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So for this table, I have a smorgasbord of options..
8 Paladin who can grant an AoE Buff of 30ft, restore some stats, and grant the party DR/3 - for an entire combat encounter up to 8 times a day. He rides a Hippogriff.
High Tanking, Modest Healing, Low Damage Output.
8 Ranged Inquisitor of Zon-Kuthon who can drop small clouds of fog and sneak attack opponents into oblivion.
High damage.
7 Creepy Doll Medium, who is a sweet collectible! Get all 7 Haunted Mollys! Haunted Molly, Marshal Molly, Guardian Molly, Heirophant Molly, Archmage Molly, Trickster Molly, Champion Molly and the super rare secret REVENANT MOLLY
Good Healing or Decent Magic, modest damage, do not ask to tank.
8 Aquatic Elf Herb Witch who can cure nearly every afflicted condition possible and imaginable.
Strong Support, Decent Healing, Some Melee.
8 or 9 Death Druid with a Phantom of Kindness, allowing him to heal allies with Lay on Hands or have one ally attack as an immediate action when his phantom hits. He is a boom caster druid also, so heavy spell-casting.
Good Support, Good Spellcasting, Some Melee.

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Those all sound fun.
I am playing a card caster magus (with far strike monk and a level of occultist). Put spell on dagger, throw dagger at bad guy. Monk allows for flurry and they all come back to my belt ready to be thrown again.
Decent single target damage, Decent skills

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I have
-Asmodean Herald Caller 7/8 (excellent Bluff and good RP, not a great healer),
-Psychic 7 (excellent skill array, enchantment spells, and Mind Thrust)
-Fighter 7 (crit fisher who does shenanigans with nets; built for LOLs, actually kinda good in a fight)

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Signed up with LeGuin (who needs to be levelled up) a relic hunter/preacher inquisitor 8 (basically subs out judgments and banes for occultist relics). Melee with some skills and magic – mostly self-buffing stuff.

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Having possible played with Seren before {Assuming it is Seren's Seven}, I know she has a great melee capability and some decent out of combat healing. I believe my witch may be the best bet then, for some modest healing and boss level condition removals.

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It IS indeed Seren's Seven. She's a spirit dancer medium, so she can switch it up between combats if we need more or less of something.
She's built mostly to get up front and melee as Kyle said, but can fill in little holes we need elsewhere, such as healing or buffing out of combat or spending a fight as a 'cleric' to AoE undead with healing.

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It was quite a sight when Seren was able to Sudden Strike with a Wakizashi and destroy things in Solstice Scar C.
Deep Tofu's gimmick is he can land melee blows to force a Falter Blood Hex, which can curse an enemy to be unable to take a 5-foot step, delay an action, or ready an action. Extendable by cackle.
Otherwise, hexes I got are are Healing, Aura of Purity, Flight, Cackle, and a unique ability called Herb Lore, where I can remove conditions with a Profession Herbalist check. If the condition does not have a save DC, I can cure it with a DC25 Herbalist check.
Final dumb but fun gimmick is if he sits in his bathtub and casts spells with a duration, they are treated as though they are 1/3rd higher for the duration. Spells effectively at level 10 with 2 Lesser Extend Metamagic Rods.

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Ikarus is Tofu's Sage familiar, meaning he gets his own skill ranks and has less natural armor but a significantly higher intelligence.
+10 Knowledge Arcana, Dungeoneering, Local, Religion
+9 Knowledge Nature
+8 Knowledge Engineering, Geography, History, Nobility, Planes
+8 Use Magic Device
The tactic for this elemental is to sit in the back and throw out spells with wands, identify stuff, and then use Tofu to convey what it knows.

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Sorry, forgot to check myself in! Shouldn't be a big problem, we've still got time.
Arnold here is admittedly less versatile than others present, but he gets the job done. His primary tactic is to charge through everything atop a wallaby and lance evildoers into paste. But he can change up his combat feats, give his familiar some useful abilities, and go from great to excellent Stealth-wise for a short while.

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The Friz is Arnold's mauler familiar, which means she can bring the hurt. She really can't, but makes for a good mode of transportation.
As a so-called "intelligent" creature, she can share Arnold's Jade Ogre style he picked up on assignment (Dragon Style). This lets them pass through difficult terrain and allies on a charge.

