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"Perfect time to get naked." Touchy counters, should anyone decide to try on the armor.
"But when isn't." He adds.
We have no one with the rage class feature for the armor, or the ranger class feature for the horn. So its just +2 chainmail for those who can wear it.
"Shall we go see what all the fuss is about?"

GM Doom 'n Gloom |

Much like you noticed before earlier, this area contains numerous alcoves to store skulls and bodies. However, all that’s left of these remains are smashed fragments.
Walking into the light cast by Thoriel's wayfinder, a headless corpse staggers into view. He paces, tearing at his ragged neck in. You guess he has repeated this pattern for centuries. Suddenly, he senses your life energy. It turns toward you, enormous ax in hand. A few painful words croak through his ruined throat. "Come again have you? Will you never leave me in peace? I'll have your bones this time linnorm."
For every 5 points you beat the DC, you may ask a question from this list.
Initiative
Dolamite: 1d20 + 5 ⇒ (4) + 5 = 9
Fahd: 1d20 + 2 ⇒ (4) + 2 = 6
Thoriel: 1d20 + 8 ⇒ (10) + 8 = 18
Touchy: 1d20 + 5 ⇒ (19) + 5 = 24
The Beheaded King: 1d20 + 6 ⇒ (4) + 6 = 10
DON'T LOSE YOUR HEAD...AGAIN! Round 1 Bold may act.
Touchy
Thoriel
The Beheaded King
Dolamite
Fahd

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Knowledge (religion): 1d20 + 5 ⇒ (11) + 5 = 16
"Bloody draugr." Touchy says, nervously. "Ran into some before... but they were underwater... and had heads. No idea if this one is different."
He stops suddenly, then grins. "Oh, hey... no head. That sucks... or doesn't, I suppose." He laughs at his joke. "Don't suppose that's that Colbraid fellow?"

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Thoriel chuckles at Touchy's joke as she glides forward into the chamber, her sword once again charged up with powerful electrical sparks. As she reaches the headless horror, she slashes upwards into his stomach and chest. "Well, this seems a little unfair. I'd usually aim for the neck on something like this...this is cramping my style!"
Spellstrike. Cast Shocking Grasp (intensified)
Attack: 1d20 + 14 ⇒ (20) + 14 = 34 +3 if its wearing or carrying something metal
Damage: 1d6 + 7 + 9d6 ⇒ (5) + 7 + (5, 2, 2, 2, 6, 2, 2, 3, 6) = 42
Crit Confirm: 1d20 + 14 ⇒ (18) + 14 = 32 +3 if its wearing or carrying something metal
Crit damage: 1d6 + 7 + 9d6 ⇒ (1) + 7 + (3, 2, 1, 2, 5, 5, 4, 1, 5) = 36

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Wow. That's gotta hurt.
Touchy is not nearly as sure about entering the chamber, memories of his last encounter with draghr still fresh on his mind.
"If you're cramping up, may I suggest one of Lord Touchy's signature massages later?" He offers Thoriel, with a leer and waggle of his bushy eyebrows.
Knowing his whip would be little more than a gentle reprimand to the thing, given its tortured nature, he instead decides to try to relieve it of its weapon.
Hrmm.. can't do much I suspect, as the lowest level here... all my spells seem unhelpful =)
Disarm: 1d20 + 9 ⇒ (20) + 9 = 29
If he fails by more than 10, he will drop the whip.
Edit: oh... hey...!!

GM Doom 'n Gloom |

Everyone winces and turns away from the discharge as the cavern is lit briefly by a brilliant blue star. The elf's blade sizzles as she withdraws it from deep in the dead man's chest.
A crack then echos off the walls as Touchy's whip wraps around the handle of the ax. With a tug, the heavy weapon clangs to the ground.
The headless figure pauses as if considering something. The corpse flexes his hands. Callouses clearly riddle his palm to the bone. This is perhaps the first time in two centuries the fallen king has not held a weapon...has not held that weapon. The moment passes. If he realizes the magus will get a free shot at him, he does show it. His body lumbers over as he reunites hands and ax. The blade drags with a metallic scrape as he stands upright again.
With a sudden lunge, the beheaded monarch swings with violent confidence. Thoriel reels at the feeling of dark energy coursing through the weapon. She quickly surmises that it is unlife radiating from the former regent.
Ax vs Thoriel: 1d20 + 18 ⇒ (14) + 18 = 323d6 + 12 ⇒ (5, 6, 5) + 12 = 28
Second, I do not see that you cast Shield, so unless I have missed something, the attack hits your posted AC.
Third, if the attack did hit, you need to make a DC 17 Will save versus the energy drain. Failure means you are bestowed a negative level.
DON'T LOSE YOUR HEAD...AGAIN! Round 1 & 2 Pathfinders may act.
Dolamite
Fahd
***ROUND 2***
Touchy
Thoriel {57/57 hp or 29/57 hp and Save Required} (AoO Pending)
The Beheaded King {-78/?? hp}

