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Solum Akinaces's page
126 posts. Organized Play character for Blaydsong.
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| Full Name |
Solum Akinaces |
| Race |
| HP 13/27 | AC 18 (21) T 13 (16) FF 15 | CMB +4, CMD 17 | F: +2, R: +7, W: +4 (+4 vs. language-dependent/sonic); (+2 vs. transmutation) | Init: +5 | Perc: +7, SM: +5; Low-light vision |
| Classes/Levels |
| Speed 30ft | Battle Dance: 8/16 rds. | Spells: 1st - 2/4, 2nd - 2/2 | Active conditions: Battle Dance (Inspire Courage +1); Str. Damage: 9/12; Con. Damage: 9/10. |
| Gender |
Male NG Elf Bard (Dervish Dancer) 4 |
| Size |
Medium |
| Age |
126 |
| Alignment |
Neutral Good |
| Deity |
Desna |
| Languages |
Common, Elvish, Sylvan |
| Occupation |
Dancer |
| Strength |
12 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
13 |
| Wisdom |
10 |
| Charisma |
17 |
About Solum Akinaces
Solum Akinaces
Male elf bard (dervish dancer) 4
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 27 (4d8+4)
Fort +2, Ref +7, Will +4; +4 vs. bardic performance, language-dependent, and sonic, +2 racial bonus vs. transmutation spells and spell-like effects
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Offense
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Speed 30 ft.
Melee +1 scimitar +7 (1d6+4/18-20) or
. . kukri +6 (1d4+1/18-20)
Special Attacks battle dance: inspire courage
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
Bard (Dervish Dancer) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—anticipate thoughts[OA] (DC 15), mirror image
. . 1st (4/day)—cure light wounds, darting duplicate (DC 14), dazzling blade (DC 14), liberating command[UC]
. . 0 (at will)—dancing lights, grasp, haunted fey aspect[UC], mending, open/close (DC 13), prestidigitation
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Statistics
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Str 12, Dex 16, Con 10, Int 13, Wis 10, Cha 17
Base Atk +3; CMB +4; CMD 17
Feats Dervish Dance, Run, Weapon Finesse
Traits forlorn, maestro of the society
Skills Acrobatics +12 (+16 to jump with a running start), Bluff +7 (+8 vs. humanoids), Diplomacy +8 (+9 vs. humanoids), Disguise +13, Escape Artist +10, Knowledge (arcana) +7, Knowledge (local) +7, Perception +7, Perform (dance) +12, Sense Motive +5, Stealth +8, Swim +2, Use Magic Device +8
Languages Common, Elven, Sylvan
SQ battle dance, fleet, perfect
Combat Gear potion of cure light wounds (2), wand of cure light wounds (50/50); Other Gear +1 mithral chain shirt, +1 scimitar, kukri, diabolical masquerade mask, backpack, bandolier[UE], bedroll, belt pouch, fishhook (2), flint and steel, monster mask[UE], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 1,709 gp, 5 sp
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Special Abilities
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Battle Dance (move action, 16 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
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