GM Z..D.. |

A few things before we get started.
Once your characters are locked in, go through the appropriate link in my header and place you modifiers on the first slide. Then place yourselves in marching order on the second.
Next is a list of scenarios, let me know which one the character your playing with has played.
#3-12 Wonders in the Weave I
#3-14 Wonders in the Weave II
#3-20 Rats of Round Mountain I
#3-21 Temple of Empyreal Enlightenment
#3-22 Rats of Round Mountain II
#6-21 Tapestry’s Trial
#6-97 Siege of Serpent
Finally, head over to gameplay and start introducing your characters. Game kicks off on the 26th.

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Izlin Greymantle
#3-12 Wonders in the Weave I
#3-14 Wonders in the Weave II

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Arnold has also played Wonders in the Weave I and II. At the same table as Izlin, if I remember right!
Also, I think 6-21 is Tapestry's Toil. Haven't played it, but I did Trial and it was from season 10.

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Brian has played all of them - LeGuin has played none of them.

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Tofu has none of the above.

GM Z..D.. |

Error on my part. It was just realized in the GM thread too. #6-21 is Tapestry's Toil, and that is the one it calls out.
@Leguin-What I heard, it states character, but I will double check.m

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The only one of those I have on Seren is Tapestry's Trial!

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Just a heads up that I know Antonaides is traveling in China atm and might not have much internet access. I'll msg him and give him a heads up.

GM Z..D.. |

Hey Everyone,I have some unfortunate news. I regret to inform you all that we will have to postpone Gameday VIII by 2 weeks.
This would place our new dates for Gameday at: 09 Sept 2019 - 17 Nov 2019
WHAT IS GOING ON? WHY ARE YOU DOING THIS?
As most of you are aware, the majority of the GM’s have not received their scenario support for the Convention to include a good portion of the Specials. With Tonya occupied by other duties this weekend, we realized as a team that we are very unlikely to see the remainder of scenario support drop by Monday the 26th. Multiple avenues were discussed and what seems to be the best solution is to push Gameday back by two weeks. This will allow enough time for the GM’s to receive their scenarios and prep them.
BUT WHAT IF WE ALREADY HAVE OUR SCENARIOS, CAN WE START THEM?
Please hold off until the new start date to be able to eligible for your boon rewards. I understand this is a large inconvenience, we are doing everything we can to make this work. Part of that is to have everyone one the same start / end times rather than scattered.
We apologize for the inconvenience that this may cause, but we want all our GMs to have a chance to shine.
HOW DO I NOTIFY MY PLAYERS?
Go ahead and post the news to your tables. Feel free to copy this email if you wish. We will be posting notices in all the PBP lodges as well as the Gameday VIII Announcement page.
I know this is not what we hoped to do, and I’m sorry. Thank you for understanding that we’re scrambling to fix this.
If you have any other questions please don’t be afraid to ask.
-Tyranius

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Just a heads up that I know Antonaides is traveling in China atm and might not have much internet access. I'll msg him and give him a heads up.
I have worked out an internet connection but I won't be able to access the Google slides without a VPN. I am going to try and get that in place tonight...

GM Z..D.. |

LeGuin wrote:Just a heads up that I know Antonaides is traveling in China atm and might not have much internet access. I'll msg him and give him a heads up.I have worked out an internet connection but I won't be able to access the Google slides without a VPN. I am going to try and get that in place tonight...
Any update on the VPN situation?

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Antonaides DeGuile, Esq. wrote:Any update on the VPN situation?LeGuin wrote:Just a heads up that I know Antonaides is traveling in China atm and might not have much internet access. I'll msg him and give him a heads up.I have worked out an internet connection but I won't be able to access the Google slides without a VPN. I am going to try and get that in place tonight...
Just got back home. Since the start date got pushed back, I let it drop. Will add the info you requested today.

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I game for anything, but Temple of Empyreal Enlightenment was one of the very first PFS scenarios I ever played, so that'd be my vote for first visit.
Also, not sure I am interpreting the march order right - i assume the far right is the front - wondering if Arnold would like to be first or at least second. Seems like everyone else is more ranged?

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I'm fine with that, my preference for second visit would be the lizardfolk.
I think you're right about the marching order, LeGuin - either that arrow wasn't there before or I was being a dingus. But I'm actually okay with it as is unless people want me to move, protect the front more. This way I can hold the back line, and my primary tactic is to charge (ignoring allies and difficult terrain). So if anyone wants me to change, I can.

