
![]() |

Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Dawnfriend is startled at the commotion. Noticing nothing wrong with the ambassador, he turns his attention to Akkedis and Bubo. "Are you feeling sick? The healing power of Sarenrae can help!"

![]() |

The ysoki tries to understand how the problem can occurs.
Life sciences: 1d20 + 8 ⇒ (1) + 8 = 9

![]() |

Hammer looks down at her food. "This feeling. It is...You are correct, something is not correct with my digestion" Hammer stops eating.
But the chef becomes furious. "This is an outrage. I know all about Trox and many other species. There is nothing in that dish that should be hazardous to him or any of you! You think you are the first to play the posioned food game with me! No. You will pay and you will leave!"

![]() |

"Now, now," Dawnfriend says to the chef, "let's not get worked up. You're an excellent chef, truly, but a restaurant is about the customers, isn't it? It doesn't help you to get a reputation for yelling at customers, does it?"
Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12
Regardless of how the chef responds, he turns his attention to the ambassador. "Ambassador, can I help you?" He holds out his hands, then looks at the Bubo. "Can you tell exactly what is wrong?
If he consents, I will cast lesser remove condition which should remove a sickened condition, if that's what's going on.

![]() |

Sensing that a conflict may soon be arising, Mincey attempts to quickly stash as much of the food on the table within her cheek pouches as she can!
Sleight of Hand: 1d20 + 9 ⇒ (4) + 9 = 13

![]() |

Yersin tries to determine exactly what is wrong with the Hammer of Hylax.
Medicine: 1d20 + 8 ⇒ (13) + 8 = 21
He then turns his attention to the chef, "I can assure you that this is no game. Are you sure that your ingredients were not tampered with?"
Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5

![]() |

Akkedis turns to the chef, "The diplomat is from a separate, isolated colony. Likely to have slightly different biological adaptations. Didn't your scan show she had never experienced many Pact World foods?"
Akkedis turns his angry gaze to the Chef, attempting to cow the Chef's ego with facts and physical presence.
Intimidate: 1d20 + 6 ⇒ (17) + 6 = 23
"I would suggest you or someone bring a first aid kit. NOW!"

![]() |

With the medical information that Yersin provides, Akkedis browbeats the chef back down. The lashunta realizes his error, and just leaves and lets the rest of you exit without any other incident.
This completes the second task. I am at SkalCon so we will take a break until Monday to do the next one

![]() |

You know we could assign you in trial? I'm a professional lawyer and my client was injured because of you.
The ysoki stays looking at the chief.

![]() |

Have fun!
Akkedis helps keep the Hammer comfortable as the more medically inclined teammates help her. Attempting to be sympathetic and supportive, "I am glad that you enjoyed your meal Hammer, but apologies that it did not enjoy you!"
He continues to try and soothe the situation as they move to their next tour stop.

![]() |

You are able to politely leave the situation and Hammer seems quite please with the encounter.
Clubbing or Tour next

![]() |

Akkedis addresses the group, "Perhaps a quiet tour? Allow the Hammer time to recuperate before something more energetic?" He pauses a moment, "Hammer do you have a preference for the tour? Or perhaps the team is aware of high-quality tour?"

![]() |

"Quiet tour? Mincey repeats quickly. "Ize prefurr beinnz loudah!"
Good with tour next.

![]() |

Dawnfriend nods. "A tour sounds great. I will help look for interesting sights!"

![]() |

Hammer is greatful of the idea. "Excellent. I have already chartered a yacht for us to use."
The ship belongs to Periphery Stars, a small stellar freight service that’s endured numerous hardships over the past several years.
Periphery Stars has converted several freight vessels into automated charters in order to earn additional credits using older starships.
You also remember that there have been numerous complaints about strange malfunctions aboard these starships.

![]() |

Culture: 1d20 + 4 ⇒ (2) + 4 = 6
"Looking forward to this. I usually just ride in the cargo hold, so don't know much about spaceships."

![]() |

Akkedis nods as he looks over the brochure, "It does look like a pleasant flight." No Culture here.

![]() |

Culture: 1d20 + 7 ⇒ (8) + 7 = 15
"Purrifree Starz? Yeah, I've 'oid of dem. Day convoited summold fraytahs inta torrin'ships ta keep t'ings cheep." Mincey replies.
For translation, read first spoiler above.

