GM Nekome |
"Good! Get yourself gone!" the voice answers back. No more sounds emerge from behind the door while Solum is extracted from the pit.
@ GM, Can I get an updated status on everyone? Im going to starting channelling and casting Lesser Restoration and I want to see where everyone is at.
After the life link finishes operating...
Cuethric (fine)
Aatish (fine)
Solum (3 dmg, -5 str, -7 con)
Akito (15 dmg)
Manus (2 dmg)
Nargal (19 dmg, -4 str, -4 con)
Manus Blackhand |
Manus offers charges of his wand of infernal healing to those that need it. "Akito, Nargal, I can heal you, but it might not feel that great. Nothing like a normal healing spell."
2 minutes (4 charges) for Akito and Nargal to heal to full if they accept the healing.
Cuethric |
Cuethric studies the double doors.
Is there a way to get to them with the pit located as it is? Are they locked? Could they be opened with an arrow embedded and a rope tied to it? Is there any lip on the other side that if someone climbs around they could stand on to open the door?
"Unless you can fly, we probably need to impose on our welcoming host to the North." Cuethric stands in a low voice.
He then carefully and stealthily mores toward the northern door one everyone is healed and looks ready to proceed.
stealth check: 1d20 + 7 ⇒ (7) + 7 = 14
Cuethric |
Akito, how many lesser restorations can you cast? I think Nargal is down 4 strength and 4 con. While Solum is down 5 strength and 7 con. Has everyone been healed of hp damage too.
Cuethric pauses on his way to the door to make sure everyone has the healing they need. He will then continue towards the northern door. Cuethric will listen at the door.
perception door: 1d20 + 10 ⇒ (11) + 10 = 21
He will look in the key hole too.
He will try to determine if it is locked without making noise.
Akito . |
Once Solum is out of the pit, Akito claps his hands (softly) and a burst of rippling green energy passes out from him and closes everyone’s wounds. Next he stands over Solum and restores the bard to his natural constitution.
Remove 6 Con Damage from Solum and 4 of Str or Con Damage from Nargal (his choice). I believe Akito and Nargal are also healing an extra 10 hp from infernal healing?
Lesser Restoration: 1d4 ⇒ 1
Lesser Restoration: 1d4 ⇒ 1
Lesser Restoration: 1d4 ⇒ 4
Lesser Restoration: 1d4 ⇒ 3
Channel Energy: 2d6 ⇒ (2, 1) = 3
Aatish |
Aatish was impartially observing the scene.
”You will all die. Aatish will die. That is what eventually happens. But some of you seem weak ... you might die sooner... “ she says sitting on her riding dog.
Manus Blackhand |
Yep, unless they want to decline the spell, which I have on a couple Lawful Good types, they are healing.
Menas will offer a charge of infernal healing to Solum as well now that his CON damage is being restored.
Solum Akinaces |
Solum feels more like himself, though he still feels somewhat weakened. The masked elf bows towards the kitsune. "Thank you, Akito. That was far too close for comfort. I hope that they don't have any more of those around."
He takes a moment to test his movements and stretch his muscles. Once he's ready, he makes his way up towards Cuethric, blade drawn, and asks,
"Shall we say hello to our neighbors?"
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Cuethric |
Once the others group closer, Cuethric reports that the door appears unlocked and that if he opens it his light will give him away.
"Nargal, perhaps you should crack the door and see if you can determine who wanted us to leave?" "Your eyes can pierce the darkness much better then mine."
"Checking it for traps would be nice. Wish we had an expert at that." "But we must go forward."
Manus Blackhand |
Everyone, please place yourselves on the map where you want to be when someone opens the door.
Manus stands ready around the corner.
Nargal Bor |
Nargal goes up to the door, checks for traps, and opens it up (if no traps are detected).
PER: 1d20 + 8 ⇒ (8) + 8 = 16
Akito . |
Akito brings up the rear, ready to spreadh healing energies amongst the team should they be required.
GM Nekome |
In the room beyond, four half-elves stand poised to fight.
Aatish: 1d20 + 6 ⇒ (11) + 6 = 17
Akito: 1d20 + 2 ⇒ (14) + 2 = 16
Cuethric: 1d20 + 5 ⇒ (12) + 5 = 17
Manus: 1d20 + 3 ⇒ (6) + 3 = 9
Nargal: 1d20 + 1 ⇒ (8) + 1 = 9
Solum: 1d20 + 5 ⇒ (13) + 5 = 18
Yellow: 1d20 + 3 ⇒ (12) + 3 = 15
Blue: 1d20 + 3 ⇒ (13) + 3 = 16
Green: 1d20 + 3 ⇒ (11) + 3 = 14
Red: 1d20 + 3 ⇒ (2) + 3 = 5
Round 1, bold may act:
Solum
Aatish
Cuethric
Blue
Akito
Yellow
Green
Manus
Nargal
Red
Aatish |
Aatish moves forward on her riding dog!