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I am fine with visiting those 2 first. And Temple stuck out to me as well as it was one of my earliest scenarios, and one of my favorite to run! We can figure out where to go after those two once we get there.
Seren likes to be closer to the front if she's going to focus on standard DPS, but can shuffle further back if we need her to switch hit as a healer or anything else for a fight or two.
And GM ZD: Seren will take a barkskin potion as her second potion from the Supply Check.

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I will follow the party, having GM'd this twice already.

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I revised the order a bit to push Arnold and Seren's Seven up and Antonaides back.

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I'm good with the Temple #1 and then the Lizard folk #2.

GM Z..D.. |

Thanks for working that out among yourselves. If you want to work out the boons. The one that gives the bonus to initiative, I will go ahead and use that on the first combat, unless you are opposed to it.
I know last time I ran IRL a lot of tables forgot about it.

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I'm fine wherever in the marching order. Antonaides can cast spells from the back but he has enough armor and hp to walk near the front.

GM Z..D.. |

Just wanted to sprinkle in some more information here.
Time and Travel: It is assumed that every mission takes 1 hour and travel time between missions is 10 minutes.
Optional Encounters: After every mission, instead of moving on to the next, we can stay in the area and do an optional encounter. If we succeed, it will give the house another success for that specific area.
Rest Opportunity: Per the scenario, I am encouraged to let you all take one rest. It may be whenever you like, but it is recommended after the 2nd or 3rd mission. Which makes since. It says you have two days. During this time, the PCs receive the benefits of 8 hours of uninterrupted rest.
Spellcasting Services: There are enough Pathfinders in the tapestry to provide spellcasting services between encounters, as though the PCs were in a large city. All of the Heals
P.S. I hope you didn't mind my Seeker dropping in to say Hello...he has not had any action since he hit 12.

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I've brought along a potion of heroism as my free potion, FWIW

GM Z..D.. |

Arnold, could you possible spoiler the Jade Ogre Style information somewhere. I think I have heard it before, but can not think of the source. And I can not find it. it is not on AON or D20

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Ah, sorry about that! It's just Dragon Style. Jade Ogre Style isn't a real feat, it was from the scenario House of Harmonious Wisdom, I think. Arnold playing that gave him a nice flavorful way of getting a good feat for him.

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GM : Just a reminder about the intiative bonus vs. undead - from what I can tell it wasn't used the this fight or last..[/ooc]

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Sorry to do this, but I’ll be away from tomorrow (Friday) through Monday with very limited internet. Please bot as needed.

GM Z..D.. |

Muckmouth Secured: When the Overseer GM announces that the Muckmouth objective is fulfilled, the lizardfolk lend their newfound magic to the Society. The group gains one free use of the Aid Token’s Burst of Healing benefit that the PCs can activate at their discretion.
We also have the aid token still. Be sure to use it.

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I vote we use it now to take out one of these Chuul with extra damage, then we can bounce it to another table.
If no one is opposed to this by tomorrow night, will you accept this GM Z.D.?

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Are you talking about the Aid token 3 from GM Chadius? I'd be down with that.

GM Z..D.. |

Sounds good, the next attack that hits, will get the extra 2D8 damage.

GM Z..D.. |

Temple Secured: When the Overseer GM announces that the Temple objective is fulfilled, the faithful of Korada disperse from the temple to provide healing to the Pathfinders. Once during the adventure, the PCs can activate this benefit to instantaneously cure every PC of the following conditions: fatigued, shaken, sickened, dazed, and staggered.
Eternal Lake Secured: When the Overseer GM announces that the Eternal Lake objective is fulfilled, the kappas of the lake profess eternal gratitude and heap praise upon the Pathfinders. The group gains one free use of the Aid Token’s Timely Inspiration benefit that the PCs can activate at their discretion.

GM Z..D.. |

Round Mountain Secured: When the Overseer GM announces that the Round Mountain objective is fulfilled, the spherical mountain stabilizes and the ratfolk emerge to aid the Society in navigating the tapestry. At the beginning of one encounter, the PCs can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.
Slave Mountain Secured: When the Overseer GM announces that the Slave Mountain objective is fulfilled, the freed slaves join the Pathfinders in battling the malevolent forces in the tapestry. At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to 3 × their APL (minimum 6 temporary hit points); these last until the end of the encounter.

GM Z..D.. |

In part 3, you have a choice to push back astral invaders or undead. Let's go ahead and sort this out now so we can begin as soon as it starts.