Sheriff Belor Hemolock

Ka'zaak's page

106 posts. Organized Play character for TheBobJones.


Full Name

Ka'zaak

Race

| HP: 46/46 | AC: 21[24 w/ smite](14 Tch, 18 Fl) | CMB: +6, CMD: 18 | F: +9, R: +7, W: +8; +2 vs death | Init: +3 | Perc: +2

Classes/Levels

| Speed 20ft | Spells: 1st 4/4 LoH 5/5 Smite 2/2| Active conditions:

Gender

Male LG Human (Chelaxian) oracle (lore) 1/paladin (oath of vengeance) 4

Alignment

LG

Deity

Ragathiel

Strength 18
Dexterity 10
Constitution 14
Intelligence 9
Wisdom 7
Charisma 16

About Ka'zaak

Ka'zaak
Human (Chelaxian) oracle 1/paladin (oath of vengeance) 4 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human)
Init +3; Senses Perception +2
Aura courage (10 ft.)
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Defense
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AC 21, touch 14, flat-footed 18 (+7 armor, +3 Dex, +1 trait)
hp 46 (5 HD; 1d8+4d10+14)
Fort +9, Ref +7, Will +8; +2 vs. death
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 holy reliquary keen bastard sword +7 (1d10+13/17-20) or
. . silver heavy mace +6 (1d8+8) or
. . unarmed strike +6 (1d3+8 nonlethal)
Ranged cold iron javelin +4 (1d6+4) or
. . cold iron javelin +4 (1d6+4) or
. . cold iron javelin +4 (1d6+4)
Special Attacks smite evil 2/day (+3 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, endure elements, protection from evil
. . 0 (at will)—create water, detect magic, ghost sound (DC 13), light, mage hand, stabilize
. . Mystery Lore
Paladin (Oath of Vengeance) Spells Prepared (CL 1st; concentration +4)
. . 1st—divine favor
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Statistics
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Str 18, Dex 10, Con 14, Int 9, Wis 7, Cha 17
Base Atk +4; CMB +6; CMD 18
Feats Exotic Weapon Proficiency (bastard sword), Fey Foundling[ISWG], Noble Scion Of War[ISWG], Power Attack
Traits defender of the society, indomitable faith
Skills Acrobatics -3 (-7 to jump), Diplomacy +7, Heal +2, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +2, Swim +2
Languages Common
SQ channel wrath, lay on hands 5/day (2d6), mercy (sickened), oracle's curse (haunted), revelation (sidestep secret)
Combat Gear wand of cure light wounds, alchemist's fire (3), antiplague[APG], antitoxin, holy water (2), holy weapon balm[ACG]; Other Gear +1 agile breastplate[APG], +1 holy reliquary keen bastard sword, cold iron javelin, cold iron javelin, cold iron javelin, silver heavy mace, earplugs[APG], smoked goggles[APG], wrist sheath, spring loaded, 370 gp, 9 sp, 6 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.

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Rolls:

[dice=+1 holy reliquary keen bastard sword]1d20+7[/dice]
[dice=bastard sword damage]1d10+13[/dice]

[dice=+1 holy reliquary keen bastard sword w/ smite]1d20+7+3[/dice]
[dice=bastard sword damage w/ smite PA]1d10+14+3[/dice]

[dice=silver heavy mace]1d20+8[/dice]
[dice=mace damage]1d8+4[/dice]

[dice=cold iron javelin]1d20+4[/dice]
[dice=Javelin damage]1d6+4[/dice]

Background:
Fire. Smoke. Screams.
Then a voice, soft, tender, sad. A kiss. The wetness of a tear.
Nothing. Silence.

As he rose from the plush bed throwing the covers to the side, he quickly crossed the room to the basin where he washed the sleep from his face. Always the same. Always just a taste. These were his earliest memories, all sensations rather than visualizations.

He turned from the washbasin and quickly pulled back his well-constructed chair, only deepening the rivulets in the plush carpet. Dipping his sharpened quill, he opened the weather worn journal. Flipping through the earliest pages, scrawled in the hand of youth, he reread the familiar pages and fought to remember the events of his youth as he had when he lived him. He had lived too long, become too jaded to perceive events as he once did.

The hasty fleeing journey from Galt his parents had undertaken with him walking through the forest in that swaying gait of a toddler. He remembered a vague impression of his parents standing over him, broken and sad. With the dream fresh in his mind it always filled him with uncontrolled sadness. Another revolution in that broken nation, and for what? What petty lord gained power, and which lost their life will always remain a mystery. The fate of his parents, whomever they were, as elusive as the methodology of that backward nation.

For days he wandered the forests alone, burn, starving, hungry, crying. A wonder he did not succumb to the predators of the forest. Then salvation. The rescue by the Grey Gardeners was as unreal as his abandonment by his parents.. Large men, harsh words, and a quick pace on the back of some man. He was quickly deposited with another large mass of humanity as they also fled these war torn lands.

He remembered multiple women, each taking turns feeding the small pod of toddlers he sat in the cart with. Hours rolled into days, and weeks before finally being deposited with a family in Yanmass. There he served his new family with devotion and pride. The family quickly grew to care for him, almost as one of their own and he had the opportunity to study with other children: lore, weapon forms, galas. Alas his late start proved too insurmountable for book study, but he did fare well on the training grounds. It was there that the family discovered his uncanny ability to heal at a much-heightened rate. He was sent to the Temple of Iomedae for study. Though barely literate, the temple acolytes worked with him to understand the holy texts. This gave rise to a new fire, one of retribution, to right the wrong that had been done to him.

He flipped to the day he left. To find what he had lost, or to replace it with something found.

Since then few pages were filled with more than a fleeting sentence or two.

Now in Cheliax, he hoped to find answers to questions he had only begun to ask himself.

He ran a hand over his clean-shaven palate, maybe today. Maybe tomorrow. Maybe never. But that changes nothing. Duty. Honor. Vengeance.