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Igor feels momentarily frustrated with the eagle in the way of his explosive attacks.
"Move back. Let that blasted bird finish the job."
Igor moves back out of sight of the Vargouille and takes a defensive posture (Full Defense).

GM Valen |

The eagle manages only to sink a single talon into the outsider.
Annoyed by the fresh wound, the vargouilles beats its wings to back away from the summoned creature. It lets out a curse.
"Plummet to the ground, you feathered plaything of a gnome!"
Its horrid mouth then distends to unleash a terrifying shriek.
Summoned eagle must make a Fortitude save (DC 12). On a failure, it is paralyzed for rounds equal to: 2d4 ⇒ (2, 2) = 4
Having resisted the vargouille's shriek already this day, the Pathfinders are unaffected.
Nothing emerges from the restroom.
Eighth Round of Combat Begins
PCs in bold may take a full round of actions
Solemnia
?? in Restroom
Igor
Jurmo
Drelluandast (Summoned eagle must make Fort save)
Vargouille (red) -13 HP

A Summoned Monster |

Fortitude vs DC 12: 1d20 + 3 ⇒ (10) + 3 = 13
The bird shrieks as it flaps its wings in defiance, flying higher before lashing out at the vargouille...
Bite, Higher Ground: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Bite damage, Smite Evil: 1d4 + 1 ⇒ (2) + 1 = 3
Claw, HG: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Slashing, Piercing damage, SE: 1d4 + 1 ⇒ (1) + 1 = 2
Claw, HG: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Slashing, Piercing damage, SE: 1d4 + 1 ⇒ (2) + 1 = 3

GM Valen |

The celestial eagle tears, beak and talon, into the vargouille. The outsider's remains fall fast to the stone floor with a sickly plop.
COMBAT OVER
In addition the large, stuffed behemoths, there remain a number of masks in the room. Their exotic nature would undoubtedly prove most useful to one who dallies within certain social circles, such as a Taldan collector or noble, especially with so many fascinating balls and parties approaching. Otherwise, there is nothing else in the room of note.
There are two doors along the northern wall where the not-masks-but-actually-outsiders once hung.
One is the restroom, already skimmed by the invisible person accompanying the party.
You happen upon a simple room of unadorned stone, which is piled floor to ceiling with boxes and crates. The arrangement of these items allows room for only a few small corridors between these towers of dusty, mothballed exhibits.
From the next room over, the restroom, you can hear the sound of cackling.

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Igor comes back into the room and gives the gnome a wink.
"Good job with the bird there. A simple spell but well executed."
He then begins to look around the room for items of interest.
Take 10 on Perception is 30.

GM Valen |

He then begins to look around the room for items of interest.
Ninja'd
In addition the large, stuffed behemoths, there remain a number of masks in the room. Their exotic nature would undoubtedly prove most useful to one who dallies within certain social circles, such as a Taldan collector or noble, especially with so many fascinating balls and parties approaching. Otherwise, there is nothing else in the room of note.
There are two doors along the northern wall where the not-masks-but-actually-outsiders once hung.
One door, if opened, leads to the restroom, already skimmed by the invisible person accompanying the party.
You happen upon a simple room of unadorned stone, which is piled floor to ceiling with boxes and crates. The arrangement of these items allows room for only a few small corridors between these towers of dusty, mothballed exhibits.
From the next room over, the restroom, you can hear the sound of cackling.

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"Is everyone prepared to enter the restroom. A sound of cackling can be heard. Perhaps another madman? Or even Nigel?

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"I only know one way to unload this crossbow." he points it at the rest room door.

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"Maybe the mists got to Nigel too," Drelluandast adds as he carefully places a lustrous stone back into his pack. "The person we found earlier mentioned that the folks from the ceiling went mad, so this could be in a similar vein?" He squares his small shoulders, ready to follow his taller companions.
Using pearl of power to un-expend summon monster I.

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Igor heads into the room.
"Let us check out my hunch. We might be putting that scroll to use after all."

