PFS2e PBP Gameday Thread - OMB's the Absalom Initiation (Inactive)

Game Master James Martin


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Radiant Oath

Male NG Ancient Blood Dwarf Artist Champion 1 | HP 32/22(32)| AC 17 (+1) | F: +7, R: +3, W: +6 (+1) | Perc: +4 (+1) | Speed 20ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions: Wounded 1.

Would like to at least Take a 10 minute break to get his focus point back. And Slavers works for me.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Sounds like a plan.

Radiant Oath

Male N Human Garundi Scholar Cleric 1 | HP 17/17| AC 13 | F: +4, R: +3, W: +9 | Perc: +7 | Speed 25ft| Focus Pool: 1/1 | Spells 1:2/2 |

Curious as he is, Anji asks around town regarding the wreckage.

diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

How bad would a critical failure be in case of a gather information check? Barin has a -3 to cha but he probably would try to help ask around...

In case the answer is not too bad, then...:
Diplomacy check: 1d20 - 3 ⇒ (14) - 3 = 11

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Forgot to do the fort saves from earlier.
fort DC18: 1d20 + 6 ⇒ (7) + 6 = 13
fort DC18: 1d20 + 6 ⇒ (5) + 6 = 11
Gah! That’s 17 points of damage, which would have knocked him unconscious and dying 1... He has an elixir of life that we found earlier.


Bonekeep Slides

1d6 ⇒ 1

Anji and Barin ask around and discover the location of the wrecked ship, as well as a sober sailor who claims he saw a blobby fleshy thing that breathed a cone of fire on its deck in the early morning light yesterday. He claims it looked right at him and seemed to be trying to talk, but the fire scared his shipmates away. He has no idea what it was, but has no desire to see it again.

Go ahead and heal if you need, but note any resources used.

With some asking around at the docks, you can hire a boat to take you to the wreck and linger nearby to return you home after. In its current position, the ship is only partially above the waves. The bottom deck is completely flooded, making it impassable. The top of the masts are broken off, leaving only jagged, waterlogged stumps reaching up about 15 feet above the deck; all the rigging has long since rotted away. The ship feels empty and haunted, much like the other wrecks in the Flotsam Graveyard.

With a moment's hesitation, you climb aboard.

The weathered boards of the ship’s main deck are cracked, warped, and thoroughly covered in a thick, stinking carpet of algae, seaweed, and barnacles. The sodden mess squashes and scrapes underfoot, while squawking gulls circle overhead. The ship once boasted three masts, but they are now broken off only a few feet above the jagged railings. Whatever other distinguishing features might have once existed on this vessel are either long lost or utterly obscured. Empty doorways lead into cabins to the fore and aft, and a dark opening descends into the lower level.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Do we heal with any kind of rest?


Bonekeep Slides

10 minute rest:
You spend 10 minutes performing deeds to restore your magical connection. This restores 1 Focus Point to your focus pool. The deeds you need to perform are specified in the class or ability that gives you your focus spells. These deeds can usually overlap with other tasks that relate to the source of your focus spells. For instance, a cleric with focus spells from a good deity can usually Refocus while tending the wounds of their allies, and a wizard of the illusionist school might be able to Refocus while attempting to Identify Magic of the illusion school.

So, no, no hit points back from a brief rest. Though someone trained in Medicine can roll to Treat Wounds.

Radiant Oath

CG Snow Goblin Wizard 4| 42/42 | AC 20 | F +9 R +10 W +8 | Perc +5 | Stealth +11 Speed 25ft | Focus 1 | Spells Cant: 6/6 1st 4/4 Spells 2nd 4/4 School 1st 1/1 2nd 1/1 Bonded Object: 1/1| Conditions:

Don't forget; Molly has the Protective Mentor Boon.

Protective Mentor:

Protective Mentor

mentor, social

Prerequisites Radiant Oath Tier 1

Cost 2 Fame

While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier.

Normal: A Level Bump increases a PC’s Hit Points by 10% or 10, whichever is higher.

