Nekome's (High-Tier) Oathbreakers Die (Inactive)

Game Master Nekome

Daggermark Sewers


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"Good! Get yourself gone!" the voice answers back. No more sounds emerge from behind the door while Solum is extracted from the pit.

Akito . wrote:


@ GM, Can I get an updated status on everyone? Im going to starting channelling and casting Lesser Restoration and I want to see where everyone is at.

After the life link finishes operating...

Quote:


Cuethric (fine)
Aatish (fine)
Solum (3 dmg, -5 str, -7 con)
Akito (15 dmg)
Manus (2 dmg)
Nargal (19 dmg, -4 str, -4 con)

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Manus offers charges of his wand of infernal healing to those that need it. "Akito, Nargal, I can heal you, but it might not feel that great. Nothing like a normal healing spell."

2 minutes (4 charges) for Akito and Nargal to heal to full if they accept the healing.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric studies the double doors.

Is there a way to get to them with the pit located as it is? Are they locked? Could they be opened with an arrow embedded and a rope tied to it? Is there any lip on the other side that if someone climbs around they could stand on to open the door?

"Unless you can fly, we probably need to impose on our welcoming host to the North." Cuethric stands in a low voice.

He then carefully and stealthily mores toward the northern door one everyone is healed and looks ready to proceed.
stealth check: 1d20 + 7 ⇒ (7) + 7 = 14


There are locks built into both the west and north doors; it isn't possible to tell whether they're locked or not without trying them. The pit goes right up to the doorway, so not really room to stand.

Mysterious die rolls:

4d20 ⇒ (8, 20, 4, 14) = 46

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Akito, how many lesser restorations can you cast? I think Nargal is down 4 strength and 4 con. While Solum is down 5 strength and 7 con. Has everyone been healed of hp damage too.

Cuethric pauses on his way to the door to make sure everyone has the healing they need. He will then continue towards the northern door. Cuethric will listen at the door.
perception door: 1d20 + 10 ⇒ (11) + 10 = 21
He will look in the key hole too.
He will try to determine if it is locked without making noise.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Once Solum is out of the pit, Akito claps his hands (softly) and a burst of rippling green energy passes out from him and closes everyone’s wounds. Next he stands over Solum and restores the bard to his natural constitution.

Remove 6 Con Damage from Solum and 4 of Str or Con Damage from Nargal (his choice). I believe Akito and Nargal are also healing an extra 10 hp from infernal healing?

Lesser Restoration: 1d4 ⇒ 1
Lesser Restoration: 1d4 ⇒ 1
Lesser Restoration: 1d4 ⇒ 4
Lesser Restoration: 1d4 ⇒ 3
Channel Energy: 2d6 ⇒ (2, 1) = 3

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Aatish was impartially observing the scene.

”You will all die. Aatish will die. That is what eventually happens. But some of you seem weak ... you might die sooner... “ she says sitting on her riding dog.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Yep, unless they want to decline the spell, which I have on a couple Lawful Good types, they are healing.

Menas will offer a charge of infernal healing to Solum as well now that his CON damage is being restored.


As best Cuethric can tell, the door is not locked.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Solum feels more like himself, though he still feels somewhat weakened. The masked elf bows towards the kitsune. "Thank you, Akito. That was far too close for comfort. I hope that they don't have any more of those around."

He takes a moment to test his movements and stretch his muscles. Once he's ready, he makes his way up towards Cuethric, blade drawn, and asks,
"Shall we say hello to our neighbors?"

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Once the others group closer, Cuethric reports that the door appears unlocked and that if he opens it his light will give him away.
"Nargal, perhaps you should crack the door and see if you can determine who wanted us to leave?" "Your eyes can pierce the darkness much better then mine."

"Checking it for traps would be nice. Wish we had an expert at that." "But we must go forward."


Everyone, please place yourselves on the map where you want to be when someone opens the door.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity
GM Nekome wrote:
Everyone, please place yourselves on the map where you want to be when someone opens the door.

Manus stands ready around the corner.

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Nargal goes up to the door, checks for traps, and opens it up (if no traps are detected).

PER: 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Akito brings up the rear, ready to spreadh healing energies amongst the team should they be required.


In the room beyond, four half-elves stand poised to fight.

Aatish: 1d20 + 6 ⇒ (11) + 6 = 17
Akito: 1d20 + 2 ⇒ (14) + 2 = 16
Cuethric: 1d20 + 5 ⇒ (12) + 5 = 17
Manus: 1d20 + 3 ⇒ (6) + 3 = 9
Nargal: 1d20 + 1 ⇒ (8) + 1 = 9
Solum: 1d20 + 5 ⇒ (13) + 5 = 18
Yellow: 1d20 + 3 ⇒ (12) + 3 = 15
Blue: 1d20 + 3 ⇒ (13) + 3 = 16
Green: 1d20 + 3 ⇒ (11) + 3 = 14
Red: 1d20 + 3 ⇒ (2) + 3 = 5

Round 1, bold may act:

Quote:


Solum
Aatish
Cuethric
Blue
Akito
Yellow
Green
Manus
Nargal
Red

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Aatish moves forward on her riding dog!

