PFS Daughter's Due
(Inactive)
Game Master
Pirate Rob
Slides
Crossed Court
Yarr and welcome.
Discussion goes here, please feel free to finalize your character decisions and any final shopping etc.
Once you're ready please add an icon for your character as well as filling in the initiative/Perception/Sense Motive fields on the slides.
Crossed Court
Projected timeline for getting started:
Saturday: Finish Prepping the scenario
Sunday: I have work/family obligations all day
Monday: Start the Scenario.
CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:
Hello! Glad to see Celie up and movin' around again. Hopefully we won't run into any more flame oracles with tailor made burnination chambers. I'll get Gorf leveled up this weekend and I should be good to go Monday.
Crossed Court
Also if you have any of the following chronicle sheets on the character you're playing please let me know.
Also the Acquainted with Aslynn boon is potentially relevant this scenario.
LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none
Of those, Daisley did
• #5–03: The Hellknight’s Feast
• #6–02: The Silver Mount Collection
• #8–99: The Solstice Scar (A,B,C,D)
CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:
Gorf has the following of those:
• #9–05: Call of the Copper Gate
• #6–02: The Silver Mount Collection
• #8–99: The Solstice Scar (A)
• #5–14: Day of the Demon
Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6
Celie will be fine, as long as there are no more witch hunters. Checking scenarios now.
Male CG Human Barbarian 9 (w/Rage) | HP 100/100(+18) | AC 20 Tch 11 FF 18 | Fort +12 Ref +8* Will +10 | CMD 25 | Init +2 Perc +12 | Rage 17/17
Yay! Good to see Gorf and Celie again. Will check on the scenarios, but I think I'm pretty light.
Also, I fixed Gavin. Updated stat block to come.
Male N Dog Companion | HP 85/85 | AC 26 Tch 14 FF 22 | Fort +10 Ref +10 Will +6* | CMD 25 | Init +4 Perc +9 (Scent)
LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none
Ha ha, I wish I were playing Tai again! She actually has a couple of the relevant scenarios, but she is out of tier after that last one. You get another melee fighter from me instead!
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
I haven't played any of these scenarios with this character.
NOTE: will need to level him up to 8 today/tomorrow.
LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none
I have to update Daisley's profile as she is level 9 now.
Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6
Celie has been through Voices in the Void.
Male CG Human Barbarian 9 (w/Rage) | HP 100/100(+18) | AC 20 Tch 11 FF 18 | Fort +12 Ref +8* Will +10 | CMD 25 | Init +2 Perc +12 | Rage 17/17
Gavin has played in:
• #35: Voice in the Void
• #4–09: Blakros Matrimony
• #6–02: The Silver Mount Collection
Also, statblock updated. I plugged it in assuming rage is active, but I can change this if you prefer.
Crossed Court
Assuming it doesn't effect initiative it should be fine, I try and have players roll whenever possible.
Male CG Human Barbarian 9 (w/Rage) | HP 100/100(+18) | AC 20 Tch 11 FF 18 | Fort +12 Ref +8* Will +10 | CMD 25 | Init +2 Perc +12 | Rage 17/17
Yup, no impact on initiative
Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6
Two purchases that I would like to make before we start off.
1. Scroll of Life Breath. (breath of life): 1,125gp
2. Cackling Hag's Blouse: 6,000 gp
Brings me down to 372gp.
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LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none
Rob, I think you've played with Daisley before, but just to let you know the weird stuff about her:
She is an Order of the Penitent cavalier with the constable archetype, so she can grapple at the end of a charge and she can tie someone up who is only grappled and not pinned without the -10 penalty you would usually take for that. She also does not have a mount.
Daisley has her sword sheathed when walking around by default, so I'll say if she has it out. She still threatens with her unarmed strike if it comes up.
CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:
Similarly, a reminder that Gorf's merciful musket is in nonlethal mode unless otherwise stated.
Male CG Human Barbarian 9 (w/Rage) | HP 100/100(+18) | AC 20 Tch 11 FF 18 | Fort +12 Ref +8* Will +10 | CMD 25 | Init +2 Perc +12 | Rage 17/17
Gavin is going to buy Boots of Striding and Springing, which'll bring is movement speed to 50.
Crossed Court
Always happy to be reminded, I have enough trouble remembering all the cool stuff my characters can do, let alone anybody else's.
Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)
Nemis has:
Oath of the Overwatched
Huh, that's it.
Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6
Celie has boots that act like a ring of feather fall. It acts as if all 1 were rolled on the dice for fall damage.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Purchases so far: wand of identify (750), wand of cure mod 5 charges (450), wand of lesser restoration 12 charges (1,080), haunt siphon (400)
Crossed Court
If folks could fill out the initiative/perception/sense motive blocks on the slides that would be super helpful.
CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:
Male CG Human Barbarian 9 (w/Rage) | HP 100/100(+18) | AC 20 Tch 11 FF 18 | Fort +12 Ref +8* Will +10 | CMD 25 | Init +2 Perc +12 | Rage 17/17
Male CG Human Barbarian 9 (w/Rage) | HP 100/100(+18) | AC 20 Tch 11 FF 18 | Fort +12 Ref +8* Will +10 | CMD 25 | Init +2 Perc +12 | Rage 17/17
Sorry folks, I accidentally brought someone out of tier. Swapping him out with an arcane caster!
Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12
Hi again! I'm kinda embarrassed. But at least there's no change to the subtier.
Crossed Court
-10 DKP for JC. Glad the mistake was realized before it became problematic.
Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12
Oh man! I'm glad I'm not a raider anymore.
Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6
Guys, I have had a busy week and just got back to a computer.
I'll read and catch up soon.
