[PbP Gameday VIII][SFS 1-32] Acts of Association (GM Gustavef) (Inactive)

Game Master Andrew Harasty

Acts Of Association Maps -- Hammer of Hylax


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Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 5 | SP 5/30 HP 17/32 | RP 5/7 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +9 | Init: +2 | Perc: +10, SM: +9 Speed 30 ft. | 1st Lvl: 5/6, 2nd Lvl: 0/3 | Expendables: | Active Conditions: shield other on sapling | Obozaya's Stats

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Dawnfriend is startled at the commotion. Noticing nothing wrong with the ambassador, he turns his attention to Akkedis and Bubo. "Are you feeling sick? The healing power of Sarenrae can help!"

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The ysoki tries to understand how the problem can occurs.

Life sciences: 1d20 + 8 ⇒ (1) + 8 = 9

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Hammer looks down at her food. "This feeling. It is...You are correct, something is not correct with my digestion" Hammer stops eating.

But the chef becomes furious. "This is an outrage. I know all about Trox and many other species. There is nothing in that dish that should be hazardous to him or any of you! You think you are the first to play the posioned food game with me! No. You will pay and you will leave!"

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 5 | SP 5/30 HP 17/32 | RP 5/7 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +9 | Init: +2 | Perc: +10, SM: +9 Speed 30 ft. | 1st Lvl: 5/6, 2nd Lvl: 0/3 | Expendables: | Active Conditions: shield other on sapling | Obozaya's Stats

"Now, now," Dawnfriend says to the chef, "let's not get worked up. You're an excellent chef, truly, but a restaurant is about the customers, isn't it? It doesn't help you to get a reputation for yelling at customers, does it?"

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12

Regardless of how the chef responds, he turns his attention to the ambassador. "Ambassador, can I help you?" He holds out his hands, then looks at the Bubo. "Can you tell exactly what is wrong?

If he consents, I will cast lesser remove condition which should remove a sickened condition, if that's what's going on.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Sensing that a conflict may soon be arising, Mincey attempts to quickly stash as much of the food on the table within her cheek pouches as she can!

Sleight of Hand: 1d20 + 9 ⇒ (4) + 9 = 13

Dataphiles

Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8

Yersin tries to determine exactly what is wrong with the Hammer of Hylax.
Medicine: 1d20 + 8 ⇒ (13) + 8 = 21

He then turns his attention to the chef, "I can assure you that this is no game. Are you sure that your ingredients were not tampered with?"
Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Akkedis turns to the chef, "The diplomat is from a separate, isolated colony. Likely to have slightly different biological adaptations. Didn't your scan show she had never experienced many Pact World foods?"

Akkedis turns his angry gaze to the Chef, attempting to cow the Chef's ego with facts and physical presence.

Intimidate: 1d20 + 6 ⇒ (17) + 6 = 23

"I would suggest you or someone bring a first aid kit. NOW!"

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

With the medical information that Yersin provides, Akkedis browbeats the chef back down. The lashunta realizes his error, and just leaves and lets the rest of you exit without any other incident.

This completes the second task. I am at SkalCon so we will take a break until Monday to do the next one

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

You know we could assign you in trial? I'm a professional lawyer and my client was injured because of you.

The ysoki stays looking at the chief.

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Have fun!

Akkedis helps keep the Hammer comfortable as the more medically inclined teammates help her. Attempting to be sympathetic and supportive, "I am glad that you enjoyed your meal Hammer, but apologies that it did not enjoy you!"

He continues to try and soothe the situation as they move to their next tour stop.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

You are able to politely leave the situation and Hammer seems quite please with the encounter.

Clubbing or Tour next

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Akkedis addresses the group, "Perhaps a quiet tour? Allow the Hammer time to recuperate before something more energetic?" He pauses a moment, "Hammer do you have a preference for the tour? Or perhaps the team is aware of high-quality tour?"

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

After these emotions, a quiet tour seems to be good.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Quiet tour? Mincey repeats quickly. "Ize prefurr beinnz loudah!"

Good with tour next.

