Shorafa Pamodae

Kishai's page

172 posts. Alias of Mat_H.


Classes/Levels

Extract slots remaining: 2/3 | Extracts Prepared: None | Mutagen (STR) 1/1 | Active Conditions: endure elements (all day)

Gender

HP 16/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 |

About Kishai

Name: Kishai
Race and Class: Tiefling Alchemist (chirurgeon, vivisectionist)
Level: 2 XP: 2000
Alignment: True Neutral
Age: 26
Gender: Female
Languages: Abyssal, Aklo, Common, Hallit, Skald, Sylvan (1 racial, 1 from trait, 3 from INT)
Diety: None. Kishai is a scientist and atheist

Initiative: +2
Senses: Perception +5; Darkvision 60'
Speed: 30'

-----DEFENSE-----
Max HP: 17
AC: 16 Touch: 12 Flat: 14
CMD: 16 / 14FF
Fort: +4 Ref: +5 Will: +2
+2 to saves vs. poisons
Energy Resistance, Cold 5 (racial)

-----OFFENSE-----
Melee: 2xClaws +4 (1d4+3) B/S
Cold Iron Dagger +4 (1d4+3 19/20x2) P/S
Ranged: Dagger (thrown) +3 (1d4+3 19/20x2) P/S
CMB: +4
BAB: +1
Special Attacks: Sneak Attack +1d6

Effects of Mutagens:

Normal Stat Block: HP 17/17 | AC:16 T:12 FF:14 | CMD:16 FF:14 | F+4 R+5 W+2 |
STR Mutagen (+4 STR, -2 INT, +2 Nat Armor):
AC 18 (T12/FF16); CMD 18 (FF16)
2x Claws +5 (1d4+5) 20/x2
Dagger +5 (1d4+5) 19-20/x2
Dagger (thrown) +2 (1d4+5) 19-20/x2
All STR skills additional +2; All INT skills additional -1
STR Stat Block: HP 17/17 | AC:18 T:12 FF:16 | CMD:18 FF:16 | F+4 R+5 W+2 |
CON Mutagen (+4 CON, -2 CHA, +2 Nat Armor):
AC 18 (T12/FF16); CMD 16 (FF14)
HP 12/12; Fort save +5
All CHA skills additional -1
DEX Mutagen (+4 DEX, -2 WIS, +2 Nat Armor):
AC 20 (T14/FF16); CMD 18 (FF14)
Dagger (thrown) +3 (1d4+3) 19-20/x2
Reflex Save +6; Will Save +1
All DEX skills additional +2; All WIS skills additional -1

Special Abilities:

Alchemy: +1/lvl to craft(alchemy) to create alchemical items; can ID potions by touch (hold in hand for 1 round; Craft(Alchemy) check; DC for ID is 15 + potion CL)
Brew Potion: brew potions of any formulae known (up to 3rd level), using alchemist level as his caster level. The spell must be one that can be made into a potion.
Mutagen: (DC13) adds +4/-2 to physical/mental attributes and +2 natural armor for 10 minutes per level (STR/INT, DEX/WIS, or CON/CHA)
Sneak Attack: Attacks deal extra damage if target is flanked or flat-footed
Throw Anything: Proficient with improvised ranged weapons; +1 to hit with thrown splash weapons, add INT mod to damage, including splash damage.
Chameleon Discovery: Can shift colors of skin and equipment to blend into surroundings. Provides +4 to Stealth checks, +8 at level 10
Infused Curative: Extracts of cure spells automatically act as infusions and can be used by party members.
Poison Resistance: +2 to saves vs. poisons

Racial Traits and Abilities:

Darkvision: 60'
Maw or Claw (Claw): Gain two 1d4 claw attacks; replaces Darkness racial trait
Prehensile Tail: Your tail can retrieve small stowed objects on your person as a swift action; replaces Fiendish Sorcery racial trait
Scaled Skin (Cold): Gain natural armor 1, cold resistance 5; replaces Fiendish Resistance racial trait
Skilled: +2 racial bonus on bluff and stealth checks

Traits and Feats:

TRAITS:
Persecuted Expatriate +1 trait bonus on intimidate, intimidate is a class skill
Restless Wayfarer +1 trait bonus on Knowledge(Geography) and Knowledge(Local); Knowledge(Local) is a class skill

FEATS:
Iron Will: +2 on all Will saves

Ability Scores and Skills:

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 8 (-1)
-----------
Acrobatics +2
Bluff +1 (-1 CHA, 2 race)
Climb +3
Diplomacy -1
Disable Device +7 (2 rank, 3 class, 2 DEX)
Disguise -1
Escape Artist +2
Fly +2
Heal +4 (+6 if using healer's kit; 1 rank, 3 class)
Intimidate +5 (2 rank, 3 class, -1 CHA, 1 trait)
Knowledge(local) +8 (1 rank, 3 class, 3 INT, 1 trait)
Knowledge(nature) +8 (2 rank, 3 class, 3 INT)
Perception +5 (2 rank, 3 class)
Ride +2
Sense Motive +0
Stealth +10 (2 rank, 2 DEX, 2 racial, 4 discovery)
Survival +5 (2 rank, 3 class)
Swim +3
-----------
Background Skills:
Appraise +3
Craft(alchemy) +8 (2 rank, 3 class, 3 INT); +10 to create alchemical item
Sleight of Hand +7 (2 rank, 3 class, 2 DEX)

Formula Book:

2 per day
Cure Light Wounds
Deathwatch
Endure Elements
Enlarge Person
Heightened Awareness
Shield
True Strike

Gear:

Combat Gear:
MW Studded Leather Armor (20 lbs)
Cold Iron Dagger ( 1 lb )
Dagger (2) ( 2 lbs)
Other Gear:
Alchemist's Formula Book ( 3 lbs)
Alchemy Crafting Kit ( 5 lbs)
Backpack ( 2 lbs)
Bedroll ( 5 lbs)
Blanket ( 1 lb )
Belt Pouch (.5 lbs)
Cold Weather Outfit ( N/A )
Flint and Steel ( N/A )
Healer's Kit (10/10) ( 1 lb )
Ink, Black ( N/A )
Inkpen ( N/A )
Journal ( 1 lb )
Rope, Silk ( 5 lbs)
Soap (.5 lbs)
Thieves' Tools ( 1 lb )
MW Thieves' Tools ( 2 lbs)
Torch (4) ( 4 lbs)
Trail Rations (3) ( 3 lbs)
Waterskin ( 4 lbs)
Currency: 8g 5s 6c
Encumbrance: 61 lbs (light)
Weight Limits: 76/153/230 lbs

Background:

TBD

Personality:

Kishai is fascinated with the intricacies of all forms of anatomy and biology, whether humanoid, animal, or stranger creatures. This has led her to a nomadic life as she is constantly on the move looking for new and unusual creatures to study. Although she is very at home alone in the wild, she is also ok with staying closer to civilization for short periods in order to do research. She is rather anti-social, not because she does not enjoy the presence of other people, but because due to her clinical nature, her Tiefling heritage, and her obsession with studying creatures through interaction dissection and taxidermy often makes people dislike her. Her need to advance her knowledge of creatures has led her to want to interact with as many different types as possible, whether it is through killing them, healing them, interviewing them, or travelling with them.