Full Name |
Twisted Nicknick |
Race |
SP 24/24 HP 22/22 | RP 6/6 | KAC 19 EAC 18 | Fort +1; Ref +4; Will +4 | Init: +7 | Perc: +0, SM: +1 |
Classes/Levels |
| Speed 30ft | Spells: 1st 5/5, 2d 3/3 | Active conditions: Darkvision. |
Gender |
Male CG Ysoki Spacefarer Technomancer 4 |
Size |
4ft |
Age |
15 |
Alignment |
CG |
Deity |
- |
Location |
Akiton |
Languages |
Ysoki, Akitonian, Aklo, Azlanti, Eoxian, Shobhad, Lashunta, Elven |
Occupation |
Lawyer |
Strength |
8 |
Dexterity |
16 |
Constitution |
11 |
Intelligence |
20 |
Wisdom |
10 |
Charisma |
10 |
About Twisted Nicknick
PFS #212081-703
Experience 10
Faction Second Seekers (Jadnura)
Theme Spacefarer
Wealth 2788 Credit, 20 Reputation (Second Seekers: Jadnura), 1 Reputation (Second Seekers: L.E.), 1 Reputation (Acquisitives), 1 Reputation (Second Seekers: E.H.)
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Twisted Nicknick
Technomancer 4
CG Small humanoid (Ysoki)
Init +7; Senses Perc +0, SM +1,
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Defense
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EAC 18, KAC 19
SP 24; HP 22; RP 6
Fort +1, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee -
Ranged -
Space 5 ft.; Reach 5 ft.
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Statistics
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Str 8, Dex 16, Con 11, Int 20, Wis 10, Cha 10
Carrying capacity Unencumbered 4, Encumbered 9, Overburdened 10
Base Atk +3
Feats Light armor, Basic melee weapons, small arms, Improved Initiative, Toughness
Languages Ysoki, Akitonian, Aklo, Azlanti, Eoxian, Shobhad, Lashunta, Elven
Skills Acrobatics +3, Computer +13, Culture +9, Engineering +14, Life Sciences +12, Mysticism +8, Physical Science +13, Piloting +10, Profession Lawyer +12, Sense motive +1, Sleight of hand +10, Stealth +5, Survival +2
Combat Gear -
Other Gear Consumer Backpack, S-Suit armor I, Jump jet, Clothing environmental (radiation), Fire Extinguisher, Tool Kit, Engineering Specialty, rations, Strategy game basic, Chemalyzer, Ability Crystal (Magic) MK , Spell Gem 1st (Comprehend Languages),Spell Gem 1st (Flight)
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Special Abilities
Cheek Pouches: Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Darkvision: Ysoki can see up to 60 feet in the dark. See page 263 for more information.
Moxie: Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Scrounger: Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
Class Features
Spell Cache (Su) - 1st Level
As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
If your spell cache is damaged, it is restored to full Hit Points the next time you prepare spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.
Magic Hack - 2d level
Harmful Spells (Ex)
Source Starfinder Core Rulebook pg. 121
When you cast an instantaneous spell that deals damage, you can increase the spell’s damage by half your technomancer level. This increased damage applies to all creatures damaged by an area spell, but for spells that target multiple creatures with multiple rays or other attacks (such as magic missile), the increased damage applies only to a single ray or missile. This increased damage doesn’t apply to ongoing damage from the spell (such as bleed or burn). This magic hack doesn’t increase ability damage or other spell effects, only damage to Stamina Points or Hit Points.
Spell Focus - 3rd Level
You gain Spell Focus as a bonus feat.
Techlore (Ex) - 3rd Level
You rewire your mind to give you greater insight into the nature of magic and technology. You gain a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter.
Weapon Specialization (Ex) - 3rd Level
You gain the Weapon Specialization feat as a bonus feat for each weapon type this class grants you proficiency with.
Theme - Spacefarer
Source Starfinder Core Rulebook pg. 36
Theme Knowledge (1st Level)
You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
Spells
---0 (at will): Psychokinetic Hand, Mending, Energy Ray, Detect Magic, Detect Affliction, Telepathic Message
---1st: Magic Missiles, Grease, Jolting Surge, Supercharge Weapon
---2d: Invisibility, Emberstep
Slotted Boons: (no more than one of each except for slotless)
* Faction: SSJ
* Ally: Dream Whispers
* Personal:
* Promotional
* Social: Honorary Spider
* Starship: Honorbound Allies
* Slotless: Protector of the Future, Marked Field Agent, Private Vault, Flower of celebration