Nekome's (High-Tier) Oathbreakers Die (Inactive)

Game Master Nekome

Daggermark Sewers


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Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

"Why not just bash the lock open. Much easier!"

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

When the others are ready to move on, Solum glaces into the next room, continuing to check for danger.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


The next door is unlocked and the room beyond it is empty as well.

Fine sand fills a shallow pit at the center of this room. Four straw dummies wearing padded armor stand at each corner of the pit. Solid wooden doors lead out to the north and east, while an arched hallway continues to the south.

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

"Definitely seems like a training area, if a little rough. Seems like their's only one way to go."

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

"You'll find that my deductions are frequently accurate, as infrequent as they are." Manus smiles back at Solum as he follows him to the next passageway.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Akito offers a grin at Manus before following the group to the next passage / room.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Archway south seems like only unexplored option.

"They must've gone through that archway there." "Be careful we are right behind you."


South of the archway is a larger room. Two long tables take up its center. The eastern table is covered with scattered cutlery and scraps of leftover food while the western one sports flasks, tubes, and other alchemical equipment. Two doors to the south lead to matching hallways lined with simple bunk beds.

Time for some perception checks...

Aatish: 1d20 + 2 ⇒ (13) + 2 = 15
Akito: 1d20 + 8 ⇒ (12) + 8 = 20
Cuethric: 1d20 + 10 ⇒ (14) + 10 = 24
Manus: 1d20 - 1 ⇒ (16) - 1 = 15
Nargal: 1d20 + 8 ⇒ (19) + 8 = 27
Solum: 1d20 + 7 ⇒ (17) + 7 = 24

vs...

Red: 1d20 + 7 ⇒ (12) + 7 = 19
Blue: 1d20 + 7 ⇒ (6) + 7 = 13
Yellow: 1d20 + 9 ⇒ (1) + 9 = 10
Cladara: 1d20 + 14 ⇒ (12) + 14 = 26

There are people in this room, poised as if to attack. Nargal in particular notes is a striking woman wielding a rapier. The one from the cover image, in fact.

Initiative time...

Aatish: 1d20 + 6 ⇒ (9) + 6 = 15
Akito: 1d20 + 2 ⇒ (5) + 2 = 7
Cuethric: 1d20 + 5 ⇒ (17) + 5 = 22
Manus: 1d20 + 3 ⇒ (18) + 3 = 21
Nargal: 1d20 + 1 ⇒ (9) + 1 = 10
Solum: 1d20 + 5 ⇒ (10) + 5 = 15
Red: 1d20 + 7 ⇒ (12) + 7 = 19
Blue: 1d20 + 7 ⇒ (6) + 7 = 13
Yellow: 1d20 + 3 ⇒ (16) + 3 = 19
Cladara: 1d20 + 2 ⇒ (1) + 2 = 3

Surprise round, the bold may act (move OR standard action). Cutheric has spotted everyone but Cladara (purple), Manus has only seen Blue and Yellow.

Quote:


Cuethric
Manus
Red
Yellow
Aatish
Solum
Blue
Nargal
Akito
Cladara

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Now that his spectral hand is gone, Manus holds the charge of Ghoul Touch in his own hand. Knowing the likely out come of rushing into a room first, he waits for a time where he can slip into a crowd.

Delay until after Red and Yellow


1d2 ⇒ 1

Yellow takes aim at Solum while Red moves to the north wall.

Bow: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

The arrow bounces off the wall next to Solum.

Surprise round, the bold may act (move OR standard action). Aatish has seen Blue and Yellow; Solum has seen everyone but Cladara.

Quote:


Cuethric
Red
Yellow
Manus
Aatish
Solum
Blue
Nargal
Akito
Cladara

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Aatish directs Ghermez to move and her riding dog steps forward!

Above riding dog 40 ft speed (move action) in surprise round. Below surprise round action of Aatisch (Standard action)

Aatish again inhales and starts casting releasing fire with super hot intensity!

Burning hands on violet and yellow, orc bloodline +1 damage per die, +1 CL varisian tattoo & +1 CL pyromaniac gnome racial trait, reflex DC 17 half: 5d4 + 5 ⇒ (4, 4, 2, 3, 2) + 5 = 20

"I WANT YOU TO DIE IN THIS WAR!!!" Aatish cries out!

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Ready for battle, Solum enchants his blade and starts the dance-like movements that have become almost a signature for the masked elf.