GM Valen |

The elf opens the door to the restroom, which are obviously to be for the use of visiting clientele. Several stalls are here and a huge cesspool below collects the offal.
Mad laughter echoes in this cramped stone chamber. The stench of sewage battles the cold of the mist, but through the haze can be seen smears of blood across the floor, walls, and ceiling, as well as the doors of several stalls.
Drelluandast, Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Igor, Perception: 1d20 + 20 ⇒ (15) + 20 = 35
Jurmo, Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Solemnia, Perception: 1d20 ⇒ 8
Drelluandast init: 1d20 + 4 ⇒ (4) + 4 = 8
Igor init: 1d20 + 9 ⇒ (17) + 9 = 26
Jurmo init: 1d20 + 1 ⇒ (2) + 1 = 3
Solemnia init: 1d20 + 5 ⇒ (6) + 5 = 11
M, Perception: 1d20 + 6 ⇒ (12) + 6 = 18
S, Perception: 1d20 + 9 ⇒ (7) + 9 = 16
M init: 1d20 + 6 ⇒ (5) + 6 = 11
S init: 1d20 + 3 ⇒ (16) + 3 = 19
The source of the laughter is a bestial creature, hunched within one of the stalls. Next to it, is a coiled, spotted serpent.
Foes now placed on Map.
COMBAT BEGINS
First Round of Combat Begins
PCs in bold may take a full round of actions
Igor
Serpent
Bestial creature
Solemnia
Drelluandast
Jurmo

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Igor attempts to blind both of his opponents and then moves out of the way.
Glitterdust Will DC 19
Planes - Bestial Creature: 1d20 + 11 ⇒ (20) + 11 = 31
Planes - Serpent: 1d20 + 11 ⇒ (12) + 11 = 23

GM Valen |

@ Igor - Sorry, the Knowledge check for the serpent should have been nature. Now, corrected in post above.
Bestial Creature, Will (DC 19): 1d20 + 4 ⇒ (17) + 4 = 21
Serpent, Will(DC 19): 1d20 + 1 ⇒ (3) + 1 = 4
Unaffected, the brutish beastman comes rushing out of the stall, through the open door and swings its fist at the first creature it sees.
1 Drelluandast, 2 Jurmo: 1d2 ⇒ 2
Melee (slam): 1d20 + 3 ⇒ (8) + 3 = 11
Damage (B): 1d4 + 1 ⇒ (3) + 1 = 4

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@GM Valen - Not a problem my Knowledge check would only be a 21. Knowing things in a party with three wizards is not the problem. The difficulty is falling down when hit. ;)

GM Valen |

The serpent slinks after the bestial creature, preparing to coil.
First Round of Combat Cont'd/Second Begins
PCs in bold may take a full round of actions
Solemnia
Drelluandast
Jurmo -? HP
Second Round
Igor
Mist-tainted Man
Speckled Viper (readied action)

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Drelluandast pulls out the scroll from the office and reads through it in a rapid-fire manner only nervous and excitable gnomes can produce.
Move action to retrieve scroll (anti-mist), standard (?) to “cast”.

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@Drelluandast - I thought my character had the scroll from the office. At least if I am thinking of the same scroll that he identified with his linguistic check. He would be the type to hold on to this type of item. Also a point of interest Break Enchantment is a 1 minute casting time so even if you had it you might want to rethink your action. ;)

GM Valen |

EDITED DUE due to spell casting time
Casting time of break enchantment is one minute per CRB, pg. 251. Scroll activation is a standard action or spell's casting time, whichever is longer, per CBR, pg. 490.

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^This works as well.

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@GM Valen - Except the Gnome never had the scroll. If you want to plot handwaive the casting time ... (Please look up thread).

GM Valen |

Drellunadast may choose a different course of action this round.
First Round of Combat Cont'd/Second Begins
PCs in bold may take a full round of actions
Solemnia
Drelluandast
Jurmo -? HP
Second Round
Igor
Mist-tainted Man
Speckled Viper (readied action)

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Jurmo is startled by the onrushing brute, he drops his crossbow the bolt careens into the owlbear. He steps back from his for and with an arcane word electricity begins arcing from his hand.
Know planes: 1d20 + 8 ⇒ (20) + 8 = 28
5ft step and cast shocking grasp

Madcap! |

Unaffected, the brutish beastman comes rushing out of the stall, through the open door and swings its fist at the first creature it sees.
Knowledge (local): 1d20 + 6 ⇒ (19) + 6 = 25
"Kevin?"
mwk light flail v Captain Cave Man! or Kevin as the case may be (invisible, sneak attack): 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 damage (sneak attack): 1d8 + 1 + 1d6 ⇒ (5) + 1 + (2) = 8
And is promptly hit in the head with a steel fist connected by a chain to short haft in turn connected to the hand of a lean figure dressed in a gaudy black, gold, and red jester's motley.
"Hands to yourself, Bucko! And where you even doing in there for so long? Playing with your snake!"

