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Long Beau 1d20 + 8 ⇒ (1) + 8 = 9
Roudantaimi 1d20 + 6 ⇒ (11) + 6 = 17
Mely Ara 1d20 + 21 ⇒ (7) + 21 = 28
Periel the Pure 1d20 + 0 ⇒ (12) + 0 = 12
The Korfu 1d20 + 4 ⇒ (16) + 4 = 20
Brenden Fain 1d20 + 16 ⇒ (14) + 16 = 30
Scratch 1d20 + 6 ⇒ (6) + 6 = 12
The party debates position and prepares for what is likely a grueling battle, the mouth of the entrance yawns before them.
You can start moving through the warrens.

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'Long' Beau nods, agreeing with Roudantaimi. "A wise suggestion. Scratch and I will follow Periel and Brenden."
(Icons in the first two squares of the tunnel, waiting for Korfu and the others to position themselves.)

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The Korfu, flying, invisible, and maintaining a cone of detect magic in front of him, while his impossibly faithful cat waits for him near the entrance, moves down the left-hand tunnel. He draws a rod of silent spell as he goes and takes 10 for stealth, which yields a 59.

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Haha. He's a sneaky guy!

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Wtf at that stealth check. :P
I went through a phase where I made rogues that didn't take any levels in rogue. ;)

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The party moves forward cautiously. The Korfu seemly disappears in the shadows with ease as he erases all indications of his presence.
Due to your previous knowledge from the ghost, you're aware of where the likely guardians of the Master of this lair is.
The rest of you except The Korfu can give me a stealth check.

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Stealth: 1d20 + 4 ⇒ (19) + 4 = 23

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Roudantaimi follows the others. For him, "stealth" pretty much means trying to keep his mouth shut. And to his own surprise, that is quite successful.
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23

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Stealth: 1d20 + 1 ⇒ (19) + 1 = 20

Celestial Mountain Lion Scratch |

Stealth: 1d20 + 9 ⇒ (7) + 9 = 16

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Perception 1d20 + 19 ⇒ (11) + 19 = 30
Long Beau 1d20 + 2 ⇒ (7) + 2 = 9
Roudantaimi 1d20 + 4 ⇒ (9) + 4 = 13
Mely Ara 1d20 + 2 ⇒ (10) + 2 = 12
Periel the Pure 1d20 + 0 ⇒ (15) + 0 = 15
The Korfu 1d20 + 3 ⇒ (1) + 3 = 4
Brenden Fain 1d20 + 4 ⇒ (13) + 4 = 17
Scratch 1d20 + 5 ⇒ (18) + 5 = 23
Dire Mole Ghast 1d20 + 5 ⇒ (14) + 5 = 19
Surprise!
Scratch
Dire Mole Ghast
Brenden Fain
Periel the Pure
Roudantaimi
Mely Ara
Long Beau
The Korfu
Bold may move.
Knowledge (Religion) to identify.
Those within 10 feet, please make a fort save vs DC 18 or be sickened for 1d6 + 4 ⇒ (6) + 4 = 10 minutes.
The walls erupts in earth as a creature bursts forth to bite Scratch!
Bite 1d20 + 10 ⇒ (2) + 10 = 121d8 + 3 ⇒ (7) + 3 = 10
On hit, Fort Save vs Disease DC 13
Fort save vs paralysis DC 18

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Brenden will cast divine favor.

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Knowledge (religion): 1d20 + 4 ⇒ (20) + 4 = 24
Fortitude DC18: 1d20 + 8 ⇒ (17) + 8 = 25
"That thing is a dire mole ghast! It's special attacks and special defenses include ____________." (Resistances, too, if the result is high enough.)

Celestial Mountain Lion Scratch |

Fortitude DC18: 1d20 + 8 ⇒ (2) + 8 = 10
Something (?) sickens the celestial mountain lion.
An enemy bursts into the tunnel and tries to attack her, but her cat-like reflexes are more than a match for a dirt-dweller.

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Knowledge (religion): 1d20 + 16 ⇒ (19) + 16 = 35
Forgot to roll.

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Sorry, been a -veeeeery- busy time at work lately. I don't have time to really post IC, but Mely is going to cast Blessing of Fervor on the party, so we can keep combat moving!

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Round 1
Scratch
Dire Mole Ghast
Brenden Fain
Periel the Pure
Roudantaimi
Mely Ara
Long Beau
The Korfu
Bold may move.
Knowledge (Religion) to identify.
Brenden - Divine Favor
Party - Blessing of Fervor.
The Korfu has one surprise round action.
The party knows that every bite or scratch from those claws may paralyze an unwary foe. Its bite carries disease and its foul stench is distracting with those of weaker constitutions sickened. With an ability to burrow and resistance to channeling, this foe might be tough.
With that, the party is more then ready to take on their foe.

