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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, )
hp 9 ((1d8)+1)
Fort +3,
Ref +5,
Will +3
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OFFENSE
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Speed 30 ft.
Ranged mwk longbow +4 (1d8/x3), within 30 ft. +5 (1d8+1)
Melee bite +0 (1d4)
Melee dagger +0 (1d4/19-20)
Ranged dagger (thrown) +3 (1d4+1/19-20), within 30 ft. +4 (1d4+1)
Hunter Spells Known (CL 1st; concentration +4)
1st(2/day)-cure light wounds(DC 14), magic fang(DC 14), summon nature's ally i
0th(at will)-detect magic, guidance(DC 13), read magic(DC ), stabilize(DC 13)
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STATISTICS
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Str 10, Dex 16, Con 13, Int 12, Wis 16, Cha 10,
Base Atk +0; CMB +0; CMD 13
Feats Point-Blank Shot
Skills Disable Device +3, Handle Animal +4, Knowledge (Nature) +5, Perception +7, Profession (Trapper) +7, Spellcraft +5, Stealth +6, Survival +8,
Traits Poverty-Stricken, Reactionary,
Languages Common, Sylvan, Tien
SQ agile, animal companion, animal focus, change shape, kitsune magic, low-light vision, natural weapon, natural weapons, nature training, orisons, weapon and armor proficiency, wild empathy,
Combat Gear
Consumables
Wand of Cure Light Wounds Charges used: [][][][]()()()()()()()()()()
Other Gear mwk longbow, bite, studded leather armor, durable arrow (10), grappling arrow, spell component pouch, dagger (2), rope, silk (50 ft.), ink (1 oz vial), 134.9 gp
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SPECIAL ABILITIES
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Agile (Ex) Kitsunes get a +2 racial bonus on Acrobatics checks.
Animal Companion (Ex) At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals on the druid list. This animal is a loyal companion that accompanies the hunter on her adventures. The hunter's effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the sought companion typically lives. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier
Animal Focus (Su) You can take on the aspect of an animal as a swift action, gaining a bonus or special ability based on the type of animal emulated. The ability is usable 1 minutes per day. The animal companion gets a constant benefit.
Change Shape (Su) Kitsune can assume the appearance of a specific single human form of the same sex.
Kitsune Magic (Ex) Kitsune add +1 to the DC of any enchantment spells they cast.
Low-Light Vision Kitsune can see twice as far as humans in conditions of dim light.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Natural Weapon (Ex) A kitsune has a bite attack in its natural form. This bite does a base of 1d4 points of damage on a hit. This is a primary attack, or a secondary attack if the kitsune wields a manufactured weapon.
Natural Weapons (Ex) Kitsune have a bite attack in their natural form.
Nature Training (Ex) Count as druid or ranger for feats, traits, and options that modify or improve an animal companion. [Not implemented].
Orisons Hunters can prepare a number of orisons, or 0-level spells, each day, as noted on Table 1-6 under "Spells per Day." These spells are cast like any other spell, but they are not expended when cast and may be used again.
Poverty-Stricken Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Weapon and Armor Proficiency Hunters proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Wild Empathy (Ex) At 1st level, a hunter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds 1 (Hunter level + Charisma modifier + any other bonuses) to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.