Reign of Winter by GM Deadly Secret - The Snows of Summer (Inactive)

Game Master Nayr Trebrot

4713 AR, Fireday, 21st Earstus at 12 PM
Location - trail to portal??

Current Map


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Your party makes your way to a path that is going up the hillside You follow it to get to the hut.

A small hut stands here on four legs, each one a single tree trunk whose gnarled roots resemble the toes of a giant chicken. The hut is constructed of heavy logs with a patchwork roof of shaved bark shingles. Inside the hut's open doorway, a small figure sits on a carved wooden chair, staring across the clearing at the trail on the other side.

You find yourselves, Mordred, Kishai, Cnut, Garrasay, and Satu, just outside of the hut, looking in.

Kishai approaches carefully. I wonder if this figure has anything to do with the spirit we've been seeing

Perception and knowledge nature results:
You look closer at the doll and do indeed fine there to be a resemblance to the phantom girl you encountered just moments ago. However, it has been aged, and now looks much like a crone. You note that one of its eyes appears to be a blue gemstone, and the other a mirror, though that means nothing to you.

Garrasay grips his flail and inches closer. He peers warily at the small figure sitting at the hut's doorway, expecting more sprites. Grrrrggr. Careful Kishai, there have been no friendly fey since the winter fell across the forest. RrrrRrRrrr.

Mordred stays close to Garrasay, preferring others to talk for now. His axe rests safely in his hands.


HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 | Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)

Kishai steps just inside the doorway of the hut to get a closer look at the doll, ready to rip it apart if she needs to but hoping that isn't necessary, as it's quite well made.
Perception to study doll and hut interior: 1d20 + 5 ⇒ (5) + 5 = 10
Way to step into danger and be completely non-perceptive there, Kisai


Kisai moves into the hut carefully, but finds nothing of note within. The doll, if eerie in design, seems to be just a doll. And, the hut a hut.


M Gnoll Magus (Nature bonded) 2: HP 16/21| AC16 (20) tch10 FF16 (20) | CMD14/FF14 | F6 R0 W3

Garrasay shifts uncomfortably "rrrrRrRr. We should move on, this place feels like a trap. The doll is out of place in the wilds and I have my doubts that whoever put it here was benevolent. Especially considering the ghost of the girl down below. GrGggggrrRr"


Male Skinwalker (Coldborn) Barbarian (Invulnerable Rager) 1

”I agree. Let’s keep moving.”


HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 | Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)

Kishai backs out of the hut, her gaze lingering on the doll. I know we need to find the source of this weather, but the mystery of these images and this doll intrigues me. I might need to return here someday.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

This is creepy somehow. I can feel the shivers running down my spine. The ghost of a girl telling weird stories, then we meet a similar looking crone in a hut on legs. Hopefully this is not some witchcraft and only a bad joke. Let's move on, the faster the better.


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

Mordred pushes aside Kishai gently as he also moves into the hut. Ignoring the complaints of his companions; Mordred takes a look around the hut, "nonsense Satu, We are looking for what is causing this weather, and this place reeks of Witchcraft. We should be looking around to see what can be found." however Mordred isn't stupid, he keeps a wary eye on the doll. ready to attack if necessary.

Preception: 1d20 + 5 ⇒ (12) + 5 = 17

I have never played this campaign before, Btw. But I am pretty sure this is a bad idea.


Lol, can't imagine why a creepy doll in a hut would ever be a bad idea...

Mordred finds much the same as Kishai had - a hut empty of furnishings except for the chair in which the doll sits.

While looking about the interior, a rust colored puddle forms up underneath Mordred's boot, then begins to crawl up his boot.


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

Am I grappled? is it attacking, or just crawling. because im inclined to just go still if its not attacking. but if I feel pain I want to try to escape.

"by the gods!"


No, you feel nothing at all

Mordred curses, and the creeping puddle...which does not seem wet but only a discoloration of the dusty snow-covered floor ceases to spread. It remains, an odd discoloration of the floor.


HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 | Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)
_Mordred_ wrote:
"by the gods!"

"Mordred, are you okay? What happened? Did you find something?"

Kishai stops retreating just outside the doorway and peers back in towards the Shabti man.


Cnut:
As you're standing and watching the hut ahead of you, you feel a lightening at your belt pouch as something seems to be lifting it. As soon as you notice it, the pressure goes away and your belt pouch falls back down.

DC 25 perception check:
You could be wrong, but you think you just saw the doll's hand move slightly from where it rests at its side.