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Noted.
Skipping backwards, Drelluandast pulls out a bit of butter from his pouch and throws it at the doorway. He mutters a short spell, and the lubricant suddenly spreads across the floor like oil in a pan.
5 ft step and cast grease (Reflex 15) in cyan square.

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Igor stays out of the reach of the ape-man as he maneuvers behind Jurmo. He whips up an alchemical concoction and throws it at the snake.
fire b.,cover,touch: 1d20 - 1 ⇒ (6) - 1 = 5
damage: 1d6 + 5 ⇒ (2) + 5 = 7
miss 1 square,direction: 1d8 ⇒ 3
The fiery vial misses horribly but does land next to the snake and ape-man in a grand explosion.
Lucky Miss. Both the snake and monkey man must make a reflex DC 15 or take 6 fire damage otherwise they will take 3 splash damage on a save.

GM Valen |

@ Jurmo - Your profile indicates that iron skin is up, but I could not find the post where it was activated.
Mist-tainted human, Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
Mist-tainted human, Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
The mist-tainted human is struck by the now visible elf, but remains standing. The bestial human readily avoids much of the alchemical flame and falling.
The serpent, however, is consumed by the flames.
Angered by being struck, the mist-tainted creature lashes out at the newly-appeared Pathfinder.
Melee (slam): 1d20 + 3 ⇒ (5) + 3 = 8
Damage (B): 1d4 + 1 ⇒ (2) + 1 = 3
Second Round of Combat Cont'd/Third Begins
PCs in bold may take a full round of actions
Solemnia
Drelluandast
Jurmo -? HP
Third Round
Igor
Mist-tainted Man -11 HP
Speckled Viper

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Igor steps back and quickly mixes up another flaming batch but this times does not aim directly at the mist-tainted man but at wall behind him.
Aiming at the ground, grid intersection (bottom,right) of the mist-man. This needs to hit AC 5.
Fire b.,to hit AC 5: 1d20 + 3 ⇒ (19) + 3 = 22
Splash damage will be 6 hit points Fire or 3 hit points fire on a Reflex DC 15 save.

GM Valen |

Mist-tainted human, Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
The mist-tainted brute cannot avoid the fiery splash.
Second Round of Combat Cont'd/Third Begins
PCs in bold may take a full round of actions
Solemnia
Drelluandast
Jurmo -? HP
Third Round
Igor
Mist-tainted Man -17 HP

Madcap! |

The Marvelous Madcap reaches for her patented move.
"HEY! NO PEEKING!" **DOINK! SLAP! DOINK!**
improved dirty trick (blind) v monkey man in the middle: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
She takes a step back.

Madcap! |

The Marvelous Madcap reaches for her patented move.
"HEY! NO PEEKING!" **DOINK! SLAP! DOINK!**
[dice=improved dirty trick (blind) v monkey man in the middle]1d20+3+2
Actually Madcap gets another +1 Dirty Maneuvers bonus for being a cad, and +2 for Agile Maneuvers (because her Dex mod is 2 higher than her Str mod). So total 23. Hopefully folks are able to jump in and grab or punch him now.

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Hah! If the rest of the party weren't wizards, perhaps we'd take better advantage of that. Though Jurmo does have his shocking grasp active...
Pulling out his trusty bottle of acid once more, Drelluandast flicks a ball of green liquid at the poor man.
Ranged Touch: 1d20 + 4 ⇒ (17) + 4 = 21
Acid damage, Focus: 1d3 + 1 ⇒ (1) + 1 = 2

Madcap! |

Hah! If the rest of the party weren't wizards, perhaps we'd take better advantage of that.
Hey, back off man. I'm a scientist.
Pulling out his trusty bottle of acid once more, Drelluandast flicks a ball of green liquid at the poor man.
"I'll need to get a boutonnière that does that, Straw Hat. I thought you were really going to get in there and bite his heel like a vicious Pomeranian, or something."

