GM Chadius presents: Mysteries Under Moonlight (Core) (Inactive)

Game Master chadius

Slides

Blessing of Ashava:
Ashava’s blessing has granted a temporary form of lycanthropy that is fully under your control. This has no influence on your character’s alignment, personality, or motivations unless you would like to make this a transformative experience for your character. The blessing has the following effects.

You can change shape. You have three forms—your typical form, a wolf form, and a hybrid form. You can shift to any of your three forms as a move action. If this PC has earned the Celestial Lycanthropy boon from #10–05: Mysteries Under Moonlight, Part 1, you gain that boon’s benefits for free for this entire scenario.

HYBRID FORM
If you shift to your hybrid form, you gain the following benefits.
Senses: Your senses sharpen, granting you darkvision (60 feet), low-light vision, and scent.
Defenses: You gain DR 5/silver and a +2 bonus to natural armor.
Attacks: You gain a bite attack that deals 1d6 points of damage if you are Medium or 1d4 if you are Small. If the bite attack hits, you can attempt a combat maneuver check to trip your target as a free action.
Pack Leader: You can communicate and empathize with wolves. You can use Diplomacy to alter a wolf’s attitude, and you gain a +4 racial bonus on the check when doing so.

WOLF FORM
If you shift to your wolf form, you gain all of the benefits listed for the hybrid form as well as the following two effects.
Speed: Your base speed increases to 50 feet.
Wolf Shape: All of the gear that you are carrying or wearing melds into your body until you switch to another form. All items that give constant bonuses still give their bonuses, except armor, which does not function. Unless you have other feats or class features that would allow you to do so, you cannot speak, cast spells, or manipulate objects that would require the use of hands.


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4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Welcome to GM Chadius's Mysteries Under Moonlight 2 part PFS game. We'll play 2 scenarios, here.

10-5

10-7

This is a level 3-7 tier scenario for CORE (not Classic/Standard) characters.
I've opened up the Gameplay thread already for you to check in.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Once you choose the PC to play with, can you fill in these details? This will help me compose character sheets in a timely manner.

Player Name:
Character Name: (Most likely who you're playing as now)
PFS#:
Faction:
Chronicle Number: (Which # should I write on the chronicle sheets)

Starting GP:
Starting XP:
Initial Prestige:
Initial Fame:

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job
Progression Speed (Optional, I'll assume it's normal speed)

Initiative Bonus:
Perception Bonus:

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Player Name: Aldizog
Character Name: Kavor Doan
PFS#: 108731-6
Faction: The Exchange
Chronicle Number: 17

Starting GP: 3221
Starting XP: 17.5
Initial Prestige: 29
Initial Fame: 33

Total GP and PP costs for any equipment you purchased in this scenario: Don't know yet
Day Job: Profession (Merchant): 1d20 + 8 ⇒ (7) + 8 = 15 Always earn at least 50 gp due to Faction card.
Progression Speed: Normal

Initiative Bonus: +1 (in fighter mode) or +2 (in wizard mode with floating +2 stat boost to Dex) - will specify when I see the rest of the party
Perception Bonus: +7

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Hey chadius, thanks for the selection!

Player Name: Gerald
Character Name: (Most likely who you're playing as now) Pau
PFS#: 12445-12
Faction: Sovreign Court
Chronicle Number: (Which # should I write on the chronicle sheets) 13

Starting GP: 1511
Starting XP: 12
Initial Prestige: 16
Initial Fame: 24

Total GP and PP costs for any equipment you purchased in this scenario. None yet.
Day Job None
Progression Speed (Optional, I'll assume it's normal speed) Normal

Initiative Bonus: +2
Perception Bonus: +10

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

Good to be here!

Player Name: Crunch
Character Name: Zephyr
PFS #: 150618-41
Faction: Sovereign Court
Chronicle Number: 15

Starting GP: 331.4
Starting XP: 17
Initial Prestige: 27
Initial Fame: 32

Total GP and PP costs for any equipment you purchased in this scenario: N/A
Day Job: Craft (jewelry): 1d20 + 16 ⇒ (4) + 16 = 20
Progression Speed: Normal

Initiative Bonus: +6
Perception Bonus: +3


Apologies, will have to back out of this. I have been tuning back my PbP play as I have many things happening in my life right now.

