Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra shrugged and followed the others.


Male High Azlanti DM

You are about halfway to the courthouse when you all see a small bird flying towards you. It seems agitated and speaks in a jumble of languages including Common but its words are so hurried and jumbled that it comes out as gibberish

Knowledge planes to find out about the creature or Diplomacy if you want to try and calm it down.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Diplomacy 1d20 + 7 ⇒ (9) + 7 = 16

”Calm down little bird. What are you trying to tell us?


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Planes: 1d20 + 8 ⇒ (18) + 8 = 26
Diplomacy: 10 + 11 = 21

"Calm down little bird and speak common so we can help."

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Being completely scared by a panicked talking bird which is clearly not natural, Canetor instinctively points an arrow at it.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

The gnoll watches the bird? fly toward the group. It sounds as if it is actually speaking, although a bit nonsensical.
Anyone else seeing a f@@~ing talking bird?


Female Human (Keleshite) Beast-Bonded Witch 4

planes: 1d20 + 12 ⇒ (8) + 12 = 20
Izora tries to recall if she's heard of anything like this, seemingly not too fazed by the talking bird


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Knowledge, nope. Diplomacy? What's that?


Male High Azlanti DM

Navir and Izora you recognise the creature as a nosoi pyschopomp. These are tiny outsiders that are often used as magical familiars. They have damage reduction except against adamantine. They are immune to death effects, disease and poison. They also have resistance to electricity and cold. They also have a song ability that can fascinate living or undead creatures within 60 feet.

The bird calms down at Rhade and Navir's words and takes a breath.

"My name is Qasin, I am a friend of Ptemenib, a priest of Pharasma. He was at the auction earlier and told me that he had seen an agent of the Silver Chain at the auction so he decided to follow him. However the agent saw him and led him into an ambush and now he has been captured by the gang. I was unable to really help. I remembered your bravery at the attack at the auction so hoped I would find you so I could request your aid.

The Silver Chain is one of the oldest criminal organisations in Wati. They are grave robbers, although they don't traffic in mumia."

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor relaxes as the little bird gets friendlier. He puts his arrow away and says "How can we help?" He realizes he is offering help from the whole group even though he can't speak for them, but he got worried about the priest.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

”Can you lead us to your friend? There might still be time to save him if we rush...”


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Oh this sounds like a rushing type mission so my crutches may be an issue."

Navir casts fins to feat turning his merfolk tail into a pair of legs. "For a while, I can hustle a little more freely." Then he puts his crutches away.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi scratches his chin.
Ptemenib, a priest of Pharasma? I happen to be fond of those types. Lead on weird talking bird!

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

"A rescue from tomb robbers? Let's go!" Said Ra enthusiastically, then broke into a trot he could keep up for days.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon rocks back on his heels when he hears the news. "One of the grave robber gangs kidnapped a Priest? Stupid, Stupid, Stupid! I would say what were they thinking, but.... obviously not. Well, they ain't undead, but my chain doesn't discriminate! Where are they? We'll find your priest and bring him back. Does the temple want any of the gang members alive for questioning?"

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor tells Vernon "Most likely, they need him to try to open one of the tombs. It is obvious why we need to go. Another evil might be set free unintentionally."


Male High Azlanti DM

"They took him to the old brickworks, I'm not sure how many of them there are."

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor tells the little bird "Lead us to them." He is blunt even when he is not pressed for time, which is the case.


Female Human (Keleshite) Beast-Bonded Witch 4

Izora half-whispers to the group "What is mumia? Our feathered guide made it sound important"


Male High Azlanti DM

Rhade, you know that mumia is an illegal drug made by boiling down the remains of ancient mummies.

Qasin leads you to the ancient brickworks (see map on right of Slide 3). It is clearly rundown although there are some faint signs that it is being used.

I have put you coming in from the west in case anyone wants to do some scouting/reconnoitring first

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Slide 4?

Canetor says to the others "Stay back, let me take a look first." and he moves carefully towards the building, trying to hear, see or even smell anything that might give them a clue about what is beyond.

Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade had considered volunteering but that damned off was even stealthier than Rhade was. Life was full of surprises!

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra grunted with irritation, but stopped to let the scouts find out what they could first.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon glanced around as Canetor directed everyone to hold. He knew that he wasn't particularly stealthy, especially in the armor that he wore.

Standing still unless it looks like he needs to run and join his companion for melee. The best laid plans and all.....

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi watches as the 1/2 orc begins to go off to scout ahead. The gnoll looks at the remaining group.
Had a fella that liked to scout off by himself in my last party. We called him This Time?...hahahahaha!


Male High Azlanti DM

Canetor and Vernon you can see the closest area appears to have once been an old office which has been abandoned, although there are a set of stairs that seem to lead underground.

In the larger area further to the west there are 6 human figures that look like they are members of the Silver Chain. They have not spotted you so far.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Is there a prisoner or something similar?

Canetor signals to the party in silence that there are six people. Next he climbs to a position where he can rain arrows on the cultists, while remaining unseen.

