Shady_Motives's Untitled Campaign

Game Master Shady_Motives

A humdrum life in a country beset by political turmoil, set in a world full of hate and confusion. Is this the real life or is it just fantasy?



1 person marked this as a favorite.

What is so special about you? Well there is really nothing special about anyone. Being told you were special is a fallacy that every parent tells their children that leaves them unprepared for the world of adulthood. But then when everyone around growing up goes through the same thing, it really means nothing. You survived your childhood and did the best you could, succeeding, failing, whatever. Smartphones, sensationalist news, megacorporations trodding over laws and freedom for the almighty dollar, racism, bigotry and the general degradation of society all seemed to the talk of the day.

But who has time for all of that when you are just trying to make a life for yourself? You have friends and family to rely on, to hate, to laugh and cry with, to forget, to cherish. So when you heard that one of your best friends has vanished in the forests that border Vermont and New York, you reached out to the other people of your social circle to organize a search, throwing whatever time and resources you could to take the five hour drive from New York City. What you find in those forsaken trees will shatter your belief and shake the foundations of reality.

The friend in question is Alex Grayson, 28. He grew up in Boston MA and went to NYU, a thrill seeker and overall good person with a large group of friends. He is an aeronautical engineer, an airplane mechanic who works at JFK airport and spends his weekends hiking, camping and doing many outdoor activities. His most extreme activity to date is spending three weeks hiking the Grand Canyon several years ago and barely dodging a flash flood during a heavy rainstorm. He has a younger brother Elias (my character), a 25 year old pediatrician who works in Boston.

House Rules:

Nat 20's and 1's: In my games there is a chance for even a 1st level character to impale a dragon through the heart against impossible odds as well as a 20th level rogue tripping and landing flat on his face. Roll a nat 20 and the accomplishment will go above and beyond whatever you are trying to attempt. Roll a nat 1 and it's an automatic failure, regardless of your base attack or skill ranks. Even gods can screw up.

Magic: With the exception of the adept, magic does not exist. And any player of an adept that gets chosen will have special restrictions on using said magic until a specific point in the story. That means feats, items and anything else magical DOES. NOT. EXIST.

Adepts: For you, magic exists. However when you told your parents, they didn't believe you. When you actually showed them, you accidentally set the couch on fire. The punishment that followed was harsh as they thought you just did some malicious trick. The harder you argued, the more they didn't believe you until finally they sent you to a therapist. What followed was years of heavy therapy including drugs and shock therapy all to persuade you that magic didn't exist. As an adult you've adjusted and learned never to show or tell anyone but the scars are still there. And so is your magic.

Armor: As this is a more modern setting most people in the world do not walk around with armor of any kind. Bullet Proof Vests are considered Light Armor and provide an AC of +2, Max Dex of 5 and AC penalty of -1. Only those with Profession (Soldier, Bouncer, Fighter, Law Enforcement) will receive Armor Proficiency (Combat Armor). Combat Armor is considered Medium armor and provides a +5 AC, Max dex of +2 and an AC Penalty of -4. No one has access to heavy armor of any kind.

Traits: 2 traits, 1 flaw. Additional traits are earn via playing the campaign. These are rewards or affects your characters will gain depending on their actions in the campaign.

PC vs PC Diplomacy Checks: This will not be allowed to force players to think or behave a specific way. You must convince them with traditional means of roleplay.

Feats: Feats are gained as normal, but additional feats may be awarded by group/character play. Bonus feat awarded at 1st, 5th, 10th, 15th and 20th level.

Feat Tax: I will be using the system suggested here.

Unarmed Attacks: All unarmed damage do 1d3 points of lethal. Warriors, who in this story will be athletes or soldiers and the like, will do 1d4 lethal unarmed damage. You have the option to do lethal or non-lethal with unarmed attacks.

Combat: Players will be given one day to post their turn in combat. By the end of day if a player has not taken their turn, they will be put on delay and combat will proceed normally. GM will roll all initiative rolls to keep from breaking the flow of the PbP.

Player Death: In the event of a players death, that is the end of their journey (If there is no chance to get a revival/reincarnation). This also means your participation in the campaign is done. No re-rolling of characters will be permitted. This is to allow other outside players a chance to participate in the campaign.

Party Wipe: In the event of the death of the entire party, a new recruitment will be held. You will be allowed to submit a new character then, but only then.

Character Creation:
-->Attributes: I like high powered games so start off thus; start off with 1 auto 18. Roll 3d6, reroll 1's, drop the lowest dice and add 6. Do that 5 times and you have a set. Do that as many times as you want until you arrive at a set that you like (max of 25 times). You must accept stats as a set, no mixing and matching.

-->Starting Level: Aristocrat, expert, Warrior and adept(special rules), 2nd level. Eventually you will be able to 'prestige' into character classes.

-->HP: Max.

-->Starting Cash: This will be based entirely on your character background, class and current profession. This means I will tell those who are accepted into the game how much money they have access to.

-->All archetypes allowed (When classes become unlocked).

-->Books allowed: All Pathfinder with the following exceptions; No Occult Adventures or 3PP. Starfinder (very limited, case-by-case basis.)

-->Skills: We will be using the Starfinder skills with the craft skill added. Mysticism is now based on INT, not WIS.

-->Variant Multiclassing: No.

-->Firearms: Guns everywhere.

-->Races allowed: Human.

Combat:

During small(few to one monsters) combat:
Standard book combat rules apply.

During large(many monsters) combat:
Players Initiatives will be averaged, so players may take their turn at any time during the players group turn.

Enemy initiatives will be grouped together as well in the initiative order. They will be placed in respect to the averaged players initiative.

During Combat. Due to its lengthy nature, I will speed up posts to once a day. At the end of each day, the monsters will always take their turn. This is to prevent a month long combat sequence.