![]() |

Culture: 1d20 + 8 ⇒ (4) + 8 = 12
"I don't have much time to get out of the lab, so I'm not particularly aware of any good tours, but it seems my colleagues are at least aware of some."

![]() |

Culture: 1d20 + 5 ⇒ (9) + 5 = 14
Well, well, well...
Oh, a yacht. I hope you will enjoy the tour.

![]() |

You board Periphery Stars’ outdated starship for a tour, they find that they’re the only ones onboard during the automated tour. A robotic voice speaks as you enter “Welcome to Periphery Starts’ Tours. Please make your way to the observation lounge and relax while you enjoy a….2... hour cruise of the wondrous Absolam station. We will get to see it near and far as well as fly through the nearby armada.”It goes on to list additional sites in a calm and pleasing tone.
You can easily look around the ship and investigating the bridge area you realize that all the controls are covered by simple sheeting and can be removed with little effort.
The dignitary will take their seat in the observation lounge, you may place yourselves where you like on this ship.

![]() |

Akkedis makes himself comfortable near to the Hammer and the closest exit, making sure to note several paths from the observation deck to the life pods or other emergency areas. "For a retro-fit this is rather pleasant, is it not? Let us sit right back and hear a tale. A tale of touring ship." He makes sure the automated tour guide protocol is running and speakers function.
Good where my marker is on the map.

![]() |

"If you'll excuse me Hammer, I'd love to check out the engines. I'm always curious about the models they put in different ships, particularly those that are automated."
Yersin gives the engines a once over out of curiosity and to make sure they are sound.
Engineering: 1d20 + 12 ⇒ (6) + 12 = 18

![]() |

"Paid ta sit back 'n do nuttin' for two 'ouwahs?" Mincey asks rhetorically as she lies down on some crates in the corner and makes herself comfortable. "Don'tz mindziff I do!?'
Token placed

![]() |

That's he first time I'm doing this Tour. I hope you will enjoy it.
In fact, he also hopes that nothing will interrupt the Tour. Difficult to relax when you must serve as bodyguard.
Token placed

![]() |

The cruise is pleasant and enjoyable. The automated tour gives interesting factoids about Absolam station. And a few interesting flybys, are interesting enough. Though at times you figure out that the planned path is out of date as the recorded message gets some current facts wrong.
After an hour of the low stress tour, ship experience some turbulence
There is no such thing as turbulence in space
While looking around for the cause, strange fey creature pop in to view. Ship sensors detect others on your ship
Init, Dawnfriend: 1d20 + 1 ⇒ (9) + 1 = 10
Init, Akkedis: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Twisted Nicknick: 1d20 + 7 ⇒ (10) + 7 = 17
Init, Yersin: 1d20 + 3 ⇒ (16) + 3 = 19
Init, Rizzit: 1d20 + 5 ⇒ (3) + 5 = 8
Init, Glitch Gremlin: 1d20 + 3 ⇒ (8) + 3 = 11
Nicknick and Yersin can react before the gremlin start to wreak more havok
Cruise-- Current Time (0:00)
Group conditions:
Round 1Twisted Nicknick
YersinGremlin, Blue -- dmg
Gremlin, Red -- dmg
Gremlin, Green -- dmgDawnfriend
Akkedis
Rizzit

![]() |

Piloting: 1d20 + 8 ⇒ (3) + 8 = 11
Into his comm, Yersin yells,"I think that turbulence was due to some actual bugs in the engines. I could use some help back here!"
Life Science: 1d20 + 8 ⇒ (8) + 8 = 16 to ID
Yersin pulls out his pistol and retreats to the far door of the engine room. Are the doors open or closed? If open, I'll move 5' more out the door.

![]() |

Piloting/DC 5: 1d20 + 2 ⇒ (19) + 2 = 21
"Agreed Yersin…", as the creatures appear he pauses, "...And what are those?" Roll to id?
If any of these apply, I have the same mod so just using one roll for speed and ease.
Trained for Trouble: Mysticism/Life Science/Engineering to id untrained: 1d20 ⇒ 10

![]() |

The doors normally automatically open, but after the gremlins arrived that stopped working. You will need a move action to open a door.
Yersin recognizes them as some type of gremlin, and not normal life. You will need Mysticism to get information on them.
Akkedis sees them as some type of Fey creature and and somewhat tied to technology, but more fey in nature.