Thanks for the invite, though! :D

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Posting from work at the moment. Will update the information this evening.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Are we going Low Tier? 3/5/6/6/7 averages to 5.4, not sure how that works. High Tier with 4-player adjustment?
Or are we getting a 6th to replace Andrew?

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Player Name: TriShadow
Character Name: Kord Shatterspine
PFS#: 151777-17
Faction: Sovereign Court
Chronicle Number: # 10

Starting GP: 2,900
Starting XP: 9
Initial Prestige: 18
Initial Fame: 14

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job: None
Progression Speed normal speed

Initiative Bonus: +1
Perception Bonus: +0 (Dark vision 60')

Notes: Detect Evil @ will

Sovereign Court

half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

Sorry, I had to update Kord. He's 4th, not 3rd.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

4 + 5 + 6 + 6 + 7 = 28
Leaves an APL of 5.3. As a season 10 game, we must play the higher tier game, but with 4-player adjustments. Let me know if there are any issues with this.

As a side note, tomorrow I will be going on vacation in Washington DC. The internet should be good but if I don't post regularly, you know why.

Hey Brak, can you submit your character information when you get the chance?

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Yeah, my apologies. It slipped my mind. I set my phone to remind me tonight. No problems on high tier 4-player.

Enjoy DC. I love visiting there.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Understood about the high-tier 4-player. It will be challenging with this party, so I'll try to pick up a few consumables to boost our odds. Core is "hard mode" to a degree, and we have a few gaps in our skill set.

We've got no rogue (traps), no bard (buffing), no cleric (channel and condition removal). Kavor Doan, the dwarf Ftr/Wiz, is the face (Diplomacy +8).

We do have a solid front line. I think with a fighter, paladin, and monk, then Kavor Doan is better off being in "wizard mode" without the armor. That way he'll be able to use scrolls for punching above our weight.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Do we want to see if we can recruit another, or are we okay with what we have?


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I can try to find a 6th person, but everyone else who signed up is level 4 or lower. If there's someone you'd like to invite, go ahead. We have 1-2 more spots.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

I am fine either way - recruiting another, or going with the 4-player adjustment and relying on scrolls/potions to help.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I might have some friends willing and able. Will ask.

Silver Crusade

Halfling Paladin 4 | HP 33/33 | AC 21 | T 16 | FF 16 | CMD 20| Fort +10 | Ref +10 | Will +8 (immune disease, fear) | Init +5 | Perc +3

I heard from Brak that you’re looking for some Core characters. Pimwrick is a level 4 paladin archer who always does the right thing - when he can summon up the energy to do anything at all.

I’ll have to update this alias, but am otherwise ready to go if you’ll have me and don’t mind another pally in the group.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Welcome aboard, Pimwrick. Once you're ready, post your character details so I can prepare character sheets more easily.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
Expendables:
1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

I'm all good with this if others are, which it looks like. Zephyr will level to 7 after this adventure, so you know.

Silver Crusade

Halfling Paladin 4 | HP 33/33 | AC 21 | T 16 | FF 16 | CMD 20| Fort +10 | Ref +10 | Will +8 (immune disease, fear) | Init +5 | Perc +3

Okay, thanks, Chadius! I will try to update this alias tonight, but have a real-life PFS game also. Will update tomorrow at the latest.

I believe I've played with three or four of the folks here, looking forward to this!


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Do you have a PC who permanently died during any of these scenarios?

  • Any Season 4 scenario
  • Pathfinder Society Scenario #7–03: The Bronze House Reprisal,
  • Pathfinder Society Scenario #7–25: Orders From the Gate,
  • Pathfinder Society Scenario #8–01: Portent’s Peril,
  • Pathfinder Society Scenario #8–22: Wrath of the Fleshwarped Queen
  • Pathfinder Society Scenario #9–09: Beyond the Halflight Path.

  • The Exchange

    M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

    No on all of those.

    Grand Lodge

    HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

    Player Name: Chris Marsh
    Character Name: Brak Thunderstriker
    PFS#: 1824-14
    Faction: Grand Lodge
    Chronicle Number: 16

    Starting GP: 4,090
    Starting XP: 19
    Initial Prestige: 31
    Initial Fame: 35
    Day Job: Profession (Armorer): 1d20 + 7 ⇒ (10) + 7 = 17
    Progression Speed: Normal

    Initiative Bonus: +1
    Perception Bonus: +12

    Sovereign Court

    Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
    GM chadius wrote:

    Do you have a PC who permanently died during any of these scenarios?