Celestial Mountain Lion Scratch |

Scratch snarls and tries to sink her teeth and claws into the large, undead mole.
Bless, Blessing of Fervor (+2 Attacks/AC/REF saves), Bite, Sickened, Squeezing; Damage: 1d20 + 15 - 2 - 4 ⇒ (3) + 15 - 2 - 4 = 121d6 + 3 ⇒ (3) + 3 = 6
Bless, Blessing of Fervor (+2 Attacks/AC/REF saves), Claw 1, Sickened, Squeezing; Damage: 1d20 + 15 - 2 - 4 ⇒ (10) + 15 - 2 - 4 = 191d3 + 3 ⇒ (3) + 3 = 6
Bless, Blessing of Fervor (+2 Attacks/AC/REF saves), Claw 2, Sickened, Squeezing; Damage: 1d20 + 15 - 2 - 4 ⇒ (17) + 15 - 2 - 4 = 261d3 + 3 ⇒ (3) + 3 = 6

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The Korfu will use a move action to Stealth and a standard to take total defense.
1d20 + 69 ⇒ (11) + 69 = 80

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If any front liner gets paralyzed I can use Shadow Step to get them away from a coup de grace but I don't want to break invisibility while a ghast is between me and the party.

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Round 2
Scratch
Dire Mole Ghast - 12 dmg
Round 1
Brenden Fain
Periel the Pure
Roudantaimi
Mely Ara
Long Beau
The Korfu
Bold may move.
Knowledge (Religion) to identify.
Brenden - Divine Favor
Party - Blessing of Fervor.
The Korfu. Cannot be seen at all by all participants.
Scratch does some damage to the undead and it attempts to burrow away!
AOO from scratch

Celestial Mountain Lion Scratch |

When the corrupted mole turns to burrow away, Scratch bites the monster and tries to bring it down.
Bless, Blessing of Fervor (+2 Attacks/AC/REF saves), Bite, Sickened, Squeezing; Damage: 1d20 + 15 - 2 - 4 ⇒ (18) + 15 - 2 - 4 = 271d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 15 - 2 - 4 ⇒ (11) + 15 - 2 - 4 = 20

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'Long' Beau clutches his holy symbol and channels positive energy to harm the undead mole.
Positive Energy, Will DC16 for half: 4d6 ⇒ (2, 3, 6, 2) = 13

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"Where did it go!?!" Roudantaimi yells, wondering what just happened. There is no sight of the mole, so the gnome joins "Long" Beau in channeling holy energy - trusting the aasimar knows what he is doing.
Channel positive, Will Dc17 for half: 2d6 ⇒ (4, 6) = 10

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Round 2
Scratch
Dire Mole Ghast - 30 dmg
Round 1
Brenden Fain
Periel the Pure
Roudantaimi
Mely Ara
Long Beau
The Korfu
Bold may move.
Knowledge (Religion) to identify.
Brenden - Divine Favor
Party - Blessing of Fervor.
The Korfu. Cannot be seen at all by all participants.
@Periel, pink? The mole has burrowed away.
Scratch does some damage but fails to trip it up as the mole escapes.
Long Beau and Roudantaimi channel their holy energies..
2d20 ⇒ (13, 11) = 24
..............but no sound is heard.

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The Korfu uses Dark Whispers to tell the party he is advancing to scout for the monster, then flies forward in the tunnel to look for it.
Stealth
1d20 + 49 ⇒ (6) + 49 = 55
Perception
1d20 + 4 ⇒ (12) + 4 = 16

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Mely settles herself in at the mouth of the cavern, her fingers crackling with small bits of electricity and her eyes narrowed as she watches for movement that gives away the digging undead. "I don't even know what it was! Just be ready! Creepy things like that always tend to come back. Unending undead hunger and all that!"
Moving to the entrance of the cave and readying to use an elemental ray if I see the thing.
Ranged Touch: 1d20 + 4 ⇒ (14) + 4 = 18
Electricity Damage: 4d6 ⇒ (5, 5, 2, 5) = 17

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We can't see the mole right now, right?
Brenden will ready an action to strike if the mole emerges.
Readied; Divine Favor, Blessing of Fervor +2 ATK, AC, Reflex
+1 temple sword: 1d20 + 13 + 2 + 2 ⇒ (5) + 13 + 2 + 2 = 22 for slashing: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16

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"I think Korfu wants us to wait here, while he looks for the mole."

