GM Ietsuna's Storming the Diamond Gate (Inactive)

Game Master Ietsuna

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Treat it as if we are in initiative for the purposes of speed and movement. We will be now anyway.

Initiative:

Mika: 1d20 + 6 ⇒ (14) + 6 = 20
Bartolomey: 1d20 + 3 ⇒ (5) + 3 = 8
Brun: 1d20 + 1 ⇒ (9) + 1 = 10
Ivan: 1d20 + 8 ⇒ (4) + 8 = 12
Perrine: 1d20 + 3 ⇒ (19) + 3 = 22
Kolris: 1d20 + 3 ⇒ (11) + 3 = 14
Reginald: 1d20 + 8 ⇒ (12) + 8 = 20
Red: 1d20 + 6 ⇒ (18) + 6 = 24
Blue: 1d20 + 3 ⇒ (1) + 3 = 4


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A Number?: 1d3 ⇒ 3

As you move forward a group of 3 giant spiders pops into existence right beside Brun. Lazy GM is going to put green, black and white dots for the spiders.

Combat Round 1 - Bold May Act

Red
Perrine
Mika
Reginald
Kolris
Ivan
Brun
Bartolomey
Blue

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

Bartolomey steps to the side 5ft and starts hitting the white spider.

mwk Scythe: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


N Medium outside (phantom) 4 | HP 13/21 | AC 15 T 11 FF 14 OR AC 17 T 13 FF 16 WHEN INCORPOREAL | CMB +4 (ectoplasmic), +3 (incorporeal), CMD 16 (ectoplasmic), 15 (incorporeal) | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: 0, Darkvision | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Brun turns around and starts doing the same. white spider

1st slam: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 1 ⇒ (1) + 1 = 2

2nd slam: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 1 ⇒ (4) + 1 = 5


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Brun and Bartolomey both attack teh same enemy. Bartolomey deals an impressive wound and Brun manages to slam it on the second attempt

Combat Round 1 - Bold May Act

Red
White -15
Black
Green
Perrine
Mika
Reginald
Kolris
Ivan
Brun
Bartolomey
Blue

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

"Whoops! Oh excuse m- pardon me, coming through!" Reginald almost runs into Perrine as he squeezes invisibly between Ivan and Kolris.

Double move, still invisible.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine moves south and swings at the white enemy.

Attack 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

I will be so free to bot Mika, Ivan, and Kolris

Mika moves toward the others.double move

Ivan moves to side, takes his pistol and shots the green one.

mwk pistol: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 ⇒ 2

Kolris comes closer to the spiders and attacks the White one.

rapier, cold iron, mwk: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


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Ivan misses with his pistol as the spider is twitchy and fast. Kolris however swipes at the White spider and is disappears in a puff of ethereal dust.

There is the sound of a creaking bow as Blue draws back the string and lets loose an arrow

Who?: 1d7 ⇒ 7

Longbow: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

The arrow glances off Bartolomey's defenses.

Red points a finger at the group and begins to mutter as he begins to knead a ball of guano and sulpher.

Fireball: 5d6 ⇒ (4, 5, 2, 1, 6) = 18

I believe everyone on the platform would be within the effect. DC17 Reflex save for 9 damage

Black Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Green Reflex: 1d20 + 4 ⇒ (1) + 4 = 5

Black makes an attack at Brun

bite: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Green makes a bote at Kolris

bite: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Neither bite connects.

Combat Round 1 - Bold May Act

Red
Black -9
Green -18
Perrine
Mika
Reginald
Kolris
Ivan
Brun
Bartolomey
Blue

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

REF: 1d20 + 5 ⇒ (8) + 5 = 13

Bartolomey steps closer to Black and strikes.

mwk Scythe: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13


N Medium outside (phantom) 4 | HP 13/21 | AC 15 T 11 FF 14 OR AC 17 T 13 FF 16 WHEN INCORPOREAL | CMB +4 (ectoplasmic), +3 (incorporeal), CMD 16 (ectoplasmic), 15 (incorporeal) | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: 0, Darkvision | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

REF: 1d20 + 2 ⇒ (17) + 2 = 19

Brun continues to slam the Black one.

1st slam: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 1 ⇒ (6) + 1 = 7

2nd slam: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 1 ⇒ (2) + 1 = 3

If the Black is down Brun will make 5ft step and he will slam (2 slams) the Green.