  • Any Season 4 scenario
  • Pathfinder Society Scenario #7–03: The Bronze House Reprisal,
  • Pathfinder Society Scenario #7–25: Orders From the Gate,
  • Pathfinder Society Scenario #8–01: Portent’s Peril,
  • Pathfinder Society Scenario #8–22: Wrath of the Fleshwarped Queen
  • Pathfinder Society Scenario #9–09: Beyond the Halflight Path.
  • Nope.

    Silver Crusade

    Halfling Paladin 4 | HP 33/33 | AC 21 | T 16 | FF 16 | CMD 20| Fort +10 | Ref +10 | Will +8 (immune disease, fear) | Init +5 | Perc +3

    No to all the many missed opportunities to have died.

    The Exchange

    M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

    Ha! Even with two paladins in the party, Kavor Doan is still the face!
    It's that natural dwarven charm.

    He has a decent enough Diplomacy and prides himself on his negotiating skills, but seems to almost always end up being second fiddle to some maxed-out Diplomancer. And they are quite nice when you have them but he'll take his chance to shine.

    (There are also times when my 14 Str cleric is the brute squad... you never know what you're going to get in PFS.)

    Sovereign Court

    half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

    No to the deaths, truth to the grand variety of what you get in a PFS group, lol.


    ◆◇◈ ↺ |

    Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!

    If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.

    Bot Me!:

    Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.

    Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
    I'll try to flank and use my Longsword with Arcane Strike.

    [dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
    [dice=Damage]1d8+3+2[/dice

    (add closing square brackets ] to those attack rolls in your profile so they can be copied easily)

    Thanks for helping me keep the game moving!


    4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    Feel free to rearrange your marching order on slide 2.

    Grand Lodge

    HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

    No to permanent death. And Will add in a botting algorithm ASAP. (it'll be "Brak attacks.")

    FYI I ran this duology once. Brak isn't much of a strategist anyway, so he will hang back on decisions.

    The Exchange

    M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

    So the purchases I am looking at:
    Scroll of 2*Heroism (2 PP)
    Potion of Barkskin (300)

    I am unsure about getting the cleric "status removal" spells on scrolls. The paladins can use most of them, but the cost adds up and they have some drawbacks.

    Remove Blindness? Probably worth it (375 gp) since Blindness is Permanent.
    Remove Paralysis? Most paralysis is short-duration in PF (unlike early-edition Hold Person).
    Remove Curse? CL check makes it dicey.
    Remove Disease? Can get it done afterwards.
    Lesser Restoration? We've got a wand.
    Break Enchantment? Maybe too expensive.

    Any thoughts on these?

    Sovereign Court

    half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

    Good thinking on the Blindness.

    Silver Crusade

    Halfling Paladin 4 | HP 33/33 | AC 21 | T 16 | FF 16 | CMD 20| Fort +10 | Ref +10 | Will +8 (immune disease, fear) | Init +5 | Perc +3

    I'd agree with your take on those scrolls, Remove Blindness is a must, others are for when there's spare cash around.

    Silver Crusade

    Halfling Paladin 4 | HP 33/33 | AC 21 | T 16 | FF 16 | CMD 20| Fort +10 | Ref +10 | Will +8 (immune disease, fear) | Init +5 | Perc +3

    Updated Pim's alias, here's his PFS info:

    Player Name: Chris Reiner
    Character Name: Pimwrick Swiftfeather
    PFS#: 80015-10
    Faction: Silver Crusade
    Chronicle Number: 9 (this will be #10)

    Starting GP: 3,699
    Starting XP: 9
    Initial Prestige: 10
    Initial Fame: 16
    Day Job: Perform (wind): 1d20 + 3 ⇒ (13) + 3 = 16
    Progression Speed: Normal

    Initiative Bonus: +4
    Perception Bonus: +3

    The Exchange

    M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

    Kavor Doan will also pick up the following scrolls from Chronicle sheets to scribe them (and share with Zephyr):
    Blood Biography (375)
    Seek Thoughts (375)
    Air Bubble (25)

    As I understand you can Take 10 on Spellcraft to learn spells, so that is a 19 for Kavor Doan (DC is 18 for 3rd-level spells).

    However, he has a -5 to learn Air Bubble (it is Conjuration, one of his opposed schools) so cannot Take 10 (it is DC 16 and he has a +4 after the opposition penalty). He will let Zephyr use it first, and then try to learn it himself. Failure does not use up the scroll, but does impose a 1-week period before trying again.