Male Skinwalker (Coldborn) Barbarian (Invulnerable Rager) 1

I can’t make the check, I have a +0 in Perception.

Cnut looks around, confused. ”I could swear someone just tried to grab my belt pouch! Be on your guard!”


M Gnoll Magus (Nature bonded) 2: HP 16/21| AC16 (20) tch10 FF16 (20) | CMD14/FF14 | F6 R0 W3

The shaggy gnoll growls as he looks about and retreats to the hut's door "RrRrrrrgggg. More fey tricks. Its time to leave before their antics escalate. ggrRrGgg"

He leaves the hut and waits outside for the rest of the group.


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

Mordred moves slowly away from the opening of the hut stepping backward carefully. Obviously there is a presence of some sort already inhabiting the hut, " We beg of your forgiveness , spirt." looking to the others, "Ok I'm with you, if you want to leave.


HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 | Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)

Perception for what happened to Cnut: 1d20 + 5 ⇒ (9) + 5 = 14

Kishai begins to follow Garrasay, with a longing glance back at the hut. "This place fascinates me, and I would love to investigate it fully, but I agree we have to keep moving."


You turn away from the apparently harmless doll, and move to the southwest, where the trail seems to continue. Here, it continues through a narrow pass, descending south and east into an icy valley. An unusual pattern of lines is scratched into the fresh snow covering the trail at the edge of the clearing.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

The faster we leave this hut the better, i don't like it.

Satu follows her party, then stops at the unusual pattern.
What's this now?

Survival: 1d20 + 4 ⇒ (11) + 4 = 15


Satu moves forward and leans over to look at the pattern of lines in the snow. Upon closer inspection, it is actually a warning in Taldane that states "Turn back before the winter devours you."


HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 | Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)

"Interesting. Hopefully this is just intimidation and not a literal threat. I'm not in the mood to be eaten." Kishai moves around the writing so as not to disturb it and continues along the path.


Please see map linked above; could everyone please locate move yourself as Kishai moves along?


M Gnoll Magus (Nature bonded) 2: HP 16/21| AC16 (20) tch10 FF16 (20) | CMD14/FF14 | F6 R0 W3

"Rrrrgrgr. Remember the warning sign at the snowman by the river. We should be careful of a trap and ambush. rRRrrrgg"

perception: 1d20 + 2 ⇒ (13) + 2 = 15


Garrasay isn't able to find much else about this odd saying with a quick examination.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

The winter...does that mean the cold or Irrisen or something else? Maybe we shoud, bring some heat there. I wonder who wrote this though. You say you encountered another warning like this before?


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

"An Ice Elemental. I think." Mordred scratches his head trying to remember. "I agree about being cautious, there have been many unusual beasts running about it seems."

@Satu- Mordred shrugs off Satu's question, "It matters not, none of us are planning on turning back without end to this unusual weather too many people are depending on us."


As Kishai and Mordred pass the warning and Satu bends to inspect it, a sudden shock of cold more potent than any they'd experienced yet bursts out of the area with penetrating force. It glazes the skin in a sheen of ice, affecting Kishai, Mordred, and Satu alike. The blast carries with it a stinging, controlled burst of icy wind.

Cold Damage from Glyph of warding: 3d8 ⇒ (1, 4, 8) = 13
Reflex DC 14 for half damage. Garrasay and Cnut are not affected due to their location


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

Ref save: 1d20 + 1 ⇒ (19) + 1 = 20

The small explosion of cold air seeps into Mordred's cold weather outfit and almost blasts him off his feet. Looking up morde sees little pieces of snow falling to the ground afterwards. "damn that was cold" shivering as he straitens up from the blast. "I'm also getting pretty sick of these traps."


HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 | Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)

Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

Kishai shivers and blacks out for a second as the intense wind hits her. "Agreed. Do you mind if we rest for a minute, that hit me pretty hard"

Taking 1 minute to prepare an extract of CLW....then using it!
CLW: 1d8 + 2 ⇒ (1) + 2 = 3
eek. If people are willing to wait two minutes I'll do it again.
CLW: 1d8 + 2 ⇒ (3) + 2 = 5


I'd expect they'll wait...nothing else seems to be coming from the warning glyph.

Being that it's been a while since we rolled saves for the cold, I think it's time to do that now. We're starting fresh as if you've just gotten into it, as I don't want to go through the old pages and calculate where in the saves you would be. Please roll DC15 Fort saves, with any bonuses you have from cold weather gear, traits, and the like. Failure means 1d6 nonlethal damage.

