Hells Rebels (Inactive)

Game Master Daniel Penfold 351

In the city of Kintargo, there are those who seek to overthrow House Thrune.

The Proclamations

Treasure List

Notes

Maps

images


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Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Do you think that they will become overly aggressive negotiations?

Ragnar sheathes his axe, and carries on with the group. However, inside, he is on edge expecting betrayal.


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

Bran watches carefully, then he activates the wand of touch of the sea, They have enslaved these elves, have they? They should be more afraid.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Sense Motive: 1d20 + 0 ⇒ (2) + 0 = 2

Fulk is totally clueless as to what their fishy body language is saying.


Male High Azlanti DM

Part walking, part swimming you are led through a cave system containing more skum and eventually into a larger cavern with a solitary skum inside. Phosresecent lichen grows on the walls of this cave, though portions have been scraped away so that someone can carve messages into the stone wall. One of your escorts starts speaking:

"Oh mighty Ungol-Pagh, these outsiders wish a parley."

The leader turns to you:

"What do you want, you risk death coming here."


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Thank you for your patience.

Til smiles. "Well, we're the new neighbors living upstairs, and we thought we should introduce ourselves, try to establish friendly relations if possible. Always better to get along with the people who live so close, right? But my associate here, well, she's concerned about some rumors that you've been keeping some of her kin against their will. I'm positive it is just a misunderstanding, and we can find a way to work together."

Well, we need to say SOMETHING that won't automatically start a fight!

Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Not at all, Til. I hope your daughter’s getting much better.

Daniel Penfold 351 wrote:

The leader turns to you:

"What do you want, you risk death coming here."

“Oh, good, so I’m not the only one who was thinking it,” Adonara says lightly, as if responding to a coffee-house stranger’s idle comment about the weather. Whether the skum decide she’s daft or dense as her demeanour shifts rapidly in all sorts of directions, she hopes either way they’ll be off-balance and liable to slip up if they can’t get a clear sense of her angle.

“As my colleague suggested,” she acknowledges Tilorean with a grateful gesture, “I’ve heard some most distressing things. I’m afraid I will have to ask if you’ve seen anyone like this –“

She gestures towards herself, twitching her pointed ears and adding, “Only with gills and webs, possibly a bit bluer or pinker of complexion, like coral? Also, we’ll have to take a look about. We’re dealing with the city now that the property is about to leave escrow, and, well, no other tenants were on the rolls, and we’re much easier to deal with than the powers that be.”

“I’m not a very good liar,” she confides, “and when we fill in the paperwork, it will be much more convincing if I can honestly say that I’ve seen all of the place, even if we unofficially come to some sort of arrangement.” Diplomacy, to aid Tilorean (not that he really needs it, with his dice that hot): 1d20 + 8 ⇒ (1) + 8 = 9 With another +4 if her Obedience applies. Probably not, but one never knows.

... Gosh, that could have gone a bit better.

Tilorean Vashnarstill wrote:
Well, we need to say SOMETHING that won't automatically start a fight!

So much for that idea. We can only hope that this Pagh fellow doesn't insist on an immediate dissection to see if he can figure out how Adonara can spout so much nonsense and still sound so impossibly patronizing. ;)


Male High Azlanti DM

"We do have prisoners like that, what will you give us for their release."


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Content to let others speak about what is going on, Ragnar keeps a wary eye out.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

"[b]Wow. Really? Well, WHY are they prisoners? I mean, if they've committed some significant crime, then, maybe prison's the right place for them. Should we leave them where they are? These are important questions. Without answers, I don't know if we should want them free or not.[/b}"


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

The rest of your life. Fulk thinks in response to the chieftain, but remains quiet, standing in he rear with his arms crossed.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Keep calm and don’t escalate, Adonara reminds herself, thought it rankles – to drastically understate the case – that she’s evidently convinced the skums’ leader that she’s an idiot all too easily. At least, not until you manoeuvre so that someone can slip a knife between his ribs, if necessary.

Tilorean Vashnarstill wrote:
"Wow. Really? Well, WHY are they prisoners? I mean, if they've committed some significant crime, then, maybe prison's the right place for them. Should we leave them where they are? These are important questions. Without answers, I don't know if we should want them free or not."