Current Rep Tier: 1

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"A watery grave... how fitting. Look alive people! We need to find out if this creature was a slave and could be helped to achieve freedom or if it's a dangerous monster that needs to be put down for good, so no killing unless it's warranted!"

Perception check: 1d20 + 7 ⇒ (13) + 7 = 20

Radiant Oath

Male N Human Garundi Scholar Cleric 1 | HP 17/17| AC 13 | F: +4, R: +3, W: +9 | Perc: +7 | Speed 25ft| Focus Pool: 1/1 | Spells 1:2/2 |

And Anji can channel energy should we need the healing. Also, I'm happy to attempt treat wounds (+7) if I have the highest modifier.

"Or perhaps it is some sort of magical creature."

Anji will as usual, explore with constant detect magic. And will be the last to descend.

Radiant Oath

CG Snow Goblin Wizard 4| 42/42 | AC 20 | F +9 R +10 W +8 | Perc +5 | Stealth +11 Speed 25ft | Focus 1 | Spells Cant: 6/6 1st 4/4 Spells 2nd 4/4 School 1st 1/1 2nd 1/1 Bonded Object: 1/1| Conditions:

"You should be glad then that my magic is not for killing recklessly, unlike some humans who need to set fire to goblin villages for sport." Molly replies.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Zac will be on the deck looking around perception: 1d20 + 6 ⇒ (4) + 6 = 10 with creepy molly's boon in place, 10 hit points for us all, so I'm really at 35/40

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Sorry it was a potion of healing. Assuming someone feeds that to Kang.
Healing Potion (Minor): 1d8 ⇒ 3
Kang awakens, still moaning softly in pain.
At 3hp. Wondering if any of the clerics are going to heal? If not, Kang will use his quick alchemy to make elixirs of life. Didn't negative energy burst at the end of the last combat affected everyone? Thought a channel energy would be good then.
Sorry, what is level bump?

---

Still smarting from the previous combat, Kang decides to play the cautious this time and keeps to the shadows of the corners.
stealth: 1d20 + 6 ⇒ (11) + 6 = 17


Bonekeep Slides

Level Bump:

So this is new, and I'm still learning. What it means in a nutshell is that higher level pcs can play with lower, but when they do, the lower level pcs get a bump. I should have applied this to you before, but each of you who are 1st level get to add the following to your character FOR THIS ADVENTURE ONLY:
1. Increase every DC by 1.
2. Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and ACs by 1.
3. Increase the Hit Point totals of all first level PCs by 10 or by 10%, whichever is higher. (and because of Molly, you add an additional 3 HP.)

I'm sorry I didn't go over this before; honestly I'm still digesting the new Society rules!

Radiant Oath

Male NG Ancient Blood Dwarf Artist Champion 1 | HP 32/22(32)| AC 17 (+1) | F: +7, R: +3, W: +6 (+1) | Perc: +4 (+1) | Speed 20ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions: Wounded 1.

Indigo moves cautiously on to the ship looking around

Perception: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Radiant Oath

Male N Human Garundi Scholar Cleric 1 | HP 17/17| AC 13 | F: +4, R: +3, W: +9 | Perc: +7 | Speed 25ft| Focus Pool: 1/1 | Spells 1:2/2 |
Our Mysterious Benefactor wrote:
Level Bump

So are we playing a tier higher?


Bonekeep Slides

Aye, now we are!

Alright, this ship involves Exploration Mode. Choose your Mode!

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

In that case, Kang will hold off on the healing for a while.

Exploration: Avoid Notice, as per this post although the stealth result is 18 with the level bump.

Radiant Oath

Male NG Ancient Blood Dwarf Artist Champion 1 | HP 32/22(32)| AC 17 (+1) | F: +7, R: +3, W: +6 (+1) | Perc: +4 (+1) | Speed 20ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions: Wounded 1.

Being just the bold and not really stealth, Indigo will scout ahead


Bonekeep Slides

Exploration Mode Activities
Kang - Avoid Notice
Indigo - Scout
Zac - Search
Anji - Detect Magic
Barin - Search
Molly - ?

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

I am looking out at sea on the deck for incoming dangers. Is that search or scout in this case. I mean, we on a moving ship, we are always moving even if standing still, especially if it is a fast ship.