He moves into the room and engages with the first enemy he sees.

Swift Action: Cast Dazzling Blade.

Move Action: Start Battle Dance (Inspire Courage).

Standard Action: Move into room.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethriic pulls out his wand of gravity bow and taps himself.
gravity bow wand charge

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Now having some more durable allies in front of him, Manus moves forwards into the room, smiling as he sees the various opportunities to use his magic.


Yellow reflex save: 1d20 + 6 ⇒ (12) + 6 = 18
Cladara reflex save: 1d20 + 9 ⇒ (15) + 9 = 24

Two figures dodge away from Aatish's flames. Blue moves around the table to the south.

Surprise round, the bold may act (move OR standard action).

Quote:


Cuethric (gravity bow)
Red
Yellow (-10hp)
Manus
Aatish
Solum (dazzling blade, battle dance)
Blue
Nargal
Akito
Cladara (-10hp)

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Nargal moves forward, ready to attack anything that comes near her.

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Akito follows in behind his companions and surveys the scene. Seeing enemies on all sides, he tries to disable some of them. Lifting his arms, thorn covered vines burst from the ground and lash out at one of the enemies.

Cast Barbed Chains vs Red.
Trip Attack 1: 1d20 + 7 ⇒ (1) + 7 = 8
If trio is successful, then Will Save vs DC15 or be shaken
Shaken Duration (Rounds): 1d4 ⇒ 3

If first trip fails, try again. Otherwise, standard attack instead.
Attack / Trip Attack 2: 1d20 + 7 ⇒ (4) + 7 = 11
Damage, If attack: 1d6 ⇒ 6
If attack/ trip is successful, then Will Save vs DC15 or be shaken
Shaken Duration (Rounds): 1d4 ⇒ 4


Blue easily dodges away from the entangling vines.

The woman with the rapier flings a dagger at Nargal.

Dagger, 15', Point-Blank Shot, True Strike: 1d20 + 8 - 2 + 1 + 20 ⇒ (9) + 8 - 2 + 1 + 20 = 36
Damage, Point-Blank Shot: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

As the dagger strikes home, Nargal feels the burn of poison. Nargal, please give me a DC 19 Fort save.

If the save is missed:
Nargal will take 1d2 Str damage for up to 9 rounds until she makes a successful save.

Round 1, Cuethric is up.

Quote:


Cuethric (gravity bow)
Red
Yellow (-10hp)
Manus
Aatish
Solum (dazzling blade, battle dance)
Blue
Nargal (-7hp, save pending)
Akito
Cladara (-10hp)

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuethric moves up behind Manus and fires an arrow at light blue.
need movement help please

arrow shoot: 1d20 + 10 ⇒ (14) + 10 = 24
dmg p: 2d6 + 3 ⇒ (3, 3) + 3 = 9

I don't know if the table counts as cover. Deduct as necessary.


Quote:
Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he's closer to the obstacle than his target.

So yes in this case, since Blue is closer to it. However, even with that...

Cuethric's arrow thunks into Blue. Red stabs at Solum, while Yellow looses an arrow at Nargal.

Red's short sword: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Yellow's bow: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Confirm Red's crit: 1d20 + 3 ⇒ (15) + 3 = 18
Extra damage: 1d6 + 2 ⇒ (5) + 2 = 7

Red connects with a vicious stab, but Yellow's arrow goes wide.

Round 1, those in bold may act.

Quote:


Cuethric (gravity bow)
Red
Yellow (-10hp)
Manus
Aatish
Solum (-14hp, dazzling blade, battle dance)
Blue (-9hp)
Nargal (-7hp, save pending)
Akito
Cladara (-10hp)

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Already bleeding, Solum attacks his foe, but with some reservation, not wanting to face a repeat performance.

He moves into the room and engages with the first enemy he sees.

Free Action: Maintain Battle dance.

Standard Action: Attack Red.

Scimitar Attack w/ Fighting Defensively & IC: 1d20 + 4 ⇒ (4) + 4 = 8
Slashing Damage: 1d6 + 5 ⇒ (3) + 5 = 8

+3 Dodge bonus to AC to Fighting Defensively.

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Aatish again starts casting a fire spell!

Burning hands on violet and yellow, orc bloodline +1 damage per die, +1 CL varisian tattoo & +1 CL pyromaniac gnome racial trait, reflex DC 17 half: 5d4 + 5 ⇒ (3, 2, 1, 2, 3) + 5 = 16

"You are quicker than I thought!" Aatish shouts!