She keeps her voice deliberately light as Tilorean voices her concerns with the skum’s demands, “Exactly. Our offer must depend on what you want and why you’re holding them. What did your prisoners do? Can we see them too?” Not that it’s likely reasonable to believe a word that comes out of an aboleth lackey’s fishy mouth.

“To hear – ” she pauses, rather doubting that the free peoples of the sea are likely to be the parties at fault. Putting the question so directly, if politely, probably makes the insinuation rather clear, but her sharp smile stays on her face as she concludes sardonically, “ – both sides.”

Left to her own devices, Adonara would probably offer, ‘Your lives, if you leave at once.’ It’s really only her respect for the opinions of the other Silver Ravens that stops her. Looks like great minds think alike, Fulk! :)

Hmm. Also looks like someone like Adonara, with links to the Mordant Spire and all that entails, probably isn’t the best person for these negotiations. XD


Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32

Bachu watches the exchange trying to get a feel for what their leader is up to.

Sense Motive: 1d20 + 10 ⇒ (13) + 10 = 23


Male High Azlanti DM

"They invaded our hunting grounds. They tried to stop us turning off the pumps and flooding this level. They failed soon our waters will flood the chambers above and then your wretched city."

Bachu you think he is telling the truth in that he believes in what he is saying, you also get the impression, however, that he is stalling for time.


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

Bran realises that he is holding his breath and tries to relax and let the spell do its work.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Standing easy, Ragnar starts to finger his light axe but keeps it in the scabbard for right now.

These things need nothing more than their removal to keep people safe.


Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32

Bachu steps forward and whispers in Adonara's ear "He's stalling for time. I think it's time to end this farce." As he turns his back on the fish men he winks to his friends.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

"Wow. Well, that's an interesting tell. So, you want to make our new home a place we can't live, and the older ones too? And disagreeing over that was why you took them prisoner? Yeah, I'm thinking we're going to have to free them the hard way." Til draws his rapier as he speaks, his voice hardening as he reaches the end of the statement.

Not positive there's a surprise round involved, so, not declaring any further actions.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

As his companions ready for combat, Fulk casts a spell, looking around and gesturing to the biggest group of Skum.

Web, targeted to catch as many Skum as possible without catching any party members. DC 16 Reflex save.


Male High Azlanti DM

"Leave now then, or we will destroy you."

Assuming we're going to combat at this point?


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

“Raaarr!”

Silver Crusade

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Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7
Daniel Penfold 351 wrote:
"They invaded our hunting grounds. They tried to stop us turning off the pumps and flooding this level. They failed soon our waters will flood the chambers above and then your wretched city."
Bachu wrote:
Bachu steps forward and whispers in Adonara's ear "He's stalling for time. I think it's time to end this farce." As he turns his back on the fish men he winks to his friends.

Adonara tilts her head in exaggerated fashion to listen as Bachu confirms her suspicions.

“I’m not an engineer,” she remarks breezily, “but even I know that’s rubbish. Unless you reversed the pumps, or something like that.”

She smiles as she moves to support Tilorean as he speaks, doing her best to appear unthreatening, but beginning to circle for an eventual flanking position.

Daniel Penfold 351 wrote:

"Leave now then, or we will destroy you."

Assuming we're going to combat at this point?

Sounds about right.

“We’ll see,” she says simply, drawing her sword, adding a murmured Elven blessing with a touch that sees the blade limned with gold and then flicker with what looks like yellow flame. I’m not sure we’re quite in initiative yet, but if we are: move (combined with drawing her weapon) to try to flank with Til, standard and swift to enhance her weapon with her arcane pool and Chaos blessing.

Bran Elberion wrote:
“Raaarr!”

Love you too, Bran. ;)


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Need to check a couple of things, But cannot do that at work.
I Will have a post up later today.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Not sure of the current situation map wise

In the ladies name, you are the ones that need to back off

Ragnar quickly draws his axe, and taps himself on the bicep
May the lady grant me strength

He then stands ready to see where to go

moving 5' to freely draw boarding axe to spin it around (p side forawrd). 10/10 rounds war mind. Taking +1 to AC this round