40 ft speed.
She then inhales and starts casting releasing fire with super hot intensity!
Burning hands on green and red, orc bloodline +1 damage per die, +1 CL varisian tattoo, reflex DC 17 half: 5d4 + 5 ⇒ (3, 3, 4, 4, 4) + 5 = 23
"BURN!! DIE BURNING!!" Aatish cries out!
Solum Akinaces |
Solum falls into the rhythm of battle as he moves into the room to take down the threat. The demon has gotten restless after that last fight.
Move Action: Activate Battle Dance.
Swift Action: Cast Dazzling Blade
Standard Action: Move into the room (30 feet).
GM Nekome |
Green reflex save: 1d20 + 6 ⇒ (14) + 6 = 20
Red reflex save: 1d20 + 6 ⇒ (7) + 6 = 13
Green dodges aside nearly in time, but Red takes the full force of Aatish's flames.
Round 1, the bold may act:
Solum (battle dance, dazzling blade)
Aatish
Cuethric
Blue
Akito
Yellow
Green (-12hp)
Manus
Nargal
Red (-23hp, disabled)
GM Nekome |
Cuethric scores a hit on Blue, who backs away and tries to return the favor.
Longbow: 1d20 + 6 ⇒ (17) + 6 = 23
Nonlethal damage: 1d8 + 1 ⇒ (8) + 1 = 9
As Blue's arrow streaks toward Cuethric, it converts into a blast of magical energy. Cuethric, please give me a DC 11 Will save to avoid falling asleep.
Round 1, the bold may act:
Solum (battle dance, dazzling blade)
Aatish
Cuethric (-9 nonlethal, save pending)
Blue (-7hp)
Akito
Yellow
Green (-12hp)
Manus
Nargal
Red (-23hp, disabled)
Akito . |
Akito flicks his wrist, dropping a wand into hand. He quickly activates it bolstering the rest of the team.
Everyone is now under the effects of Bless
GM Nekome |
Cuethric is half elf and immune to sleep. Do you still need the will save.
Nope, you're good.
Yellow slashes at Solum with a rapier...
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
..but the swing gets nowhere near him.
Green turns and flees into the labyrinth of the sewers. Withdraw action, so no AoO.
Round 1, the bold may act:
Solum (battle dance, dazzling blade)
Aatish
Cuethric (-9 nonlethal)
Blue (-7hp)
Akito
Yellow
Manus
Nargal
Red (-23hp, disabled)
Manus Blackhand |
I believe it's been slightly less than 4 minutes since it took 2 minutes to heal everyone, so I should still have spectral hand up for at least this fight I think.
Manus casts Ghoual Touch on yellow using his spectral hand to deliver the spell. As he casts the spell, he drains some of his own blood into the crackling blob of shadows around his hand.
self damage for +1 DC: 1d4 + 2 ⇒ (2) + 2 = 4
spell touch yellow, bless: 1d20 + 8 ⇒ (6) + 8 = 14 If touched, DC 19 fort save or paralyzed for 1d6 + 2 ⇒ (5) + 2 = 7 rounds.
If he fails that save, everyone within 10ft needs a DC 19 fort save vs stench or be sickened while they stay within 10ft.
Nargal Bor |
Nargal takes a step forward, mad that she was so slow to react after opening the door. Mad and angry as usual, she swings at YELLOW with all her might!
Weapon Target Yellow: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d12 + 18 ⇒ (8) + 18 = 26
Aatish |
Aaatish just giggles and waits ...
"Cowards! The have to be defeated!"
Delay
Solum Akinaces |
Swift Action: Maintain Battle Dance
Standard Action: Attack Yellow.
Scimitar Attack w/ IC: 1d20 + 8 ⇒ (4) + 8 = 12
Slashing Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Solum moves with fluid grace in his attacks and parries, one movement seeming to flow into the next with ease. Even missing his target has little influence over his movements.
Cuethric |
Cuethric will fire again at the bluish enemy.
arrow 1 w bless: 1d20 + 9 ⇒ (7) + 9 = 16
dmg P: 1d8 + 3 ⇒ (8) + 3 = 11
arrow 2 w bless: 1d20 + 9 ⇒ (1) + 9 = 10
dmg P: 1d8 + 3 ⇒ (1) + 3 = 4
"Surrender! Running will only prolong your ordeal. We will hunt you down. You can't get away."
