GDVIII: Redelia's Mists of Mwangi (Inactive)

Game Master Redelia


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Devil We Know | Ashes of Discovery (Hellknights) | Ashes of Discovery (Desna)
Drelluandast wrote:
”It wasn’t you - it was whatever evil force hides in this mist. You, um, might want to go outside the museum. There are some other employees we rescued as well!”

"This is all so awful. First, the mists came, then I saw Nigel carried away by a host of mad, slavering apes and monkeys. Then, I black out and when I come to, I find Sheg is--!" Overcome with grief and fear, the man flees the museum.

The other door in the east exhibit hall, leads to a simple room of unadorned stone is piled floor to ceiling with boxes and crates, allowing room for only a few small corridors between these towers of dusty, mothballed exhibits.

Only a single room left to explore in the museum. Please post any additional preparations before entering the last room.

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

”Um, you with the hat?” Drelluandast hesitates, not quite sure how to address the jester. ”If you, uh, get close to people, maybe this will help protect you.” He reaches out tentatively with a hand that glows with pale white light.

Casting protection from evil on Madcap, if accepted. Drelluandast can stand towards the back of the group when we open the door.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

Igor quickly whips up an extract of Heightened Awareness.

"Move to the last door but do not go in. I am going to leave for a moment to drink something. I will be back in under a minute."

Igor exits the museum momentarily to leave the evil mists. He then throws caution to the wind consuming his mutagen and then an extract of Heightened Awareness and Reduce Person. He tightens his scarf around his mouth and nose before returning into the mists and back to the business at hand.

You can never be too careful with this crazy mist.
His Heightened Awareness will trigger with his next initiative check. Hence the +16 modifier.

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Jurmo accepts the healing from his wand, and re-powers his Iron Skin.

Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
GM Valen wrote:
"This is all so awful. First, the mists came, then I saw Nigel carried away by a host of mad, slavering apes and monkeys...."

"Can't be. I've been watching them since they got here. Oh! You meant--." As the man leaves she adds "And tell whomever you're nearly out of paper."

Drelluandast wrote:
”Um, you with the hat?”

"It's a cap. And it's Madcap, Straw Hat."

GM Valen wrote:
Drelluandast hesitates, not quite sure how to address the jester. ”If you, uh, get close to people, maybe this will help protect you.” He reaches out tentatively with a hand that glows with pale white light.

"Ooh that's sweet, but I never get close to people, they'll only hurt you in the end."

Protection accepted, Thanks!


Venture Lieutenant, Play by Post (online)

last chance for any preparations. I'll wait about 24 hours before starting up the last room.


Venture Lieutenant, Play by Post (online)

You move into the final museum room. A long hallway leads to this grand hall, wherein the Blakros Museum shows off its finest collections. Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area. At the center of this sprawling chamber, a miniature replica of a traditional Mwangi ziggurat rises out of the mist to a height of nearly twenty feet. At the top of the ziggurat, a rail-thin elven gentleman is strapped to an altar, his bare chest painted with strange sigils and monkey paw-shaped blots of paint.

You find a band of savage primates (escaped from all over Absalom) snarling, spitting, and cavorting madly about the ziggurat. Nearly 20 apes, baboons, and other monkeys revel here, but a terrifying howl shatters the revelry right after you arrive and the primates scatter into the mists, making way for their champion, a large ape named Da’Tunga.

I need an initiative roll for each of you, and also a perception roll that I can't explain right now. I'll let you roll initiative yourself since this is the big battle of the scenario and I need to wait for your perception checks anyway.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

Igor looks around with great curiosity.

Perception: 1d20 + 19 ⇒ (3) + 19 = 22
Initiative, expending Heightened Awareness: 1d20 + 16 ⇒ (9) + 16 = 25

With three wizards in the party we have tons of knowledge skills. If there is something we could know can you please add a spoiler button in your next post?


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
GM Redelia wrote:
You move into the final museum room. A long hallway leads to this grand hall, wherein the Blakros Museum shows off its finest collections. Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area. At the center of this sprawling chamber, a miniature replica of a traditional Mwangi ziggurat rises out of the mist to a height of nearly twenty feet. At the top of the ziggurat, a rail-thin elven gentleman is strapped to an altar, his bare chest painted with strange sigils and monkey paw-shaped blots of paint.

"Great, we're in time for the half-time show. Wait, is that Nigel? Guy's a total prima-donna."

initiative: 1d20 + 5 ⇒ (11) + 5 = 16

perception: 1d20 + 4 ⇒ (18) + 4 = 22

GM Redelia wrote:
Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling....