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Round 2
Scratch
Dire Mole Ghast - 30 dmg
Brenden Fain
Periel the Pure
Roudantaimi
Mely Ara
Long Beau
The Korfu
Bold may move.
Knowledge (Religion) to identify.
Brenden - Divine Favor
Party - Blessing of Fervor.
The Korfu. Cannot be seen at all by all participants.
Maps on Slide 2.
The Korfu easily spots the mole in another part of the cave as it prepares to charge though and get a bite in!

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The Korfu uses Dark Whispers to describe the location of the mole to the party (the mole can make a DC 25 Perception check to hear the whisper) and then stealth out of the way.
Stealth
1d20 + 49 ⇒ (9) + 49 = 58

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Is Brendan's token on right place on the map?
With The Korfu's warning of the creature, Roudantaimi decides to withdraw to the back of the group, readying to shoot if the mole emerges.
Readied shot, Blessing of fervor: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
damage: 1d6 + 6 ⇒ (1) + 6 = 7

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'Long' Beau signals Scratch to wait until Periel and Brenden finally move past them before advancing farther into the tunnel complex.
(He and Scratch delay. The map still depicts everyone other than Korfu standing outside the entrance to the tunnels.)

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Perception 1d20+19 Yes it hears you.
To be clear, I whispered and then moved. Don't wanna go the way of all rogues.

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Round 2
Scratch
Dire Mole Ghast - 70 dmg
Brenden Fain
Periel the Pure
Roudantaimi
Mely Ara
Long Beau
The Korfu
Bold may move.
Brenden - Divine Favor
Party - Blessing of Fervor.
The Korfu. Cannot be seen at all by all participants.
Maps on Slide 2.
Tactics changed.
The party forewarned, their attacks fly at the creature as it rushes them! The Mole rushes the closest target unheedingly of the damage to its own body.
Attack bite VS Scratch 1d20 + 10 ⇒ (15) + 10 = 251d8 + 3 ⇒ (6) + 3 = 9
On hit Fort Save Vs Disease DC 13
On Hit Fort save vs DC 18
In the Distance, The Korfu spots more earth Movement.

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The Korfu whispers the existence and approximate locations of the moving earth back to the party.
Does anybody want to be teleported past the entrance?

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Yes, I wouldn't mind getting into the mix.

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Standing by the tunnel's entrance, Roudantaimi unleashes a volley shots, fueled by Mely Sara's divine magics.
swift action to use Focused Aim
Pistol: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 + 6 + 5 ⇒ (5) + 6 + 5 = 16
Pistol: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 + 6 + 5 ⇒ (4) + 6 + 5 = 15
Pistol: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 6 + 5 ⇒ (5) + 6 + 5 = 16
crit confirm: 1d20 + 9 ⇒ (6) + 9 = 15
extra damage: 3d6 + 33 ⇒ (4, 1, 6) + 33 = 44
Them rolls! I'm not sure if the mole has cover (no characters in the tunnel as I'm writing), but the attacks are against touch AC

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Round 3
Scratch
Brenden Fain
Periel the Pure
Roudantaimi
Mely Ara
Long Beau
The Korfu
Bold may move.
Brenden - Divine Favor
Party - Blessing of Fervor.
The Korfu. Cannot be seen at all by all participants.
Maps on Slide 2.
Tactics changed.
Roudantaimi fells the mole instantly upon sighting it in clear view.
Now the party has a chance to storm the lair if they so wish.
Excellent rolls by Roudantaimi there.
Additional Moles will come in on Round 4.

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The Korfu will stealth to a new position and take total defense.
1d20 + 49 ⇒ (19) + 49 = 68

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Brenden will move into the tunnel and ready an attack.
Readied; Divine Favor, Blessing of Fervor +2 ATK, AC, Reflex, Squeezing
+1 temple sword: 1d20 + 13 + 2 + 2 - 4 ⇒ (8) + 13 + 2 + 2 - 4 = 21 for slashing: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10

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Mely is content to delay for the moment with no signs of the more digging moles. "I don't really want to push further in when those things can jump out of anywhere. I may be scaly, but I'm still pretty soft."
Delaying.

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Round 4
Moles!!!
Scratch
Brenden Fain
Periel the Pure
Roudantaimi
Mely Ara
Long Beau
The Korfu
[ooc]Bold may move.
Brenden - Divine Favor
Party - Blessing of Fervor.
The Korfu. Cannot be seen at all by all participants.
Maps on Slide 2.
Tactics changed.
Pushing forward[ooc]
The moles makes their move!
The party however is waiting for them as well!

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Roudantaimi ventures a bit deeper into the cave, until he sees another mole up ahead. He greets the undead menace with a shot from his pistol.
Readied shot, Blessing of fervor: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
damage: 1d6 + 6 ⇒ (3) + 6 = 9