After healed and recovered as much as you can, you continue forth through the pass. A cold wind blows through the valley, bringing a spray of sleet and broken ice. The sky ahead rolls with thick, gray clouds and the sun is only a dim glow somewhere in the mist.

The trail winds about to head south, and you follow it into the blinding gusts.

Perception DC 20:
You can see a form through the snow ahead...it seems no more than a shadow - white on white background. As soon as you take note of it, it disappears to the south.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Reflex save: 1d20 + 2 ⇒ (14) + 2 = 16 Taking 6 damage.

Fort save: 1d20 + 4 + 5 ⇒ (8) + 4 + 5 = 17

I'm not sure if we had a chance to heal since the battle at the hut. If not, Satu is down to 8hp now.

Satu grunts as the blast of cold hits her.
Whatever was that? A small salute from deep winter? Or something to stress the warning? Could have done without it. I could use a rest or something refreshing and warming soon.


Male Skinwalker (Coldborn) Barbarian (Invulnerable Rager) 1

Fortitude: 1d20 + 7 ⇒ (13) + 7 = 20

Thanks to his Ulfen blood and heavy coat, Cnut easily shrugs off the unseasonable weather.


M Gnoll Magus (Nature bonded) 2: HP 16/21| AC16 (20) tch10 FF16 (20) | CMD14/FF14 | F6 R0 W3

"errRrRR. They do like their traps, but who put this one here? The bandits were responsible for the earlier ones. Eerrggggg.

fort: 1d20 + 6 ⇒ (1) + 6 = 7


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

Fort save cold: 1d20 + 10 ⇒ (14) + 10 = 24

perception: 1d20 + 1 ⇒ (16) + 1 = 17

Despite the cold air pounding on morde he continues to make his path through the snow, unfortunately the snow and wind prevents him from seeing anything. Knowing snow blindness can happen in these types of environments Mordred wraps some cloth around his eyes to both keep the harsh light out and prevent at least some of the snow from getting into his eyes. We got to push on, And hopefully in a couple of hours we can find a safe place to rest. ", before continuing down the path.


Garrasay nonlethal damage: 1d6 ⇒ 2

Mordred pushes on into the blinding snow, forcing through the unforgiving terrain almost by force of will.

Perceptions:
Garrasay: 1d20 ⇒ 11
Kishai: 1d20 + 5 ⇒ (7) + 5 = 12
Cnut: 1d20 ⇒ 18
Satu: 1d20 + 5 ⇒ (11) + 5 = 16

Alas, the swirling snow is so thick that it conceals the form of a large white animal until the thing is nearly upon you! It looks frighteningly familiar...you've seen this creature before.

Initiatives:
giant weasel: 1d20 + 3 ⇒ (4) + 3 = 7
Satu: 1d20 + 2 ⇒ (5) + 2 = 7
Mordred: 1d20 + 1 ⇒ (14) + 1 = 15
Garrasay: 1d20 ⇒ 9
Cnut: 1d20 + 7 ⇒ (17) + 7 = 24
Kishai: 1d20 + 2 ⇒ (4) + 2 = 6


Only the weasel can act in the surprise round

The weasel rushes forward in a frenzy, blood trailing it from a wound on its leg. It runs in to bite at Mordred with sharp gnashing teeth.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

The creature slams into Mordred, completely surprising him with a vicious bite. When it lands the bite, the weasel clamps on and forces a wide open wound that continues to bleed.

Ouch, rough one. The weasel is attached per rule and is considered grappling, but Mordred is not considered grappled. Cnut, Garrasay, and Mordred are all up!


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

"Aggghhhhh" Mordred gives out a yell as the great beast attacks him, Summoning up all his will power not to attack the beast, he notices that the creature is already wounded. and maybe attacking out of some unknown issue. holding out a bloody hand to the others Morde tries to remain clam and tries to talk the creature down from continuing this attack. "don't attack it." Hoping calming moves will radiate to the creature.

Diplomacy chk; Wild empathy green knight archetype: 1d20 + 9 ⇒ (10) + 9 = 19

I have Diehard so i think its worth it to give a wild empathy a chance. This could suck though. I don't remember running into this creature before. did we?


Honestly, not sure you have the time to do that. By rule, it takes a minute but can be more or less depending upon the situation. It's a bit meta, but you'd fail with that roll anyway. Want to try something else, with Mordred knowing he wouldn't have the time to influence it?