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Bartolomey and Brun finish off the two remaining spiders.

Combat Round 1 - Bold May Act

Red
Perrine
Mika
Reginald
Kolris
Ivan
Brun
Bartolomey
Blue

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Reflex 1d20 + 2 ⇒ (5) + 2 = 7

Perrine takes the full brunt of the fireball.

She uses Fervor to heal some of the damage she had taken (swift action).

Clw 1d6 ⇒ 4

The gnome double moves toward the closest enemy.

Would someone move me on the map, please?


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Closest enemy is across a few bridges

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Reflex vs DC 17: 1d20 + 4 ⇒ (11) + 4 = 15

"Ouch! Oh, is my hair on fire?" The smell of smoke follows Reginald's invisible form as he flicks out his trusty wand and taps himself. Feeling slightly better, he continues after Perrine. Why won't she look at me? he wonders cluelessly. Did she not like my jokes? But they're hilarious!

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Swift action to release wand from spring-loaded wrist sheath, standard to cast, move 30 ft. Still invisible.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Reflex DC 17, riddle boon: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

Kolris jumps out the worst of the fireball, but still can't avoid a serious burn as he turns the corner to move around to the next bridge. He darts across to the next platform, continuing to move as swiftly as possible.

Double move: 60'

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.
GM Ietsuna wrote:
Closest enemy is across a few bridges

Thats fine. Perrine isn’t good at Ranged, so she has to try and get to them.


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Lets assume Ivan and Mika stick with the group and also double move

GM Roll: 1d7 ⇒ 7

Blue pulls back his bowstring again and launches another arrow at Bartolomey.

Longbow: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Again the arrow falls harmlessly into the void below.

Red takes out a small bag and a candle and begins to chant and gesticulate.

Combat Round 3 - Bold May Act

Red
Perrine
Mika
Reginald
Kolris
Ivan
Brun
Bartolomey
Blue

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

Reflex vs fireball DC 17: 1d20 + 10 ⇒ (4) + 10 = 14
Using my reroll
Reflex vs fireball DC 17, stars: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31 Ivan takes 9 dmg from the fireball

Ivan moves forward and glares at the two miscreants across the chasm. "Ye shall pay fer yer misdeeds!"

swift action to smite evil on Blue

pistol vs Red, 2nd range increment, NOT vs touch AC: 1d20 + 8 ⇒ (10) + 8 = 18
dmg: 1d8 ⇒ 3
If this hits it should trigger a concentration check or lose the spell he's casting

Current AC vs Blue (if he's evil) is 22

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

"I need to heal myself!"
Bartolomey casts something on himself. cure moderate wounds
Then he continues to move.

CMW: 2d8 + 3 ⇒ (4, 8) + 3 = 15


N Medium outside (phantom) 4 | HP 13/21 | AC 15 T 11 FF 14 OR AC 17 T 13 FF 16 WHEN INCORPOREAL | CMB +4 (ectoplasmic), +3 (incorporeal), CMD 16 (ectoplasmic), 15 (incorporeal) | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: 0, Darkvision | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Brun crosses the bridge. double move

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

Whoops, just noticed that I forgot to subtract 2 from my attack roll above for being at the 2nd range increment, making my roll a 16, not an 18.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine uses her Fervor ability to heal herself, as she continues to move toward the enemies.

Fervor 1d6 ⇒ 6

Would someone move me again, please?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Not liking what might be coming from the caster, Kolris drops his rapier and draws his bow as he retreats to the back of the cavern. He fires a shot across the space, hoping to help knock the spell off course.

Actions:

Free: drop rapier
Move: 20' drawing longbow
Standard: attack red

Longbow, inspiration: 1d20 + 6 + 1d6 ⇒ (8) + 6 + (4) = 18 2 inspiration pts
Damage, P: 1d8 + 2 ⇒ (2) + 2 = 4

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Spellcraft: 1d20 + 13 ⇒ (18) + 13 = 31

Reginald's actions will depend on whether or not Red is still casting his spell after the two attacks.

If the spellcaster stops casting his spell:
Reginald chortles as he watches the spell dissipate. "Better luck next time!" he calls cheekily before drawing the forces of the dead that permeate the air to fortify his damaged body and striding down the bridge, invisible nose held high in the air.

Temporary hitpoints: 1d10 + 4 ⇒ (2) + 4 = 6

Casting false life and moving.

