The Reign of Winter

Game Master Nayr Trebrot

Heldren

Travelling map

The Hut

Roll20 invitation
Roll20 link

A harrowing escape:
Ques - 19
Tchezze - 18 (down and dying)
Hatch - 17
Doctor Gareau - 13
Bordegga - 13
Ithariel - 11
Ote - 7 (down and dying)
Lief - 7
Guards - 6
Captain - 4
Nox - 4

Crit generator


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Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Let's pretend to retreat, hide in the woods, and ambush them when they open the door!

Let's get this game a movin folks.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

I got nothing. I'm ok with a retreat, feigned or otherwise.


Retreat it is!


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Oh this should be good! Lol

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

This will probably require a fair bit of GM love to work.

When I suggested the whole surrender thing my plan was to have Ques pretend to be submissive as he ran to the open door when the fight began and wedge himself in it to keep it open while the others took out the guards. I had not foreseen us all getting manacled, disarmed, and with no way to slip out of them.

but this is far more fun, right? ...Right?


Hehe....for me, sure is!


Just in case anyone is interested, I have a Ruins of Azlant 2E game ongoing that could use 1-2 players. Same format as this one - roll20 and paizo messageboards. Let me know if interested.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

I'm interested.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

I haven't done enough 2E I don't think to jump in, or I'd be down.


Great, come on over to the game here.

You will start at level 3 and I'd ideally just swap you out with the character that has dissappeared.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

So this is being run in 2e? I've played a couple of playtest games of 2e but I'd be struggling a little bit. I'm OK with that if you are. I did play a 5th level Bard in the playtest so I'd probably go for that if you are not worried about a struggling newbie. That OK?


Of course! Rules are the easy part, and you can learn as you go. Same for you Ithariel


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

I’ll pm you!


Thanks!


Question guys - seems like we're now at 3 players - Ote and Tchezze are gonezo. Did you want me to look for another player or two to jump in?


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

I thought Ote has posted 'recently'? but yeah, if we're down to three we could probably use two more...

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Definitely. Preferably someone armed.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Yeah, probably should.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Is it a move action to unlock someone? Is anyone else besides Ques still in manacles?


Yup! Ote still is, I think


Guys, please send me a PM is you have any preference on these fine recruits we have incoming


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft
Ques Stone wrote:
I'm OK with that. Not sure moving an object with prestidigitation would include fine manipulation. But It is not the same as a knock or disable device in one very important respect - Ques has the key. So, I take it that Quest has the key in hand and he is unlocking manacles by hand. Wo, whether by prestidigitation (which is more cool) or behind his back using the key with his hand, he is trying to unlock someone next to him, or if everyone is unlocked, then he is unlocking himself. Which reminds me that Grey can do stuff too!

An Arcane Trickster could use Ranged Legerdemain to do it. Other than that? Maybe Mage Hand. But that may be too fine a task for Mage Hand.


HP 23/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 11/12 | active effects: --

Hey, thanks for the pick! I'm excited to be picking this back up after another game of it I was in stalled out just a little bit before where you guys are currently. I just replied to a PM from Nayr and hopefully the cavalry will be arriving soon to help you finish your current fight.

And by cavalry I mean me. Lief is a ranger with pretty decent survival skills, and a melee heavy. He trained as a berserker and (beyond the normal Str/PA two-hander build) he can take on bear characteristics to gain extra strength and will be able to rage next level.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Welcome, we're currently in quite a pickle, but making the best of our terrible plan and with our two front-liners on autopilot... And hi!


Welcome Lief! Your partner in crime should be coming along as well...


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

The Doctor is In!

Doc Gareau is a twisted and scarred half-orc who wears elaborate costumes, including a wooden mask. He, himself, is dark-skinned and shaved bald with a thin mustache and simple, but long, goatee. He also shows a number of tattoos and some intricate scarring in varying locations on this body.

Doctor Gareau is a master of juju magic from far away lands. (Well, he thinks he is a master.. but he has much to learn).