![]() |

The red Gremlin messes about on the bridge
Engineering: 1d20 + 10 ⇒ (1) + 10 = 11
System: 1d100 ⇒ 28
But is unable to do any damage this round
The Blue one flies up to Yersin and tries to bite him.
Gremlin, bite: 1d20 + 3 ⇒ (12) + 3 = 15
But can not get though the ysoki's armor
The green gremlin dances in the hall out side the observation lounge
Everyone is up now.
Cruise-- Current Time (0:00)
Group conditions:
Round 1Twisted Nicknick
Yersin
Dawnfriend
Akkedis
RizzitGremlin, Blue -- dmg
Gremlin, Red -- dmg
Gremlin, Green -- dmg

![]() |

Can I move, open a door, and continue moving? I've move on the map if the answer is YES, please move me back if it's NO.
Akkedis mutters under his breath before addressing the diplomat, "Please wait here Hammer, we'll investigate this further."
Turning to the team present, "If you're able, make for the bridge and assume control of the ship? See if we can initiate repairs?" Over the comm, "Coming Yersin just give me a moment. Keep us posted on your condition."
Akkedis then moves forward and opens doors manually, he then strides into the hall bringing his machine gun to ready and chanting in a deep, low voice... As he does his machine gun begins to shine and glow.
Move action open door, move action move into hall, free action draw weapon during move with +1BAB, swift action activate Loud & Proud giving weapon bright property.

![]() |

Dawnfriend runs up to the door, carrying his staff. Realizing that the door doesn't open automatically, he helps by opening it up and holding it open for everyone else. "Watch your step."

![]() |

The yoski watches his step and moves through the open door. Then he says to the gremlin:
This is a private starship. What you're doing is illegal. You must go out of this yacht immediately. Othwerwise we will be forced to act against you.

![]() |

"I think that turbulence was due to some actual bugs in the engines. I could use some help back here!"[/b
[b]"If d'ere's a cuzzin in trubbel, I'll be d'ere on da dubbel!" shouts Mincey as she takes to all fours and scurries out of the room towards the engineering section, drawing her knife and clutching it between her teeth as she runs.
Move actionSpotting the gremlin in the hallway, the scurrying ysoki calls back over her shoulder, "Yooz guyz got dis one, rite?", before turning her gaze back ahead, then tucking her head towards her chest and bringing up her back legs and tail into something resembling a ball.
Acrobatics: 1d20 + 12 ⇒ (1) + 12 = 13
However, she slips on the floor and ends up stopping just short of the creature.
Provoking an AoO.

![]() |

"I do not appreciate glitches in systems.", says Yersin, as he tumbles attempting to move back past the creature after finding the door unresponsive.
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
He stumbles slightly movement will provoke, while using his comm to distract the creature and firing a jolt of electricity towards it.
Trick Attack(engineering): 1d20 + 16 ⇒ (20) + 16 = 36
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 vs. flatfooted EAC
Damage: 1d6 ⇒ 4 non-lethal electricity
Trick Damage: 1d4 ⇒ 1

![]() |

Dawnflower quickly moves up and opens the door for everyone. And Akedis, NickNick, and Rizzit all move out only to slip on the greased section of the hall way.
Ref, Akkedis: 1d20 + 2 ⇒ (11) + 2 = 13
Ref, Twisted : 1d20 + 3 ⇒ (11) + 3 = 14
Ref, Rizzit: 1d20 + 7 ⇒ (15) + 7 = 22
But Only Akkedis slips and falls, then stands back up.
The Gremlin bites at Rizzit as he tries to pass:
Gremlin, bite: 1d20 + 3 ⇒ (16) + 3 = 19
bite dmg: 1d4 + 1 ⇒ (1) + 1 = 2 A&P
The blue one swipes at Yersin as he moves back.
Gremlin, bite: 1d20 + 3 ⇒ (7) + 3 = 10
Missing before it gets hit by the ysoki's blast
The Red one continues to play on the bridge.
Engineering: 1d20 + 10 ⇒ (14) + 10 = 24
System: 1d100 ⇒ 72
Yersin notices the engines spark
The Blue one flies back up to Yersin and tries to bite him.
Gremlin, Attach: 1d20 + 3 ⇒ (4) + 3 = 7
But can not get though the ysoki's armor
The green gremlin dances in the hall out side the observation lounge
Gremlin, Attach: 1d20 + 3 ⇒ (13) + 3 = 16
But with its jaw latches on to Rizzit This is not the grab condition but it will move with you and you will not provoke from it
Everyone is up now.
Cruise-- Current Time (0:00)
Group conditions:
Round 1Twisted Nicknick
Yersin
Dawnfriend
Akkedis
Rizzit -- 2 SP dmg ; attachedGremlin, Blue -- 5 dmg
Gremlin, Red -- dmg
Gremlin, Green -- dmg ; Attached to RizzitShip: Engines Glitching

