2 scrolls of Elemental Speech.
Elemental speech is a non core spell that can be casted by;
rcanist 2, bard 3, cleric 3, druid 2, hunter 2, mesmerist 3, oracle 3, skald 3, sorcerer 2, warpriest 3, wizard 2

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“You caught me red-handed.”
"They look white to me." Faeria pours some red ink on to them.
“An aunt of mine crossed over once. She came back with a thick mustache, and bluebells growing from her ears.” Falbin's face is pinched as he says that as if remembering an unpleasant memory...
"Oh that's nothing. I had this guy friend go to Abasolom once and return with a beard and a wife all in one! Heheh." Faeria says addressing at the space above the gnome. She takes the scroll. inspects every side of it in multiple orientations, crumples it up and puts it in her unwashed dress.

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Jing glances at the scrolls. "Absolute nonsense," he says after a moment, "You seem to like nonsense, take it." He hands his scroll to Faeria.
"I suppose we can attempt to get this color bag, but I suspect we will torn to shreds."

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Jing glances at the scrolls. "Absolute nonsense," he says after a moment, "You seem to like nonsense, take it." He hands his scroll to Faeria.
"Thank you, Absolutely."

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Azure mournfully begins to speak.
"Of waters green, orange and blues within the well, one must jump in with an offering, some trifle you’re not too attached to. If it is accepted by the First World, you'll be brought in but spin around thrice widdershins!" he points to the well.
"To Return, one must spin the other way."
Swim Checks required. Give me 5 just in case. :P
Please declare items being 'offered'

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Jing Hao's face falls at the idea of entrusting his adventuring gear with a faceless void that hides a portal to another world.
He opens his backpack, and finally comes up with his crowbar.
I hope this works. He says before spinning widdershins.
swim: 1d20 + 6 ⇒ (11) + 6 = 17
swim: 1d20 + 6 ⇒ (6) + 6 = 12
swim: 1d20 + 6 ⇒ (3) + 6 = 9
swim: 1d20 + 6 ⇒ (13) + 6 = 19
swim: 1d20 + 6 ⇒ (4) + 6 = 10

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Swim, untrained: 1d20 + 0 ⇒ (6) + 0 = 6
Swim, untrained: 1d20 + 0 ⇒ (5) + 0 = 5
Swim, untrained: 1d20 + 0 ⇒ (16) + 0 = 16
Swim, untrained: 1d20 + 0 ⇒ (20) + 0 = 20
Swim, untrained: 1d20 + 0 ⇒ (16) + 0 = 16

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Please declare items being 'offered'
"Hmmm." Faeria looks at Falbin and Jamila speculatively. "Do I just throw whomever it is in?" asks Faeria of the graffitied bleachling.
Before jumping in herself (low on her list of things to do today) she wants to see what happens to other people first.
I wonder if this will be like that big, green devil's head that was mounted on that one tomb's wall.

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Titus commands Ydresus to get him safely to the other side
Handle Animals: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Handle Animals: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26
His second attempt his met with success and he crosses safely the river.

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Theron doffs his armour.
Can't float with that on...Mind carrying that over,Titus?
swim: 1d20 + 4 ⇒ (14) + 4 = 18
swim: 1d20 + 4 ⇒ (12) + 4 = 16
swim: 1d20 + 4 ⇒ (9) + 4 = 13
swim: 1d20 + 4 ⇒ (6) + 4 = 10
swim: 1d20 + 4 ⇒ (16) + 4 = 20

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Could a lock of hair do the trick?
"Yes. That would work." and he watches her jump in.
3
He opens his backpack, and finally comes up with his crowbar.
Jing Hao jumps in and the waters take him!
1
"Hmmm." Faeria looks at Falbin and Jamila speculatively. "Do I just throw whomever it is in?" asks Faeria of the graffitied bleachling.
"Oh no." Replies Azure.
"Any not of Iron cold would work."Titus and Ydresus despite their attempts fail to get through the churning waters.
"Red bars your entry with no offering." explains the gnome.
Azure eyes Theorn doubtfully.
"Brown would not be your armor's color should you wear it. But Blue you maybe if you continue." Azure speaks to Theorn directly.
Theorn's swim rolls can be kept. Confirming you're handing over armor to Titus?

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"Oh no." Replies Azure.
"Any not of Iron cold would work."
Faeria, confused pulls out a small loadstone from her components pouch and touches it against Falbin and Jamila. When it doesn't stick she shrugs, and she attempts to shove one of them in, figuring that if a lock of hair is good enough to get in then a whole head should be great!