HP 23/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 11/12 | active effects: --

lol- an aasimar, two tieflings, and a half-orc... sounds like the set up to a bad joke!

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

It does, doesn't it. And the two characters we lost were Tengu so we seem to enjoy the whole menagerie thing.


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

The aasimar says "Hey Doc, it hurts when I do this..."

And the good doctor replies, "Then don't do that!"

When Doctor Gareau is the most "normal", you know we are in trouble! At least no one walked into the bar with a duck on their head.


HP 23/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 11/12 | active effects: --

So, the GM and I talked briefly via PM about meeting up with the existing party... I think the plan (assuming the good Doctor is on board) is that the party the two of us were originally (which never really got particularly invested in what's going on here) decided to turn back and see if they could get back through the portal to Taldor after getting into a fight with the guards in town. Doc and I will have decided to stick around and check out the Pale Tower and find the rest of you fighting there when we arrive.

Assuming that's still the plan, and everyone is good with it, I'm ready to hop into gameplay whenever Nayr gives us the go ahead.


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

Works for me.


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

I am going to be limited to my access for the next 2 weeks, so my participation (assuming we get introduced) could be rather spotty. I know it isn't an ideal way to start - sorry about that. I will be trying to post every day anyway, but just know that if I don't, I will be back to normal around Jun 10.


Sorry guys; work got a bit sideways; recovering now. And, yep that's the idea - so that you guys can get right in. That said, I'm not sure what to do about the bird brains yet....hoping Bordegga can just make mushy bird brains. We'll see how that plays out.

No worries Doc! Completely understood.


Lief, Doctor, would you mind following the Roll20 Invitation above so that I can set you up with some tokens?


HP 23/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 11/12 | active effects: --

I'm not entirely sure how to jump in...

I followed the roll20 invite (and even posted in the short discussion thread there) but the map that's posted there seems to just be a black square? Am I doing something wrong or are we using theater of the mind for the encounter? If the latter, could we maybe get an introductory post that sums up where everyone is at currently? If not, I can just make a post attacking someone and hope that its someone I could have reached, if you want?


You're all good. I can't link your token to your profile in Roll20 until you follow the invite and join the game. Now that you've done that, I can get you a token. And, yes, there will be a summary post in a moment that gets you up to speed.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

I’m having computer issues. Should get it back tomorrow, I think. Until then I’m going to be rather sparse.


No worries at all! Ithariel is up first anyway.

Doctor G, please let me know when you get signed in to roll20 so I can give you a token

Thanks!


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

Sorry - I am travelling, so mostly on devices rather than a computer, but I thought I did it the other day. Let me try again.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft
Nox Copperscale wrote:
I’m having computer issues. Should get it back tomorrow, I think. Until then I’m going to be rather sparse.

Make that another couple of days, hopefully.


Nox, Ques, and Doctor Gareau - you're up!


HP 23/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 11/12 | active effects: --

I don't want to be impatient at all, but just to make sure that I'm not missing something, I think we're waiting for the GM to post one or more NPC turns before Ithariel and/or I get to act... is that correct?


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Sorry guys, work has been killing me. Crazy busy, and will catch up when I can.


1 person marked this as a favorite.

Sorry again, but I think things have stabilized slightly. Ithariel and Lief are up!


Guys, sorry for this, but I'm headed out of town tomorrow till Sunday. I'll be able to post by phone only


HP 23/35 | AC 15 (t 12, ff 15) | CMD 17 | Fort +6, Ref +3, Will +4/7* (+4 vs fear) | perception +0, sense motive +13; +2 initiative | raging song 11/12 | active effects: --

I will be moving on Wednesday (June 30th) and just learned that because of the holiday weekend (in the US) I won't be able to get internet at the new place until July 6th. I'll do my best to keep up with posts from my phone but please feel free to bot me if necessary during that window.


Got it Lief; good luck with the move! I'm back now.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Is Nox still at level 2 for a reason?


Uh oh; sure hope not!

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