    So 775 for those scrolls, 2 PP for the scroll of 2*Heroism, 300 PP for the potion of Barkskin, and 375 for a scroll of Remove Blindness. Then 180 in scribing for the 3rd-level spells, and 10 if successful on Air Bubble.
    Total: 1,630 gp and 2 PP (1,640 with Air Bubble).

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    I thought I had some non-Core spells to share, but it turns out they were on a different character. Well, at least I can buy the preparatory items next time around.

    I think the penalty for opposition schools might be -4, but that could just be for crafting items. Anyway, Zephyr can learn Air Bubble by taking 10. So he'd write it down and Kavor can copy from his spellbook instead of the scroll. However, the other two are Divination, which is an opposed school. So we could do the same thing in reverse, as Kavor can get those without trouble.

    Also, I do have some non-Core items from Chronicle sheets. Right now, just antiplagues, but I'll buy some other stuff before the next adventure. Zephyr will gladly pass at least one to everyone. As a Kalistocrat, he'll probably nag about giving them back afterwards if not used.


    4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    As per THIS POST I am reporting this game now. I can update report as necessary and I won't have chronicles available until after we finish the scenario. But you will see this game reported online.

    PS. Zephyr, the reporting marked you as a non-CORE PC, but I think you warned me about that anyway.


    4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    This is the final battle in 10-5, everyone. Make sure your character info and job rolls are correct so I can make chronicles.

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    I'm all up to date there. There'll be some spell-learning rolls at the end, and hitting level 7 will change a few stats you have down. But that'll just be a small change for the next game.


    4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    We're pretty much done with 10-5. I'll start making chronicles during the week.

    Silver Crusade

    Halfling Paladin 4 | HP 33/33 | AC 21 | T 16 | FF 16 | CMD 20| Fort +10 | Ref +10 | Will +8 (immune disease, fear) | Init +5 | Perc +3

    I'll be camping Wed - Sat, so will have limited ability to check on this game or update Pim with the chronicle until some time this weekend.


    4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    Thank you for the heads up, Pimwrick. That will give me some time to set up the next scenario.

    Kord, you listed your Fame as less than your Prestige. I'm going to assume you switched the two values.

    You weren't able to fulfill the secondary success conditions by sanctifying all three monuments. So you missed out on a boon and 1 Prestige Point. You did get the other 2, though:

    Boons:
    (1 box) Celestial Lycanthropy: You have received a blessing from the azata Luvyire that has imbued you with a spark of celestial energy, which will transform you into a celestial werewolf when the time is right. You can check the box that precedes this boon to gain a portion of that power, gaining resistance 5 to acid, cold, and electricity for 1 hour. This boon will provide additional benefits in a future scenario.

    Grobaras’s Gloryhounding: You now own a ribbon and a commemorative certificate for services to the city of Magnimar, both of which falsely claim that Lord-Mayor Grobaras hired you to assist the city. If you destroy these objects, cross this boon off your Chronicle sheet.


    4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    Your chronicles are available HERE! please download them and check for errors.

    The Exchange

    1 person marked this as a favorite.
    M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

    Just slightly off - Kavor Doan spent 1,640 since he was able to scribe Air Bubble. Looks great otherwise!

    Two really nice non-Core items on that sheet...

    Sovereign Court

    Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

    Looks good to me, DM!

    Sovereign Court

    Male Half-Elf Transmuter 7 (Core) | HP 47/58 | AC 13/12/11 | F +10, R +7, W +9 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions:
    Expendables:
    1st 7/7, 2nd 5/5, 3rd 3/4, 4th 3/3, Bond 1/1, TK Fist 8/8, Reroll (+1) 1/1

    Mine should have 100 GP spent for the spells I learned, I think. Some nice items indeed, though!

    Kavor, I'm not sure how scribing spells too big for you to cast works, but I feel like I've done it. If so, I'll have two 4th-levels for you if I can ever figure out which to choose.

    Sovereign Court

    half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1

    GM Chadius ~ Just asking for next time, would you consider just "X"-ing out or lining out the items off the chronicle sheet? It took a lot of toner when I printed it out.

    Other than that, looks good.

    Grand Lodge

    HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

    Looks good! (Same vote on the toner though :-))


    4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

    I updated the chronicles for Kavor and Zephyr. You can download them HERE.

    I'll try to draw a big red X next time.

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