Ex.
Combat 1:
Players have an average initiative roll of 8. Monsters average initiative rolls is a 4. In this event, the Players take their turn first, then the monsters will after.

Crafting System:

Due to many but not all of the Pathfinder Craft categories being rolled in Starfinder, we will also be using the Craft skill for all those items which do not fall under Life Science, Physical Science etc. Below are a few examples.

Crafting Categories:
-->Ancient Armor (includes leather armor, fullplate, those sorts of things)
-->Blacksmithing (the normal application plus things like swords and knives)
-->Woodworking (normal furniture plus Bows)
-->Art (paintings, pottery, sculpting, etc.)
-->Clothing (anything that goes on the body not considered armor)

While this far from an exhaustive list, Craft will only be used to make something that does not fall under the normal Crafting rules for Starfinder.

What you need to craft?
To craft items in the campaign you must have the raw material to do so. Most raw materials can either be found, salvaged, or bought. There will be unique materials and components you can find to add special affects or bonuses.

When you have the required materials, you can do one of two things. You can either find/purchase a schematic in order to know the quantity of resources you need. Or you can make a Craft [Category] skill check to see if your character knows how to craft that item that you want. If you fail to pass this knowledge check you have to buy a schematic or take a penalty to your Craft [Category] check to when you craft your weapon.

How long does it take?
Crafting takes time in the game world, there will be moments when you enter towns where you will have access to what you need to craft your items. The length of time is calculated from a Craft [Category] check and the complexity/quality of the weapon. You can rush your crafts but you will take a penalty on your Craft [Category] check for quality.

How are the stats determined?
I will determine final base stats of your item. Your will make your final Craft [Category] check to determine your characters success at making the item. This check will help determine the quality of your item, or if your character blunders and wastes the materials.

Can I get an example?
Of course you can! (Note: All data here is an example and does not represent what the materials actually do.)

Bliggledorf the Dwarf decides he wants to make a one handed waraxe. First he makes a check to see if he is knowledgeable enough in crafting it.

He has a Craft: Weapons skill of 15. His final roll tallies results in a 25. Crafting a standard waraxe is pretty common knowledge so he doesn't need a schematic. He finds out he needs 2 ingots to craft it and it will take approximately 2 full days to make it.

Bliggledorf the Dwarf has enough Darksteel and Obsidian to craft it. He decides to use Darksteel because it gives a inherent +2 to attack rolls against Goblins. He knows this because of a finding a tattered book on Darksteel. Though a Craft Weapons check could reveal if he worked with that material before and possibly gleamed what it might do.

Bliggledorf then makes a Craft Weapons Skill check to Craft the weapon. He doesn't have enough time craft it so he wants to attempt to craft it in one day which raises the difficulty of the check. His skill check results in 20. Luckily since it is a simple weapon with no other enhancements he makes it without too much difficulty. His weapon now has the base stats of a common waraxe, but with a +2 to attack rolls against Goblins.

If he had extra time, he could lower the difficulty of the check or opted to use extra materials to try and get a boost to its effect or find a new affect by combining materials.

Posting: I expect a certain level of skill with the english language from my players. One sentence responses will usually not be sufficient. Repeated 1 sentence responses will result in the player being removed from my game. There is a built in spell check on the site but I would suggest writing your lengthy responses in a writing program. Blatant poor grammar (with the exception of idiotic character speech) will not be accepted and repeated grammatically incorrect posts can lead to removal. All this means is read over what you write BEFORE posting and spell check. It only takes a minute or two and saves everyone a headache.

At the beginning I will not be militant about grammar or post length as all of the players (myself included) will be getting used to the other players' writing styles. As time progresses however posts should become more fluid and well written as we get more experience as a group. If a character is saying something posting just the speech in bold font is unacceptable. Write your posts as if you are taking part in writing a book.

Major Events:

This is where any major/noteworthy events will be tracked, accompanied by a link to a document with any extra details on the event.

Spoiler:
I've created these rules based off of several games as both a GM and player so please don't bother trying to suggest an alternative to what is already stated. Any situations not covered by these rules will be decided on a case by case basis.

Recruitment ends in 3 weeks or sooner, depending on how many applications I get.


This sounds very intriguing. If you have any thoughts on what you'd like to see as far as backstories or such go, I'd love to hear it. Otherwise I'll just try and cook up something interesting from whatever I roll and think up...

Set 1:
3d6 ⇒ (5, 4, 4) = 13
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (1, 1, 1) = 3
3d6 ⇒ (6, 1, 6) = 13
3d6 ⇒ (1, 4, 3) = 8

Reroll 2: 1d6 ⇒ 2
Reroll 3: 3d6 ⇒ (6, 6, 1) = 13
Reroll 4: 1d6 ⇒ 2
Reroll 5: 1d6 ⇒ 4

So ultimately that's 18, 15, 12, 18, 18, 14. I'm gonna go ahead and just take that.


Everyone will have been friends with Alex as an adult.