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 5 | SP 5/30 HP 17/32 | RP 5/7 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +9 | Init: +2 | Perc: +10, SM: +9 Speed 30 ft. | 1st Lvl: 5/6, 2nd Lvl: 0/3 | Expendables: | Active Conditions: shield other on sapling | Obozaya's Stats

Dawnfriend nods. "A tour sounds great. I will help look for interesting sights!"

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Hammer is greatful of the idea. "Excellent. I have already chartered a yacht for us to use."

The ship belongs to Periphery Stars, a small stellar freight service that’s endured numerous hardships over the past several years.

Culture DC 14+:

Periphery Stars has converted several freight vessels into automated charters in order to earn additional credits using older starships.

Culture DC 20+:

You also remember that there have been numerous complaints about strange malfunctions aboard these starships.

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 5 | SP 5/30 HP 17/32 | RP 5/7 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +9 | Init: +2 | Perc: +10, SM: +9 Speed 30 ft. | 1st Lvl: 5/6, 2nd Lvl: 0/3 | Expendables: | Active Conditions: shield other on sapling | Obozaya's Stats

Culture: 1d20 + 4 ⇒ (2) + 4 = 6

"Looking forward to this. I usually just ride in the cargo hold, so don't know much about spaceships."

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Akkedis nods as he looks over the brochure, "It does look like a pleasant flight." No Culture here.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Culture: 1d20 + 7 ⇒ (8) + 7 = 15

"Purrifree Starz? Yeah, I've 'oid of dem. Day convoited summold fraytahs inta torrin'ships ta keep t'ings cheep." Mincey replies.

For translation, read first spoiler above.

Dataphiles

Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8

Culture: 1d20 + 8 ⇒ (4) + 8 = 12

"I don't have much time to get out of the lab, so I'm not particularly aware of any good tours, but it seems my colleagues are at least aware of some."

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Culture: 1d20 + 5 ⇒ (9) + 5 = 14

Well, well, well...

Oh, a yacht. I hope you will enjoy the tour.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

You board Periphery Stars’ outdated starship for a tour, they find that they’re the only ones onboard during the automated tour. A robotic voice speaks as you enter “Welcome to Periphery Starts’ Tours. Please make your way to the observation lounge and relax while you enjoy a….2... hour cruise of the wondrous Absolam station. We will get to see it near and far as well as fly through the nearby armada.”It goes on to list additional sites in a calm and pleasing tone.

You can easily look around the ship and investigating the bridge area you realize that all the controls are covered by simple sheeting and can be removed with little effort.

The dignitary will take their seat in the observation lounge, you may place yourselves where you like on this ship.

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Akkedis makes himself comfortable near to the Hammer and the closest exit, making sure to note several paths from the observation deck to the life pods or other emergency areas. "For a retro-fit this is rather pleasant, is it not? Let us sit right back and hear a tale. A tale of touring ship." He makes sure the automated tour guide protocol is running and speakers function.

Good where my marker is on the map.

Dataphiles

Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8

"If you'll excuse me Hammer, I'd love to check out the engines. I'm always curious about the models they put in different ships, particularly those that are automated."

Yersin gives the engines a once over out of curiosity and to make sure they are sound.
Engineering: 1d20 + 12 ⇒ (6) + 12 = 18

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Paid ta sit back 'n do nuttin' for two 'ouwahs?" Mincey asks rhetorically as she lies down on some crates in the corner and makes herself comfortable. "Don'tz mindziff I do!?'

Token placed

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

That's he first time I'm doing this Tour. I hope you will enjoy it.

In fact, he also hopes that nothing will interrupt the Tour. Difficult to relax when you must serve as bodyguard.

Token placed

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The cruise is pleasant and enjoyable. The automated tour gives interesting factoids about Absolam station. And a few interesting flybys, are interesting enough. Though at times you figure out that the planned path is out of date as the recorded message gets some current facts wrong.