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Fahd takes a split second and enters his pummeling style. With his mutagen, his increased speed allowed him to close ground with the undead opponent.
Will someone move me to the square 10’ to the left of Thoriel? Thanks.
Attack 1d20 + 18 ⇒ (7) + 18 = 25
Damage 1d10 + 12 ⇒ (6) + 12 = 18

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If she is surprised that the undead king is still standing, Thoriel doesn't show it. As the headless horror reaches down for its axe she swings at its arm with her blade, then quickly flings up a shield of magical force to block its violent retaliatory strike.
AoO: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Crit Confirm: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
As immediate action, spend 1 Arcane point to use Spell Shield to add +4 to AC (now 33) until end of her turn.
If the beheaded king still stands after Dolamite, Fahd and Touchy's attacks:
The magus then charges up her sword once again, if not quite as powerfully as before, and tries to put the the king down once and for all.
Spellstrike. Spell Combat. Shocking Grasp. Heroism. Holding metal weapon.
Cast Defensively DC17: 1d20 + 15 ⇒ (3) + 15 = 18
Shocking Grasp Scimitar: 1d20 + 14 - 2 + 2 + 3 ⇒ (6) + 14 - 2 + 2 + 3 = 23 Damage: 1d6 + 7 + 5d6 ⇒ (1) + 7 + (4, 5, 5, 5, 5) = 32
Scimitar +1: 1d20 + 14 - 2 + 2 ⇒ (17) + 14 - 2 + 2 = 31 Damage: 1d6 + 7 ⇒ (3) + 7 = 10 +24 held charge if first attack missed.
Crit Confirm: 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 16 Damage: 1d7 + 7 ⇒ (7) + 7 = 14
Iterative: 1d20 + 9 - 2 + 2 ⇒ (5) + 9 - 2 + 2 = 14 Damage: 1d6 + 7 ⇒ (3) + 7 = 10

GM Doom 'n Gloom |

Fahd races up to join in the fray. His attack just slips by the fallen king's defenses. Wary of the dwarf's antics, Touchy's whip does not come close to fouling the monarch again. However, the spelldancer is able to continue her onslaught, felling the royal for the last time. Once defeated, the Beheaded King croaks a resigned, “Cannot rest. Dragon…” before collapsing.
OUT OF COMBAT
STATUS
Dolamite
Fahd
Touchy
Thoriel {29/57 hp and Save Required}
The party moves on to the sound of combat that has drawn you through the cavernous complex. An ethereal woman and a serpentine dragon are locked in combat here, each countering the other’s strikes. The beast briefly looks toward the chamber’s entrance with curiosity, and the woman takes advantage of its distraction to tear its throat open with her axe. The dragon rears back in pain and sinks into the floor, but the warrior’s apparition remains.
With the linnorm temporarily defeated, the warrior leans on her axe wearily.

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Just checking whether Thoriel managed to avoid taking the listed damage when she used her immediate action to increase her AC to 33 vs. the king's attack of 32.

GM Doom 'n Gloom |

***FROM THE PAST***
My bad. For some reason I thought that was part of your actions for the following round. You're unharmed.
Touchy believes that the King was under the effect of a death curse from a linorm.
***IN THE NOW***
There is an audible thump as the ethereal warrior's helm comes to rest on the haft of her ax.

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Make sure to grab that big axe... in case he wakes back up, and comes after us with it!
He doesn't mention that it might be cursed, like Alvard.
"Will you look at that." Touchy says, at the sight of the ghostly woman chopping the head off the serpentine thing. "Reminds me off my last date."
"Kolvi maybe?" He glances around, trying to see if there are any more physical remains to identify.
trying to determine what we're looking at... ghost, haunt, spectre, phantasm, et al
Knowledge (religion): 1d20 + 5 ⇒ (13) + 5 = 18

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You know, I didn't think the disarm would do much, as he could just pick it up again, before the others got there... but it was worth it for the cool description! =)
Likely prevented iterative attacks as well!

