Jamus Hainard

Pimwrick Swiftfeather's page

283 posts. Organized Play character for Khelreddin.


Classes/Levels

Halfling Paladin 4 | HP 33/33 | AC 21 | T 16 | FF 16 | CMD 20| Fort +10 | Ref +10 | Will +8 (immune disease, fear) | Init +5 | Perc +3

About Pimwrick Swiftfeather

Pimwrick Swiftfeather
Male halfling paladin 4
LG Small humanoid (halfling)
Init +5; Senses Perception +3
Aura courage (10 ft.)
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Defense
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AC 21, touch 16, flat-footed 16 (+4 armor, +5 Dex, +1 shield, +1 size)
hp 33 (4d10+5)
Fort +10, Ref +10, Will +8; +2 vs. fear
Immune disease, fear
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Offense
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Speed 20 ft.
Melee cold iron morningstar +7 (1d6+2) or
. . mwk greatsword +8 (1d10+3/19-20)
Ranged +1 composite longbow +11 (1d6+3/×3) or
. . sling +10 (1d3+2)
Special Attacks channel positive energy 2/day (DC 14, 2d6), smite evil 2/day (+2 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +6)
. . At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +3)
. . 1st—protection from evil
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Statistics
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Str 14, Dex 21, Con 12, Int 8, Wis 8, Cha 14
Base Atk +4; CMB +5; CMD 20
Feats Point-Blank Shot, Precise Shot
Traits indomitable faith, resilient
Skills Acrobatics +7 (+3 to jump), Climb +4, Diplomacy +8, Perception +3, Perform (wind instruments) +5, Ride +9; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ lay on hands 4/day (2d6), mercy (fatigued)
Combat Gear cold iron arrows (20), potion of protection from evil, potion of resist energy (????), wand of bless weapon (50 charges), wand of cure light wounds, acid, alchemist's fire; Other Gear mithral shirt, mwk buckler, +1 composite longbow (+2 Str), arrows (40), cold iron morningstar, mwk greatsword, sling, sling bullets (20), belt of incredible dexterity +2, cloak of resistance +1, backpack, belt pouch, flint and steel, masterwork Harmonica, torch (2), waterskin, 40 gp, 7 sp, 7 cp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.
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Background:

Pimwrick is a skilled but reluctant archer, from a family of halflings known for their skill with a bow – and with a family name to prove it. He spent much of his youth noodling with his harmonica, and practiced the bow when forced to – but most of his ability with the bow is from nature, rather than nurture. He doesn’t really want to be an archer, or even a warrior – he’d rather play his harmonica. But he’s loyal to his family, as his devotion to Erastil has taught him to be, and he does the right thing.

Useful Pastes:

[dice=+1 Longbow]1d20+11[/dice]
[dice=+1 Longbow damage]1d6+3[/dice]

[dice=+1 Longbow, PBS]1d20+11+1[/dice]
[dice=+1 Longbow damage, PBS]1d6+3+1[/dice]

[dice=Greatsword]1d20+8[/dice]
[dice=Greatsword damage]1d10+3[/dice]

[dice=Cold Iron Morningstar]1d20+7[/dice]
[dice=Morningstar damage]1d6+2[/dice]