Okay, let's do this!

set 1:
18
3d6 - 2 + 6 ⇒ (2, 3, 5) - 2 + 6 = 14
3d6 - 2 + 6 ⇒ (2, 4, 5) - 2 + 6 = 15
3d6 - 2 + 6 ⇒ (6, 5, 2) - 2 + 6 = 17
3d6 - 3 + 6 ⇒ (3, 5, 6) - 3 + 6 = 17
3d6 - 1 + 3 - 3 + 6 ⇒ (6, 1, 3) - 1 + 3 - 3 + 6 = 15
reroll: 1d6 ⇒ 3
18 17 17 15 15 14 let's see if we can do better...
set 2:
18
3d6 - 4 + 6 ⇒ (4, 4, 4) - 4 + 6 = 14
3d6 - 1 + 3 - 3 + 6 ⇒ (5, 1, 4) - 1 + 3 - 3 + 6 = 15
3d6 - 2 + 6 ⇒ (6, 2, 4) - 2 + 6 = 16
3d6 - 2 + 6 ⇒ (4, 2, 5) - 2 + 6 = 15
3d6 - 2 + 6 ⇒ (3, 2, 2) - 2 + 6 = 11
reroll: 1d6 ⇒ 3
18 16 15 15 14 11 no...
set 3:
18
3d6 - 1 + 6 - 2 + 6 ⇒ (2, 6, 1) - 1 + 6 - 2 + 6 = 18
3d6 - 1 + 3 - 3 + 6 ⇒ (6, 1, 5) - 1 + 3 - 3 + 6 = 17
3d6 - 1 + 6 - 2 + 6 ⇒ (3, 2, 1) - 1 + 6 - 2 + 6 = 15
3d6 - 1 + 5 - 2 + 6 ⇒ (6, 1, 2) - 1 + 5 - 2 + 6 = 17
3d6 - 5 + 6 ⇒ (6, 6, 5) - 5 + 6 = 18
rerolls: 6d6 ⇒ (6, 1, 1, 3, 6, 5) = 22
18 18 18 17 17 15 <-- ok, yeah, let's go with this one.

My first idea is a (crappy, somehow, considering the stats) professional fighter - think kickboxing or MMA or something like that - who is a childhood friend of Alex. Their lives would have diverged fairly early, but as good friends do, they've always kept in contact. Starting out as a warrior, naturally, going into brawler.

edit: Hold on, are we rerolling 1s just once, or until it's no longer a 1? If the former, then the last set is 18 18 18 17 15 11. Still taking it either way.


Hello all, I am curious and intrigued to say the least. I believe I have a concept that should work out fairly well starting and then grow more later as we continue to develop.

set 1:

3d6 ⇒ (6, 3, 2) = 11
3d6 ⇒ (1, 5, 5) = 11
3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (3, 6, 6) = 15
3d6 ⇒ (6, 4, 1) = 11

reroll 2: 1d6 ⇒ 1
reroll 5: 1d6 ⇒ 6

Rolls: 14, 16, 15, 18, 18, 18


How familiar does one have to be with the Starfinder rule set for this game. I'm quite familiar with Pathfinder but I have never played a Starfinder game before.

Also, regarding proficiency with weapons/armor, is that more or less the same as described? Further, how do you feel about multi-classing? This is mostly in regards to the current NPC levels, I don't have any truly weird build ideas in mind.

Set 1:

3d6 ⇒ (1, 4, 4) = 9
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (3, 3, 1) = 7
3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (3, 3, 5) = 11

reroll 1: 1d6 ⇒ 5
reroll 2: 1d6 ⇒ 5
18, 15, 15, 15, 13, 14

Set 2:

3d6 ⇒ (3, 3, 3) = 9
3d6 ⇒ (3, 4, 5) = 12
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (1, 2, 2) = 5
3d6 ⇒ (2, 2, 5) = 9

Reroll: 1d6 ⇒ 4

18, 12, 15, 10, 12, 13

Set 3:

3d6 ⇒ (3, 2, 3) = 8
3d6 ⇒ (4, 6, 5) = 15
3d6 ⇒ (5, 3, 2) = 10
3d6 ⇒ (1, 6, 6) = 13
3d6 ⇒ (4, 1, 3) = 8

reroll 1: 1d6 ⇒ 2
reroll 2: 1d6 ⇒ 4

18, 12, 17, 14, 18, 14

Set 4:

3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (6, 6, 1) = 13
3d6 ⇒ (4, 1, 1) = 6

reroll 1: 1d6 ⇒ 5
reroll 2: 1d6 ⇒ 5
reroll 3: 1d6 ⇒ 4
reroll 4: 2d6 ⇒ (1, 1) = 2
reroll 5: 2d6 ⇒ (4, 4) = 8

18, 15, 16, 16, 18, 14

Set 5*:

3d6 ⇒ (6, 5, 1) = 12
3d6 ⇒ (1, 2, 5) = 8
3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (6, 5, 1) = 12
3d6 ⇒ (2, 5, 3) = 10

reroll 1: 1d6 ⇒ 6
reroll 2: 1d6 ⇒ 4
reroll 3: 1d6 ⇒ 3

18, 18, 15, 18, 17, 14
This set is particularly amazing, I'll stick with this one.


Awesome. I'll get to it later today.

Grand Lodge

I am interested. I will pull together a submission in a few days, as I am traveling now.


Just for kicks, I'll roll another set or two to see what it gets me. Mostly because I love rolling dice.

Set 2:
3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (6, 6, 3) = 15
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (6, 3, 6) = 15

Reroll 1: 1d6 ⇒ 4
Reroll 3: 1d6 ⇒ 4

18, 14, 18, 15, 17, 18. Definitely very good.

Set 3:
3d6 ⇒ (4, 3, 6) = 13
3d6 ⇒ (3, 5, 3) = 11
3d6 ⇒ (5, 3, 3) = 11
3d6 ⇒ (1, 5, 4) = 10
3d6 ⇒ (4, 4, 3) = 11

Reroll 4: 2d6 ⇒ (1, 3) = 4

18, 16, 14, 14, 15, 14.

I'll think I'll take my second set then, for 18, 18, 18, 17, 15, 14. Phenomenal, really.