GM Nekome |
Solum's dance moves are beautiful to behold, but Yellow is just as nimble and dodges the scimitar. Cuethric has better luck, striking his target once.
Blue now turns and flees after their fellow.
Round 2, the bold may act:
Bless on all PathfindersSolum (battle dance, dazzling blade)
Cuethric (-9 nonlethal)
Aatish
Akito
Yellow
Manus (-4hp, spectral hand)
Nargal
Akito . |
Akito hurries from the previous room into the same area as his comrades
(but otherwise does nothing).
Double Move
Aatish |
Delay
GM Nekome |
Yellow has at Solum again.
Rapier: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
This time, he draws blood.
Rounds 2 and 3, the bold may act:
Bless on all PathfindersSolum (-3hp, battle dance, dazzling blade)
Cuethric (-9 nonlethal)
Akito
Yellow
Aatish
Manus (-4hp, spectral hand)
Nargal
Solum Akinaces |
Solumn continues his dance, but this time his movements are meant for misdirection and distraction.
Swift Action: Maintain Battle Dance.
Standard Action: Feint vs. Yellow.
Bluff (Feint w/ Dazzling Blade): 1d20 + 10 ⇒ (1) + 10 = 11
Boo!
Manus Blackhand |
Still holding the charge, Manus directs his spectral hand to try touching yellow again.
spell touch, bless: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
If touched, DC 19 fort save or paralyzed for 1d6 + 2 ⇒ (4) + 2 = 6 rounds.
If he fails that save, everyone within 10ft needs a DC 19 fort save vs stench or be sickened while they stay within 10ft.
Man, can't even hit touch attacks this game.
Cuethric |
Cuethric will move into the room and look for any glimpse of the retreating 'whatever-they-are'. He will take a shoot at them. Or if he can't see any, he will shot at yellow.
arrow at retreat: 1d20 + 9 ⇒ (18) + 9 = 27
dmg P: 1d8 + 2 ⇒ (1) + 2 = 3
Add +1 to both if it is yellow for PBS.
"Murdering cowards."
Nargal Bor |
Weapon Target Yellow: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d12 + 18 ⇒ (10) + 18 = 28
Nargal swings again!
Aatish |
Aatish sits on Ghermez and waits.
GM Nekome |
Yellow is unimpressed by Solum's feint and just barely dodges Manus's spectral hand. Cuethric, unable to see where the others ran off to, easily puts an arrow into Yellow, but all this is rendered moot when Nargal's mighty swing smashes the last enemy to a bloody pulp.
Combat over!
Now that the party is able to look around, they see that a lantern hanging from a hook in the ceiling provides warm light to this musty chamber. A long table bearing a map of Daggermark stands at the room’s center, surrounded by mucky footprints. To the west, doors lead to another room.
Solum Akinaces |
Solum looks around the room, disappointed in himself, but thankful for his team mates. "They'll probably be warning anyone else in the area. We shouldn't give them much time to prepare."
He takes a brief look around the room, to make sure nothing important is missed, before he's ready to move on.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Nargal Bor |
"Agreed, we should move fast and cut them off."
Per: 1d20 + 8 ⇒ (19) + 8 = 27
Looking around for anything missed, Nargal heads up to the door to the west and waits for the group before opening it up.
Solum Akinaces |
Solum continues to scan the area as they pass through, keeping an eye out for traps, ambushes, or useful tools.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Cuethric |
"Where to now? We can come back and examine the trunks later. Which way did they go?"
survival to follow tracks: 1d20 + 13 ⇒ (1) + 13 = 14
"Hopefully that dog of yours has some blood hound in him, Aatish"
Aatish |
Aatish looks at Cuethric.
"No! It just carries me. I don't know it well. Dogs often die. I call each of them Ghermez. As this word reminds me of the color red ... the color of blood. The color of fire. What is your story? What are you fighting for? Which wars are you waging inside of you?" Aatish asks without emotion.
Cuethric |
"What on earth...War inside me? No, I got enough war outside thank you." "I just don't want the bad guys to win." " They can't murder people right in front of me and just walk away." "Now let's see if we can find where they went."
Cuethric turns and heads after Solum.
Manus Blackhand |
Manus eyes the lockpicks scattered around, "They probably just used these chests to teach people how to lockpick or practice pre-existing skills."