| Full Name |
Jing Hao |
| Race |
Human (Tian-Shu) |
| Classes/Levels |
Fighter 2 AC 18(T12,FF16) CMD 16| HP 8/20| F +5 R +2 W +0 | Init +2, Perc +1, Sense Motive +5 | |
| Gender |
Male |
| Size |
Medium |
| Alignment |
LN |
| Deity |
None |
| Location |
Lingshen |
| Languages |
Common, Goblin, Tien, Skald |
| Occupation |
Barrister |
About Jing Hao
Born 25 Arodus, 4690
Born with the soul of scholar, Jing Hao was forced by the culture of Lingshen to became a warrior. Jing eventually left the service of the Lingshenese army and traveled as far from the Empire of the Eternal Armies as he could. Landing in Absalom, he plied his trade and learned the law. Unfortunately, his law partners Wrigsolar D. Fencejumper and Etixxi Wolfscar both desired to deeply entwine the law firm with the Pathfinder Society, forcing him to remember his martial training and wield a weapon again.
Vital Stats 6'6, 215 lbs, black hair (shaved save for single braid), brown eyes.
PFS #171333-10; XP 5 Fame 10 Prestige 8 CORE
Jing Hao
600 XP (CR 2)
Tian-Shu Fighter 2
Lawful Neutral humanoid (human)
Init +2 ; Senses Perception +1
Defenses
AC 18, touch 12, flat-footed 16, (+6 Armor, +2 Dex)
HP 20(2d10+4)
Fort +5, Ref +2, Will +0; +1 vs fear
Offense
Speed 20 ft
Melee Mwk Scythe +7 (2d4+6/x4), silver warhammer +6 (1d8+6/x3), or cold iron dagger +6(1d4+4/19-20)
Ranged mwk composite longbow +5 (1d8+4/x3)
Statistics
Str 18, Dex 14, Con 14, Int 13, Wis 11, Cha 7
Base Atk +2, CMB +6 (+8 to disarm, trip), CMD 18 (20 vs disarm and trip)
Trait Suspicious, Armor Expert
Feats Power Attack, Improved Disarm, Combat Expertise, Improved Trip
Skills Climb +6 (+8 without armor), Knowledge (history) +2, Knowledge (local) +2, Linguistics +2, Perception +1, Profession (Barrister) +5, Sense Motive +6, Swim +6 (+8 without armor) (ACP -2)
Languages Common, Tien, Goblin, Skald
Gear Masterwork Breastplate, Masterwork Scythe, silver warhammer, cold iron dagger, Masterwork Composite Longbow (Str rating +4), 40 arrows, Wand of Cure Light Wounds (8/50 used), 3 Alchemist Fires. BackPack, Belt pouch, Bedroll, flint and steel, iron pot, silk rope, soap, waterskin, crowbar, 4 sun rod
Treasure 1260 gp, 0 sp, 9 cp