Grand Lodge

Dice Rolls for Attributes:

Roll 1: 3d6 ⇒ (2, 3, 6) = 11
Roll 2: 3d6 ⇒ (2, 4, 2) = 8
Roll 3: 3d6 ⇒ (3, 6, 3) = 12
Roll 4: 3d6 ⇒ (2, 5, 3) = 10
Roll 5: 3d6 ⇒ (3, 2, 2) = 7

18, 15, 12, 15, 14, 11

Roll 1: 3d6 ⇒ (4, 1, 5) = 10
Roll 2: 3d6 ⇒ (6, 1, 4) = 11
Roll 3: 3d6 ⇒ (2, 4, 1) = 7
Roll 4: 3d6 ⇒ (5, 3, 5) = 13
Roll 5: 3d6 ⇒ (6, 1, 6) = 13

Reroll 1’s: 4d6 ⇒ (3, 4, 2, 6) = 15

18, 15, 16, 12, 16, 18

Roll 1: 3d6 ⇒ (1, 1, 6) = 8
Roll 2: 3d6 ⇒ (2, 2, 4) = 8
Roll 3: 3d6 ⇒ (5, 3, 2) = 10
Roll 4: 3d6 ⇒ (5, 2, 3) = 10
Roll 5: 3d6 ⇒ (5, 6, 5) = 16

Reroll 1’s: 2d6 ⇒ (3, 2) = 5

18, 15, 12, 14, 14, 17

Roll 1: 3d6 ⇒ (2, 1, 6) = 9
Roll 2: 3d6 ⇒ (1, 1, 2) = 4
Roll 3: 3d6 ⇒ (4, 1, 5) = 10
Roll 4: 3d6 ⇒ (3, 4, 2) = 9
Roll 5: 3d6 ⇒ (6, 4, 1) = 11

Reroll 1’s: 5d6 ⇒ (1, 6, 6, 6, 1) = 20
Reroll 1’s: 2d6 ⇒ (5, 4) = 9

18, 14, 18, 17, 13, 16 or
18, 17, 18, 17, 13, 16

Roll 1: 3d6 ⇒ (2, 4, 4) = 10
Roll 2: 3d6 ⇒ (6, 5, 5) = 16
Roll 3: 3d6 ⇒ (2, 3, 4) = 9
Roll 4: 3d6 ⇒ (1, 3, 1) = 5
Roll 5: 3d6 ⇒ (1, 5, 4) = 10

Reroll 1’s: 3d6 ⇒ (5, 3, 4) = 12

18, 15, 17, 13, 13, 15


I believe this seems interesting. I even have a character in mind somewhat. Let us see if the stats match up.

set 1:
3d6 ⇒ (4, 2, 5) = 11
3d6 ⇒ (3, 1, 6) = 10
3d6 ⇒ (1, 1, 3) = 5
3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (5, 5, 1) = 11

rerolls for dice roll 2 1d6 ⇒ 5
roll 3 2d6 ⇒ (1, 2) = 3
roll 4 1d6 ⇒ 2
roll 5 1d6 ⇒ 1

Reroll for the roll 3 1d6 ⇒ 4
reroll for the roll 5 1d6 ⇒ 1

Reroll for the roll 5 1d6 ⇒ 6

I think this is 18, 15, 17, 13, 14, 17. Imma see if a second set of rolls is better....

[spoiler= Set 2]
3d6 ⇒ (3, 1, 1) = 5
3d6 ⇒ (4, 2, 5) = 11
3d6 ⇒ (2, 2, 5) = 9
3d6 ⇒ (2, 4, 1) = 7
3d6 ⇒ (5, 6, 1) = 12
[/spoilers]

[spoiler= set 3]
3d6 ⇒ (5, 3, 3) = 11
3d6 ⇒ (1, 5, 1) = 7
3d6 ⇒ (1, 2, 2) = 5
3d6 ⇒ (4, 1, 3) = 8
3d6 ⇒ (4, 4, 2) = 10

[spoiler= set 4]
3d6 ⇒ (4, 3, 4) = 11
3d6 ⇒ (2, 4, 5) = 11
3d6 ⇒ (3, 5, 4) = 12
3d6 ⇒ (1, 6, 2) = 9
3d6 ⇒ (1, 4, 3) = 8

1d6 ⇒ 4
1d6 ⇒ 6

Set 4 seems to be 18, 14, 15, 15, 16, 16... maybe one more to see if better, but set 4 looks best.

[spoiler= set 5]
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (4, 1, 4) = 9
3d6 ⇒ (5, 1, 3) = 9
3d6 ⇒ (2, 6, 3) = 11
3d6 ⇒ (2, 4, 4) = 10

[spoiler= set 6]
3d6 ⇒ (1, 5, 1) = 7
3d6 ⇒ (4, 4, 2) = 10
3d6 ⇒ (2, 4, 2) = 8
3d6 ⇒ (2, 5, 4) = 11
3d6 ⇒ (6, 1, 6) = 13

[spoiler= set 7]
3d6 ⇒ (6, 4, 5) = 15
3d6 ⇒ (2, 3, 5) = 10
3d6 ⇒ (5, 6, 3) = 14
3d6 ⇒ (1, 6, 2) = 9
3d6 ⇒ (3, 3, 1) = 7

1d6 ⇒ 1
1d6 ⇒ 5
1d6 ⇒ 6

set 7 is 18, 17, 14, 17, 17, 14
[spoiler= set 8]
3d6 ⇒ (5, 3, 2) = 10
3d6 ⇒ (2, 6, 3) = 11
3d6 ⇒ (1, 1, 1) = 3
3d6 ⇒ (1, 1, 3) = 5
3d6 ⇒ (5, 1, 5) = 11

[spoiler= set 9]
3d6 ⇒ (6, 2, 2) = 10
3d6 ⇒ (4, 5, 2) = 11
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (6, 6, 4) = 16
3d6 ⇒ (4, 1, 3) = 8

[spoiler= set 10]
3d6 ⇒ (3, 6, 3) = 12
3d6 ⇒ (5, 5, 6) = 16
3d6 ⇒ (3, 3, 4) = 10
3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (5, 3, 3) = 11