![]() |

Do I need a save to leave Grease?

![]() |

"Gedd offa me, ya creep!" cries Mincey as the creature attaches itself to her. She struggles to rip free from the creature's grip.
Strength: 1d20 + 0 ⇒ (12) + 0 = 12
Mincey then takes off down the hallway toward her fellow ysoki in trouble (with or without the gremlin attached)

![]() |

Dawnfriend shrieks as they begin falling. "That was not helpful!
Acrobatics (untrained): 1d20 + 1 ⇒ (15) + 1 = 16
Double move. Extra 10 feet burned to half-speed walk through the grease. Then heading up and around to help in Engineering.

![]() |

ok, I warned you.
The ysoki unleashes an energy ray of acid.
Energy ray: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d3 ⇒ 2

![]() |

Half Move Acro in Grease/DC 10: 1d20 + 5 ⇒ (9) + 5 = 14 was able to SRD up, hope that's correct
Akkedis finds his footing, resume his chanting and moves forward. As he rounds the corner he brings his machine gun to bare on the gremlin.
Attack/KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Damage/P: 1d10 ⇒ 4

![]() |

"We've got some engine issues, and there's nothing here that messing with them, just me. Now stop it fey!"
Yersin retreats once more, firing his pistol and trying to distract the creature as he does so.
Trick Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Attack: 1d20 + 4 ⇒ (5) + 4 = 9 vs. EAC flatfooted if trick works
Damage: 1d6 ⇒ 1 electricity
Trick Damage: 1d4 ⇒ 1

![]() |

Mincey races down the hall with the gremlin latched on to him.
Akkedis flys around the corner and takes a careful shot at the gremlin on Mincey and his the fey.
However Nicknick's ray blast misses and hits a nearby control panel
System: 1d100 ⇒ 74 and damages some of the engine control conduits and fills 1d4 ⇒ 4 with smoke providing cover in the hallway
Dawnfriend carefully moves though the grease
Yersin actually distracts the gremlin enough and hits with his pistol
----
The Red one continues to play on the bridge.
Engineering: 1d20 + 10 ⇒ (13) + 10 = 23
System: 1d100 ⇒ 70
Yersin notices the engines go offline completely
Tired of biting, a burst of fluid spills in to Yersin's square
Reflex DC 14 save for Grease
The green one on Mincey continues to gnaw on his new friend
Bite: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2 A &P
Everyone is up now.
Cruise-- Current Time (0:00)
Group conditions:
Round 1Twisted Nicknick
Yersin
Dawnfriend
Akkedis
Rizzit -- 4 SP dmg ; attachedGremlin, Blue -- 7 dmg
Gremlin, Red -- dmg
Gremlin, Green -- 4 dmg ; Attached to RizzitShip: Engines Wreaked.

![]() |

Reflex Save: 1d20 + 5 ⇒ (12) + 5 = 17
Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18
"I've got grease all over my lab, you think that will stop me?"
Yersin steps back out of the grease, kicking some up as he does so to distract the creature, allowing him to critically strike it with a jolt of electricity.
Trick Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Critical Damage: 2d6 ⇒ (1, 6) = 7 electricity
Trick Damage: 1d4 + 1d4 ⇒ (4) + (2) = 6 can't remember if trick attack damage doubles, ignore the 2nd if not
"I think I've got things taken care of in here."

![]() |

Dawnfriend runs down the hallway toward Engineering, 4 arms pumping and two holding his staff at the ready. He gets to the door. I assume this one is closed and takes a move action to get through, too?