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Manus steps over to red to give Solum a hand. He tries to reach out and touch the bandit with his shadowy hand, still filled with ghoul touch.

touch attack: 1d20 + 5 ⇒ (4) + 5 = 9
But yeah, no, the dice roller isn't with me.
If that somehow hits, DC 19 fort save or paralyzed for 1d6 + 2 ⇒ (1) + 2 = 3 rounds.


Red manages to dodge both Solum and Manus.

Yellow reflex save: 1d20 + 6 ⇒ (9) + 6 = 15
Cladara reflex save: 1d20 + 9 ⇒ (7) + 9 = 16

Aatish's fire cannot be escaped this time; Yellow collapses.

Round 1, those in bold may act.

Quote:


Cuethric (gravity bow)
Red
Manus
Aatish
Solum (-14hp, dazzling blade, battle dance, fighting defensively)
Blue (-9hp)
Nargal (-7hp, save pending)
Akito
Cladara (-26hp)

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

With one opponent down, another wounded and a third surronded, Akito focuses his attention on the one left standing and seemingly dealing the most damage. More thorny vines burst up the ground around Cladara and try to lash her into unconciousness.

Cast Barbed Chains vs Cladara
Attack 1: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 ⇒ 3
If attack is successful, then Will Save vs DC15 or be shaken
Shaken Duration (Rounds): 1d4 ⇒ 4

Attack 2: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 ⇒ 2
If attack/ trip is successful, then Will Save vs DC15 or be shaken
Shaken Duration (Rounds): 1d4 ⇒ 4
If both hit, the Shaken duration doesnt stack, only the highest value applies

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Nargal, as usual, swings with all her might at YELLOW.

Hammer: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d12 + 18 ⇒ (7) + 18 = 25


Nargal's Fort save vs poison, please let me know if I missed any modifiers: 1d20 + 8 ⇒ (19) + 8 = 27

Cladara dodges the first lash of thorns, but the second sends her sprawling.

Will save: 1d20 + 5 ⇒ (17) + 5 = 22

Yellow was killed by Aatish, my bad in not removing them from the map. Do you want to apply those rolls to attacking someone else?

Round 1, Nargal is up.

Quote:


Cuethric (gravity bow)
Red
Manus
Aatish
Solum (-14hp, dazzling blade, battle dance, fighting defensively)
Blue (-9hp)
Nargal (-7hp, save pending)
Akito
Cladara (-28hp, prone)

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Good on the fort save. Move 5', target=Purple


Nargal raises her hammer and smashes the woman on the floor mightily. The woman pulls herself backward and drinks a potion.

GM screen:

1d8 + 1 ⇒ (2) + 1 = 3

Round 1, Cuethric is up, Nargal gets an AoO against Cladara.

Quote:


Cuethric (gravity bow)
Red
Manus
Aatish
Solum (-14hp, dazzling blade, battle dance, fighting defensively)
Blue (-9hp)
Nargal (-7hp)
Akito
Cladara (-50hp, prone)

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Cuerthic will 5' step forward and shoot at blue.
bow shot with PBS precise and rapid shot: 1d20 + 8 ⇒ (19) + 8 = 27
dmg p: 2d6 + 3 ⇒ (1, 1) + 3 = 5
bow shot2 with same: 1d20 + 8 ⇒ (19) + 8 = 27
dmg p: 2d6 + 3 ⇒ (4, 3) + 3 = 10

I did not include cover penalty.
"This is like a nest of thieves. Have we uncovered a guild of some type?


Blue collapses to the ground, impaled by both arrows.

Red, deciding Manus is the greater threat, goes after him.

Short sword: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

He stabs Manus, drawing some blood.

Round 1, those in bold may act.

Quote:


Cuethric (gravity bow)
Red
Manus (-6hp)
Aatish
Solum (-14hp, dazzling blade, battle dance)
Nargal (-7hp)
Akito
Cladara (-50hp, prone)

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

"Bad move, turning your back to me," Solum says to the red rogue.

Free Action: Maintain Battle dance.

Free Action: Discharge Dazzling Blade vs. Red
DC 14 Will save to avoid being blinded for 1 round.

Standard Action: Attack Red.