[spoiler= set 11]
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (4, 2, 5) = 11
3d6 ⇒ (2, 3, 2) = 7
3d6 ⇒ (3, 5, 2) = 10
3d6 ⇒ (5, 5, 2) = 12

[spoiler= set 12]
3d6 ⇒ (5, 5, 4) = 14
3d6 ⇒ (5, 1, 2) = 8
3d6 ⇒ (1, 1, 6) = 8
3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (5, 5, 2) = 12

[spoiler= set 13]
3d6 ⇒ (1, 4, 4) = 9
3d6 ⇒ (2, 4, 1) = 7
3d6 ⇒ (5, 2, 3) = 10
3d6 ⇒ (5, 6, 6) = 17
3d6 ⇒ (1, 6, 4) = 11

[spoiler= set 14]
3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (1, 6, 6) = 13
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (2, 3, 4) = 9
3d6 ⇒ (3, 5, 1) = 9

[spoiler= set 15]
3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (6, 3, 3) = 12

[spoiler= set 16]
3d6 ⇒ (4, 2, 3) = 9
3d6 ⇒ (3, 2, 3) = 8
3d6 ⇒ (6, 5, 2) = 13
3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (4, 5, 5) = 14

[spoiler= set 17]
3d6 ⇒ (1, 3, 1) = 5
3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (6, 5, 4) = 15
3d6 ⇒ (3, 2, 6) = 11
3d6 ⇒ (5, 6, 6) = 17

[spoiler= set 18]
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (6, 5, 1) = 12
3d6 ⇒ (5, 3, 1) = 9
3d6 ⇒ (4, 4, 1) = 9
3d6 ⇒ (5, 6, 4) = 15

[spoiler= set 19]
3d6 ⇒ (3, 1, 1) = 5
3d6 ⇒ (1, 1, 3) = 5
3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (1, 4, 5) = 10

[spoiler= set 20]
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (4, 2, 4) = 10
3d6 ⇒ (2, 1, 3) = 6
3d6 ⇒ (1, 1, 6) = 8
3d6 ⇒ (5, 4, 2) = 11

[spoiler= set 21]
3d6 ⇒ (6, 1, 5) = 12
3d6 ⇒ (1, 3, 1) = 5
3d6 ⇒ (1, 6, 2) = 9
3d6 ⇒ (6, 4, 2) = 12
3d6 ⇒ (6, 3, 6) = 15

1d6 ⇒ 6
2d6 ⇒ (6, 6) = 12
1d6 ⇒ 2

this one is 18, 18, 18, 14, 16, and 18. We have a winner with 21
[spoiler= set 22]
3d6 ⇒ (4, 3, 4) = 11
3d6 ⇒ (5, 3, 6) = 14
3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (2, 1, 2) = 5
3d6 ⇒ (1, 3, 3) = 7

[spoiler= set 23]
3d6 ⇒ (1, 6, 2) = 9
3d6 ⇒ (1, 6, 6) = 13
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (3, 3, 3) = 9
3d6 ⇒ (6, 6, 5) = 17

[spoiler= set 24]
3d6 ⇒ (2, 3, 2) = 7
3d6 ⇒ (2, 6, 2) = 10
3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (4, 3, 5) = 12

[spoiler= set 25]
3d6 ⇒ (3, 5, 5) = 13
3d6 ⇒ (2, 6, 1) = 9
3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (6, 5, 4) = 15
3d6 ⇒ (1, 2, 2) = 5

18, 18, 18, 14, 16, and 18 from set 21 with the drops added in so set 21 is the final set Im picking, and Im going Warrior, like as a cop. I can work on the background and stuff later, i got my rolls


No traits that award magic can be selected.


Oh yeah, for the feat tax thing, are we using the blog post rules or the revised pdf?


set 1:

18
#1: 3d6 ⇒ (5, 3, 3) = 11
#2: 3d6 ⇒ (5, 5, 2) = 12
#3: 3d6 ⇒ (2, 3, 4) = 9
#4: 3d6 ⇒ (2, 6, 3) = 11
#5: 3d6 ⇒ (5, 1, 2) = 8

set 2:

18
#1: 3d6 ⇒ (6, 6, 1) = 13 6+6+6 = 18
#2: 3d6 ⇒ (1, 3, 6) = 10 5+6+6 = 17
#3: 3d6 ⇒ (6, 3, 5) = 14 6+5+6 = 17
#4: 3d6 ⇒ (5, 4, 5) = 14 5+5+6 = 16
#5: 3d6 ⇒ (5, 1, 6) = 12 5+6+6 = 17

reroll 2: 1d6 ⇒ 5
reroll 5: 1d6 ⇒ 3

Gave a pair of sets a go, definitely going with the second. As mentioned in the previous thread, planning a friend from college that hails from the mountains of New Hampshire. Army ROTC in college, deployed overseas for a time before being medically retired. Thinking perhaps he was recently discharged when Alex went to the Grand Canyon and accompanied him?


Blog post. I don't agree with the changes to the other feats from the PDF.


Working on background, but so far....Cataniela Maria Cortez Enaz, or Cattie as her friends call her, was a comms major and shared a few classes with Alex. She had a slight crush on him, but it was more due to how outgoing he was compared to her. They did have a shared passion of hiking, given how she was a normal beat cop in the streets of New York, so any chance she got to go out to the mountains and explore some new hiking trail with Alex was a highlight of her week, when she was able to get away from the city and go. Being a hiking companion m

She is fluent in both Spanish and English, and learned Italian to help out on the job somewhat. She is your basic modern cop, along with the dark humor and tattoos that come with the job. While she seems serious to outsiders, her friends from college and professional life know it is due to her being a more quiet person. She spends most of her time split between reading some trashy romance novels, and outdoors hiking, as she grew up in the city. She had missed the Grand Canyon trip which she b@!~@ed about a little, but it was due to work more than anything. So that helps out I can connect to wanderer82 a bit, maybe Cattie and your character shared some classes as well? I'm thinking I was a later friend met in college, and the shared interest of the outdoors kept us close. Even hiked together sometimes on weekends.