If the spellcaster continues casting his spell:
Reginald wrinkles his invisible nose in distaste. "Oh, stop that," he says crossly. Pulling out a pinch of what is probably sparkling dust, he throws it in frustration at the people standing on the far platform before stomping away across the bridge.

Casting glitterdust (Will 18 to negate blindness) and moving. Spell should be able to hit both opponents easily.


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Ivan, Red is casting the spell so I will switch the attack to Red. If you want to hit Blue instead let me know and we'll switch it back.

Ivan's bullet strikes Red potentially disrupting his concentration.

Red Concentration Check VS Ivan, DC16: 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24

Red Concentration Check VS Kolris, DC17: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

Ivan's hit does not shake the wizard, but Kolris' does and the wizard curses under his breath as he loses the spell.

Combat Round 3 - Bold May Act

Red -7
Perrine
Mika
Reginald
Kolris
Ivan
Brun
Bartolomey
Blue

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

GM can you just bot Mika?


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I will have Mika just follow along. They are back on the forum and catching up on the thread as of last communication.

With a flick of his wrist Red sends an ethereal dart at Ivan

RTA, Acid Dart: 1d20 + 1 ⇒ (3) + 1 = 4 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

The dart sail harmlessly down into the void as it falls short.

Who?: 1d7 ⇒ 4

Blue fires at Kolris

Longbow: 1d20 + 9 ⇒ (20) + 9 = 29 Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Combat Round 4 - Bold May Act

Red -7
Perrine
Mika
Reginald
Kolris -11
Ivan
Brun
Bartolomey
Blue

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

I hate to say it, but that’s a possible Crit, DM.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine double moves yet again.

Will someone move me 40’ toward the baddies, please?


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I crit so rarely that I don't even look at them

Confirm?: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 1d8 + 4 ⇒ (8) + 4 = 12

That wont confirm

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

GM, my post was correct - I smote Blue, but attacked Red. It's a bit odd but my reasoning is that, with only 2 levels of Paladin, the main advantage of smite for me now is the boost to AC, which will help against Blue but might be less relevant against a caster like Red. On the other hand, I wanted to make sure that Red didn't get another spell off, hence attacking him to try to disrupt his spell. But thanks for checking with me.

Ivan steps forward 5', reloads his pistol, and takes another shot at Red with his pistol, while also quickly healing himself.

Lay on Hands (swift action): 1d6 ⇒ 5

Pistol, PBS, 2nd range increment, vs normal AC: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
B dmg, PBS: 1d8 + 1 ⇒ (3) + 1 = 4

Current dmg is -4; current AC vs Blue (assuming he's evil) is 22, vs Red is 18.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

Whoops, forgot to move my token last round! Short blue line is last round's movement, long blue line is this round.

Reginald's familiar wheezing laugh echoes through the cavern as he continues invisibly over the bridges. Whoever built this place must have been a genius - there's no other reason to not have a direct route in and out other than to avoid some unspeakable horror along that path. Perhaps a pit fiend lurking in the pit? That sounds about right. I'm sure this is a top-quality pit for the discerning fiend. Thank goodness the architect realized it and left us a nice safe alternative!

Double move.


N Medium outside (phantom) 4 | HP 13/21 | AC 15 T 11 FF 14 OR AC 17 T 13 FF 16 WHEN INCORPOREAL | CMB +4 (ectoplasmic), +3 (incorporeal), CMD 16 (ectoplasmic), 15 (incorporeal) | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: 0, Darkvision | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Brun rushes ahead. double move

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

Bartolomy starts casting something. Then some kinda weapon appears next to the Red and starts hitting him.

Spiritual Weapon round 1/4

3rd fist: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Then he moves ahead.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris had already taken 9 damage from the fireball; he's currently at -20 from 23.

Kolris grunts deeply and nearly falls to the ground as the arrow strikes deeply and true. He catches himself on one knee and glares up at the archer in blue. Dropping his bow to his left side, he reaches into his tunic and withdraws a wand; he attempts to make the magic within work, but nothing happens. He shakes the wand violently in frustration and returns his gaze to his adversaries on the platform across the cavern.

Actions:

Move: retrieve wand of cure light wounds
Standard: Use Magic Device to activate wand

Use Magic Device DC 20, inspiration: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (3) = 19


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yeah, keeping up with PC HP pools is not one of my strong suits. Maybe I will just stop noting HP losses. You all are capable of handling your own HP I think

Everyone continues to move along with the series of rock platforms and rope bridges.