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Jurmo jumps a little, his skin reflexively hardens and he looks over his shoulder, then up to the three balls of light floating near him. "Was I suppose to be sneaking?"
Jurmo steps forward and attempts to shock the Ape-man, but misses. Oh no
Attack vs Touch: 1d20 + 2 ⇒ (8) + 2 = 10
On hit Electricity: 2d6 + 1 ⇒ (2, 1) + 1 = 4

GM Valen |

"Nyuk!" cries the brute as he is blinded by the woman. He howls in pain as acid burns his hide.
Following the sound of the last swing in his direction, the brute strikes out towards Jurmo's direction.
Melee (slam): 1d20 + 3 ⇒ (15) + 3 = 18
Damage (B): 1d4 + 1 ⇒ (3) + 1 = 4
Miss if <51%: 1d100 ⇒ 100
His fist hammers against the wizard's fragile frame.
Third Round of Combat Cont'd/Fourth Begins
PCs in bold may take a full round of actions
Solemnia
Drelluandast
Jurmo -4+? HP
Fourth Round
Igor
Mist-tainted Man -19 HP (blinded)

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"Ouch, crap."
Jurmo tries one more time to shock the man before fleeing.
Attack vs Touch: 1d20 + 2 ⇒ (15) + 2 = 17
On hit Electricity: 2d6 + 1 ⇒ (5, 4) + 1 = 10
As the jolt hits the Wizard steps back.
5ft

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If the man is still conscious:
Drelluandast flicks another ball of acid at the unfortunate man. ”Be careful not to kill him!” he calls to the strangely-hatted woman next to him. ”That could be Nigel underneath all that hair!”
Ranged touch: 1d20 + 4 ⇒ (18) + 4 = 22
Acid damage, Focus: 1d3 + 1 ⇒ (3) + 1 = 4

GM Valen |

As the jolt hits the Wizard steps back.
The discharge lays the bestial man low.
COMBAT OVER
As he collapses onto the floor, his body twitching as it nears death, silvery mist can visibly be seen leaving through the man's ears, nose, and open wounds. Through the resulting mist in the air, the creature's form can be seen to be changing, resembling now less a hairy ape and more a pudgy, bald human.
With a successful Perception check (DC 12), you may also view the spoiler below:

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Perception: 1d20 + 2 ⇒ (6) + 2 = 8

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Igor easily notices the body of the half-orc and the key of rings (Take 10 on Perception is 30). He recovers the remains and the keys and then if possible cleans his hands.
"That was disgusting. Shall we continue? Perhaps the last small attached room that we did not explore yet and then the large room to the North?"

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"Igor! Stop playing in the toilet - he's dying!" Drelluandast cradles the man's head in his small arms as he tries to bandage the myriad of burns decorating the man with scraps of cloth from his damp robes. "In my pack - there's a wand. Hurry!"
Heal to Stabilize: 1d20 + 0 ⇒ (19) + 0 = 19

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Jurmo will reach for his own wand and hand it to the Gnome

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Igor looks at the man as Drelluandast is able to stabilize his condition.
"He looks fine to me. Good job. If you want me to use your wand on him I will."
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

GM Valen |

The bald man is alive, but remains unconscious. He is human.
More healing or leave him be?

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Igor looks slightly annoyed at the man still not being awake. He gives the Gnome back his wand and draws one of his own.
"Fine, fine. I will take a charge off my own wand just to move this along."
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Madcap! |

Madcap visits the restroom stepping gingerly over the fried snake.
perception: 1d20 + 4 ⇒ (6) + 4 = 10
All she's really searching for is a clean and empty stall.
"Ahhh."

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Jurmo holds out his wand akwardly for a few more moments before returning it to his pocket.

GM Valen |

As the wand's healing power seals up his wounds, the man is brought to his senses. Looking around, he squints at the Pathfinders that rescued him and he begins to smile as he reaches around on the ground for something. However, upon catching a glimpse of the severed head of a half-orc, breaks out into sobs.
"Sheg! Sheg!" he cries out, tears welling up in his eyes. "Ooooh, Sheg! What happened? What is going on? How could this happen to poor Sheg?"

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”Umm... well, someone brought an artifact in here that produced this mist. It overpowered you and used your body to... well...” The gnome’s voice trails off as he pats the man’s leg awkwardly. ”It wasn’t you - it was whatever evil force hides in this mist. You, um, might want to go outside the museum. There are some other employees we rescued as well!”
Diplomacy (?): 1d20 + 1 ⇒ (10) + 1 = 11

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Igor puts his wand away. He then points the way to the exit having little patience for witless former ape-men.
"Get out. We have work to do here."
He looks at Jurmo and notices that he is wounded again. He reaches out for the man's wand so he can undo the damage.
Jurmo you can just roll for your own CLW wand out of combat as Igor will always heal you.
"Shall we finish with the small room first?"