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Earlier.
Dolamite is just about to jump into the fray when the enemy is felled.
Well struck Thoriel and excellent use of your wip Touchy.
Caught up.
I surmise that we have come upon some eternal struggle. Our hero likely has to re-fight this fight constantly.

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Hmm... no sure if the GM is waiting for us to say something or what... sine nature abhors a vacuum, lets fill it with seedy dwarf!
"Well, that was quite the show!" Touchy calls out, to the spirit lady. "And I've seen many a lady wrestling with unruly serpents, let me tell you." He adds, with a waggle of his bushy eyebrows.
"You wouldn't happen to be Kolvi would you? I am Lord Touchy, of Kravenkus." He pauses for a moment, then adds, as if by habit. "Or anywhere else you want me to be from."
"We have come to try to learn what happened here, with you, and that bastard back there." He hitches one thumb back towards where the headless draugr fell. "Was a powerful linnorm curse on him. Mighty powerful if it meant he'd never get head... er, ahead... again." He waves absently at the big axe looted from Alvard.
"And by the looks of it, you might be caught up in this curse as well... it has certainly plagued your family, and his, to this day. Potent stuff indeed. Calistria would be impressed!"

GM Doom 'n Gloom |

With a tired smile, "Thank you Lord Touchy. Yes, I am indeed Kolvi. You speak of Alvard. You would be better not to waste your time. As much of a coward he was in life, death has only served to make him more craven. Even when given the chance to aid me in ending the linnorm, he hides in the darkness." She almost laughs, "It would be funny if this all weren't so dangerous." She stretches, "But, I'd bet yer right about the curse. I think the two curses are linked. It'll keep comin' back so long as either curse remains."
Kolvi relays her version of the infamous Jarlsblood Witch events, focusing on her desire to slay a linnorm, the king’s underhanded ambush, and the intervention by a supernatural elk-man that seemed to aid her by conjuring a blizzard to hamper her enemies. She admits that she is no scholar and cannot provide a deep understanding of what has happened since her death.
"There is something strong pulling at my soul. Can't say if its tuggin' up to the heavens 'r staight down. But, I know I can't leave...not yet. If I stop fighting that beast, I just know it will awaken and take vengeance on Frostbreach and beyond. Don't ask me how I know. I can't explain it. In anycase, even if them folks back in town killed me, I can't just leave. I won't abandon them to that fate." She then takes a moment, seeing how the team is equipped. She nods to herself. "What’s more, defeating the linnorm is a personal challenge. Maybe I couldn't get the job done in life, but I see this as a chance to accomplish something. I think you may know what I'm talkin' about."
"Look, I ain't too much fer booksmarts, and I'm not fer knowin' for certain what will destroy this linnorm forever. What I do know is that all I'm doing here is only slowing it down. Now, I'm willing to try something different, so long as yer up ta help. I've been fighting it's spirit, stopping it from getting it to its body. I think we let the linnorm return to its corporeal body and defeat it there. If you need time to prepare, I can keep it busy a while longer till you’ve had a chance to rest up or heal. However, I gotta tell ya, I'm not sure how much longer I can hold out. If yer not fer helpin', well then I guess it's just gonna be me til I get pulled where ever my soul's gonna rest."
"Well folks, whattaya say, wanna kill a linnorm, solve the mystery and save the town?"
Assuming you will join, she is offering you a chance to rest eight hours. Kolvi will also supply you with a masterwork cold iron battleaxe, boots of the winterland, and a ring of minimal fire resistance (grants the wearer fire resistance 5).

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”I’m in. I’ve not ever faced down a linnorm before. And we were sent to help the town. I’m in,” he repeats.
He planned on making sure he brewed another fresh mutagen, knowing it’d be needed against the beast.

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"I'm in for all of the above, or at least everything from the linnorm killing through to the jugs full of ale...anything more than that will depend on how successfully we manage to complete the rest of the list!" Thoriel replies.
"A bit of rest before that sounds good, though. I've been dying to fix up my hair and powder my nose...oh, and of course replenish some spells if I've got some time left!"