Grand Lodge

Sets 6-10:

Roll 1: 3d6 ⇒ (4, 6, 5) = 15
Roll 1: 3d6 ⇒ (6, 4, 5) = 15
Roll 1: 3d6 ⇒ (4, 6, 1) = 11
Roll 1: 3d6 ⇒ (2, 3, 4) = 9
Roll 1: 3d6 ⇒ (3, 6, 6) = 15

Reroll 1: 1d6 ⇒ 6

18, 17, 17, 18, 13, 18

WOW!

Roll 1: 3d6 ⇒ (1, 4, 1) = 6
Roll 1: 3d6 ⇒ (2, 2, 2) = 6
Roll 1: 3d6 ⇒ (1, 2, 6) = 9
Roll 1: 3d6 ⇒ (4, 3, 1) = 8
Roll 1: 3d6 ⇒ (6, 2, 3) = 11

Reroll 1: 4d6 ⇒ (4, 3, 3, 1) = 11

18, 14, 10, 15, 13, 15

Roll 1: 3d6 ⇒ (6, 2, 4) = 12
Roll 1: 3d6 ⇒ (5, 4, 2) = 11
Roll 1: 3d6 ⇒ (6, 5, 6) = 17
Roll 1: 3d6 ⇒ (6, 5, 2) = 13
Roll 1: 3d6 ⇒ (5, 6, 5) = 16

18,16,15,18,17,17

Roll 1: 3d6 ⇒ (3, 5, 1) = 9
Roll 1: 3d6 ⇒ (6, 4, 2) = 12
Roll 1: 3d6 ⇒ (2, 4, 5) = 11
Roll 1: 3d6 ⇒ (3, 3, 3) = 9
Roll 1: 3d6 ⇒ (4, 2, 6) = 12

Reroll 1: 1d6 ⇒ 3

14,16,15, 15, 12, 16

Roll 1: 3d6 ⇒ (6, 5, 3) = 14
Roll 1: 3d6 ⇒ (3, 6, 5) = 14
Roll 1: 3d6 ⇒ (4, 6, 1) = 11
Roll 1: 3d6 ⇒ (6, 1, 5) = 12
Roll 1: 3d6 ⇒ (2, 1, 6) = 9

Reroll 1: 3d6 ⇒ (1, 2, 3) = 6

18,17,17,16,17,15

Grand Lodge

So, I am going with set 6 of the die rolls. The idea behind my character is a somewhat privileged aspiring lawyer in New York, although his true passion is the arts (and specifically, the theater). I have written up the character sheet as a second level aristocrat (skills are from Pathfinder, as I am not exactly sure how to use the Pathfinder NPC class skills with the Starfinder skill categories). Character class targets are either Bard or Swashbuckler, depending on the needs of the group.

Say hello to Duncan MacMichael!

Backstory:

Duncan sits behind a small desk in a large room filled with other small desks. The hour is late, but he is still here at the office, filing virtual paperwork for Cravath, Swaine & Moore, as he has for the entire week! While his mother’s connections landed him this plum job right out of law school at NYU, they didn’t save him from starting on the bottom rung, and so here he is…

The salary at least was good, enough for him to afford the studio apartment in the ‘burbs and the parking spot for his sleek little roadster. At least today is Friday, and the weekend promises to be a welcome relief. Shakespeare in the park is on, and he is the understudy for Romeo—good thing his father insisted on those traditional fencing and language lessons...

Duncan is a likeable 25-year-old graduate of the New York University School of Law, just a few months shy of taking the Bar exam. Between the studying and working, he has little time for extra activities, but he has a few hobbies. Chief among these is the theater—his true passion, not law (as his mother would prefer). He is the dutiful son, however, and as long as he upholds the family honor, he is allowed these trifles.

Duncan has become quite proficient at both musicals and more traditional plays, and his skill in the fencing arts—a passion of his youth—has been quite helpful. Another passion he could so easily fall into is that of the SCA, specifically the Order of Defense championed by Sir Edward Grey of the East Kingdom. A fellow fencer, Edward had invited Duncan to a weekend event where the Age of Chivalry was re-created by dedicated enthusiasts. Their passion in recreating the middle ages as it could have been reminded him of the fantasy and adventure stories he had read as a youth, creating a yearning for a life of wonder and amazement…but adding on another hobby would have to wait until he passed the bar exam.

Early Saturday morning, Duncan packs his costume next to the fencing gear which resides permanently in his trunk, then starts the drive to the park, rehearsing his lines as he goes. Is it bad to hope Romeo has a head cold so he can step in? Then comes the fateful phone call—Alex is missing! Of course he will help! A few phone calls to clear his schedule later, Duncan is on his way to help find his friend!

Sovereign Court

Arghh, was trying to do all 25 sets (i'm a glutton for punishment) and it failed to edit! I guess that I'll just take set 2.

set 1:

3d6 ⇒ (3, 1, 3) = 7
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (5, 2, 6) = 13
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (2, 3, 4) = 9
reroll 1: 1d6 ⇒ 6
15,15,17,16,13,18

set 2:

3d6 ⇒ (4, 6, 3) = 13
3d6 ⇒ (2, 6, 3) = 11
3d6 ⇒ (2, 3, 1) = 6
3d6 ⇒ (1, 1, 1) = 3
3d6 ⇒ (5, 6, 6) = 17
reroll 1: 4d6 ⇒ (5, 6, 3, 5) = 19
16,15,14,17,18,18

Dark Archive

Of course, you know, I simply have to try for an adept.