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Both Falbin and Jamila steps back.
"We are staying here. What are you trying to do?" they question the mad woman....
Waiting for further actions from the rest. 2 have jumped in.

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Both Falbin and Jamila steps back.
"We are staying here. What are you trying to do?" they question the mad woman....
"Azure said that 'any not of iron' (like a crowbar) would work.... Oh! Or maybe he said 'any knot of iron!'" Faeria explains to the space above Falbin.
Waiting for further actions from the rest. 2 have jumped in.
Faeria looks back to the pool to see if either of her companions has melted, or turned into anything interesting yet.

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Faeria doesn't see them at all, they seemed to have passed through..

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Faeria sprinkles her hand-picked trail mix over the pool, and then dives in like Ophelia from Hamlet.
"Wait is that my widdershins or yours?" **SPLASH!!**
I should note that she is wearing a cold iron dagger at her side.
swim: 1d20 ⇒ 3
swim: 1d20 ⇒ 11
swim: 1d20 ⇒ 1
swim: 1d20 ⇒ 18

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This picturesque lake and its sylvan surroundings have been flash frozen. Radiant flowers hang from nearby boughs, encased in a rime of frost. Just above the tree line, frozen birds float suspended in mid-takeoff. On the ground near the lakeshore, a small campfire burns without heat or motion, even its flames sheathed in ice.
Jing Hao finds himself emerging through a 15-foot-wide hole in the thick ice. He looks around. He finds no one else with him and realizes that his crowbar is missing.
Desynthia finds herself in the same place as Jing Hao after a time. (3 rounds later)
Faeria senses great disapproval, mischief, anger, amusement and laughter all at once as she is spat out towards her companions!!! Her arrival arrives a minute after Jing Hao.
Offering = 1d21 ⇒ 4 excluding cold iron dagger She has a vague impression of Her scolls of Disguise being 'offered' on her behalf instead.
Titus with the aid of his familar finds his shield missing as well, he also finds that Ydresus has being marked with what seems to be a snowflake on his head as well.
Theron is offered safe landing and easily sees Jing Hao and Titus at the same time.
His pack feels lighter without his coil of rope.
Offering = 1d15 ⇒ 10
Arrival Times.
Round 1 - Jing Hao, Titus, Theron
Round 3 - Desynthia
Round 10 - Faeria.
Slide 7.
Place Avatar in Black box.

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"Oh!? Have we gone somewhere?" Asks Faeria getting up, and wringing out her sopping dress.
She checks over her "equipment" and discovers that most of the things she thought were real and few things that she didn't are still with her. She smiles a glassy-eyed smile at no one in particular.

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As soon as she gets out of the water, Desynthia cast a spell to protect herself, shivering
That cold bath was quite unexpected…
Cast Mage Armor, +4 AC

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The weather around you is chillingly cold but the pit where you are spat out seems a little deeper then your surroundings.
The more experienced ones among you realizes that though the place is cold, you seem fine for now but it might be more prudent to prepare yourself against the cold.
Titus Tiberius 1d20 + 12 ⇒ (10) + 12 = 22
Desynthia Medzen 1d20 + 0 ⇒ (16) + 0 = 16
Faeria, the Mad 1d20 + 0 ⇒ (3) + 0 = 3
Jing Hao 1d20 + 0 ⇒ (5) + 0 = 5
Theron Randallas 1d20 + 3 ⇒ (7) + 3 = 10
Something is watching all of you. It resembles a large spider monkey with a hedgehog’s face and spines.
Titus and Desynthia notices that she seems at home among the trees and proficient in her bow pointed at your group.
"It must have being you that caused this!" her shrill voice rings out.
"You are the reason for the Breach Scar and by the words of I, Daisag of the Whirlwood wild hunt. You are now marked for death!"

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"Oh? You mean this?" pointing to a mole on her arm. "I was wondering what that was." She tries rubbing it off.
Faeria generally begins the day with endure elements if it's cold out, otherwise she casts it now.

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Thanks for that, Theros
Desynthia wraps herself in the warm blanket, before being interrupted by something spider-like in a tree
We've just arrived.. how could we be the cause of something that happened before we were there? On the contrary, we've been send to find a solution to this problem, this "Breach Scar" as you call it. Maybe if you kindly tell us what you know about the Scar, it will help us finding a cure?
Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22