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”Don’t suppose any of you spellcasters can come up with a spell making my fists act like cold iron? My cold iron hand axe isn’t going to do a whole ot against it.”

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I too choose to fight this wyrm. My fists already work as cold iron Fahd. But, alas I know of no spell to make your's so. [] Iron Beard almost does it but in PFS you have to be dwarf to cast it.[/ooc] I shall prepare a spell that will make all of us resist fire. It shall only last 10 minutes though so timing the cast shall be important. Communal Resist Energy Fire 20 And since I must close with the enemy to damage it I would benefit from wearing the offered boots.

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Nope. I gave up that class feature by taking the Steelbreaker archetype.

GM Doom 'n Gloom |

Does she know what sort of Linnorm it is?
She believes it is a crag linnorm.
You may make DC 22 Knowledge Arcana rolls to see what you may know. Rolls of 27 get an extra piece of information, 32 a second (and so forth).
Any other preparations? Let's aim to start this fight tomorrow.

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"A crag linnorm? Well, that sounds unappealing...I should know something about this but I'm always putting off my extra study as it's such a tedious bore!" Thoriel shrugs.
Kn. Arcana: 1d20 + 11 ⇒ (7) + 11 = 18

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since a ring of fire protection was offered I shall ward us against fire. but someone should also wear the ring. They would not stack, sadly Since no one objects I shall use these boots.

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Fahd puts the ring on. ”Wouldn’t you know it...just my size!”

GM Doom 'n Gloom |

Point of clarification. The ring is Minor Resistance (10). The minimal was lower tier. Apologies.

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GM, is the big axe we got off the headless fellow cold-iron?
Perhaps Fahd can use that... I could prepare a spell to make him proficient in it, for the fight.
I'm assuming it's a greataxe... better than a hand axe anyway.
Did we ID it? If not: Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24 to try

GM Doom 'n Gloom |

The Beheaded King wields a special weapon known as a Butchering Axe (Pathfinder Player Companion: Adventure’s Armory 2 ~ 8), an axe with an oversized head bristling with spikes. If your Strength is less than 19, you take a -2 penalty on all attacks with it. A butchering axe deals 3d6 slashing damage, deals ×3 damage on a critical hit, and weighs 25 pounds.
You would need Exotic Weapon Proficiency: Butchering Axe (to avoid the non-proficiency penalty).
For the record, this is a non-PFS legal weapon that you can earn on the chronicle sheet.

GM Doom 'n Gloom |

Once you signal your readiness, Kolvi waits for the linnorm to reappear. As it rears up to attack, she steps aside, leaving the exit open. It hesitates, narrows its eyes with suspicion, then flies out of the cave. The entire catacomb rumbles softly as the linnorm’s bones reassemble outside, regrowing portions of its skin and scales in moments.
Once Kolvi’s ghost allows the linnorm spirit to escape, the linnorm rushes outside to rejoin with its slowly regenerating body. The process draws dark storm clouds, and where the bones rip themselves from the hill, the stones bleed rivulets of molten rock that quickly cool in the cold air.
As the party sprints through the cavern, parts of the ceiling begin to cave in. Running through the dust, you avoid the larger pieces as they fall and shatter on the stone floor. Your quartet manages to reach reach mouth of the complex and burst back into the daylight. However, the sun seems to dim as the linnorm regenerates.
Around you, Kolvi's voice echos. "You slay the body, I shall slay the spirit!" No sooner does she say this when images of the linnorm and Kolvi form in the storm clouds above. The pair slowly circle, both understanding that this will be their final battle.
Map updated. We are on Slide 1
Initiative
Dolamite: 1d20 + 5 ⇒ (13) + 5 = 18
Fahd: 1d20 + 2 ⇒ (5) + 2 = 7
Thoriel: 1d20 + 8 ⇒ (20) + 8 = 28
Touchy: 1d20 + 5 ⇒ (15) + 5 = 20
Linnorm: 1d20 + 7 ⇒ (20) + 7 = 27
THE BRAWL FOR IT ALL! Round 1
Pathfinders may act
The linnorm has not fully regenerated. You make take a full round of actions.

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Fahd definitely would have drank his mutagen if able. If not he drinks it this round.