Climb: 1d20 + 9 ⇒ (11) + 9 = 20
Stealth: 1d20 + 10 ⇒ (3) + 10 = 13


Female Human (Keleshite) Beast-Bonded Witch 4

"Why did they call him 'This Time'?"


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

The gnoll chuckles.
As in will he not return This Time?


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AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Running in and yelling at people as worked so far. What me to start a dialogue that will likely lead to a fight?"


Male High Azlanti DM

Canetor you cannot see any sign of a prisoner.

What's the plan?

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Even though he can't relay the information about the lack of prisoner to the others, Canetor hopes the group will approach and try to get some information before things escalate into a fight.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Navir wrote:
"Running in and yelling at people as worked so far. What me to start a dialogue that will likely lead to a fight?"

”That sounds like a plan. We can follow you in and see what happens.”


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi follows Navir into the fire! The gnoll seems extremely excited by this decision...


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon readies his chain and lets the more diplomatic folk take the lead.


Female Human (Keleshite) Beast-Bonded Witch 4

Izora follows


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Hey you all, I heard that there may be someone here that wants to leave and I just grew some legs, so I can escort him for you."


Male High Azlanti DM

One of the members of the Silver Chain calls out:

"What ate you doing here, leave now or we will kill you."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Well that's not great negotiating. We are leaving with the prisoner so I guess it is a FIGHT."

Naivr booms the word fight. Inspiring his allies.

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


Male High Azlanti DM

Ra-Khefer initiative: 1d20 + 0 ⇒ (19) + 0 = 19

Rhade initiative: 1d20 + 8 ⇒ (11) + 8 = 19

Navir initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Canetor initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Audi initiative: 1d20 + 1 ⇒ (4) + 1 = 5

Izora initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Vernon initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Emerald initiative: 1d20 + 2 ⇒ (10) + 2 = 12

silver chain initiative: 1d20 + 7 ⇒ (7) + 7 = 14

Initiativeorder:
Block 1: Ra-Khefer, Rhade, Navir, Canetor and Vernon
Block 2: Silver chain
Block3: Emerald, Audi and Izora
So block 1 your actions

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra will charge up to attack the nearest enemy if possible, double move towards him if not.

Charge attack Earth-Breaker: 1d20 + 10 + 2 + 2 ⇒ (13) + 10 + 2 + 2 = 27 for a possible 2d6 + 4 + 1 + 2 ⇒ (4, 6) + 4 + 1 + 2 = 17 bludgeoning damage.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

From his vantage position, Canetor shoots the cultist closest to him twice.

Attack 1: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Attack 2: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade flings a blob of acid at the closest unattended enemy.

RTA with IC 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage 1d3 + 2 ⇒ (3) + 2 = 5 plus
1d6 ⇒ 6 sneak attack


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Hearing the rather foolish choice, and Navir's encouragement, Vernon charges in with his chain reaching out....

Am I in range of charging and attacking? Not sure which map we're on or how close I am to any enemy.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

I am assuming Map 5; although I do not see any enemies?


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navier runs up and stabs at one of the people. "The Hand does not stand for kidnappers."

Attack silver +1 longspear : 1d20 + 10 ⇒ (10) + 10 = 201d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
AOO if approached silver +1 longspear : 1d20 + 10 ⇒ (4) + 10 = 141d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
AOO if approached silver +1 longspear : 1d20 + 10 ⇒ (3) + 10 = 131d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Double move to reach the first of the group.... Thanks for fixing the map!


Male High Azlanti DM

Sorry about the maps - I had to scan them on from the magazine

Ra Khefr moves across and strikes the nearest smuggler, almost dropping him in one blow.

From his vantage point Canetor peppers a second smuggler with arrows.

@Canetor- I moved you back to where you would have gotten with your sneaking.

Rhade burns a third smuggler with acid. Meanwhile Vernon moves up to a fourth smuggler while Navir strikes the same one with his longspear.

Angered by this attack on them the silver chain attack.

One of them tries to attack Vernon

punching dagger: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d4 + 2 ⇒ (3) + 2 = 5

The one by Ra-Khefer tries to attack him

punching dagger: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d4 + 2 ⇒ (3) + 2 = 5

The acid burnt one fires a crossbow at Rhade

hand crossbow: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 1d4 ⇒ 1

Two more fire hand crossbows at Canetor

hand crossbow: 1d20 + 5 ⇒ (13) + 5 = 18

damage: 1d4 ⇒ 4

hand crossbow: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 1d4 ⇒ 4

critical confirm on Rhade: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d4 ⇒ 3

Block 3, your actions


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi doubles moves closer.
20' Speed. Post more after work.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

My position is great! Also, you may be able to find these maps in Google Images, if you want. I don't really mind the ones we have, just saying...

Canetor's armor absorbs most of the cultist's bolts. He decides to take that cultist down.

Fire at the one who fired at me.

Attack 1: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Attack 2: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Crit confirm: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 2d8 + 10 ⇒ (6, 1) + 10 = 17

If the crit takes him out, fire at the closest cultist alive.

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