After an hour of the low stress tour, ship experience some turbulence

Physical Science or Piloting DC 5:

There is no such thing as turbulence in space

While looking around for the cause, strange fey creature pop in to view. Ship sensors detect others on your ship

Initiative:

Init, Dawnfriend: 1d20 + 1 ⇒ (9) + 1 = 10
Init, Akkedis: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Twisted Nicknick: 1d20 + 7 ⇒ (10) + 7 = 17
Init, Yersin: 1d20 + 3 ⇒ (16) + 3 = 19
Init, Rizzit: 1d20 + 5 ⇒ (3) + 5 = 8

Init, Glitch Gremlin: 1d20 + 3 ⇒ (8) + 3 = 11

Nicknick and Yersin can react before the gremlin start to wreak more havok

Status Card wrote:

Cruise-- Current Time (0:00)

Group conditions:
Round 1

Twisted Nicknick
Yersin

Gremlin, Blue -- dmg
Gremlin, Red -- dmg
Gremlin, Green -- dmg

Dawnfriend
Akkedis
Rizzit

Dataphiles

Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8

Piloting: 1d20 + 8 ⇒ (3) + 8 = 11
Into his comm, Yersin yells,"I think that turbulence was due to some actual bugs in the engines. I could use some help back here!"

Life Science: 1d20 + 8 ⇒ (8) + 8 = 16 to ID

Yersin pulls out his pistol and retreats to the far door of the engine room. Are the doors open or closed? If open, I'll move 5' more out the door.

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Piloting/DC 5: 1d20 + 2 ⇒ (19) + 2 = 21

"Agreed Yersin…", as the creatures appear he pauses, "...And what are those?" Roll to id?

If any of these apply, I have the same mod so just using one roll for speed and ease.
Trained for Trouble: Mysticism/Life Science/Engineering to id untrained: 1d20 ⇒ 10

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The doors normally automatically open, but after the gremlins arrived that stopped working. You will need a move action to open a door.

Yersin recognizes them as some type of gremlin, and not normal life. You will need Mysticism to get information on them.

Akkedis sees them as some type of Fey creature and and somewhat tied to technology, but more fey in nature.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

Mysticism: 1d20 + 4 ⇒ (2) + 4 = 6

The ysoki stays in place.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The red Gremlin messes about on the bridge
Engineering: 1d20 + 10 ⇒ (1) + 10 = 11
System: 1d100 ⇒ 28
But is unable to do any damage this round

The Blue one flies up to Yersin and tries to bite him.
Gremlin, bite: 1d20 + 3 ⇒ (12) + 3 = 15
But can not get though the ysoki's armor

The green gremlin dances in the hall out side the observation lounge

Everyone is up now.

Status Card wrote:

Cruise-- Current Time (0:00)

Group conditions:
Round 1

Twisted Nicknick
Yersin
Dawnfriend
Akkedis
Rizzit

Gremlin, Blue -- dmg
Gremlin, Red -- dmg
Gremlin, Green -- dmg

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Can I move, open a door, and continue moving? I've move on the map if the answer is YES, please move me back if it's NO.

Akkedis mutters under his breath before addressing the diplomat, "Please wait here Hammer, we'll investigate this further."

Turning to the team present, "If you're able, make for the bridge and assume control of the ship? See if we can initiate repairs?" Over the comm, "Coming Yersin just give me a moment. Keep us posted on your condition."

Akkedis then moves forward and opens doors manually, he then strides into the hall bringing his machine gun to ready and chanting in a deep, low voice... As he does his machine gun begins to shine and glow.

Move action open door, move action move into hall, free action draw weapon during move with +1BAB, swift action activate Loud & Proud giving weapon bright property.

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 5 | SP 5/30 HP 17/32 | RP 5/7 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +9 | Init: +2 | Perc: +10, SM: +9 Speed 30 ft. | 1st Lvl: 5/6, 2nd Lvl: 0/3 | Expendables: | Active Conditions: shield other on sapling | Obozaya's Stats

Dawnfriend runs up to the door, carrying his staff. Realizing that the door doesn't open automatically, he helps by opening it up and holding it open for everyone else. "Watch your step."

