Barin Orcsbane
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Considering the situation Barin decides the best strategy to be getting tid of the smaller zombies before presenting a united front to the bigger one so he attacks the zombie wearing red rags next to himself...
Attack 01: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 → Damage roll: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Attack 02: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 → Damage roll: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Attack 03: 1d20 + 1 ⇒ (14) + 1 = 15 → Damage roll: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Full attack vs red
| Our Mysterious Benefactor |
Please note the type of damage you do, since it matters!
Barin lays into the tattered zombie and his axe strikes true! It ceases to struggle and lays peacefully dead once more!
Red is no more! Green and Yellow live, er... unlive on!
Zac Freelan 2
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Power attack green in front of me hit: 10 + 1d20 ⇒ 10 + (2) = 12
dmg: 2d12 + 4 ⇒ (4, 9) + 4 = 17
and then regular attack hit: 10 - 10 + 1d20 ⇒ 10 - 10 + (10) = 10 dmg: 1d12 + 4 ⇒ (3) + 4 = 7
| Our Mysterious Benefactor |
Zac swings hard at the Green fellow, but it squirms and he misses by inches.
Molly, Kang and Anji are up!
Zhao Kang
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Kang quickly pulls out a flask and flings at the large figure at the other of the hand, while drawing out his dagger with the other hand to stab into the prone figure in front of him.
vs yellow: alchemist's fire, level bump, quicksilver: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20 fire dmg: 1d8 + 1 ⇒ (3) + 1 = 4 +1 persistent damage
+1 spash damage even if missed.
vs green: dagger, level bump: 1d20 + 6 + 1 - 5 ⇒ (12) + 6 + 1 - 5 = 14 slashing: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
actions: quick bomb, draw dagger, attack
| Our Mysterious Benefactor |
Kang's bomb explodes on the big guy, lighting him on fight! His dagger seems to do a much better job against the green guy, opening a long, smelly wound!
Molly and Anji!
Anji the Scholar
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"What are these monstrosities!" Anji yells in a mix of horror and amazement. Nonetheless, the cleric immediately reacts by casting his only available divine destructive spell. By mumbling a few words and throwing his hands, a array of what seems to be icy translucent doves fly straight towards the standing enemy.
I'm not sure if Green is up or down, but he's priority will be to hit the closest target first.
Ray of Frost ++, draw Staff +
Ray of Frost: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Cold: 1d4 + 4 ⇒ (4) + 4 = 8
Creepy Molly
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Molly keeps up her awesome defensive buff to the party, then draws her dogslicer and attacks green!
Dogslicer (Slash): 1d20 + 9 ⇒ (13) + 9 = 22
Dogslicer Damage + Backstab: 1d6 + 1 ⇒ (1) + 1 = 2
| Our Mysterious Benefactor |
Anji's cold ray hits the zombie and Molly's dogslicer finishes it off!
Round 2:
Indigo!
Big Zombie
Kang, Anji, Barin, Zax, Molly
Indigo is up!
Indigo Rosenbeard
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Indigo continues his assaultat the large creature at the door:
Glaive Attack, LA: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 (reach, forceful, deadly d8)
Glaive Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Glaive Attack, LA: 1d20 + 6 + 1 - 5 ⇒ (12) + 6 + 1 - 5 = 14 (reach, forceful, deadly d8)
Glaive Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Glaive Attack, LA: 1d20 + 6 + 1 - 10 ⇒ (6) + 6 + 1 - 10 = 3 (reach, forceful, deadly d8)
Glaive Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Then he will use Glimpse of Redemption again on the first hit to a party member by mr. big
| Our Mysterious Benefactor |
Indigo assaults the big guy, but can't seem to land a blow!
The big guy grunts and seems to think, or is that gas? It swings, trying to hit Molly! Strike, 1 action: 1d20 + 11 ⇒ (14) + 11 = 25 for 2d10 + 9 ⇒ (10, 9) + 9 = 28 damage! Once again, Indigo's holiness seems to cause it to stumble and it misses Molly!
It decides to strike Indigo instead! Strike vs Indigo, 1 action: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17 for 2d10 + 9 ⇒ (5, 8) + 9 = 22 damage!
Kang, Anji, Barin, Zax, Molly are up!
Zac Freelan 2
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Zac moves into the big guy power attack: 1d20 + 10 ⇒ (14) + 10 = 24
dmg: 2d12 + 4 ⇒ (10, 11) + 4 = 25
Anji the Scholar
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Anji moves himself to get a good view at the giant undead creature and lets out another ray of icicle doves!
Move +, Ray of Frost ++
Ray of Frost: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 Cold: 1d4 + 4 ⇒ (3) + 4 = 7
Zhao Kang
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Kang sighs as he pulls out his last flask of alchemist's fire and flings it at the hulking figure. He then immediately pulls out his sling and fires a bullet right after.
vs yellow: alchemist's fire, level bump, quicksilver: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16 fire dmg: 1d8 + 1 ⇒ (8) + 1 = 9 +1 persistent damage (but don't think it stacks)
+1 spash damage even if missed.
vs yellow: sling, quicksilver, level bump: 1d20 + 6 + 1 + 1 - 5 ⇒ (17) + 6 + 1 + 1 - 5 = 20 bludgeoning: 1d6 + 1 ⇒ (3) + 1 = 4
actions: quick bomb, draw sling, attack
| Our Mysterious Benefactor |
Anji's ray of frost hits and ices over the creature, while Kang's bomb and his sling burn and knock holes in the big zombie!
Barin!
| Our Mysterious Benefactor |
Guys, please verify I have your PFS information and roll your day jobs, please. We're wrapping up shortly and I will need to report soon. Thanks for bearing with me as I learned the 2e system and the level bump system specifically!
Barin Orcsbane
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After destroying the first zombie and noticing how his companions dealt with the other Barin concentrates on the larger threat!
Attack roll 01: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 → Damage roll: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Attack roll 02: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 → Damage roll: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Then Barin raises his shield to defend against the creature's onslaught!
2 attacks and raise shield, damage is slashing
| Our Mysterious Benefactor |
Barin's first strike hits like a freight train, critically striking the large zombie and nearly cutting it in half. It looks down at him for a moment, then topples in two directions to lie motionless on the floor!
Combat over!
You notice all three zombies bear toe tags with the mark of the Church of Pharasma on them. It seem the rumor that the church is using this place as a holding cell for undead before they can destroy them is true!
The rest of your night passes without incident, and you return to Calisro Benarry the next morning. She is excited to hear about your night and what you've learned. She slaps you heartily on the backs and calls you all darn good sports for going through with the night in the 'haunted' house.
Janira likewise seeks you out the next day to tell you that all four faction leaders were very impressed with your performances and they all have special projects they'd like your assistance with - it seems you will be busy Pathfinders very soon!
Game over! I will report this this weekend, but it might be Monday before I have chronicle sheets done. Be sure to verify I have your correct information and day jobs rolled! And thanks for playing!