Rogue

Solum Akinaces's page

126 posts. Organized Play character for Blaydsong.


Full Name

Solum Akinaces

Race

| HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision

Classes/Levels

| Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10.

Gender

Male NG Elf Bard (Dervish Dancer) 4

Size

Medium

Age

126

Alignment

Neutral Good

Deity

Desna

Languages

Common, Elvish, Sylvan

Occupation

Dancer

Strength 12
Dexterity 16
Constitution 10
Intelligence 13
Wisdom 10
Charisma 17

About Solum Akinaces

Solum Akinaces
Male elf bard (dervish dancer) 4
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 27 (4d8+4)
Fort +2, Ref +7, Will +4; +4 vs. bardic performance, language-dependent, and sonic, +2 racial bonus vs. transmutation spells and spell-like effects
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Offense
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Speed 30 ft.
Melee +1 scimitar +7 (1d6+4/18-20) or
. . kukri +6 (1d4+1/18-20)
Special Attacks battle dance: inspire courage
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
Bard (Dervish Dancer) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—anticipate thoughts[OA] (DC 15), mirror image
. . 1st (4/day)—cure light wounds, darting duplicate (DC 14), dazzling blade (DC 14), liberating command[UC]
. . 0 (at will)—dancing lights, grasp, haunted fey aspect[UC], mending, open/close (DC 13), prestidigitation
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Statistics
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Str 12, Dex 16, Con 10, Int 13, Wis 10, Cha 17
Base Atk +3; CMB +4; CMD 17
Feats Dervish Dance, Run, Weapon Finesse
Traits forlorn, maestro of the society
Skills Acrobatics +12 (+16 to jump with a running start), Bluff +7 (+8 vs. humanoids), Diplomacy +8 (+9 vs. humanoids), Disguise +13, Escape Artist +10, Knowledge (arcana) +7, Knowledge (local) +7, Perception +7, Perform (dance) +12, Sense Motive +5, Stealth +8, Swim +2, Use Magic Device +8
Languages Common, Elven, Sylvan
SQ battle dance, fleet, perfect
Combat Gear potion of cure light wounds (2), wand of cure light wounds (50/50); Other Gear +1 mithral chain shirt, +1 scimitar, kukri, diabolical masquerade mask, backpack, bandolier[UE], bedroll, belt pouch, fishhook (2), flint and steel, monster mask[UE], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 1,709 gp, 5 sp
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Special Abilities
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Battle Dance (move action, 16 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.