How low to the floor do the vines reach?

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

”It must be him! Hurry!”


Venture Lieutenant, Play by Post (online)

Jurmo?

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Init: 1d20 + 1 ⇒ (14) + 1 = 15


Venture Lieutenant, Play by Post (online)

Madcap and Igor notice a very small (technically diminutive) idol moving among all the apes rushing to get out of the way.

init Da'Tunga: 1d20 + 2 ⇒ (2) + 2 = 4
init idol: 1d20 ⇒ 8

The entire party acts before the bad guys.


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
GM Redelia wrote:
Madcap and Igor notice a very small (technically diminutive) idol moving among all the apes rushing to get out of the way.

Like a walking statue trying to get out of the way of the dancing apes?


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

And the question about the vines above.

"Hey Straw Hat, what's that?" Madcap says pointing out the dancing statue to Drelluandast.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

The diminutive wizard steps with care (5' step) out of the reach of the enormous gorilla. Concerned for the safety of Nigel and potential collateral damage he weaves a non-damaging spell.

5'step. He will cast Color Spray Will DC 16 at the gorilla.

I want to move this combat along and our characters have knowledge skills and we get to act first. I am posting this action for the sake of expediency. If he is immune to mind-affecting and my character knows it I will change the spell cast to Grease Reflex DC 18.

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

Drelluandast's arms begin to flail again as magical energy rushes around his tiny frame. With a yell, he releases it!

Fortitude vs DC 16: 1d20 + 7 ⇒ (18) + 7 = 25

Using Acadamae Graduate to cast summon monster 1 as a standard action, possibly becoming fatigued in the process.

With a gentle plop, a brightly-colored frog appears on top of the gorilla's head. "You with the hat! Get him while he's distracted!" Drelluandast yells.


Augmented Small Air Elemental | HP 17 | AC 17 Touch 14 FF 14 | F: +6, R: +6, W: +0 | Perc: +4, Darkvision | Fly 100 ft | Active conditions:

"Croak!"

Frog Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Bite damage, Smite Evil: 1 + 1 = 2

If the attack hits, the gorilla needs to make a DC 10 Fortitude check or be poisoned (taking 1d2 poison damage each round until it makes the save). If the gorilla is not evil, the Smite damage will not apply and can be removed from the above damage roll.


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
A Summoned Monster wrote:
"Croak!"

"Yeah, what ever you do don't do that." Madcap says to the frog.

Drelluandast wrote:
With a gentle plop, a brightly-colored frog appears on top of the gorilla's head. "You with the hat! Get him while he's distracted!" Drelluandast yells.

Madcap looks at Jurmo "You heard him! Chop chop! Go get 'em Non-Straw Hat Dude--Wait!" she holds Jurmo back (I am certain he was jumping in) "Is it a him? or did you mean the statue of little David running around over there?"

She takes a closer look at the ape shrugs and says "What the hells." She swings her flail upward between it's knees. There's a noise.

masterwork light flail v big gorilla-thing whose name somehow has popped into Madcap's head (Now Blind! Bonus): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 damage (Now with sneak attack!): 1d8 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8


Venture Lieutenant, Play by Post (online)

will save: 1d20 + 2 ⇒ (10) + 2 = 12
blinded turns: 1d4 ⇒ 2

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

@GM Redelia - Unless the Gorilla has some type of immunity that we do not know then he should be stunned as well for 3 (2+1) rounds. As per spell description


Venture Lieutenant, Play by Post (online)
Igor Ivantoe wrote:

@GM Redelia - Unless the Gorilla has some type of immunity that we do not know then he should be stunned as well for 3 (2+1) rounds. As per spell description

yep, that was just rolling dice, not any sort of actual status update. :)


Venture Lieutenant, Play by Post (online)

The giant ape finds itself overwhelmed by the spray of pretty colors.

A few of the normal apes fall unconscious from the spray.

Mad Cap's flail slams into the ape, and the frog's teeth sink in.

fort save, poison: 1d20 + 7 ⇒ (18) + 7 = 25

Jurmo is up.

The vines do not reach close enough to ground level for you to grasp them.

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Jurmo fires a shot into an ape. and re-loads his crossbow.