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin is ok with the Search activity. Being meticulous as he is, Barin will do a thorough search


Bonekeep Slides

Barin finds strange claw marks on the slippery deck of the wreck, as well as fiery scorch marks. They seem to mostly center around the stairs belowdecks. The cabins, on the other hand, have been tossed and nothing of importance or value can be found there.

Where to, now?

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"The trail leads belowdeck. Be ready for anything. This may be a dangerous critter we are dealing with" the dwarf comments grufly heading for the stairs...

Radiant Oath

Male N Human Garundi Scholar Cleric 1 | HP 17/17| AC 13 | F: +4, R: +3, W: +9 | Perc: +7 | Speed 25ft| Focus Pool: 1/1 | Spells 1:2/2 |

Anji nods and agrees. "That seems to be the best option."


Bonekeep Slides

Indigo heads down belowdecks first. Sharp beams of sunlight light filter down through cracks in the main deck to cast this cargo hold in a dim light. Though the ship’s original armaments are now little more than rotted ballista mounts, this area shows signs of recent activity, including intact shipping crates, a recently broken crate, a few boxes, and faint trails worn through the slippery vegetation growing over the deck. Wooden doors in finer condition that the rest of the boat stand to the north and south, but the stairs leading further down now lead only into dark, scummy water.

Barin follows, with the others lining the steep stairs to come down. However, before any more PCs can come down, Indigo stops dead. Huddled under the stairs is a human-shaped thing. It looks like it's been stitched together from dead bodies and one hand is a mass of tentacles. Smoky wisps rise from its mouth and Indigo can feel the heat coming off its body. He thinks it sees him, but it hasn't reacted yet!

What is Indigo doing?

Radiant Oath

Male NG Ancient Blood Dwarf Artist Champion 1 | HP 32/22(32)| AC 17 (+1) | F: +7, R: +3, W: +6 (+1) | Perc: +4 (+1) | Speed 20ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions: Wounded 1.

Indigo slowly moves forward, glaive point down but in a position use if needed. In a soft voice he says "Hello?"


Bonekeep Slides

The form shudders in the shadows. In a deep but hoarse voice, it answers, "Ello?"

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Zac continues to keep watch on deck.

The Concordance

NG Half-Elf USummoner 21/21 | AC:15 T:12 FF:13 | CMB:2 CMD:15 | Saves F:+3 R:+3 W:+4 (+2 for enchantment for all Saves) | Init:+2 | Per:+2 |

"What's going on? Is there someone else there?" Anji inquires towards the front of the group as he hears voices from below deck.

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin searches through the darkness with his keen dwarven vision...

Perception (darksight): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Radiant Oath

CG Snow Goblin Wizard 4| 42/42 | AC 20 | F +9 R +10 W +8 | Perc +5 | Stealth +11 Speed 25ft | Focus 1 | Spells Cant: 6/6 1st 4/4 Spells 2nd 4/4 School 1st 1/1 2nd 1/1 Bonded Object: 1/1| Conditions:

Exploration: Molly will proceed with stealth.

Radiant Oath

Male NG Ancient Blood Dwarf Artist Champion 1 | HP 32/22(32)| AC 17 (+1) | F: +7, R: +3, W: +6 (+1) | Perc: +4 (+1) | Speed 20ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions: Wounded 1.

With the response Indigo lowers his glaive and cautiously steps forward. "Are you hurt? Can I offer any help?"


Bonekeep Slides

The creature looks at Indigo with eyes that seem deeper than they should. "'Ello?" It suddenly starts forward! What do you do?

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Is there a map for this? Anyway, if Barin can see this person he will try to intercept her and block her if possible


Bonekeep Slides

The slides have a map.

The creature stops and stares at the new dwarf. 'Ello?" It makes a gesture toward the middle of the ship's cargo hold, insistently.

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"You want us to check that palce? We'll do it but first... what manner of creature are you?"

Sense motive check: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11


Bonekeep Slides

Barin:
The creature seems to be a stitched together construct of some kind, yet you sense no aggression in it.