Set 1:
3d6 ⇒ (2, 2, 5) = 9
3d6 ⇒ (5, 1, 2) = 8
3d6 ⇒ (1, 6, 3) = 10
3d6 ⇒ (5, 3, 2) = 10
3d6 ⇒ (1, 1, 1) = 3

Rerolling 1's: 5d6 ⇒ (6, 4, 5, 4, 3) = 22

18/15/17/16/14/15

Set 2:
3d6 ⇒ (6, 5, 4) = 15
3d6 ⇒ (4, 2, 5) = 11
3d6 ⇒ (3, 3, 2) = 8
3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (2, 3, 4) = 9

18/17/15/12/18/13

Set 3:
3d6 ⇒ (4, 2, 5) = 11
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (2, 3, 2) = 7
3d6 ⇒ (3, 2, 5) = 10
3d6 ⇒ (1, 5, 6) = 12

Reroll 1's: 2d6 ⇒ (2, 6) = 8

18/15/14/11/14/18

Set 4:
3d6 ⇒ (2, 2, 3) = 7
3d6 ⇒ (4, 1, 5) = 10
3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (6, 4, 4) = 14
3d6 ⇒ (1, 2, 4) = 7

Reroll 1's: 3d6 ⇒ (3, 4, 2) = 9

18/11/15/14/16/12

Set 5:
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (6, 3, 2) = 11
3d6 ⇒ (6, 3, 6) = 15
3d6 ⇒ (6, 6, 2) = 14
3d6 ⇒ (2, 1, 4) = 7

Reroll 1's: 1d6 ⇒ 1
Reroll 1's: 1d6 ⇒ 6

18/18/15/18/18/16

I'll take set 5 and be happy. It's late, so I'll figure out what to do with them tomorrow.

Sovereign Court

Ok, so I see several others have done all the sets, so I'm going for it :)

sets 3-10:

set 3
3d6 ⇒ (1, 6, 6) = 13
3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (6, 3, 4) = 13
3d6 ⇒ (6, 3, 5) = 14
rerolls: 2d6 ⇒ (5, 4) = 9
18,15,13,16,18,18

set 4
3d6 ⇒ (6, 5, 5) = 16
3d6 ⇒ (2, 2, 1) = 5
3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (1, 3, 4) = 8
3d6 ⇒ (6, 2, 5) = 13
rerolls: 2d6 ⇒ (3, 5) = 8
17,11,17,15,17,18

set 5
3d6 ⇒ (5, 6, 2) = 13
3d6 ⇒ (6, 3, 1) = 10
3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (5, 6, 5) = 16
3d6 ⇒ (4, 4, 2) = 10
rerolls: 1d6 ⇒ 6
17,18,16,17,14,18

set 6
3d6 ⇒ (6, 2, 3) = 11
3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (4, 3, 5) = 12
3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (3, 5, 6) = 14
15,16,15,18,17,18

set 7
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (6, 6, 4) = 16
rerolls: 2d6 ⇒ (4, 5) = 9
16,15,13,15,18,18

set 8
3d6 ⇒ (4, 5, 1) = 10
3d6 ⇒ (3, 5, 2) = 10
3d6 ⇒ (1, 5, 4) = 10
3d6 ⇒ (3, 6, 3) = 12
3d6 ⇒ (2, 2, 6) = 10
rerolls: 2d6 ⇒ (1, 4) = 5
reroll: 1d6 ⇒ 5
16,14,16,15,14,18

set 9
3d6 ⇒ (1, 6, 6) = 13
3d6 ⇒ (6, 4, 6) = 16
3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (3, 5, 1) = 9
rerolls: 4d6 ⇒ (3, 4, 3, 6) = 16
18,18,16,14,17,18

set 10
3d6 ⇒ (3, 5, 4) = 12
3d6 ⇒ (4, 3, 2) = 9
3d6 ⇒ (5, 1, 2) = 8
3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (1, 4, 5) = 10
too bad to reroll for

sets 11-15:

set 11
3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (5, 1, 5) = 11
3d6 ⇒ (3, 6, 6) = 15
3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (6, 1, 1) = 8
rerolls: 4d6 ⇒ (6, 1, 4, 6) = 17
reroll: 1d6 ⇒ 6
18,17,18,16,18,18

set 12
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (3, 3, 3) = 9
3d6 ⇒ (1, 5, 6) = 12
skip this one as well

set 13
3d6 ⇒ (4, 3, 4) = 11
3d6 ⇒ (2, 4, 3) = 9
3d6 ⇒ (4, 3, 6) = 13
3d6 ⇒ (5, 2, 6) = 13
3d6 ⇒ (4, 6, 2) = 12
14,13,16,17,16,18

set 14
3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (1, 5, 5) = 11
3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (3, 5, 4) = 12
skip

set 15
3d6 ⇒ (5, 6, 1) = 12
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (6, 1, 2) = 9
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (3, 1, 6) = 10
skip

sets 16-20:

set 16
3d6 ⇒ (3, 1, 2) = 6
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (3, 5, 4) = 12
skip

set 17
3d6 ⇒ (1, 1, 3) = 5
3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (3, 5, 6) = 14
3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (4, 5, 3) = 12
skip

set 18
3d6 ⇒ (4, 4, 5) = 13
3d6 ⇒ (3, 6, 3) = 12
3d6 ⇒ (4, 4, 1) = 9
3d6 ⇒ (1, 6, 3) = 10
3d6 ⇒ (6, 3, 3) = 12
skip

set 19
3d6 ⇒ (5, 5, 2) = 12
3d6 ⇒ (4, 3, 5) = 12
3d6 ⇒ (2, 1, 1) = 4
3d6 ⇒ (3, 1, 2) = 6
3d6 ⇒ (4, 1, 4) = 9
skip