Crossbow: 1d20 + 1 ⇒ (20) + 1 = 21
??Confirm??: 1d20 + 1 ⇒ (5) + 1 = 6

Pierce: 1d8 ⇒ 8


Venture Lieutenant, Play by Post (online)

I'm going to go ahead and bot Jurmo for this turn. He seems to be out of spells, and after seeing the results of color spray, it is reasonable he would move into melee range.

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8

A faint magical sparkle can be seen around the bitty idol, and the ape's skin seems to thicken.

The ape cannot act, and looks very badly hurt.

Your turns, team.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

Igor steps back and whips up an alchemical weapon and throws it at the idol.

"Finish the ape. I will deal with the idol."

Fire b.vs touch AC: 1d20 + 7 ⇒ (5) + 7 = 12
damage Fire: 1d6 + 5 ⇒ (4) + 5 = 9

if 12 does not hit touch AC. 6 points of fire damage, 3 on a DC 15 Reflex save
drift: 1d8 ⇒ 1


Venture Lieutenant, Play by Post (online)

Igor lobs a fire bomb at the idol. The bomb goes past the idol. To his surprise, all the smaller monkeys and apes milling about near the idol take no damage. The idol has a cool ability where it automatically grants fire resistance to every creature within 10 feet, but takes 1 point of damage for each creature that is thus protected. The idol is reduced to a little pile of ash. Took lots of damage from the monkeys, plus was vulnerable to fire...


Venture Lieutenant, Play by Post (online)

OK, the big ape no longer has spell support, and is completely vulnerable to your attacks, and only 1 HP, so I'm calling this fight. No need to draw this out when the result is completely obvious and you won't even be using up any resources.

As you continue your assault, the large ape champion also falls over.

The smaller monkeys and apes seem to suddenly come to their senses and flee. With the destruction of the idol, the mists filling the museum vanish. The human on the altar also suddenly seems calmer, though still bound.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

Igor looks to see if it easy to reach the gentleman on the altar. If not he will whip up an extract of Monkey Fish (Climb speed of 10') and climb to free the man. He has a dagger to cut the bonds if necessary.


Venture Lieutenant, Play by Post (online)

Igor finds himself easily able to free the captive. He introduces himself as Nigel Aldain, the museum curator. He blinks rapidly and thanks you for the rescue, but appears shocked by the damage to his museum.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

Igor looks to the others to jump in as he is not an expert diplomat.

"We were glad to be able to help. Perhaps you might be willing to work with the Pathfinder society going forward if even in a small way?"


Venture Lieutenant, Play by Post (online)

"Well, yeah, it might be time to patch things up with old Adril..."

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

Igor starts looking at his shoes and eyeing the others as speaking to people is not his strong suit.

"Sure, clearly he would not have sent us if he did not want to mend fences."


Female Elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

Seeing her work done as the noisy museum thieves with various hats and pointy-chins are reunited with their curator(!?), Madcap, makes a stealthy exit into the night figuring it take all kinds.

stealth: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

Female Elf Scholar 4 | hp 31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

And excited Solemnia appears suddenly in the doorway behind Drelluandast and shouts "Drelluandast! What did I miss?"

Dark Archive

Male CG Gnome Wizard 3 | HP 23/23 | AC *17 T 13 FF *15 | CMB -2, CMD 10 | F: +8, R: +4, W: +4 | Init: +4 | Perc: +5, SM: +2, Low-Light Vision | Speed 20ft | Spells: 1st 0/4 2nd 3/3 | Shift: 6/6 | Active conditions: Mage Armor

”AAAAHH!”

Drelluandast drops the piece of chalk he’s holding as his chalkboard turns from blue-grey to bright yellow and orange. Clutching the board to his chest, the gnome waves a hasty farewell to the frog he was sketching before turning to the newcomer. ”Solemnia! You’re alright!” Drelluandast grabs the woman by the knees and hugs her tightly, not caring about the chalk dust smeared on his hands and her pants. ”We were so worried about you!”

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

"I am ready to place this behind me.

Grand Lodge

Male N Half-Elf Wizard 7|Buffs: Mage Armor, Light (sheathed dagger) | HP 62/62 | AC 15 Incorp T 15 T 11 FF 14 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 5/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 6/7, 2nd 5/6,3rd 3/4 4th 3/3

Igor nods.

"Yes. I guess it is time to get back."


Venture Lieutenant, Play by Post (online)

Nigel does indeed over time repair his friendship with Venture Captain Adril Hestram, and also willingly makes the museum's collections available to the Pathfinder Society for study.

==============THE END================


Or is it...?

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