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

I appearciate it DM , I’m ok with wasting my turn , I should have read it and I’ll stick with my action for it. I’ll be ok for everyone to just ingnore me and attack it anyways lol that way there is no meta gaming

Mordred tries to calm the beast but everyone can see it’s enraged.


Understood! Sorry if I missed anything in the game transfer and you didn't see this fella' yet...it's quite possible I misread that.


Male Skinwalker (Coldborn) Barbarian (Invulnerable Rager) 1

Cnut moves to the side, getting the clearest angle he can, then fires a day of fire at the creature.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Not that it’ll matte this time, I suspect, but that takes a -4 because I don’t have Precise Shot, doesn’t it?


HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 | Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)
GM Nayr wrote:
Understood! Sorry if I missed anything in the game transfer and you didn't see this fella' yet...it's quite possible I misread that.

I don't remember if we actually saw him, but we were definitely tracking him away from the traps until he went down a ravine and we decided to keep following the trail.


Yes sir, and you're right - doesn't matter for this one. Thanks for clarifying Kishai. Garrasay is still up before the weasel's turn.


M Gnoll Magus (Nature bonded) 2: HP 16/21| AC16 (20) tch10 FF16 (20) | CMD14/FF14 | F6 R0 W3

Garrasay snarls as he plows through the snow to get to the beast, drawing his flail as he goes. Gripping the weapon in two hands he swings it in a wide downward arc intending to put a quick end to the wounded animal.

flail: 1d20 + 4 ⇒ (9) + 4 = 13
damage (b)(2hand): 1d8 + 4 ⇒ (2) + 4 = 6


Cnut quickly responds and fires at the creature, but his shot flies wide of its mark as he makes the adjustment to miss Mordred. Mordred attempts a plea to the beast in an effort to save them both, but it falls on deaf, and hungry ears. It seems the weasel is ravenous, which makes sense in this forbidding wasteland of snow.

Garrasay moves forward and swings. The blow normally would miss, but with the weasel attached to Mordred, it cannot dodge the blow, and the flail slams into it. The weasel is forced to release its grip on Mordred, though the Green Knight's wounds continue to gush blood.

Bleed damage: 1d4 ⇒ 1

Now faced with a new threat, the weasel turns towards Garrasay and attacks in a frenzy. The creature's powerful bite clamps on to Garrasay and the creature latches on, its weight bearing down on the gnoll. As it is attached, it slashes with its claws, hitting with one. The wounds flow with blood

Bite: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Claw 1: 1d20 + 6 ⇒ (13) + 6 = 19
Claw 1 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw 2: 1d20 + 6 ⇒ (17) + 6 = 23
Claw 2 damage: 1d6 + 4 ⇒ (1) + 4 = 5

Confirm crit bite: 1d20 + 6 ⇒ (12) + 6 = 18
Additional damage: 1d8 + 4 ⇒ (3) + 4 = 7

Correct me if I'm wrong, but the bite and 1 claw hit - 10 damage. And, 1 more damage to Mordred.

Initiative bold you're up:
Cnut
Mordred
Garrasay
Weasel
Satu
Kishai


Male Shabti (looks almost human) 2nd lvl Cavalier (Green Knight)| AC 16 FF 15 Touch 11 | HP 4/21 | Fort +6, Ref +1, will +1 | Perception +1

Pulling away for the beast Mordred is bleeding for a ghastly wound in his leg that appears to have hit a artery as blood flows freely down his leg, Stepping forward morde spits blood on the ground before swinging his axe down on the creature.

Power attack greatxe: 1d20 + 2 ⇒ (3) + 2 = 5

Unfortunately due to his weakened state the blade just swings wide narrowly missing. that's my story and im sticking to it. :P


HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 | Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)

Kishai steps in behind the creature and takes a left handed swipe at it.

Claw w/ flanking: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Yay even with half movement I can get to a flanking position without having to risk an aao!


Nice, good hit! Waiting on Satu, Cnut, and Garrasay.


Male Skinwalker (Coldborn) Barbarian (Invulnerable Rager) 1

Attack: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Cnut fires another ray of flame at the weasel, careful to miss his comrades.


female half-elf AC 18 | Fort +4; Ref +9; Will +5 | HP 19 | Resistances cold 1 | Perception +5; low-light vision

Ah that looks mightily like sometime wounded his hindleg! It's wild!
Satu sports her spear suddenly with a fierce look in her eyes, stepping forward to meet the challenge.

spear: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 211d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Moving next to Garrasay.
Sorry I think I messed up the map by looking at it from phone.

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