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

The yoski watches his step and moves through the open door. Then he says to the gremlin:

This is a private starship. What you're doing is illegal. You must go out of this yacht immediately. Othwerwise we will be forced to act against you.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10
Yersin "Bubo" Izurri wrote:
"I think that turbulence was due to some actual bugs in the engines. I could use some help back here!"[/b

[b]"If d'ere's a cuzzin in trubbel, I'll be d'ere on da dubbel!" shouts Mincey as she takes to all fours and scurries out of the room towards the engineering section, drawing her knife and clutching it between her teeth as she runs.

Move action

Spotting the gremlin in the hallway, the scurrying ysoki calls back over her shoulder, "Yooz guyz got dis one, rite?", before turning her gaze back ahead, then tucking her head towards her chest and bringing up her back legs and tail into something resembling a ball.

Acrobatics: 1d20 + 12 ⇒ (1) + 12 = 13

However, she slips on the floor and ends up stopping just short of the creature.
Provoking an AoO.

Dataphiles

Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8

"I do not appreciate glitches in systems.", says Yersin, as he tumbles attempting to move back past the creature after finding the door unresponsive.
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
He stumbles slightly movement will provoke, while using his comm to distract the creature and firing a jolt of electricity towards it.
Trick Attack(engineering): 1d20 + 16 ⇒ (20) + 16 = 36
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 vs. flatfooted EAC
Damage: 1d6 ⇒ 4 non-lethal electricity
Trick Damage: 1d4 ⇒ 1

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Dawnflower quickly moves up and opens the door for everyone. And Akedis, NickNick, and Rizzit all move out only to slip on the greased section of the hall way.

Ref Saves:

Ref, Akkedis: 1d20 + 2 ⇒ (11) + 2 = 13
Ref, Twisted : 1d20 + 3 ⇒ (11) + 3 = 14
Ref, Rizzit: 1d20 + 7 ⇒ (15) + 7 = 22

But Only Akkedis slips and falls, then stands back up.

The Gremlin bites at Rizzit as he tries to pass:
Gremlin, bite: 1d20 + 3 ⇒ (16) + 3 = 19
bite dmg: 1d4 + 1 ⇒ (1) + 1 = 2 A&P

The blue one swipes at Yersin as he moves back.
Gremlin, bite: 1d20 + 3 ⇒ (7) + 3 = 10
Missing before it gets hit by the ysoki's blast

The Red one continues to play on the bridge.
Engineering: 1d20 + 10 ⇒ (14) + 10 = 24
System: 1d100 ⇒ 72
Yersin notices the engines spark

The Blue one flies back up to Yersin and tries to bite him.
Gremlin, Attach: 1d20 + 3 ⇒ (4) + 3 = 7
But can not get though the ysoki's armor

The green gremlin dances in the hall out side the observation lounge
Gremlin, Attach: 1d20 + 3 ⇒ (13) + 3 = 16
But with its jaw latches on to Rizzit This is not the grab condition but it will move with you and you will not provoke from it

Everyone is up now.

Status Card wrote:

Cruise-- Current Time (0:00)

Group conditions:
Round 1

Twisted Nicknick
Yersin
Dawnfriend
Akkedis
Rizzit -- 2 SP dmg ; attached

Gremlin, Blue -- 5 dmg
Gremlin, Red -- dmg
Gremlin, Green -- dmg ; Attached to Rizzit

Ship: Engines Glitching

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Do I need a save to leave Grease?

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"Gedd offa me, ya creep!" cries Mincey as the creature attaches itself to her. She struggles to rip free from the creature's grip.

Strength: 1d20 + 0 ⇒ (12) + 0 = 12

Mincey then takes off down the hallway toward her fellow ysoki in trouble (with or without the gremlin attached)

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 5 | SP 5/30 HP 17/32 | RP 5/7 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +9 | Init: +2 | Perc: +10, SM: +9 Speed 30 ft. | 1st Lvl: 5/6, 2nd Lvl: 0/3 | Expendables: | Active Conditions: shield other on sapling | Obozaya's Stats

Dawnfriend shrieks as they begin falling. "That was not helpful!

Acrobatics (untrained): 1d20 + 1 ⇒ (15) + 1 = 16

Double move. Extra 10 feet burned to half-speed walk through the grease. Then heading up and around to help in Engineering.