Male High Azlanti DM

Thanks to Bran for the maps

reflex save: 1d20 + 4 ⇒ (19) + 4 = 23

reflex save: 1d20 + 4 ⇒ (2) + 4 = 6

reflex save: 1d20 + 4 ⇒ (4) + 4 = 8

reflex save: 1d20 + 4 ⇒ (8) + 4 = 12

skum initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Ungol-Pagh initiative: 1d20 + 0 ⇒ (20) + 0 = 20

Ragnar initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Fulk initiative: 1d20 + 6 ⇒ (8) + 6 = 14

Adonara initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Bran initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Tilorean initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Bachu initiative: 1d20 + 2 ⇒ (9) + 2 = 11

Initiative order:
Block 1: Ragnar
Block 2: Ungol-Pagh
Block 3: Tilorean and Fulk
Block 4: Skum
Block 5: Bachu, Bran and Adonara
So Ragnar your action


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Issue is not sure what map we are on, or where we are in that map. :)

Ragnar then moves to attack one of the skum that is not suddenly webbed.

May the lady provide

attack: 1d20 + 3 + 4 + 2 ⇒ (1) + 3 + 4 + 2 = 10 (P-No penalty)
BAB, STR, Divine Favor
damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
STR, Divine Favor

Only to misjudge where it is sitting due to the affects of water.

Swift-Fervor divine favor, Move-move into melee, Standard-attack, GM's call if I was able to get the blessing of war mind out. i could have waited to draw axe until my move.

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

We're on slide 3 of the maps, currently bottled in the hallway leading to this Ungol-Pagh fellow's sanctum. With Ragnar's cloak, I think he'd be able to get to whichever of the skum he wants, the catch being that unless he hugs the walls, he'd have to deal with Fulk's web. (Looks like we got one round in before moving to initiative.) The NW skum might be his best bet.

I added a spell template for the area of Fulk's web: I think that's pretty much where it has to be to have forced a save from all the minions, but Fulk can wrangle it, of course, if I've eyeballed it wrong.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

I will head for that one then. But sadly, it still didn't help with the crappy roll. Story of my lonely fight with the Dice roller.
I cannot even throw it out the window to show the other dice that I mean business. :) (Yes, I have done that with a set of dice in a FTF game.) :)


Male High Azlanti DM

Ragnar tries to hit one of the skum but misses.

Ungol-Pagh casts a spell (Glitterdust- 10 ft radius - dc 16) at Bran and Bachu.

Block 3, your actions


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

will: 1d20 + 7 ⇒ (8) + 7 = 15


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

Bran blinks and wipes at his eyes, "I can't see!"


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

As the cloud of glittering particles envelops Bran and Bachu, Fulk smiles. "Two can play at that game!" he says, before firing the same spell back at Ungol-Pagh. DC16 Will Save


Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32

Bachu closes his eyes as the dust descends and manages to avoid the worst of it.

Will Save: 1d20 + 6 ⇒ (10) + 6 = 16


Male High Azlanti DM

Will save: 1d20 + 9 ⇒ (9) + 9 = 18

Ungol-Pagh manages to shake off the effects of Fulk's spell.

Tilorean, your action.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Sorry. Posting at the end of my day, as is far more normal.

Water breathing does what the group needs to keep them alive down here, but it doesn't really help with the whole movement problem.

Swim: 1d20 + 1 ⇒ (18) + 1 = 19 That should be more than sufficient here.

Til adjusts his position, trying to move towards the leader who was threatening the group just seconds earlier.

Full-round swim for half movement, right?


Male High Azlanti DM

Yeah, thats right- half speed. Block 5, your actions.


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

Bran snarls. His jaw distends. His back arches. Limbs stretch unnaturally. His flesh begins to ripple, absorbing clothes and equipment into a new, growing, thickening fur and flesh and claw and maw until there is no longer a tiefling stood before you. In his stead is a hellish tiger, 9ft long, its reddish-orange fur slashed with black and grey.

"Grraaarrr!"

He pads forward into the chamber, feeling the space in front of him with his claws.

will save at end of round: 1d20 + 7 ⇒ (2) + 7 = 9


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

The dice are against me!

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

Head of the serpent, Adonara decides, seeing Ragnar move quickly to handle the skum trapped by Fulk’s spell.

“Bran, with me!” she calls, trying to guide the temporarily blinded shapeshifter. She moves alongside him as quickly as she can, but there’s only so much she can do against the drag of the water, and it will take a few more heartbeats to close. In the meantime, she braces for another spell from the skums’ leader.