Crossed Court
It's looking like we're not going to finish before I have to leave for GenCon. I'll let people know if that estimate changes.
Crossed Court
Precise Bombs:
Benefit: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
The FAQ listed says when you throw a stink bomb you get the normal bomb effect (damage+splash) and a stinking cloud. (Without the FAQ there was a reasonable argument that you only got the cloud, and not the damage)
Why would excluding allies from the splash damage also make them immune to the stinking cloud? I don't follow your logic here at all.
Baring anything especially compelling otherwise I do feel my ruling with that is correct.
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As for the wings, I'm much less sure of and see arguments both ways, even though I lean toward it being a standard to active each time you want to fly feel free to keep flying as you've been playing it, and am happy to have a more detailed discussion about the issue another time.
Crossed Court
Answer on wings
Looks like I was wrong there. (SKR at that time was considered an official rules source)
Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12
I think the stinking cloud is a rider effect on the damage. Meaning that if it doesn't hurt someone, it doesn't do the thing either. It's a bit weird from a narrative standpoint though.
LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none
The stink bomb fills an area larger than the bomb’s splash radius though, so the stinking cloud in general can affect targets not damaged by the bomb.
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
I thought my alchemist was in the clear with the *cough* Precise Bomb Discovery Class Tax *cough* but it sounds like the government has just raised our tax rate once again! sigh... I'll just convert this to a regular explosive bomb then (regular fire dmg, same 10' radius, green catches fire taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a DC 21 Reflex save)
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Today is the last day I can post until next week. I'll check often via mobile phone but nothing fancy for a while...
CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:
I know Kate, Rob, and I are all going to be at Gencon. I'm sure I'll be slow to post for a while too.
Crossed Court
As mentioned back when we got started if we went past the beginning of GenCon we're just going to pause until we get back.
I'm hoping to get at least one more post in today after Nemis decides what he wants but then I likely won't have any more until late Monday night.
Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12
I'm in the GenCon boat too
Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6
I’m in Japan. No GenCon for this native from Indianapolis. Have fun.
Crossed Court
We're just about at the end here, if I could get name/pfs#/faction/progression speed/dayjob stuffs I'll get chronicles out.
Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)
Player Name: Chris Marsh
PC Name: Nemis
PFS#: 1824-20
Slow Track or Normal: Normal
Faction: Scarab Sages
Day Job: Caravan Ownership: 1d20 + 9 ⇒ (6) + 9 = 15
Male NG Human (Taldan) Alchemist (Grenadier) 8 - Init +4; Senses: Arcane Sight, See Invisibility, Trapfinding, Darkvision 60 ft., Perception +17, AC 36/ touch 17/ ff 29 CMD 21; hp 67/67+DR 5/- (abl.bar35pts); F+13, R+18, W+9; Speed 60 ft., Fly 90 ft.; Bombs 12/15; Enhance Potion 2/7; Wings 5/8 Active Buffs: Dex Mutagen, arcane sight, reduced person, shield, Aram Zey's focus, resist acid 20, cat's grace, darkvision, see invisibility, ablative barrier, endure elements, heroism, HA, BoF/Haste, Gr.Invis.; antitoxin/antiplague
Player Name: PDK
PC Name: Ellismus
PFS#: 4456-4
Slow Track or Normal: Normal
Faction: Grand Lodge
Day Job: Alchemy: 1d20 + 32 ⇒ (15) + 32 = 47
CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:
Player Name: Dennis Muldoon
PC Name: Gorf Repus
PFS#: 215589-7
Slow Track or Normal: Normal
Faction: Dark Archive
Day Job: Profession (trapper): 1d20 + 11 ⇒ (13) + 11 = 24
Male NG Aasimar Arcanist 9 | HP 60/60 | AC 15 Tch 11 FF 14 | Fort +7 Ref +7 Will +9 | CMD 15 | Init +5 Perc +17 | Reservoir 7/12
Player Name: Jeff Chapman
PC Name: Chambren
PFS#: 77280-4
Slow Track or Normal: Normal
Faction: Scarab Sages
Day Job: N/A
LG Female Half-Elf Cavalier (constable) 7/Paladin 3 | | HP: 91/91 | AC: 28 (18 Tch, 24 Fl) | CMB: +16 (+18 disarm, +20 grapple, +18 trip), CMD: 34 (36 vs. grapple) | F: +14, R: +10, W: +12 (+2 vs. enchantments) | Init: +9 | Speed 30ft | P: +17 SM +4 | Active conditions: none
Player Name: Kate Baker
PC Name: Daisley Dogmar
PFS#: 215650-8
Slow Track or Normal: Normal
Faction: Silver Crusade
Day Job: None
CG Male Grippli Gunslinger (musket master) 9 | hp 80/80 (NL: ) | AC27 T21 FF19 | F+10 R+14 W+10 | CMB +9 CMD 26 | Init +10 | Speed 30ft, Climb 20ft | Perc+13, SM+4 | Grit 3/4 | Deadly Aim -3/+6 | +1 musket +18/1d10+8 | Active conditions:
Ellismus the Blue wrote: Ellismus nods at Daisley, and spits on the ground in the direction of his other colleagues.
"Sure hope none of your daughters ever marry into the Blakros family lads... dunno how ye can sleep at night... ye must all have some impressive moral flexibility... to be fair, I used to be like that, doin' all kinds of debatable things for the Society. Now, I am not one for half measures and half-hearted efforts... must be 'cause I'm growin' old and more impatient with every year that passes..."
I know it's an in-character post, but this feels a little out of line to me. None of us are promoting the idea of slavery or selling their daughters--the society helped them put an end to that in another scenario 10 years ago. I think there should be some basic level of respect between fellow agents, and spitting at us violates that, IMO.
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