Ivan shoots and misses Red.

Bartolomey causes a fist to appear and smack Red.

Red waves his hands and mutters. Blue readies an arrow.

Combat Round 4 - Bold May Act

Red -11
Perrine
Mika
Reginald
Kolris
Ivan
Brun
Bartolomey
Blue

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine double moves 40’ ahead yet again.

Are we missing something with this encounter? Round after round of moving forward to try and get to the enemy isn’t great design, I don’t think....

[oocWould someone move me 9n the map again, please?[/ooc]


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The module seems to think you'll try to fly or jump or something. Not sure at what level flight becomes an option. Red is meant to be dropping summons on you, but you interrupted his last casing so no summons.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris continues to attempt to heal himself, his frustration with the wand growing. Finally, something clicks for him and the healing magic washes over him. He keeps the wand out, though, still feeling like a single blow could take him out.

Actions:

Standard: Use Magic Device to activate wand of cure light wounds

Use Magic Device DC 20: 1d20 + 10 ⇒ (15) + 10 = 25
cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5


N Medium outside (phantom) 4 | HP 13/21 | AC 15 T 11 FF 14 OR AC 17 T 13 FF 16 WHEN INCORPOREAL | CMB +4 (ectoplasmic), +3 (incorporeal), CMD 16 (ectoplasmic), 15 (incorporeal) | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: 0, Darkvision | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Brun continues to move ahead. double move

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

Gm Red is at -12 (7+5=12) :)

Bartolomey crosses the 2nd bridge. double move

Spiritual Weapon round 2/4

Spiritual Weapon: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Silver Crusade

M Male LG Ifrit Gunslinger (Mysterious Stranger) 1 Paladin (Divine Hunter) 2 | HP 21/25 | AC 18 T 14 FF 14 | CMB +1, CMD 15 | F +10, R +10, W +7 | Init +8 | Perc +4 SM +0 | Speed 30' | Active Conditions: | Constant: | GM Reroll 1/1 | Grit 4/4 | Smite 1/1 | Called 1/1 | Gunsmithing 1/1 |

Ivan reloads his pistol and takes another shot at Red, this one hopefully grittier than the last.

Swift action to add CHA to dmg
Pistol, PBS, 2nd range increment, vs normal AC: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 This would normally be a misfire but Ivan uses the Called trait to reroll a natural one on an attack.
Pistol, PBS, 2nd range increment, vs normal AC: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 Seriously!?! Ivan's pistol gains the broken condition.
B dmg, PBS: 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10

Ivan's current dmg is -4; current AC vs Blue (assuming he's evil) is 22, vs Red is 18.

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"Looks like we got ourselves a cowering summoner! That's the best kind!"

Double move.


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Bartolomey's spiritual weapon strike again damaging Red further

Ivan misses and his pistol is not looking the healthiest.

Who?: 1d7 ⇒ 3

Blue launches another arrow, this time at Reginald.

Longbow: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Red casts a spell on himself.

Combat Round 4 - Bold May Act

Red -16
Perrine
Mika
Reginald (Hit for 12 Damage)
Kolris
Ivan
Brun
Bartolomey
Blue

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

GM, Reginald is still invisible. Is the archer ignoring that?

Also, realized my post last round didn’t make it through. Just a double move, so no worries on my end. I’ll draw some lovely arrows when I’m back on my laptop.

Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32 What Spell did Red just cast on himself?


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Archer is not ignoring it, GM is failing at GMing. Sorry.

Archer fires and misses.

Red cast False Life on himself.


N Medium outside (phantom) 4 | HP 13/21 | AC 15 T 11 FF 14 OR AC 17 T 13 FF 16 WHEN INCORPOREAL | CMB +4 (ectoplasmic), +3 (incorporeal), CMD 16 (ectoplasmic), 15 (incorporeal) | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: 0, Darkvision | Speed 30ft | [/ooc] | | [ooc]Active conditions: None.

Brun moves next to the enemyes. double move

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

Bartolomey also moves closer and takes his Scythe. double move

Spiritual Weapon round 3/4

Spiritual Weapon: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 2 ⇒ (1) + 2 = 3


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The spiritual weapon misses Red on this swing.

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