Double move, 8 rounds left of this activation of blessing/arcane pool.


Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32

Bachu moves up next to the skum leader.

Double Move


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Fulk moves back to help Ragnar with the webbed skum.

Shooting at the one to my right

Ranged Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, Acid: 1d6 + 3 ⇒ (4) + 3 = 7


Male High Azlanti DM

Fulk shoots at one of the skum, dealing a small amount of damage.

Ragnar, your action.


Male (Blessings 6/6 per Day DC 17); (Sacred Weapon 7/7 Rounds/Day); (Sacred Armour 7/7 min/day) (Fervour 7/7 per Day DC 15) Dwarf Warpriest 7; AC With/WO Shield 22/21 T 11/11, FF 21/20; CMD 20, Fort 8, Ref 4, Will 10 (+4 Vs Spell/SLA, +2 vs Poison); Perception 11, +2 vs unusual Stonework

Ragnar grimaces, and tries again on the loose skum.

attack: 1d20 + 3 + 4 + 2 ⇒ (6) + 3 + 4 + 2 = 15
BAB, STR, Divine Favor
damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
STR, Divine Favor

manta attack: 1d20 + 3 + 4 + 2 ⇒ (14) + 3 + 4 + 2 = 23
BAB, STR, Divine Favor
damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
STR, Divine Favor


Male High Azlanti DM

[i]Ragnar smashes his weapon down on the skum, pulverising it.

Ungol Pagh tries to attack Bran.

bite: 1d20 + 9 ⇒ (11) + 9 = 20

damage: 1d6 + 4 ⇒ (4) + 4 = 8

claw: 1d20 + 9 ⇒ (18) + 9 = 27

damage: 1d4 + 4 ⇒ (2) + 4 = 6

claw: 1d20 + 9 ⇒ (7) + 9 = 16

damage: 1d4 + 4 ⇒ (3) + 4 = 7

Block 3, back to you.


Male High Azlanti DM

Tilorean and Fulk, your actions.


CG Male Human Unchained Rogue 7 | HP: 40/40 | AC21/T15/F16/CMD21 | F+4/R+11/W+4 | Init:+5 | Perc: +16+ | 30'

Til sees that his path is blocked, so he pulls and loads his hand crossbow instead of trying to close and use his rapier.

Not quite the action packed post any of us wanted.


Male High Azlanti DM

Fulk, what are you doing?

Silver Crusade

Female Elf Warpriest (Wasp Zealot) 4 / Magus (Spire Defender) 1 / Evangelist 2 HP 49/49 | AC 21 | T 17 | FF 16 | CMD 18 | Fort +8 | Ref +5| Will +10 | Init +2 | Perc + 7

I think his last post might actually have been for this round, and he just happened to post ahead of Ragnar?


Male High Azlanti DM

The trapped skum try to break free, but fail

strength check: 1d20 + 2 ⇒ (4) + 2 = 6

strength check: 1d20 + 2 ⇒ (7) + 2 = 9

strength check: 1d20 + 2 ⇒ (10) + 2 = 12

Block 5, your actions.


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

Having been struck, Bran hopes he knows where the skum is and attacks into that space.

50% miss chance: 1 is a miss; 2 is a hit: 1d2 ⇒ 1
bite attack: 1d20 + 10 ⇒ (13) + 10 = 23
damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
grab if it hits: 1d20 + 18 ⇒ (18) + 18 = 36

50% miss chance: 1 is a miss; 2 is a hit: 1d2 ⇒ 1
claw attack: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11
grab if it hits: 1d20 + 18 ⇒ (2) + 18 = 20

50% miss chance: 1 is a miss; 2 is a hit: 1d2 ⇒ 2
claw attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12
grab if it hits: 1d20 + 18 ⇒ (7) + 18 = 25


Bran Elberion | Tiefling Shifter 4 Bloodrager 1 | HP 53 | AC 21/17/18 | F10 R7 W5 |Init+2 | Perc+11; darkvision

will save at end of round: 1d20 + 7 ⇒ (6) + 7 = 13

Still blinded, Bran thrashes wildly in the water, trying to hit the skum chief.

Fingers crossed that an 18 hits. I would love to get this skum grappled!

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