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Well, I haven't saved my animal focus for nothing. ;)
All joking aside, I'd love to try the final encounter. Being ranged and having an animal companion gives me plenty of space to run if I'm careful. Plus Paltair has since posted. I think there's a shot, so long as you don't mind GM.

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Sorry about not posting more; been doing other things as well as continuing to struggle under ongoing mental illness issues.

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Hi all! I had an extended weekend trip outside of cell service, and forgot to notify my games before I left. I'm back now, and will be checking in and posting in all of my games hopefully tonight but definitely by tomorrow (Wed). Thanks for any botting you've done, and sorry for my unexpected absence!

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It just dawned on me that you're playing in the game I'm GMing Jon Rooi. Glad you're doing ok!
Sorry to hear you were under the weather GM Blake.
Mental illness it a beast Ao. I hope all is going as well as it can!

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I just started a new job today. Until the training and acclimation settle down, my posting will be somewhat erratic, probably shifting from mornings to evenings (EDT) until I have a better feel for things.

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Time to make that folio reroll on my Day Job...
Perform (Winds): 1d20 + 9 ⇒ (11) + 9 = 20
Can't complain, I suppose.
Please tweak my Chronicle accordingly, DM. :)

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Thanks for the game, GM! Jon still has a shirt reroll left, so here's an attempt to increase that Day Job check. Also making a roll towards a faction goal.
Day Job
Perform (oratory), shirt reroll: 1d20 + 8 ⇒ (2) + 8 = 10 (no change)
Faction Goal
Create a new trade route, either by mapping a legitimate path or opening doors to a smuggling enterprise. Doing so requires a successful Intimidate, Knowledge (geography), or Survival check with a DC equal to 15 + your character level.
Intimidate DC 16: 1d20 + 10 ⇒ (10) + 10 = 20
Jon returns to the cave briefly before the group leaves for Absalom. He only takes enough time to let Uori know that there will be members of The Exchange visiting at the next full moon to establish a trade route with the gillmen, and that the gillmen had better be prepared and welcoming.
Kinda wish I could have done it with Survival, but Intimidate is the skill Jon is good at, so he's strong-arming our gillman friend.

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Ah, yes, I should claim mine, too - and no need for me to make rolls! I've already got my choice of the following to claim, if I'm not mistaken:
"Defeat an outsider that has the evil subtype or an undead creature whose CR is at least equal to your character level."
OR
"Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair
treatment until he can safely be released, ransomed, or delivered to authorities for justice. Alternatively, allow such an
enemy combatant with no means of escape to flee without further harm."
I'm fully qualified after this adventure to claim either of these, right?

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Skeletons are only CR 1/3, so they don't count towards that faction goal unfortunately.

GM Blake |

Sorry, been in the hospital again. Soon to get out.
Feel free to put your day jobs on your sheets. I left them blank for anyone who didn't say N/A for dayjob.
Paltair is correct. The skeletons were CR 1/3.
However, since I cut it short and you could technically have captured the minotaur if you spent the resources, you can count him.