set 20
3d6 ⇒ (4, 4, 3) = 11
3d6 ⇒ (6, 1, 6) = 13
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (2, 4, 6) = 12
skip

sets 21-25:

set 21
3d6 ⇒ (5, 6, 5) = 16
3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (2, 3, 6) = 11
rerolls: 3d6 ⇒ (4, 1, 5) = 10
reroll: 1d6 ⇒ 5
17,16,16,18,15,18

set 22
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (6, 3, 5) = 14
3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (4, 2, 6) = 12
skip

set 23
3d6 ⇒ (2, 3, 1) = 6
3d6 ⇒ (5, 4, 3) = 12
3d6 ⇒ (3, 1, 1) = 5
3d6 ⇒ (6, 4, 3) = 13
3d6 ⇒ (2, 4, 5) = 11
skip

set 24
3d6 ⇒ (2, 3, 4) = 9
3d6 ⇒ (2, 5, 4) = 11
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (3, 3, 6) = 12
skip

set 21
3d6 ⇒ (6, 1, 4) = 11
3d6 ⇒ (4, 3, 2) = 9
3d6 ⇒ (2, 4, 4) = 10
3d6 ⇒ (5, 2, 3) = 10
3d6 ⇒ (5, 5, 2) = 12
and skip

set 11 it is: 18,18,18,18,17,16

Sovereign Court

You say we are using the Starfinder skills, how do we know which are class skills?


DM Skull wrote:
There is a built in spell check on the site

There is?


Aw hell, we might as well do more. I've got the time and madness for it.

Sets 4-10:
Set 4
3d6 ⇒ (3, 5, 2) = 10 14
3d6 ⇒ (1, 4, 5) = 10 15
3d6 ⇒ (4, 5, 1) = 10 16
3d6 ⇒ (2, 1, 5) = 8 15
3d6 ⇒ (1, 2, 3) = 6 12

Rerolls: 4d6 ⇒ (3, 5, 4, 3) = 15

Set 5
3d6 ⇒ (6, 5, 1) = 12 17
3d6 ⇒ (4, 1, 3) = 8 13
3d6 ⇒ (6, 2, 3) = 11 15
3d6 ⇒ (1, 4, 4) = 9 14
3d6 ⇒ (4, 5, 3) = 12 15

Rerolls: 3d6 ⇒ (5, 2, 4) = 11

Set 6
3d6 ⇒ (5, 5, 6) = 16 17
3d6 ⇒ (6, 3, 2) = 11 15
3d6 ⇒ (6, 6, 2) = 14 18
3d6 ⇒ (2, 6, 5) = 13 17
3d6 ⇒ (6, 1, 5) = 12 17

Reroll: 1d6 ⇒ 3

Set 7
3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (5, 2, 4) = 11
3d6 ⇒ (3, 4, 3) = 10
3d6 ⇒ (1, 2, 2) = 5
3d6 ⇒ (4, 3, 1) = 8
Not even bothering to play with this one.

Set 8
3d6 ⇒ (4, 2, 6) = 12 16
3d6 ⇒ (1, 5, 6) = 12 17
3d6 ⇒ (4, 5, 3) = 12 15
3d6 ⇒ (4, 3, 5) = 12 15
3d6 ⇒ (1, 6, 5) = 12 17

Rerolls: 2d6 ⇒ (1, 4) = 5

Set 9
3d6 ⇒ (6, 1, 2) = 9 17
3d6 ⇒ (6, 1, 2) = 9 14
3d6 ⇒ (4, 5, 5) = 14 16
3d6 ⇒ (6, 2, 2) = 10 14
3d6 ⇒ (2, 3, 5) = 10 14

Rerolls: 2d6 ⇒ (5, 2) = 7

Set 10
3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (2, 6, 3) = 11
3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (4, 2, 4) = 10
3d6 ⇒ (6, 4, 3) = 13
Again, just not gonna bother.

And with that, honestly, I'll stick with my results from set 2. I can make a perfectly capable character out of that. Thinking at least one level of expert right now, maybe taking a level of warrior as well or sticking expert, we'll see.


So mulling things over while I create this thing I've decided at the beginning there will be no adept. Your first experience with magic will be in the campaign.

Grand Lodge

DM Skull wrote:
So mulling things over while I create this thing I've decided at the beginning there will be no adept. Your first experience with magic will be in the campaign.

That sounds reasonable to me. Do you have any idea of when we will get started? Also, any guidance on the Pathfinder to Starfinder skills conversion?


1 person marked this as a favorite.

I think star finder in its skill area has them. Look using the SRD its like on the right side of the screen if you look under each skill, it has the old pathfinder names there. Like Ride goes to...survival in starfinder

Grand Lodge

fatmanspencer wrote:
I think star finder in its skill area has them. Look using the SRD its like on the right side of the screen if you look under each skill, it has the old pathfinder names there. Like Ride goes to...survival in starfinder

I found a conversion chart in this link...hopefully it helps.

Grand Lodge

Is this still an active recruitment?


1 person marked this as a favorite.

I hope so! I'm excited about this idea!

Grand Lodge

Today marks three weeks since the recruitment opened. Hopefully we can start soon...


Hmmm, would seem I never dotted in with my completed character! This is wanderer82, presenting Maxim Ashvayne, NYU grad and former Army combat engineer turned north country paramedic.

Definitely excited to see where this could go.


Anyone have any updates?

Grand Lodge

Today marks a month since DM Skull’s last post on this forum. He has posted as late as yesterday in a different forum. He has also not responded to a PM I sent on September 2. I have given up on this recruitment—please PM me if it revives...

Community / Forums / Online Campaigns / Recruitment / Songs of Alethria All Messageboards

Want to post a reply? Sign in.