40 ft speed.

She then inhales and starts casting releasing fire with super hot intensity!

Burning hands on green and red, orc bloodline +1 damage per die, +1 CL varisian tattoo, reflex DC 17 half: 5d4 + 5 ⇒ (3, 3, 4, 4, 4) + 5 = 23

"BURN!! DIE BURNING!!" Aatish cries out!

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Solum falls into the rhythm of battle as he moves into the room to take down the threat. The demon has gotten restless after that last fight.

Move Action: Activate Battle Dance.

Swift Action: Cast Dazzling Blade

Standard Action: Move into the room (30 feet).


Green reflex save: 1d20 + 6 ⇒ (14) + 6 = 20
Red reflex save: 1d20 + 6 ⇒ (7) + 6 = 13

Green dodges aside nearly in time, but Red takes the full force of Aatish's flames.

Round 1, the bold may act:

Quote:


Solum (battle dance, dazzling blade)
Aatish
Cuethric
Blue
Akito
Yellow
Green (-12hp)
Manus
Nargal
Red (-23hp, disabled)

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric moves into the room and right to clear the entrance. He then takes aim at the bluish enemy.

bow shot: 1d20 + 10 ⇒ (8) + 10 = 18
dmg p: 1d8 + 3 ⇒ (4) + 3 = 7

"Who are these people?"


Cuethric scores a hit on Blue, who backs away and tries to return the favor.

Longbow: 1d20 + 6 ⇒ (17) + 6 = 23
Nonlethal damage: 1d8 + 1 ⇒ (8) + 1 = 9

As Blue's arrow streaks toward Cuethric, it converts into a blast of magical energy. Cuethric, please give me a DC 11 Will save to avoid falling asleep.

Round 1, the bold may act:

Quote:


Solum (battle dance, dazzling blade)
Aatish
Cuethric (-9 nonlethal, save pending)
Blue (-7hp)
Akito
Yellow
Green (-12hp)
Manus
Nargal
Red (-23hp, disabled)

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Akito flicks his wrist, dropping a wand into hand. He quickly activates it bolstering the rest of the team.

Everyone is now under the effects of Bless

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric is half elf and immune to sleep. Do you still need the will save.

"I appreciate you not trying the kill me, but that still hurt."


Cuethric is half elf and immune to sleep. Do you still need the will save.

Nope, you're good.

Yellow slashes at Solum with a rapier...

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

..but the swing gets nowhere near him.

Green turns and flees into the labyrinth of the sewers. Withdraw action, so no AoO.

Round 1, the bold may act:

Quote:


Solum (battle dance, dazzling blade)
Aatish
Cuethric (-9 nonlethal)
Blue (-7hp)
Akito
Yellow
Manus
Nargal
Red (-23hp, disabled)

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

I believe it's been slightly less than 4 minutes since it took 2 minutes to heal everyone, so I should still have spectral hand up for at least this fight I think.

Manus casts Ghoual Touch on yellow using his spectral hand to deliver the spell. As he casts the spell, he drains some of his own blood into the crackling blob of shadows around his hand.

self damage for +1 DC: 1d4 + 2 ⇒ (2) + 2 = 4
spell touch yellow, bless: 1d20 + 8 ⇒ (6) + 8 = 14 If touched, DC 19 fort save or paralyzed for 1d6 + 2 ⇒ (5) + 2 = 7 rounds.

If he fails that save, everyone within 10ft needs a DC 19 fort save vs stench or be sickened while they stay within 10ft.

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Nargal takes a step forward, mad that she was so slow to react after opening the door. Mad and angry as usual, she swings at YELLOW with all her might!

Weapon Target Yellow: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d12 + 18 ⇒ (8) + 18 = 26


Yellow manages to dodge both Manus's touch and Nargal's hammer. Red frantically staggers away from the fight.

Round 1, the bold may act:

Quote:


Bless on all Pathfinders

Solum (battle dance, dazzling blade)
Aatish
Cuethric (-9 nonlethal)
Blue (-7hp)
Akito
Yellow
Manus (-4hp, spectral hand)
Nargal

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Aaatish just giggles and waits ...

"Cowards! The have to be defeated!"