GM Doom 'n Gloom |

Once you signal your readiness,
I will assume you would have buffed up before giving her the thumbs up. One round for the linnorm to arrive, one round to decide to escape. Let's (generously) assume it to took three rounds for the party to exit the caves. Any minute long buffs cast before hand would have five (5) rounds remaining as your actions begin.

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Round one, Fahd drinks his mutagen.
Round two, he drinks a potion of Barkskin.
I assume Touchy casts the spell giving Fahd a proficiency with the large axe.

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As the spirit linnorm is deciding what actions to take, Touchy will cast bestow weapon proficiency on Fahd.
(6 minutes, so 5.5 remaining when the fight starts)
He will also cast Bless. (+1 morale to hit)
(6 minutes, so 5.5 remaining when the fight starts as well)
At that point, he's too busy keeping up with the others as they race outside to the physical fight!

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As a free action, Fahd activates his Boots of Speed and closes distance with the beast.
Will someone move me up to the linnorm, please?
Fahd swings the huge axe, hoping to take advantage of the confused dragon.
Attack with +1 Magic, dragon bane, haste, and bless 1d20 + 15 + 1 + 2 + 1 + 1 ⇒ (7) + 15 + 1 + 2 + 1 + 1 = 27
Damage 3d6 + 10 + 1 ⇒ (5, 2, 6) + 10 + 1 = 24 plus
2d6 ⇒ (6, 1) = 7Bane damage

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Touchy will move part way towards the linnorm, not at all comfortable getting too close to the thing.
He then calls on Callistria to help them end this curse!
single move, then casting Prayer.
Will affect all allies (+1 luck bonus to hit and damage, and to saves and skill checks.)
It also affects the linnorm (-1 to all the above things), no save, ... but SR applies. Spell Resistance check if needed: 1d20 + 6 ⇒ (16) + 6 = 22

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Pre-combat buffs:
Thoriel gives the group and herself a little bit more speed for the upcoming battle, herself a little bit more bravado and a few imaginary friends.
-Caste Heroism on self (90 minute duration)
-Caste Haste on the group.
-Case Mirror Image on self (9 minute duration) Images: 1d4 + 3 ⇒ (1) + 3 = 4
As combat ensues, the agile spelldancer calls on her arcane reserves to boost her speed. In a blur, the five Thoriels practically glide across the battlefield in a blur of colours, shimmering metal and long flowing hair. As she moves, her blade erupts in powerful sparks as she prepares an electrifying strike on the linnorm.
-Swift action to enter Spelldcance: +30 to movement and +6 to AC vs. AoO for 1 minute.
-Spellstrike. Cast Intensified Shocking Grasp. Move and attack.
Intensified Shocking Grasp via +1 Keen Cold Iron Scimitar, Flanking, Heroism, Bless, Prayer, Haste: 1d20 + 14 + 2 + 2 + 1 + 1 + 1 ⇒ (13) + 14 + 2 + 2 + 1 + 1 + 1 = 34 Damage: 1d6 + 7 + 9d6 + 1 ⇒ (3) + 7 + (4, 1, 2, 4, 6, 1, 6, 4, 6) + 1 = 45

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With Prayer and Flanking, that would give Fahd a total of 30 to hit, and 25+7 damage, if he hits.

GM Doom 'n Gloom |

Thoriel CL vs SR18: 1d20 + 9 ⇒ (20) + 9 = 29
Botting Dolamite
Dolamite calls for this deity's blessing as Fahd and shimmering images of Thoriel dart forward, slashing and stabbing at the regenerating beast. They seem to disrupt the process and rotting scales and bone fragments fall and seemingly melt back into the ground.
However, a moment later, bursting from the hillside is the fully formed linnorm. From its roost nearly twenty feet up, it bellows. A roar fills valley, its echo reverberating for miles.
Just as you begin to think your efforts were in vain, you notice a prominent scorch mark on its hind leg.
Sorry, no AoO's. The scenario is pretty specific about this part.
THE BRAWL FOR IT ALL! Round 2 bold may act.
BUFFS: Bless / Prayer / Haste / Mirror Image (Thoriel) / Divine Favor (Dolamite)
If casting spells at he linnorm, please include a caster level check vs SR 18
Thoriel
Linnorm Vestige {-17/?? hp}
Touchy
Dolamite {Need any personal buffs. May retcon Round 1 action}
Fahd