Second Seekers (Jadnura)

Male CG Ysoki Spacefarer Technomancer 4 SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 | Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision.

ok, I warned you.

The ysoki unleashes an energy ray of acid.

Energy ray: 1d20 + 3 ⇒ (5) + 3 = 8

Damage: 1d3 ⇒ 2

Exo-Guardians

Male Vesk| Death-Touched | Soldier (Forerunner/Shock & Awe: 2) | SP: 18/18; HP: 20/20; RP: 3/3 | BAB: +2; EAC: 15; KAC: 17; CMD: 25 | F+4; R+2; W+3; +3 v fear, +2 v blind & deaf| Init: +2; Perc: +5; Lowlight Vision | Spd: 25' | Vesk War Chant

Half Move Acro in Grease/DC 10: 1d20 + 5 ⇒ (9) + 5 = 14 was able to SRD up, hope that's correct

Akkedis finds his footing, resume his chanting and moves forward. As he rounds the corner he brings his machine gun to bare on the gremlin.

Attack/KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Damage/P: 1d10 ⇒ 4

Dataphiles

Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8

"We've got some engine issues, and there's nothing here that messing with them, just me. Now stop it fey!"

Yersin retreats once more, firing his pistol and trying to distract the creature as he does so.

Trick Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Attack: 1d20 + 4 ⇒ (5) + 4 = 9 vs. EAC flatfooted if trick works
Damage: 1d6 ⇒ 1 electricity
Trick Damage: 1d4 ⇒ 1

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Mincey races down the hall with the gremlin latched on to him.
Akkedis flys around the corner and takes a careful shot at the gremlin on Mincey and his the fey.

However Nicknick's ray blast misses and hits a nearby control panel
System: 1d100 ⇒ 74 and damages some of the engine control conduits and fills 1d4 ⇒ 4 with smoke providing cover in the hallway

Dawnfriend carefully moves though the grease

Yersin actually distracts the gremlin enough and hits with his pistol
----

The Red one continues to play on the bridge.
Engineering: 1d20 + 10 ⇒ (13) + 10 = 23
System: 1d100 ⇒ 70
Yersin notices the engines go offline completely

Tired of biting, a burst of fluid spills in to Yersin's square
Reflex DC 14 save for Grease

The green one on Mincey continues to gnaw on his new friend
Bite: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 A &P

Everyone is up now.

Status Card wrote:

Cruise-- Current Time (0:00)

Group conditions:
Round 1

Twisted Nicknick
Yersin
Dawnfriend
Akkedis
Rizzit -- 4 SP dmg ; attached

Gremlin, Blue -- 7 dmg
Gremlin, Red -- dmg
Gremlin, Green -- 4 dmg ; Attached to Rizzit

Ship: Engines Wreaked.

Dataphiles

Male NG Biohacker (Toxicologist) 2 |SP 14/14, HP 14/14, RP 4/5| EAC 16 KAC 17 CMD 25|F: +4, R: +3, W: +2 | Init: +3 | Perc: +9, SM: +8

Reflex Save: 1d20 + 5 ⇒ (12) + 5 = 17
Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18

"I've got grease all over my lab, you think that will stop me?"

Yersin steps back out of the grease, kicking some up as he does so to distract the creature, allowing him to critically strike it with a jolt of electricity.
Trick Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Critical Damage: 2d6 ⇒ (1, 6) = 7 electricity
Trick Damage: 1d4 + 1d4 ⇒ (4) + (2) = 6 can't remember if trick attack damage doubles, ignore the 2nd if not

"I think I've got things taken care of in here."

Wayfinders

male CG skittermander priest of Sarenrae mystic (healer) 5 | SP 5/30 HP 17/32 | RP 5/7 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +9 | Init: +2 | Perc: +10, SM: +9 Speed 30 ft. | 1st Lvl: 5/6, 2nd Lvl: 0/3 | Expendables: | Active Conditions: shield other on sapling | Obozaya's Stats

Dawnfriend runs down the hallway toward Engineering, 4 arms pumping and two holding his staff at the ready. He gets to the door. I assume this one is closed and takes a move action to get through, too?

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