Delay

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Swift Action: Maintain Battle Dance

Standard Action: Attack Yellow.
Scimitar Attack w/ IC: 1d20 + 8 ⇒ (4) + 8 = 12
Slashing Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Solum moves with fluid grace in his attacks and parries, one movement seeming to flow into the next with ease. Even missing his target has little influence over his movements.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric will fire again at the bluish enemy.

arrow 1 w bless: 1d20 + 9 ⇒ (7) + 9 = 16
dmg P: 1d8 + 3 ⇒ (8) + 3 = 11

arrow 2 w bless: 1d20 + 9 ⇒ (1) + 9 = 10
dmg P: 1d8 + 3 ⇒ (1) + 3 = 4

"Surrender! Running will only prolong your ordeal. We will hunt you down. You can't get away."


Solum's dance moves are beautiful to behold, but Yellow is just as nimble and dodges the scimitar. Cuethric has better luck, striking his target once.

Blue now turns and flees after their fellow.

Round 2, the bold may act:

Quote:


Bless on all Pathfinders

Solum (battle dance, dazzling blade)
Cuethric (-9 nonlethal)
Aatish
Akito
Yellow
Manus (-4hp, spectral hand)
Nargal

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Akito hurries from the previous room into the same area as his comrades
(but otherwise does nothing).

Double Move

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Delay


Yellow has at Solum again.

Rapier: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

This time, he draws blood.

Rounds 2 and 3, the bold may act:

Quote:


Bless on all Pathfinders

Solum (-3hp, battle dance, dazzling blade)
Cuethric (-9 nonlethal)
Akito
Yellow
Aatish
Manus (-4hp, spectral hand)
Nargal

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Solumn continues his dance, but this time his movements are meant for misdirection and distraction.

Swift Action: Maintain Battle Dance.

Standard Action: Feint vs. Yellow.

Bluff (Feint w/ Dazzling Blade): 1d20 + 10 ⇒ (1) + 10 = 11

Boo!

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Still holding the charge, Manus directs his spectral hand to try touching yellow again.

spell touch, bless: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
If touched, DC 19 fort save or paralyzed for 1d6 + 2 ⇒ (4) + 2 = 6 rounds.

If he fails that save, everyone within 10ft needs a DC 19 fort save vs stench or be sickened while they stay within 10ft.

Man, can't even hit touch attacks this game.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric will move into the room and look for any glimpse of the retreating 'whatever-they-are'. He will take a shoot at them. Or if he can't see any, he will shot at yellow.

arrow at retreat: 1d20 + 9 ⇒ (18) + 9 = 27
dmg P: 1d8 + 2 ⇒ (1) + 2 = 3
Add +1 to both if it is yellow for PBS.

"Murdering cowards."

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Weapon Target Yellow: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d12 + 18 ⇒ (10) + 18 = 28

Nargal swings again!

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Aatish sits on Ghermez and waits.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Akito pulls out his crossbow... just in case.


Yellow is unimpressed by Solum's feint and just barely dodges Manus's spectral hand. Cuethric, unable to see where the others ran off to, easily puts an arrow into Yellow, but all this is rendered moot when Nargal's mighty swing smashes the last enemy to a bloody pulp.

Combat over!

Now that the party is able to look around, they see that a lantern hanging from a hook in the ceiling provides warm light to this musty chamber. A long table bearing a map of Daggermark stands at the room’s center, surrounded by mucky footprints. To the west, doors lead to another room.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Solum looks around the room, disappointed in himself, but thankful for his team mates. "They'll probably be warning anyone else in the area. We shouldn't give them much time to prepare."

He takes a brief look around the room, to make sure nothing important is missed, before he's ready to move on.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

"Agreed, we should move fast and cut them off."

Per: 1d20 + 8 ⇒ (19) + 8 = 27

Looking around for anything missed, Nargal heads up to the door to the west and waits for the group before opening it up.


There seems to be nothing more of interest in this room.

The door to the west is unlocked and the room beyond it is empty. Four trunks are scattered around this room, each built in a different style. Broken lockpicks litter the floor in front of each trunk.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Solum continues to scan the area as they pass through, keeping an eye out for traps, ambushes, or useful tools.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

"Where to now? We can come back and examine the trunks later. Which way did they go?"

survival to follow tracks: 1d20 + 13 ⇒ (1) + 13 = 14

"Hopefully that dog of yours has some blood hound in him, Aatish"

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Aatish looks at Cuethric.

"No! It just carries me. I don't know it well. Dogs often die. I call each of them Ghermez. As this word reminds me of the color red ... the color of blood. The color of fire. What is your story? What are you fighting for? Which wars are you waging inside of you?" Aatish asks without emotion.


Solum sees nothing much, just broken tools and empty chests. Another door leads south.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

"What on earth...War inside me? No, I got enough war outside thank you." "I just don't want the bad guys to win." " They can't murder people right in front of me and just walk away." "Now let's see if we can find where they went."

Cuethric turns and heads after Solum.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Manus eyes the lockpicks scattered around, "They probably just used these chests to teach people how to lockpick or practice pre-existing skills."

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