Scimitar Attack w/ IC: 1d20 + 8 ⇒ (20) + 8 = 28
Slashing Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Confirm Crit: 1d20 + 8 ⇒ (5) + 8 = 13
Slashing Damage: 1d6 + 5 ⇒ (6) + 5 = 11

The Concordance

Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None

Aatish observes and delays. She smiles!

Her little dinosaur is flying protectively around her.

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

5th times the charm, yeah?

Annoyed by the difficulty in touching these people with his magic and now bleeding, Manus smiles wickedly, "You shouldn't have done that. I use my blood for my magic you know." he says as he causes the blood from his wound and the man's blade to swirl into his spell.

ghoul touch: 1d20 + 5 ⇒ (18) + 5 = 23
DC 19 fort save or paralyzed for 1d6 + 2 ⇒ (4) + 2 = 6 rounds.


Solum slashes Red with his scimitar. The crit does not confirm, though.

Will save: 1d20 - 1 ⇒ (3) - 1 = 2
Fort save: 1d20 + 1 ⇒ (6) + 1 = 7

Red reaches up to his eyes with an expression of horror, but is barely able to make the gesture.

Round 1, those in bold may act.

Quote:


Cuethric (gravity bow)
Red (-9hp, blinded, paralyzed)
Manus (-6hp)
Aatish
Solum (-14hp, battle dance)
Nargal (-7hp)
Akito
Cladara (-50hp, prone)

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

AOO against Cladara
Hammer: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d12 + 18 ⇒ (12) + 18 = 30

Regular Attack against Cladara
Hammer: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d12 + 18 ⇒ (11) + 18 = 29

Boy, does a mad Nargal swing hard and fast! Hope she hits something solidly!

Grand Lodge

Male NG Elf Bard (Dervish Dancer) 4 | HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision | Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.
GM Nekome wrote:
Solum slashes Red with his scimitar. The crit does not confirm, though.

Even after being blinded?

Grand Lodge

NG M Life Oracle (Spirit Guide) of Milani 5 - HP 33/33 - AC 16, T 12, FF 14 - F+4, R+4, W+5 - Init: +2 - SM +8, Perc +9 (LLV) - Spell Slots: (1) 8/8, (2) 5/5, - Channel Energy (3d6) 6/6 - Active Conditions: Nil

Akito claps his hands together which produces a booming chime and a wave of green light rushes out from him and seeps into his companions wounds closing them.

Channel Energy to heal excl. all enemies: 2d6 ⇒ (6, 3) = 9

Dark Archive

Male N Dhampir Wizard 4(Thassilonian Specialist, Curoromancer) | HP (32)29/29 | (Mage Armor) AC 19 T 13 FF 16 | CMB -1/+4 CMD 12 | F: +4, R: +5, W: +4 | Init: +3 | Perc: -1, SM: -1 | Speed 30ft | Channel Energy/Command Undead 7/7 | Spells: Wizard 1st 6/6 Wizard 2nd 4/5 | Active conditions: Negative Energy Affinity

Do you have enough charisma to select me out as well? That channel energy will harm me instead of heal me.


Even after being blinded?

Ah, you're right, I looked at those in the wrong order.

Red collapses. At the same time, Nargal is able to smash the woman unconscious as she tries to move further away.

Combat over!

The hideout falls silent. The Ghostknives are broken.

The Ghostknives, you later learn, were defectors from the Assassins' Guild. Ilchok, the shapechanger, was an aspiring assassin who was rejected by the guild for sloppy work. He did not find a more merciful mistress in Cladara, and would have been killed had he managed to escape and make it back to the hideout.

Now that their leader is dead, the Ghostknife sympathizers within the military abandon their posts and flee the city, fearing that they will ousted from the military by Jallor Clovesh and handed over to the Assassin’s Guild once the guild identifies any officers who were promoted because of the cabal’s intervention. The flurry of desertions roils the military for a couple days, but before long Daggermark returns to its anarchic equilibrium.

Released from the safe house, Timinic returns to Absalom with recommendations for missions that could reinvigorate Pathfinder activity in the Daggermark Lodge. Pemak's assurances also go a long way towards convincing Society leadership that Dryblade House is worth the effort to rebuild.

One sad footnote is that Ramyla is found dead, her body hidden among the barrels in the basement of her distillery. Ilchok was able to kill her before assuming her appearance and going to kill Timinic. Nevertheless, you have saved many lives and earned Daggermark's gratitude.

And that's it! I'll have the chronicle sheets posted in a little bit.

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