It gestures toward a pile of crates. A large crate is broken open, seemingly from the inside. There is a strange insignia on the outside. Society check to ID the sign, Perception check if you'd like to search the crate.

Besides the crate is a crude humanoid statue made from detritus gathered from the hold and on deck. It's about human-sized, and the 'arm' holds a tattered moldy blanket. The thing gestures at it and mutters "Fren."

Radiant Oath

Male NG Ancient Blood Dwarf Artist Champion 1 | HP 32/22(32)| AC 17 (+1) | F: +7, R: +3, W: +6 (+1) | Perc: +4 (+1) | Speed 20ft| Focus Pool: 1/1 | Hero points: 1/3 | Active conditions: Wounded 1.

At the word "Fren" Indigo offers his hand to help the creatures.

Society: 1d20 + 4 ⇒ (3) + 4 = 7

"The rest of you poke at their crates. I will see what I can do to help our new Fren!"

Indigo proceeds with the basics of communication. He points to himself, "Indigo" Then points questioningly to the creature.

Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

society: 1d20 + 7 ⇒ (2) + 7 = 9
perception: 1d20 + 3 ⇒ (8) + 3 = 11

Kang looks back and forth between the strange creature lying on the floor and his own creation, the little walking clay doll he had someone infused with animation, wondering if there are common roots.


Bonekeep Slides

Indigo cannot identify the symbol, nor can Kang. However the creature does take Indigo's hand and its stitched face breaks into a wide smile. It begins to make low happy noises and follows you around, still making them.

Kang finds a crumpled bill of shipping in the wreckage stating that this creature is a 'Fleshforged Prototype' from Nex.

In the forward bunk you find a pair of bloodseeker beaks. The rest of the ship is either underwater or bereft of treasure. When you head back on deck, your new Fren follows you, and looks hopeful.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:173/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Zac see you all head back on deck Well nothing came this way, it is safe out here.


Bonekeep Slides

Big question: what are you going to do with your new friend?

Radiant Oath

CG Snow Goblin Wizard 4| 42/42 | AC 20 | F +9 R +10 W +8 | Perc +5 | Stealth +11 Speed 25ft | Focus 1 | Spells Cant: 6/6 1st 4/4 Spells 2nd 4/4 School 1st 1/1 2nd 1/1 Bonded Object: 1/1| Conditions:

Molly gives the symbol a try.
Society: 1d20 + 9 ⇒ (11) + 9 = 20

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin looks at the stitched up creature, unsure about what to do, then he decides it seems friendly enough and studies the crates...

Perception check: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Barin would like to determine the creature nature and intentions. If it proves amicable he'll suggest the party brings him into Absalom proper and to Durvin Gest, so that he might decide what to do with it


Bonekeep Slides

You need a good Sense Motive check to full ascertain the creature's motives.

Molly recognizes that the symbol is of the Fleshforges of Nex. A Fleshforge is a building-sized artifact created by the archmage Nex as part of the war against his enemy, the necromancer Geb. There are a number of these located in the city of Ecanus in the country of Nex. They can create monsters ranging from a humble house-golem to gigantic creatures which rival the largest dragons in power. However, they are becoming increasingly unreliable. They were used to create many of the monsters which now roam the interior of that country.

Barin finds nothing more of significance and is well-satisfied that if something were there, he'd have seen it.

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Once satisfied nothing escaped his prying eyes Barin studies the creature once more...

Sense Motive check: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20


Bonekeep Slides

Barin believes this creature is desperately lonely. He doesn't seem to display any aggression or violence, but just wants to be around people.

Radiant Oath

CG Snow Goblin Wizard 4| 42/42 | AC 20 | F +9 R +10 W +8 | Perc +5 | Stealth +11 Speed 25ft | Focus 1 | Spells Cant: 6/6 1st 4/4 Spells 2nd 4/4 School 1st 1/1 2nd 1/1 Bonded Object: 1/1| Conditions:

When Barin shares that information, Molly begins speaking to it.
"Hello, friend golem! have you heard of the good word of books?!"
Diplomacy to make friends: 1d20 + 6 ⇒ (17) + 6 = 23

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